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Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To The Serpent Isle
Statistically Speaking - Weapon and Armour Stats
How to Cheat on the Serpent Isle
Of Other Resources Pertaining to the Serpent Isle

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

This page is dedicated to the tools of the Combat Theme played here.

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Statistically Speaking - Weapons and Armour Values for Serpent Isle

Herein are a listing of Numeric Values pertaining to the Weapons and Armour of the Serpent Isle.

The numeric values given below are taken directly from the Serpent Isle hintbook,
Balancing the Scales.

Other values than those given are not known to the author of this page. Sorry.

A Text version of this page is available for easy viewing.

 

The Armour of the Serpent Isle

Defence Value is the number of points of damage removed from a successful attack by the armour type in question.

Armour

Defence Value

Armour

Defence Value

Antique Armour

2

Leather Helm

1

Brass Shield

3

Leather Leggings

1

Buckler

1

Magic Armour

5

Chain Armour

3

Magic Gauntlets

3

Chain Coif

2

Magic Helm

4

Chain Leggings

2

Magic Leggings

4

Cloak

1

Magic Shield

4

Crested Helm

2

Monitor Shield

2

Curved Heater

2

Plate Armour

4

Decorative Shield

3

Plate Leggings

3

Door Shield

3

Scale Armour

2

Dupre's Shield

4

Serpent Armour

6

Gauntlets

2

Serpent Earring

1

Great Helm

3

Spiked Shield

3

Kidney Belt

1

Stocking

1

Leather Armour

1

Sword of Defence

3

Leather Boots

1

White Breastplate

4

Leather Gloves

1

Wooden Shield

2

Note for Silver Seed: The Helm of Light has the same DV as a Magic Helm, with Light and Warmth as additional benefits.

 

The Weapons of the Serpent Isle

Being a listing of the Weapons Available upon the Serpent Isle, and their comparative effectivness.

Damage is the amount of injury inflicted by a successful attack with the weapon, while range is approximately one pace times the value given for that weapon.

Weapon

Damage

Range

Weapon

Damage

Range

Arrow
(Added to Bow Damage)

+1

-

Pitchfork

2

2

Arrow, Burst
(Added to Bow Damage)

+2

-

Powder Keg
(Explosive)

40

16

Arrow, Magic
(Added to Bow Damage)

+4

-

Rake

2

2

Arrow, Serpent
(Added to Bow Damage)

+1

-

Scythe

7

2

Axe, two handed

7

4

Serpent Dagger

2

2

Axe, Magic
(Can be Thrown)

8

16

Serpent Scepter

5

2

Blowgun

3

6

Serpent Staff

8

2

Bolt
(added to Crossbow Damage)

+0

-

Serpent Sword

6

2

Bolt, Magic
(added to Crossbow Damage)

+2

-

Shears

1

2

Boomerang

3

8

Shovel

6

2

Bow

6

10

Sling, Magic
(Doesn't use ammo)

3

8

Bow, Infinity
(Doesn't use ammo)

6

14

Spear
(Can be Thrown)

6

2

Bow, Magic

12

16

Spiked Shield

2

2

Cleaver

2

2

Staff

6

3

Club

3

2

Staff, Blue Firedoom

20

10

Crossbow

10

13

Sword

6

2

Dagger

1

2

Sword, Decorative

4

2

Dragonslayer

7

2

Sword, Fire

8

2

Fire Wand

10

8

Sword, Glass
(One use only)

127

2

Fishing Rod

1

3

Sword, Magic

7

2

Halberd

10

3

Sword, Two-handed

8

4

Hammer

4

2

Sword, Wooden

2

2

Hammer of Dedication
(Can be Thrown)

8

2

Sword of Defense

6

2

Hammer, Juggernaut
(Can be Thrown)

25

16

Throwing Axe

4

2

Hammer, Twohanded

9

3

Tongs

6

2

Hammer, Worm

6

2

Torch

3

2

Hoe

2

3

Torch, Lit

6

2

Mace

5

2

Whip

6

3

Magebane
(Neutralizes target's magic)

9

2

Whip, Lightning

10

3

Morningstar

5

2

Zot Wand
(Fires Poison missiles)

8

8

Pick

4

2

Note that the Zot Wand does not seem to have been implemented within the game.
Erinon's Axe (Silver Seed) has Damage 20 and Reach 4.
Also note that this list is incomplete, but it is all that is listed in the manual. Further values (the Black Sword in particular) are unknown.

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