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OverviewLong ago, on the planet Mars, there was a great civilization, which was composed, not of animals, but of sentient plants. This civilization reproduced by growing pods on non-sentient and non-mobile plants, these pods containing new Martians. The Martians, when growing absorbed knowledge from the soil, this knowledge being transferred from the composted bodies of previous generations. Like all things however, this civilization was doomed to end. The leader of the Martian Grove of Argyre, Raxachk, wanted power above all things. When he could not take economic control of the Martian civilization, he threatened to release a deadly plague that he claimed he had created. The other groves did not believe any being could be so ruthless. They were wrong. In order to escape the plague, the Martians in Elysium, Hellas, and Argyre used the Dream Machines, to transfer their bodies into the Dream World, where they would live on, even after their real bodies died. The Cultivator of Hellas saved some viable seeds in a survival unit, preserving hope for the Martian race. Unfortunately, due to his position as leader of Argyre, Raxachk was one of the survivors. With his own world devastated by his actions, he waited until the inhabitants of nearby Earth developed technology capable of crossing space to Mars. Using visions, he compelled Rasputin to launch the gun early, firing those people of Earth who might be capable of opposing him to his own world, Mars. On Mars, the inadvertent explorers separated into groups. Rasputin led his followers to Argyre, where the majority were possessed by Raxachk's Martian servitors. He then continued his plans of conquest, now setting his sights on Earth. He had the city sealed by iron gates. Lowell's group went to Elysium. Like Rasputin's followers, they were possessed by Martians, who simply wanted to grow themselves new bodies, and then intended to release their unwilling hosts. Segal's followers went to Olympus, where they became very suspicious of the other groups, and began construction of a new Space Cannon home to Earth. The Martians of Hellas continued their wait in their Dream Machine, hoping that a human sympathetic to their need would help them create new bodies. On Earth, a new expedition, headed by Tesla, was formed, their mission, to find a way to bring the people of the first expedition back to Earth.
Useful & Invaluable Items
The TradersThere are two locations where Oxium can be traded for useful items. One is on the slopes of Olympus Mons, where weapons can be purchased from Randolph Hearst. The other is the Trading Post, at Arsia Mons (13S, 129W), run by Buffalo Bill and Calamity Jane. All prices are given as numbers of Oxium Blobs.
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Spoons |
10 Oxium |
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Revolvers |
50 Oxium |
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Jewelry |
20 Oxium per set of 4 |
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Rifles |
70 Oxium each |
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Drums10 |
30 Oxium |
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Sabers |
20 Oxium |
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Candles |
40 Oxium for 10 |
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Cowboy Hats |
15 Oxium |
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Berries |
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Thigh Boots |
20 Oxium |
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Purple |
50 Oxium per 20 |
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Work Gloves |
10 Oxium |
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Green |
50 Oxium per 20 |
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Wool Pants |
30 Oxium |
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Brown |
50 Oxium per 20 |
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Sheepskin Jackets |
40 Oxium |
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Mufflers |
10 Oxium |
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Pistol Rounds |
10 Oxium for 10 |
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Tent |
50 Oxium |
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Shotgun Shells |
20 Oxium for 10 |
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Tinderbox |
15 Oxium |
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Rifle Rounds |
30 Oxium for 10 |
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Weedkiller |
30 Oxium |
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Elephant Gun Rounds |
40 Oxium for 10 |
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Lamp Oil |
10 Oxium |
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Sling Stones |
5 Oxium for 10 |
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Arrows |
10 Oxium for 12 |
Mars is a big place, and because the geography looks the same, it is easy to get lost. The map that comes with the game is invaluable, and the Sextant in the hold of the 1895 capsule is the most valuable item at the start of the game. The spyglass is also useful to check if there is something of interest in a given direction.
The starting location is at 27S, 146E, while the 1893 Landing was at 28S, 153W.
Presented below are three maps for the planet Mars. In order to present a more detailed picture, all the maps have been rotated 90º counterclockwise, hence in all cases, North is to the left of the page.
The first map has no annotations. It shows the geography of Mars as it existed in the year 1895, including the canals and approximate locations of the forests, without any notations to obscure the details of the 'geology' (Areology?). Unfortunately, it was not possible to accurately convey the details of the Noctis Labyrinthus/Coprates Chasma canyon system on the maps used.
The second map marks the locations whose names are given during the mission. The map has numbers, which obscure the geographic details, and a Key following it.
The last map is annotated in a similar manner to the second. However it shows locations of relevance to the mission, which are not of sufficient size to be visible from planetary distances. Some of these locations are essential, others are merely points of interest. The key is likewise subsequant to the map and also contains additional brief notes about the places marked.
