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Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To Ultima IX: Ascension
U9 Usenet Posting Guide
Strange Sorceries
Spells Sorted by Area
Spell Locations Sorted by Circle
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To the Atlas of Britannia
Items and Locations
Hythloth: T2A
The Solution of Ascension - as far as it's got...
Cheaters Never Prosper
Of Other Resources: The Ascension Links

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

 

 

 

Ultima IX: Ascension

Statistically Speaking

Being a page detailing the damage done or protected against by the assorted weapons and armour of Britannia.

There is a text version of this information online here.

 

Bows and Arrows

Bows are the useful distance weapon in the game. Make sure that you don't run out of arrows.

To create a Fire Arrow you need to have been trained to Journeyman level with the Bow, and have an oil container in your pack. It does damage to everything in 4 feet of the target.
To create a Mana Arrow you need to have the Master Bow skill, and 10 spare mana. It damages everything in 8 feet of the point of impact.
The War Bow of Blood takes 2 HP for every arrow fired with it.

Weapon
Damage
Range
Novice Bow
1-6
Short
Target Bow
10-15
Medium
Longbow
20-25
Medium
Siege Bow
30-35
Long
Iolo's Bow
45-50
Long
War Bow of Blood
60-70
Long
Fire Arrow
30
As per bow
Mana Arrow
45
As per bow

 

One Handed Weapons

One handed weapons inflict piercing damage when a thrust is used, or edged damage otherwise.

The Flaming Sword does Fire Damage to flammable foes and sheds light when drawn.
The Frost Sword does Water Damage to water soluble enemies, sheds light when drawn, and has a 20% chance of paralyzing an opponent.
The Gringolet does double damage to undead.
The Glass Sword can only strike one blow before breaking.

Weapon
Damage
Range
Short Sword
1-5
Short
Spiked Club
3-7
Short
Hand Axe
4-10
Short
Mace
5-11
Short
Scimitar
15-25
Short
Cutlass
23-27
Medium
Broadsword
35-45
Medium
Flaming Sword
45-55
Medium
Long Sword
40-60
Medium
Frost Sword
40-60
Long
Gringolet
35-65
Medium
Blackrock Sword
90-110
Long
Glass Sword
500
Long

 

Two Handed Weapons

Two handed weapons inflict Edged damage. The Lightning Sword will do Air damage if the opponent will be hurt more by that.

Weapon
Damage
Range
Two Handed Axe
20-30
Short
War Hammer
25-35
Medium
Battle Axe
40-50
Medium
Claymore
50-60
Long
Two Handed Sword
55-75
Long
Scythe
65-95
Medium
Lightning Sword
80-90
Long

 

Staves and Polearms

Staves and Polearms do Impact Damage (even if they have blades on the end).

Any staff has a chance to flip the opponent on impact.
The Crook of Charming has a 20% chance to charm the opponents it strikes.
The Staff of the Dead does double damage to undead.

Weapon
Damage
Range
Staff
1-9
Medium
Gnarled Staff
8-12
Medium
Dum-Dum
20-40
Medium
Shepherd's Crook
30-40
Medium
Gargoyle Staff
30-40
Medium
Bladed Staff
45-65
Medium
Staff of the Dead
50-70
Medium
Crook of Charming
60-80
Medium
Halberd
55-85
Medium

 

The protective Potential of the various types of Armour

The name of each item is listed, then the maximum amount of damage each piece can absorb from a blow. Any special attributes a particular item possesses are also listed.

Shields

The Protection value is the amount of damage that the shield will block when equipped, while the Block Percentage is the chance that using the shield to actively and completely block a blow will succeed.

Shield Type

Protection

Block %
Steel Buckler

1-4

20
Kiran Shield
2-4
30
Mage Shield
3-5
40
Small Shield
3-6
45
Medium Round Shield
5-8
65
Kite Shield
7-10
85

The Kiran Shield also adds 5 Mana while equipped.
The Mage Shield gives negates 20% of magically inflicted damage.

 

Artifact Armour

Helm of Radiance

2

Casts light
Chest of the Troll
5
Regenerate HP while worn
Arms of the Magi
3
Reduce mana cost of spells by 25%.
Gauntlets of Fury
3
Adds 5 to all damage done
Leggings of Sentri
2
Improve jumping (yellow always succeeds)
Swamp Boots
2
Protection from Poison
Boots of Levitation
1
Can fly in Ambrosia

 

Armour Sorted by Type

Avatar Costume

Tunic
3
Arms
1
Gloves
1
Leggings
1
Boots
1

 

Leather Armour

Cap

2

Chest
5
Arms
2
Gauntlets
1
Leggings
2
Boots
3

 

Chainmail

Coif

3

Chest
8
Arms
4
Gauntlets
3
Leggings
4
Boots
3

 

Plate Armour

Helm

6

Chest
18
Arms
11
Gauntlets
6
Leggings
8
Boots
6

 

Bone Armour

Helm

2

Chest
15
Arms
8
Gauntlets
4
Leggings
7
Boots
5

 

Pirate Armour

Shirt
6
Arms
4
Gloves
2
Pants
2
Boots
3

 

Wyrmguard Armour

Helm

4

Chest
5
Arms
6
Gauntlets
4
Leggings
5
Boots
4

 

Blackrock Armour

Helm

9

Chest
25
Arms
14
Gauntlets
8
Leggings
10
Boots
9

 

Armour sorted by Area Protected

Helms

Leather Cap
2
Bone Helm
2
Crown of Radiance
2
Chain Coif
3
Wyrmguard Helm
4
Plate Helm
6
Blackrock Helm
9

 

Chests

Avatar Tunic
3
Leather Chest
5
Wyrmguard Chest
5
Chest of the Troll
5
Pirate Shirt
6
Chain Chest
8
Bone Chest
15
Plate Chest
18
Blackrock Chest
25

 

Arms

Avatar Arms
1
Leather Arms
2
Arms of the Magi
3
Chain Arms
4
Pirate Arms
4
Wyrmguard Arms
6
Bone Arms
8
Plate Arms
11
Blackrock Arms
14

 

Gauntlets

Avatar Gloves
1
Leather Gauntlets
1
Pirate Gloves
2
Chain Gauntlets
3
Gauntlets of Fury
3
Wyrmguard Gauntlets
4
Bone Gauntlets
4
Plate Gauntlets
6
Blackrock Gauntlets
8

 

Leggings

Avatar Leggings
1
Leather Leggings
2
Pirate Pants
2
Leggings of Sentri
2
Chain Leggings
4
Wyrmguard Leggings
5
Bone Leggings
7
Plate Leggings
8
Blackrock Leggings
9

 

Boots

Avatar Boots
1
Boots of Levitation
1
Swamp Boots
2
Leather Boots
3
Chain Boots
3
Pirate Boots
3
Wyrmguard Boots
4
Bone Boots
5
Plate Boots
6
Blackrock Boots
9

 

 

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