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The Table of Contents 

Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To The Savage Empire
Savage Empire: The Valley of Eodon
To the Solution of the Savage Empire
Savage Hacking - How to Cheat
Of Other Resources: The Savage Empire Links

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

The Theme of the Savage Empire is Heard in the Jungle.
 

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Solving Savage Empire

Being a Listing of the Steps Required to Save the Valley of Eodon, and the World named Earth upon which it Lies, From Utter Destruction.

 

Beginning the Mission

While the situation does not seem vitally important, the consequences of failure in the Valley of Eodon include the destruction of the entire world. Of course this only becomes apparent during the adventure.

Upon awakening, talk to Intanya to find the locations of the missing friends, and general information about the valley. Also talk to the chief Aloron in order to get the first clue about the home of the Urali.

 

Finding Friends

In order to complete the mission, the help of Jimmy Malone and Professor Rafkin is essential. Jimmy records the tasks required in his notebook, while Rafkin knows the location of his lab, and can give instructions on the manufacture of grenades and rifles. If he is not in the party, not possible to identify Potassium Nitrate in the caves.

Rafkin is to the east of the Kurak village, in the village of the Yolaru, who call him the Schweitzer. He has some useful equipment in his hut, including scissors, a metal hammer, and a vine rope.

Jimmy is a captive in the village of the Disquiqui. He has been sentenced to a fate worse than death - marriage to the chief's daughter, Guoblum. He will be most relieved to be released.

 

Locating the Lab

Professor Rafkin's laboratory is at Map Location 36, south and somewhat east of the Kurak village. The following equipment is essential:

The Rifle and Ammo

The Fire Axe

The Fire Extinguisher

The Sieve

The Metal Buckets

In order to make flintlocks, Rafkin must be in the lab.

Heading north from the lab, there are some tar pits. The metal buckets can be filled with tar for making tools and weapons. There is also a dead smilodon, which should be cut up with a knife to obtain the skin.

 

His Brains are Blue !?!

In order to rescue the beautiful Aiela, the hidden home of the Urali tribe must be found. The only person who can reveal the secret is their former shaman, Topuru, living to the west of the Barako. Unfortunately, Topuru has lost his mind - literally. When he challenged Balakai, the shaman-chief of the Barrab tribe, Balakai used a spell to put Topuru's mind into a small blue stone, and told him that he would destroy the stone of Topuru did not stop causing trouble. Without his mind, Topuru cannot remember where the Urali homeland is.

After the trip to the Barrab tribe, Balakai is quite willing to tell the story of the blue stone. Having seen that Topuru was powerful but almost insane, he demonstrated a fake ritual on his daughter Nakola, claiming to have taken her mind. Then he repeated the ritual on Topuru.

The result of this trick, the insanity of Topuru, could be reversed by giving him ANY small blue stone. A stone can be obtained by going to the Sakkhra caves and hitting a blue boulder there with a metal hammer.

Once the blue stone is obtained and taken to him, Topuru will swallow it. He can then reveal the location of the cavern leading to the Urali homeland, the second cave from the north, to the east of the Yolaru village.

Topuru will also give some turtle bait, which is useful for water travel in the Urali swamps.

 

Just One Last Little Obstacle... Tag with a T-Rex

Once through the cave and in the Urali swamp, there is a path leading to the Urali village. Of course there is one tiny little problem on an island in the middle of the path, the tribe's guardian Tyrannosaurus Rex...

There are two ways to deal with the obstacle. The first is extremely risky - play tag with it - Tag, you're dead. It IS possible to pass it this way, just very difficult. There is a better alternative.

The best way to pass the T-rex is to use the turtle bait from Topuru to summon turtles for the party to ride around the island. This method saves the inevitable wear and tear on the party from having the T-rex as an unfriendly playmate.

 

In the Hidden Valley

The first person encountered along the path leading to the village during daylight hours is Wamap, the tribal shaman. Having passed the dangers of the valley to locate the Urali, the party seems to be a good choice of friends to Wamap. He is quite willing to aid the party in return for a small favour - the rescue of the tribal totem, the Great Fabozz. This spirit is the true ruler of the tribe, and has been imprisoned by Darden the Huge, the kidnapper of Aiela.

 

The Rescue of a Statue

In the cave to the north of the Urali village, there is a huge statue, guarded by men loyal to Darden. The statue is the physical manifestation of the Great Fabozz, a spirit of light, who has been too weakened by the darkness of the cave to escape. Once the statue is reached, there are two possible means to provide the light required to free Fabozz. The first is the ignition of a Magnesium Strip from a jar in Rafkin's lab. The second is the simple act of taking a close-up photograph with Jimmy's camera, which has a VERY bright flash. Once one of these actions has been performed, Fabozz issues the following statements:

Darden is outcast.