The Key to the Geographic Map
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1 |
Olympus Mons |
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22 |
Terra Sirenum |
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2 |
Alba Fossae |
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23 |
Albor Tholus |
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3 |
Tractus Catena |
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24 |
Tartarus Colles |
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4 |
Cerauntus Fossae |
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25 |
Elysium Mons |
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5 |
Tantalus Fossae |
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26 |
Hecates Tholus |
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6 |
Labeatis Fossae |
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27 |
Phlegra Montes |
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7 |
Tempe Fossae |
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28 |
Arcadia Planitia |
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8 |
Mareotis Fossae |
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29 |
Amazonius Planitia |
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9 |
Acidialia Planitia |
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30 |
Icaria Planum |
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10 |
Arabia Terra |
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31 |
Arsia Mons |
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11 |
Noachis Terra |
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32 |
Pavonis Mons |
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12 |
Terra Meridiani |
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33 |
Aonia Planum |
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13 |
Deueronilus Mensae |
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34 |
Ascraeus Mons |
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14 |
Syrtis Major Planum |
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35 |
Noctis Labyrinthus |
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15 |
Utopia Planitia |
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36 |
Xanthe Terra |
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16 |
Australis Tholus |
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37 |
Coprates Chasma |
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17 |
Hellespontus Montes |
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38 |
Argyre Planitia |
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18 |
Hellas Planitia |
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39 |
Nereidum Montes |
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19 |
Promethei Terra |
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40 |
Charitum Montes |
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20 |
Terra Tyrrhena |
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41 |
North Polar Icecap |
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21 |
Terra Cimmeria |
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42 |
South Polar Icecap |
The Key to the Mission Location Map
In addition to the numbers, there are two types of smaller circle, one filled and the other unfilled. These denote the locations of bridges across the canals. The type of circle indicates the initial state of the bridge, which cannot be changed until the power is restored.
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Filled Circle
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These circles indicate bridges that are extended across the canals and can be crossed before the reactivation of the power. |
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Ring Circle
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These rings show the locations of bridges that are initially retracted into the banks and which cannot be extended across the canals without power. |
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1 |
1895 Landing Site |
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The starting location of the mission. |
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2 |
1893 Landing Site |
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Site of the first manned landing on Mars. |
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3 |
Trading Post |
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The best place to obtain the necessities for survival on Mars. |
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4 |
The City of Olympus |
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The inhabitants are the only large group of humans who are not possessed by Martians. They are somewhat paranoid. |
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5 |
The City of Elysium |
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Martians have possessed all the humans in this city. While arrogant and condescending, they are not hostile unless attacked. |
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6 |
The City of Hellas |
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This city is has only one inhabitant, a man named Marcus. It has a berry garden, and a well-stocked laboratory |
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7 |
The City of Argyre |
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The home of Raxachk, the insane Martian who killed his species, the human inhabitants of this city have been possessed by the maniac and his servants. |
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8 |
Power Plant |
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This location is marked twice, as there are two underground entrances. The western entrance is much easier to use, as the eastern entrance leads into a complex maze of mines. Some of the equipment here must be repaired in order to restore the power for the Martian equipment. The facility also contains immense supplies of Oxium. |
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9 |
Syrtis Major Iron Mine |
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The mine here is prone to cave-ins, but is the only available source of iron ore for major construction projects. |
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10 |
Polar Tower |
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This is one of the towers designed to melt the North Polar Icecap to provide water to fill the canals. This tower has a broken motor. |
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11 |
Polar Tower |
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This is another tower designed to melt ice. It has a broken lens. |
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12 |
Polar Tower
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This is the Master Control Tower of the ice melting system. As well as requiring the exact time to be input into the control panel to activate the system, the tower itself is completely choked with weeds. |
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13 |
Pumping Station
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The pumping station is the facility designed to fill the canals with the water from the melted icecaps. It contains the equipment required to seal a robot against water damage. |
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14 |
Cooter's Place |
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The main supplier of the invaluable substance Oxium is Cooter McGee. This old mine in Noctis Labyrinthus is his chosen home. |
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15 |
Cooter McGee's Prison |
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When Cooter refused to turn his supplies of Oxium and his maps to Rasputin, this old mine in Coprates Chasma is where he was imprisoned. |
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16 |
Gun Barge |
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The Barge here is mounted with cannon. It was designed for a canal-based attack on the gates of Argyre. |
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17 |
Abandoned City |
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Centuries before the extinction of the Martian race, this city was abandoned. There is noting remaining here except dangerous plantimals. |
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18 |
Polar Laboratory |
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This underground complex was used by the scientist Kaxishek in his project to design an indestructible body for his people. The entrance is sealed in the ice until the polar towers are restored. |
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19 |
Wormsbane Plants |
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The plants in this area grow wormsbane seeds, which can be grown to repel some types of worms. |
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20 |
Berry Plants |
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In this passage through Xanthe Terra, there are numerous berry bushes, which produce every type of berry except Rouge Berries. |
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21 |
Olympus Mons Mines
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The mines under Olympus Mons contain veins of coal. The deepest shafts also have supplies of radium and hostile worms. This is the site of the new Space Cannon. |
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22 |
Fortified Building |
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This building contains a freeze ray gun and radium, which can only be obtained after the power is turned on. It is somewhat hazardous to approach due to the presence of Sand Leviathans near the building. |
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23 |
The Ruby Slippers
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In the valley running west into the icecaps, there is a formation of five stones:
Beneath the center stone (the white one in the diagram above) there is a patch of disturbed earth. Digging here will reveal the Ruby Slippers, which can solve every problem on Mars in three clicks of their heels. |
The canals are a major obstacle for travelers, because they are impassable without the aid of a bridge or a barge. At the beginning of the game there are four bridges open, and four bridges closed and usable the locations are:
Locations of the Useable Bridges:
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10N, 111W |
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4S, 121W |
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25N, 121E |
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36N, 163W |
Locations of the Unusable Bridges:
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23S, 120W |
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41S, 157W |
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30S, 65E |
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13N, 111W |
In the final years of Mars, four cities existed, all connected by a rapid transport system. With the dispersal of the personnel of the 1893 expedition, three of these have significant human populations.
