The numeric values given below are taken directly from the Serpent Isle hintbook, Balancing the Scales. Other values than those given are not known to the author of this page. Sorry. Armour and Protection Defence Value is the number of points of damage removed from a successful attack by the armour type in question. Armour Defence Value Armour Defence Value Antique Armour 2 Leather Helm 1 Brass Shield 3 Leather Leggings 1 Buckler 1 Magic Armour 5 Chain Armour 3 Magic Gauntlets 3 Chain Coif 2 Magic Helm 4 Chain Leggings 2 Magic Leggings 4 Cloak 1 Magic Shield 4 Crested Helm 2 Monitor Shield 2 Curved Heater 2 Plate Armour 4 Decorative Shield 3 Plate Leggings 3 Door Shield 3 Scale Armour 2 Dupre's Shield 4 Serpent Armour 6 Gauntlets 2 Serpent Earring 1 Great Helm 3 Spiked Shield 3 Kidney Belt 1 Stocking 1 Leather Armour 1 Sword of Defence 3 Leather Boots 1 White Breastplate 4 Leather Gloves 1 Wooden Shield 2 Weapons Fair and Foul Damage is the amount of injury inflicted by a successful attack with the weapon, while range is approximately one pace times the value given for that weapon. Weapon Damage Range Weapon Damage Range Arrow +1 - Pitchfork 2 2 (Added to Bow Damage) Arrow, Burst +2 - Powder Keg 40 16 (Added to Bow Damage) (Explosive) Arrow, Magic +4 - Rake 2 2 (Added to Bow Damage) Arrow, Serpent +1 - Scythe 7 2 (Added to Bow Damage) Axe, two handed 7 4 Serpent Dagger 2 2 Axe, Magic 8 16 Serpent Scepter 5 2 (Can be Thrown) Blowgun 3 6 Serpent Staff 8 2 Bolt +0 - Serpent Sword 6 2 (added to Crossbow Damage) Bolt, Magic +2 - Shears 1 2 (added to Crossbow Damage) Boomerang 3 8 Shovel 6 2 Bow 6 10 Sling, Magic 3 8 (Doesn't use ammo) Bow, Infinity 6 14 Spear 6 2 (Doesn't use ammo) (Can be Thrown) Bow, Magic 12 16 Spiked Shield 2 2 Cleaver 2 2 Staff 6 3 Club 3 2 Staff, Blue Firedoom 20 10 Crossbow 10 13 Sword 6 2 Dagger 1 2 Sword, Decorative 4 2 Dragonslayer 7 2 Sword, Fire 8 2 Fire Wand 10 8 Sword, Glass 127 2 (One use only) Fishing Rod 1 3 Sword, Magic 7 2 Halberd 10 3 Sword, Two-handed 8 4 Hammer 4 2 Sword, Wooden 2 2 Hammer of Dedication 8 2 Sword of Defense 6 2 (Can be Thrown) Hammer, Juggernaut 25 16 Throwing Axe 4 2 (Can be Thrown) Hammer, Twohanded 9 3 Tongs 6 2 Hammer, Worm 6 2 Torch 3 2 Hoe 2 3 Torch, Lit 6 2 Mace 5 2 Whip 6 3 Magebane 9 2 Whip, Lightning 10 3 (Neutralizes target's magic) Morningstar 5 2 Zot Wand 8 8 (Fires Poison missiles) Pick 4 2 Note that the Zot Wand does not seem to have been implemented within the game. Erinon's Axe (Silver Seed) has Damage 20, Reach 4. Also this list is incomplete, but it is all that is listed in the manual. Further values (the Black Sword in particular) are unknown.