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The Table of Contents 

Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To Ultima IX: Ascension
U9 Usenet Posting Guide
X marks the spot.
Spells Sorted by Area
Spell Locations Sorted by Circle
Weapons and Armour Statistics
To The Atlas of Britannia
Items and Locations
Hythloth: T2A
The Solution of Ascension - as far as it's got...
Cheaters Never Prosper
Of Other Resources: The Ascension Links

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

Hey! The same tune as the Official Website!

Ultima IX: Ascension

Strange Sorceries

Herein are listed the Spells that ye may find within the Lands of Britannia, and other knowledge akin to them that may be of use to thee. Note that much has changed since last ye journeyed within Britannia, and the very laws of Magic have been rent asunder by the attack of the Guardian.

 

The locations where certain rare Reagents, used in the process of Binding, are also noted.

Nightshade can be yours,
From the Swamps of Paws.
Seek it there in darkest night,
With the spell Ethereal Sight.

Mandrake can be found by casting Summon Reagents on the orange ground around a swamp. Sometimes. A better option for thee is to seek to purchase it in Minoc or Buccaneer's Den.

 

Binding Spells: A How To Guide

Being a set of Instructions detailing the Binding of Scrolls into a Spellbook.

Step One, Finding your Circle.

Seek out one of the Binding Circles listed below. They are the enchanted circles whereupon you may bind spells to thy spellbook.

A Binding Circle

Not all such circles have the symbols upon them marked in hues of violet, but all such constructions may be known by the candles upon them. If thou art curious, the runes which surround the pedestal which the Circle is set into the top of may be translated as 'TELEPORT', repeated around the circumference.

Castle Britannia
Enter the Magic Chamber through the teleporter in LB's bedroom
Britain
Behind the Shop of Nico, at 15° 15' South, 7° 39' West.
Shrine of Compassion
Just south of the Shrine at 20° 18' South, 24° 5' East, this Circle has a Light scroll and reagents ready for binding.
New Magincia
Seek the Circle in a ruined dome on the beach at 69° 56' South, 35° 11' East. (Notes: The debris does not stop the spells from being bound. Test spell (Light) didn't have the reagent vanish.)
Moonglow
The Circle is near the center of the town, at 31° 41' South, 48° 42' East.
Moonglow Cave
The Circle is in a tunnel leading up to the Shrine of Honesty. The Entrance is south of Moonglow, at 43° 38' South, 49° 39' East.
Yew
On one of the capes north of Yew, at 28° 28' North 34° 7' West.
Yew
In the forest at 7° 10' North, 20° 14' West.
Cave south of Yew
The entrance is just east of the tents on the road south from Yew, at 1° 56' South, 35° 33' West.
Minoc
The Circle of Minoc is in a tent at 10° 23' North, 51° 9' East.
Cove
The Circle of Cove is next to the Shrine of Sacrifice, at 5° 26' North, 38° 16' East.
Trinsic
There is a Circle next to the Shrine of Honor, at 82° 47' S, 16° 0' W.
Trinsic
There is a Circle on the island Southeast of Trinsic, at 88° 30' S, 10°49' W
Valoria
On the beach of the main island, directly southeast of the Shrine of Valor, at 85 57 South, 53 48 West.
Valoria, House of Yastar
In a hut at 76° 41' South, 60° 19' West, on an island NW of the Shrine of Valor.
Dungeons
There are Binding Circles in most dungeon areas.

Step 2, Selecting your Scroll.

Pick the scroll you wish to bind the spell of. Determine which spell thy Scroll is for (using the 'X'amine command) then open thy spellbook and find the place set aside for that spell within it. Remember the Circle to which thy spell belongs, and the Reagents which thou wilt require. The Incantation which thou must chant is also listed there.

Thou must now ask thyself how many of the Shrines have been cleansed in thy Quest thus far. If thou hast cleansed a number of Shrines equal to or greater than the Circle of thy Spell, thou can't proceed to Bind it to the Spellbook. If the Circle of the Spell exceeds the number of Shrines which have been rescued from dark sorcery, thou must continue thy quest for a time, until more Shrines have been cleansed.

Step 3, The Binding.

Place thy scroll upon the center of the Circle. Lay thy reagents upon it. Open the Spellbook and cast the spell Ignite upon the Circle itself. As the Candles burst into flame, speak the Incantation, and the Spell will be bound for thy later usage.

 

Of Mystic Spells
The Spells of Britannia

Herein are two pages whereupon the Spells themselves are listed, and where you may find them. Be warned that while the knowledge herein will indeed be accurate, it is certain to be incomplete... Upon the First Page, the spells are listed broken up into the regions which you enter as part of thy quest. The Second Page has all spells listed within, regardless of where they may be hidden.

 

A Quirk to be Aware of...

Telekinesis - An Error in Notation.

If thou hast difficulty with the binding of the Telekinesis spell, thou mayst have sought knowledge in the wrong book. The Spellbook that thou didst receive in the box has an error, failing to give thee warning the the reagent commonly known as Mandrake is also required for thou to bind the spell.

Reagent Retrieval - Recycling Resources.

If thou doth not wish to waste thy reagents needlessly, thou canst retrieve them from the Circle of Binding before chanting the Incantation. Simply replace them within thy backpack, or even upon the floor at a distance from the Circle, then speak the Words of Magic, binding the Spell but not consuming the reagents.

 

Of Potions and their Creation

Before thou doth attempt the brewing of potions of magic power, three things wilt thou need. The first be an Alchemy Set, a table upon which the equipment for such brewing is laid out. There is one within the Magic Chamber of Castle Britannia, and many a mage will also possess one.

The second is a flask of clear water. Do not cast away thy emptied potion bottles, but rather save them. When thou doth pass a fountain set back into the wall from which the water doth flow into a pool, simply drop the flask within the waters, then retrieve it, filled with the pure fluid thou doth require.

The third item thou needth is the Reagent needed as the raw material for thy potion. Just which reagent thou wilt need is dependant on which potion thou doth intend to create.

When thou hast all three items needed, place the flask of water and the reagent upon the alchemy set, and use it to create the potion.

Potion Type
Potion Effect
Reagent Required
White
Infernal Armour
Sulphurous Ash
Red
Cure Poison
Garlic
Orange
Restore Mana
Spider Silk
Yellow
Healing
Ginseng
Green
Poison
Nightshade
Blue
Water Breathing
Blood Moss
Purple
Invulnerability
Mandrake Root
Black
Invisibility
Black Pearl

 

 

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