Wamap is the new chief of the Urali.

The T-rex will no longer attack the Avatar and his party.

Aiela is imprisoned in a cave to the south of the Urali village.

 

Rescue the Jungle Princess

To the south of the Urali village, near a stream is a cave. Inside the cave is the cage imprisoning the Kurak princess Aiela. Using the cage door frees her, and gets the attention of Darden. Because of the proclamations of Fabozz, Darden must fight alone.

Once Darden is dead, talk to Aiela. Discuss her job, the Myrmidex, and uniting the tribes. Return to the Urali village and ask Wamap to unite the Urali tribe with the others against the Myrmidex. As the Great Fabozz has been rescued, he will agree (he also sees a chance to get more power for himself, being a sneaky schemer).

 

Uniting The Tribes

The Myrmidex are the most significant apparent threat to the survival of the tribes within the Valley of Eodon. The ant-like monsters have huge numbers, and display frightening signs of intelligence. They are also implacably hostile towards any other form of life.

Fortunately there is precedent for uniting the tribes against an external threat. When the dinosaurs became to numerous and threatened the survival of the tribes, a warrior named Oloro performed tasks for each chief to convince them to unite to thin down the numbers of dinosaurs. He also constructed a huge drum to call the tribes to battle.

 

Assembling the Tools

In order to unite the tribes, several tools are required. These are:

The Fire Extinguisher - to cool lava.

The Fire Axe - to fell trees.

Grenades - to shift rocks.

A Spear - to make the Spear of Shamap.

Torches - to burn out spiders.

Before attempting to complete the tasks set by the chiefs, the above list of tools should be assembled. Grenade and torch construction procedures are listed under their respective entries above.

 

The Jungle Telegraph

The only means of long distance communication within the Valley of Eodon is by drum. Once the chiefs have all agreed to unite against the Myrmidex threat, a drum is required to summon them to the fight.

The legendary site of the original Great Drum is called Drum Hill, and is to the north of Tichticatl. It even has a drum maker currently resident, an exiled Disquiqui named Tuomaxx.

If given the hide of a Smilodon, and asked about making drums, Tuomaxx can rebuild the Great Drum.

 

The Kurak - Rescue Aiela

The task required to persuade Aloron, chief of the Kurak tribe to unite with the other tribes against the Myrmidex is the rescue of his daughter Aiela from the Urali. This should present no problem at this point.

 

The Urali - Devious Gratitude

In return for the death of Darden and the rescue of the Great Fabozz, Wamap of the Urali is willing to unite his tribe with the others. His long term goals though, are to eventually become the overall chief of all the tribes.

 

The Pindiro - A Wise Chieftain

The chief of the Pindiro, Inara, is the only leader who truly wants an end to the clashes between the tribes. She is willing to unite with the other tribes without the performance of any task.

While in the Pindiro village, there is a warrior named Dokray who is willing to join. He is an exact double of Dupre.

 

The Barako - Avatar vs King Kong

The princess of the Barako tribe, a teenager named Halisa, has been kidnapped by a gigantopithicus, and taken up a mountainside to a high plateau. The Queen of the tribe, Halawa, will unite with the other tribes if her daughter can be rescued from the giant ape.

Along the road leading north from the Barako village there is a ford crossing a stream. By following the south bank of the stream until it turns north and stops at a waterfall, a small cave is reached. Access to the cave is blocked by the flow of the waterfall.

Above the waterfall there is a huge boulder. By attacking the boulder with a grenade, if the correct location is chosen the boulder can be blasted onto the stream, cutting off the waterfall. This allows access to the underground tunnel leading up onto the ape's plateau.

Upon reaching the plateau, the party must deal with a large, hostile gigantopithicus. Once this problem is eliminated, the party must head further south on the plateau to find Halisa. Once she has been told that she can go home, her mother Halawa will agree to unite the Barako with the other tribes.

Just to the south of the ford, a warrior named Shamaru waits. He will join if he is asked. He is the double of Shamino.

 

The Disquiqui - Dealing with Drunk Dinosaurs

The Disquiqui are the most incompetent tribe in the entire Valley of Eodon. The only member of the tribe with any remaining vestige of intelligence is Lerei, who has the task of keeping captured prisoners.

If the Disquiqui are to unite with the other tribes, the chief Chafblum require two tests - Bravery and Skill. They are certain that the Avatar could never pass the third test - Virtue.

The Test of Bravery is simply to drink a jug of the favourite Disquiqui beverage, Plachta. While it is not the most pleasant of drinks, it does not appear to have any long term side effects.

