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But
cheating may well be required to simply get past the bugs...

The
cheats that are currently known are all keyboard initiated. You bind
them to specific key combinations in the file 'default.kmp' as you do
any other command. The known functions are listed:
toggle_avatar_fly
toggle_avatar_invulnerable
pass_one_hour
unpass_one_hour
sunrise_sunset
pass_one_minute
unpass_one_minute
toggle_sun
toggle_wind
toggle_storms
toggle_avatar_fast
recharge_mana
fill_spellbook
The following functions are noted as doing unpleasant things to the
inventory when used. They reset it back to the beginning of the game,
then add quest items.
spells_0-2
spells_3-5
spells_6-8

The
Teleporters of Earth
Jump
the gate beside the Avatar's training area. Hidden in the bushes behind
the tree is a lever. Pull it to reveal a set of Teleporters, which have
a certain amount of usefulness.

| 1 |
To Stonegate,
as per Moongate. |
9 |
To Trinsic. |
| 2 |
To the Terfin
Secret Entrance. |
10 |
To Skara Brae. |
| 3 |
To Buccaneer's
Den. |
11 |
To New Magincia. |
| 4 |
To Ambrosia. |
12 |
Equips Avatar
with Artifact Armour. |
| 5 |
To Dungeon
Despise. |
13 |
Equips Avatar
with Wyrmguard Armour. |
| 6 |
To Britain. |
14 |
Equips Avatar
with Pirate Costume. |
| 7 |
To Valoria. |
15 |
Equips Avatar
with Bone Armour. |
| 8 |
To Cove. |
16 |
Equips Avatar
with Blackrock Armour. |
Note
that teleporters unmarked either do nothing or transport the Avatar
back a few paces to near the equipment generating Teleporters.
Teleporter
1 will start the Avatar as a mage unless he has spoken to the Gypsy
to select his class, in which case that choice will be honored. It also
resets the equipment carries to the proper starting set.
The
other teleporters to Britannia don't adjust the Avatar's stats, although
they do transport the equipment carried.
In
order to start the game with the cheat equipment the following procedure
is suggested. It requires the use of the fly cheat.
- Talk to the Gypsy
and choose the path you wish to follow.
- Get the equipment
you want. Don't forget about picking up the training weapons or the
first aid kit from the kitchen, which gives unlimited healing.
- Stand on Teleporter
6, which will transport you to Britain.
- Toggle the fly
cheat and fly straight north over the castle and up the mountains
until you reach a path patrolled by goblins.
- Turn NE and fly
until you reach a valley with a tall tower in it. Land near the entrance
to the tower and drop all the equipment you wish to keep.
- Fly to the top
of the tower and stand on the teleporter there.
- Go through the
tutorial until you exit the tower, then pick up your equipment from
where you left it.

There
are a number of bugs which ye may use to smooth the progress of thy
quest.
Open
Sesame - The Examine Bug
If
ye hold down the 'x' key to Examine a locked chest, ofttimes ye will
find that the message displayed shows the item within the chest. If
thou doth drag the cursor, the item will be brought of the chest without
need of a key.
The
Potion Bottle is thy Friend - The Climbing Bug
No
doubt thou hast tried and failed to jump thy way up steep slopes. Thy
sole reward was likely a simple slide back down to the base of the slope.
But there is another way...
Drop
any small object up on the slope. An empty potion bottle is ideal. It
won't slide down as far as thy loot-laiden body. Now thou canst jump
upon the small object, which will magically support thy weight. And
now thou art that much closer to the top, and the process may be repeated.
Recycling
Works - The Reagent Bug
If
thou doth not wish to waste thy reagents needlessly, thou canst retrieve
them from the Circle of Binding before chanting the Incantation. Simply
replace them within thy backpack, or even upon the floor at a distance
from the Circle, then speak the Words of Magic, binding the Spell but
not consuming the reagents.
Don't
Mind Me - The Backpack Bug
When
thou hast no foes to fight, thou canst open up thy pack. The power of
Q will allow thee to move freely as if thy hands were not feeling through
thy precious possessions. Unless thou doth attack foes they will treat
thee as if thou doth not exist. Be warned that those creatures which
fly through the sky or swim the depths of the sea are not so easily
fooled as the beasts of the land, and will see through such foolish
charades.
Stick
it where it fits - The Extra Bag Bug
Bag,
Bag, where for art thou Bag?
You
seek them here, you seek them there,
You players seek them everywhere.
But are they in Heaven or are they in Hell,
Those demned elusive bags, do tell.
There
are two situations in which you can get extra bags above and beyond
the ones placed in the game, which are unfortunately rare. In both cases,
you must be equipped with a full backpack and toolbelt with all slots
including those inside bags already filled, and equipped with both a
one-handed weapon and shield. Then get into one of the following situations:
Be
touched by a guard in Wrong, in order to be imprisoned.
Fight
in the Arena in Buccaneer's Den.
In
both cases your inventory is removed, and placed inside your backpack.
However you have two more items than can fit into the available space.
Thus the game rearranges your equipment and adds an extra bag to provide
the slots to fit the sword and shield within your pack. Both situations
will allow you to go back again, repeating the sequence of events in
order to keep creating bags.
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