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Olympus |
10N, 110W |
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This city is inhabited by a suspicious group of individuals. They are VERY cautious about who the have dealings with. However the assistance of many of their people is required for the mission. They have nearly completed a new Space Cannon to return themselves to Earth. |
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Elysium |
20N, 114E |
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The city of Elysium is apparently inhabited by insane humans. They claim to be Martians, and are not cooperative with "humans". While not actively hostile, they are difficult to have dealings with. |
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Hellas |
27S, 77E |
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Hellas is the only city without a significant human population in 1895. The city has a well equipped laboratory, and a berry garden. There is also a sealed survival unit in the city, containing the last viable Martian seeds. |
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Argyre |
31S, 107W |
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This city is the hardest to enter of the four. It is ruled by Rasputin, whose raiders have helped create the paranoia of the other inhabited cities. Even the transport system does not allow access to the city, which has been sealed off from the outside world with a wall of solid steel. |
As Percival Lowell had theorized, the canals were designed to transport water melted from the polar icecaps across the deserts of Mars. The towers, with lenses of pure ruby, were designed to focus sunlight on the North Polar icecap, and melt the ice. There are three towers, each with a problem that must be corrected in order to allow the tower to resume its normal function.
59N, 23W which is covered in weeds, and has the Tower Master Controls.
55N, 125W which has a broken lens.
55N, 100E which has a broken guidance motor.
Several locations of significance exist elsewhere on the Martian surface.
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Syrtis Major |
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This mountain contains the only currently accessible vein of iron ore on Mars. It also is the current location of the three Explorers, Yellin, Sherman, and Duprey. |
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Noctis Labyrinthus |
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This is a maze of canyons, with several entrances, only one of which being listed above. Within the maze is the home of Cooter McGee, the only supplier of Oxium for the population. His underground home is entered at 12S, 81W. |
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The Power
Station |
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This underground complex could generate and broadcast the power to operate much of the ancient Martian machinery, if it could be repaired. Outside the entrance is the main power transmitter tower, which could be damaged by the power surge if the power was restored. The cable required for repairing the tower is stored in the power station. To the east of the entrance there are caches of oxium and tobacco left by Cooter McGee. |
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The Pumping
Station |
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The ancient pumping station is riddles with steam leaks. It is quite possible that no human could even approach the main controls if the station was operating. The pumping station is also noteworthy for a device designed to seal the Martian robots for use in wet or humid conditions. If operating, it would fill the canals from the reservoirs filled by the northern towers. |
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The Secret
Lab |
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This complex is dug deep into the North Polar Icecap, and the entrance has been covered by the ice that has formed since the demise of the Canal system. It contains an operational robot, and records allowing the construction of mechanical bodies for a spirit to inhabit. |
The Martians used the canals for transportation as well as irrigation. By 1895, only four barges remain in an operational condition, sitting on the bottom of the canals.
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Ordinary
Barges
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Two ordinary barges, with no special characteristics, survive. |
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The Cargo
Barge |
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This large barge is equipped with rails to allow the transport of ore carts from the mines to manufacturing plants. It is large and slow. |
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The Gun
Barge |
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The gun barge was originally designed to deal with the large aquatic worms that inhabited the canals and caused danger to shipping. It is currently close to Argyre, suggesting that it was used against the city during the final war. It is smaller than the other barges, and can easily reach up the small canal to the entrance of Argyre. |