The Test of Skill is a little more difficult. The Disquiqui warriors are being slowly eaten by a T-rex, who eats some warriors, staggers off to sleep the intoxicants out of its system, then returns for more so that the alcohol in the Disquiqui warriors will block out the hangover. All Chafblum wants is the attachment of a bell on a collar to the T-rex so his warriors will hear it coming soon enough to run away.

Lerei, the jailer, has the only useful idea. She suggests using the Spear of Shamap, a knockout weapon capable of felling a dinosaur. The Spear is mage by attaching a bottle of Plachta to a spear, and used by throwing the spear at the target so that the bottle breaks. The Plachta will knock out the T-rex for long enough to attach the bell. Note that the Plachta is the same stuff that had to be drunk for the test of bravery.

Chafblum will provide some Plachta for the spear. The annoying T-rex is along the road east from the Disquiqui village. Once the spear is used and the bell on the T-rex, the Disquiqui will unite with the other tribes.

 

The Haakur - An Itsy Bitsy Spider...

While all the tribes clash with both each other and the Myrmidex, the Haakur have a problem with another type of bug. The chief, Grugorr, has lost his son Krukk to the spiders. If the spiders are killed, their webs burnt, and the shield belonging to Krukk returned to Grugorr, then the Haakur will unite with the other tribes.

The spider cave is at Map Location 24, roughly Southeast of the Haakur caves. By holding a lit torch, the cave is lit, and the holder has a weapon that will ignite the webs. As well as giant poisonous spiders, the cave also contains a hole into the Myrmidex caverns. Some warriors whose bodies are near the hole had Nahuatla obsidian swords, which will help with a task later. Other items in the cave include the Shield of Krukk, a camera, and a modern rifle with ammo.

Once the Shield of Krukk is returned to Grugorr, the Haakur will join with the other tribes to fight the Myrmidex.

A Haakur warrior named Ugyuk will join the party - as long as his enemy Dokray is not already a member.

 

The Jukari - Firewalking

The Jukari live in the volcanic southeast of the Valley of Eodon. They have recently suffered a disaster due to the volcanoes in the area, killing both their shaman and chief. The new chief, Jumu, will agree to unite with the other tribes if the Sacred Hide, which illustrates the tribal history of the Jukari, is retrieved from their sacred cave. Unfortunately the recent disaster has cut the cave off from the rest of the valley with a lava flow. Just walking to the cave is impractical for most people.

The Fire extinguisher from the lab can be used to cool patches of lava for long enough for the party to cross. The cave is at Map Location 17, to the east of the Jukari village.

The Sacred Cave contains quantities of diamonds and emeralds. The Emeralds are needed for another task.

 

The Yolaru - Seeking a Set of Swords

Apaton, the chief of the Yolaru, has a shortage of good weaponry. In order to persuade him to unite the Yolaru with the other tribes, he must be provided with ten Nahuatla obsidian swords.

There are Nahuatla swords on some bodies in the spider cave. By using the emeralds from the Jukari cave, trading parrot feathers for emeralds, it is possible to buy enough swords to make Apaton's quota.

 

The Sakkhra - To Kill a Tyrannosaur

By now it should be clear that a direct confrontation with a T-rex is suicide. Hence when Sysskar, the chief of the Sakkhra demands the death of the Thunderer, a T-rex that is blocking his tribe's access to medicine plants, it would seem that there is no way to unite all the tribes.

Ideas can come from the strangest sources. The local parrots believe that if all of them work together, they can drop a rock on a T-rex, to kill it. Rafkin's autopsies of deceased T-rexes confirms that a large boulder dropped on one should have fatal results.

By cautiously checking the valley of the medicine plants, just north of the Teleport Plaza, it becomes clear that the favourite location of the Thunderer is below a cliff, upon which is perched a large boulder.

There is a route up to the cliff further to the west. Once behind the boulder, the application of a grenade will drop the boulder onto the weak skull of the T-rex, resulting in the willingness of Sysskar to unite the Sakkhra with the other tribes.

There is a Sakkhra warrior, Kysstaa, who is willing to join the party.

 

The Barrab - Climb to the Clouds

There are three mesas in the southwest region of the Valley of Eodon. The Barrab tribe live atop the smallest. There was once a bridge between the other two, the Lesser Mesa, and the Great Mesa. Unfortunately the bridge has collapsed, and there is no longer a way to reach the unclimbable Great Mesa.

In order to unite the Barrab tribe with the others, the chief, Balakai, must be provided with the root of a rare orchid, found only on the Great Mesa. In order to reach the Mesa, the Lesser Mesa must be climbed, and a tall tree located along the northern cliffs. The Fire Axe is required to cut the tree down, so it's trunk makes a bridge to the Great Mesa.

