









The Midi
playing is 'Halls of Doom' from Ultima V. What did you expect?
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For those who
seek a solution for the dreaded Maze which has caused so many to
fail in their Quest to rescue Lord British, this solution has been
drawn by Paulon Dragon from the pages of The
Other Codex.
Within the maps
below, drawn by use of those arcane tools called the Ultimaps
True Type Fonts, created by Trigon Dragon, the following symbols
are used.
Note that ALL
traps are pits leading down to the next level. When a path leads
to a trap, rather than past it, thou shouldst search and descend
into it.
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Ladder
Up
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Ladder
Down
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Ladder
Both Up and Down
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Visible
Pit Down
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Visible
Pit Up
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Secret
Door
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Room with
Combat
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Room 'N'
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Trap
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Room
1 (Level 1)
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Upon
thy entrance to this unhallowed hole, thou art confronted
with this room, sealed with barriers which no spell may
remove.
Thy
only recourse is the Sceptre of Lord British which can destroy
even the Ethereal Wards which doth hem thee in.
For
the purpose of these directions herein, destroy the barriers
to thy west and leave in that direction.
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The
entry chamber which thou hast vacated is upon the first
of Eight levels within the Dungeon.
Thou
must follow the western passage to the end, where the ladder
down awaits thee.
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Level
1
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Level
2
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Thou
now dost stand beneath a ladder in the northern part of
the level. Turn to face south, but beware, as that ladder
leading both up and down that thou doth see before thee
is merely a lure for the foolish.
Merely
move a pace to the South and turn East, and descend the
ladder downwards which lies at the end of that tunnel.
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On the
third level of the dungeon, thou wilt be at the westernmost
ladder upwards. Thou must seek out and pass through the
secret door in the eastern wall of the loop. The room at
the end of the hidden passage has the ladder required to
descend further into Doom.
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Level
3
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Room
2 (Level 3)
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This
chamber be the first wherein doth reside the Stealers of
Souls of which thou wast warned by the Codex of Ultimate
Wisdom. While it is simple to defeat the Daemons in physical
combat, their power to charm can be fatal to the unwary.
Thus it now is time for thee to don the Crown of Lord British,
that it's power might shield thee from such hostile magics.
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Thy
first entry to this level of Doom (marked '1' upon this map) is simply into
a chamber wherein stands a ladder leading both up and down.
Thou must continue downwards to Level 5.
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Level
4
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Level
5
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Upon entry
to this level of the Dungeon Doom (marked '1' on the Map of Level 5), thou must
turn east, and walk until thou art beneath the pit. Klimb
up using thy Grapple, and return to Level 4.
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The 4 And 5 Shuffle
Hop
When back on
Level 4, on the path marked '2',
walk south and klimb down the pit in the center of the cross. The
long intersecting passages in which thou doth now find thyself (the
path marked '2' upon the Map of Level 5) may have many
pits visible within the ceiling, as many as thou hast fallen through
from above. The central pit above in the north-south passage is
that which is required to continue thy descent into Doom.
For the last time thou hast entered Level 4 of this dungeon. Travel
to the east along the path marked '3',
and at the end of the passage, search the eastern alcove for the
pit which doth lead back to Level 5. Descend into it, to the point
denoted as '3' upon the depiction of Level 5, then descend
once more, unto Level 6.
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After
the retracing of thy steps through the maze above, thy journey
through this level will seem trivial. Follow the marked
path, pausing only to battle the oceanic monstrosities within
the chamber in thine route, then descend the ladder unto
Level 7.
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Level
6
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Level
7
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Upon
thy entry into the passages of Level 7, thou shouldst avoid
the temptation to descend lower upon the ladder. Instead
thou needth enter the room to thy north, and engage the
foes therein.
In the
center of this chamber lies a ladder, concealed beneath
the body of one of thy foes, marked upon the image below.
The
ladder leads downwards to Room 4, on the map of Level 8.
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Within
this level lies the prison chamber of Lord British.Yet you
cannot enter it through doors, but only through a pit from
above.
Thus
you must again seek a route through a twisty maze of passages
and pits, all alike.
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Level
8
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Room
4 (Level 8)
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This
chamber must be crossed in order to continue upon thy quest.
Strike at the highlighted wall in the northwest corner with
a missile, and be astounded as the bridge of hope appears.
Beware
however, for no miracle comes without a price in such a
place as Doom...
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When
thou hast passed the room above, thou wilt be upon the portion
of trail marked '1' upon the map of Level 8. Simply
klimb the ladder, and enter into Room 5, upon Level 7 once
more.
Step
upon the grate, and press firmly upon the marked wall to
thy east. Walk to the alcove to the north, and likewise
press upon the eastern wall. Finally, walk south and press
upon the marked wall in the east for the last time.
Journey
forth from this chamber through the southern exit.
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Room
5 (Level 7)
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Thou are now
upon the portion of thy journey through Level 7 marked '2'. Search for then descend into the pit to reach
part '2' of thine travails upon Level 8. Klimb up the
ladder once more to Level 7, unto the 3rd
leg of the marathon maze searching upon that level. Seek ye the
center pit of the three concealed within the floor, for that will
lead you down to Room 6, upon Level 8 yet again.
Room
6 (Level 8)
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Within
this Chamber, thine most urgent need it the elimination
of the sharks which be prolific within the waters of this
tiny lake.
Whenupon
thy foes are removed, seek ye the exit to the east. The
passage north doth be a deception, so seek the spot where
the Avatar is pictures, then enter the eastern alcove and
press firmly upon the marked northern wall, that the eastern
exit may be revealed.
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Thou
art past the Lake of Sharks, and onto the last (3rd) portion of thy journey though Level
8. The chamber which thou doth enter by ladder is filled
with thy foes, yet thine skills should be sufficient to
deal them justice. Be warned however, that the marked ground
doth conceal a terrible trap, descending the floor to the
east into a pit of molten lava. When beset by foes this
may tip the scales against thee.
Leave
to the East, and search the passageway for the final pit.
Below lies that which the world hath lost.
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Room
Seven (Level 7)
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