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The Table of Contents 

Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To Ultima IX: Ascension
U9 Usenet Posting Guide
Strange Sorceries
Spells Sorted by Area
Spell Locations Sorted by Circle
Weapons and Armour Statistics
To The Atlas of Britannia
Items and Locations
Hythloth: T2A
The Solution of Ascension - as far as it's got...
Yessum Boss
Of Other Resources: The Ascension Links

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

 

Ultima IX: Ascension

Cheaters Never Prosper

But cheating may well be required to simply get past the bugs...

The 'Official' Cheat Commands

The cheats that are currently known are all keyboard initiated. You bind them to specific key combinations in the file 'default.kmp' as you do any other command. The known functions are listed:

toggle_avatar_fly
toggle_avatar_invulnerable
pass_one_hour
unpass_one_hour
sunrise_sunset
pass_one_minute
unpass_one_minute
toggle_sun
toggle_wind
toggle_storms
toggle_avatar_fast
recharge_mana
fill_spellbook

The following functions are noted as doing unpleasant things to the inventory when used. They reset it back to the beginning of the game, then add quest items.

spells_0-2
spells_3-5
spells_6-8

 

Just a Hop, Skip, and a Jump...

The Teleporters of Earth

Jump the gate beside the Avatar's training area. Hidden in the bushes behind the tree is a lever. Pull it to reveal a set of Teleporters, which have a certain amount of usefulness.

The Teleporter Layout

1 To Stonegate, as per Moongate. 9 To Trinsic.
2 To the Terfin Secret Entrance. 10 To Skara Brae.
3 To Buccaneer's Den. 11 To New Magincia.
4 To Ambrosia. 12 Equips Avatar with Artifact Armour.
5 To Dungeon Despise. 13 Equips Avatar with Wyrmguard Armour.
6 To Britain. 14 Equips Avatar with Pirate Costume.
7 To Valoria. 15 Equips Avatar with Bone Armour.
8 To Cove. 16 Equips Avatar with Blackrock Armour.

Note that teleporters unmarked either do nothing or transport the Avatar back a few paces to near the equipment generating Teleporters.

Teleporter 1 will start the Avatar as a mage unless he has spoken to the Gypsy to select his class, in which case that choice will be honored. It also resets the equipment carries to the proper starting set.

The other teleporters to Britannia don't adjust the Avatar's stats, although they do transport the equipment carried.

In order to start the game with the cheat equipment the following procedure is suggested. It requires the use of the fly cheat.

  1. Talk to the Gypsy and choose the path you wish to follow.
  2. Get the equipment you want. Don't forget about picking up the training weapons or the first aid kit from the kitchen, which gives unlimited healing.
  3. Stand on Teleporter 6, which will transport you to Britain.
  4. Toggle the fly cheat and fly straight north over the castle and up the mountains until you reach a path patrolled by goblins.
  5. Turn NE and fly until you reach a valley with a tall tower in it. Land near the entrance to the tower and drop all the equipment you wish to keep.
  6. Fly to the top of the tower and stand on the teleporter there.
  7. Go through the tutorial until you exit the tower, then pick up your equipment from where you left it.

 

Bugs that ye can tame...

There are a number of bugs which ye may use to smooth the progress of thy quest.

 

Open Sesame - The Examine Bug

If ye hold down the 'x' key to Examine a locked chest, ofttimes ye will find that the message displayed shows the item within the chest. If thou doth drag the cursor, the item will be brought of the chest without need of a key.

 

The Potion Bottle is thy Friend - The Climbing Bug

No doubt thou hast tried and failed to jump thy way up steep slopes. Thy sole reward was likely a simple slide back down to the base of the slope. But there is another way...

Drop any small object up on the slope. An empty potion bottle is ideal. It won't slide down as far as thy loot-laiden body. Now thou canst jump upon the small object, which will magically support thy weight. And now thou art that much closer to the top, and the process may be repeated.

 

Recycling Works - The Reagent Bug

If thou doth not wish to waste thy reagents needlessly, thou canst retrieve them from the Circle of Binding before chanting the Incantation. Simply replace them within thy backpack, or even upon the floor at a distance from the Circle, then speak the Words of Magic, binding the Spell but not consuming the reagents.

 

Don't Mind Me - The Backpack Bug

When thou hast no foes to fight, thou canst open up thy pack. The power of Q will allow thee to move freely as if thy hands were not feeling through thy precious possessions. Unless thou doth attack foes they will treat thee as if thou doth not exist. Be warned that those creatures which fly through the sky or swim the depths of the sea are not so easily fooled as the beasts of the land, and will see through such foolish charades.

 

Stick it where it fits - The Extra Bag Bug

Bag, Bag, where for art thou Bag?

You seek them here, you seek them there,
You players seek them everywhere.
But are they in Heaven or are they in Hell,
Those demned elusive bags, do tell.

There are two situations in which you can get extra bags above and beyond the ones placed in the game, which are unfortunately rare. In both cases, you must be equipped with a full backpack and toolbelt with all slots including those inside bags already filled, and equipped with both a one-handed weapon and shield. Then get into one of the following situations:

Be touched by a guard in Wrong, in order to be imprisoned.

Fight in the Arena in Buccaneer's Den.

In both cases your inventory is removed, and placed inside your backpack. However you have two more items than can fit into the available space. Thus the game rearranges your equipment and adds an extra bag to provide the slots to fit the sword and shield within your pack. Both situations will allow you to go back again, repeating the sequence of events in order to keep creating bags.

 

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