Once on the Great Mesa, it is simple to find the orchid - it has a tendency to find the party. Once the rare carnivorous orchid has been killed, it's roots can be collected to be returned to Balakai.

While on top of the Great Mesa, a trip to the northernmost point on the mesa is required. Above the cliff there is a crystal holder. Placing the Giant Crystal, given to Aiela by Darden, in the holder opens the trap door leading into the Kotl city at Map Location 30.

Once the trap door is open, the root can be returned to Balakai, so that he will agree to join the union of tribes.

 

The Nahuatla - To Travel Underground

An attempt to persuade Huitalpacti, the current king of the Nahuatla, that any union of the tribe is necessary is tantamount to suicide. His shaman, Dr Johann Spector, locally known as Zipactriotl, is likewise homicidally inclined. However talking to the parrot Cleese, can give fair warning as to Zipactriotl's mental state and current plans. It also reveals the existence of the Kotl city and Spector's assistant, Fritz.

Talking to one of the prisoners in the Tichticatl jail is also illuminating. The former shaman, Oaxtepac, can tell of the legends of the Kotl city, and of the golden guardian of its doors. He knows that the Head of such a guardian is in the treasure chamber of Huitalpacti's palace. This head must be collected.

Among the Pindiro there are tales of a strange warrior named Fritazz, living to the west of the village. This is Spector's former assistant Fritz. Fritz can give fair warning about Zipactriotl, and possesses some ammunition for a modern rifle. He also has a crystal brain which he took from Spector after he went insane. The brain, while not completely necessary, is useful.

Among the Disquiqui is the exiled former King of the Nahuatla. Moctapotl would be willing to unite the Nahuatla with the other tribes - if the invulnerable Huitalpacti were removed from power.

Once the head has been collected, a trip to the Teleporter Plaza reveals that a trapdoor is open to the southeast. After descending underground a small chamber with a headless golden statue and sealed doors is entered. By using the head on the statue, the Golden Guardian, Yunapotli is repaired. He will join the party. He will also open the doors into the rest of the Kotl city if asked. Yunapotli can answer questions about some of the Kotl technology if given his brain.

It is best to take Yunapotli's advice and speak to Katalkotl. The hologram can give directions to the generators, and mentions the device used to locate the Black Moonstone from which the city generators draw their power.

Black Staves and Kotl Shields are found in the city. There are some with the Locator, and others to the far west. The Locater device itself is in a small chamber which can be accessed by Teleporter Pad. To reach this pad, take the South pad from the central nexus, and head west. Use the teleporter and go through the other pads in your new location to get the equipment you need. While not essential, the Locator makes locating the Moonstone in the Myrmidex caves easier. There are also gas canisters and healing crystals scattered throughout the city.

Once the Locater has been collected it is best to take Katalkotl's directions to visit the generators. The easier route is blocked by Zipactriotl, who is very surprised to find that others have managed to enter the city.

At the generators, there is a control console. Destroying this shuts the generators off, and renders the city powerless. This removes the force field protecting Huitalpacti, who is killed by his own people, who restore Moctapotl to his throne. It also kills Yunapotli.

The removal of the force field from around Spector allows his brain to resume it's normal function, restoring his sanity. Johann joins the party. He has much information which is important to the survival of the Valley of Eodon.

 

Summoning the Tribes to War

Once the tasks have been completed, it is time for the assault on the Myrmidex. Johann Spector also warns of the threat of the Moonstone, and that in order to completely remove the Myrmidex threat, their Queen must be killed to prevent her hatching a new brood of warriors to eliminate her enemies.

 

Beating the Drum

At Drum Hill, the reconstructed Great Drum must be used to summon the united tribes. Once they attack the Myrmidex in the Valley, a small assault force must venture into the underground tunnels and destroy the Queen and the Black Moonstone.

 

Through the Myrmidex Tunnels

The party starts the trek through the Myrmidex Tunnels from the Spider Cave entrance. By using the Black Staves from the Kotl city and modern rifles, it is possible to fight through the depleted numbers of Myrmidex guarding the passages. The judicious use of shamanistic magic is also useful, as are quantities of bandages.

 

Saving the World

Once the Myrmidex Queen is reached, she must be killed in order to reach the corrupted Black Moonstone. Once the Moonstone is reached, it must be destroyed, preferably with distance weapons.

The destruction of both the Queen and Moonstone drives the remaining Myrmidex insane, allowing an easy exit as the Myrmidex destroy themselves. The Valley of Eodon, and indeed the entire Earth, have been saved.

 

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