Return to Britannian
Tales
A Plot Thread
This plot thread was recently concluded upon the
rec.games.computer.ultima.dragons news group. It was initiated by Destrius Dragon, and to date has had
subsequent contributions from Cat (Christopher A Tew or the Dragon
Formerly Known as Abstract), Concussed Dragon, Dalboz Dragon, Darkling
Dragon, Dracos Dragon, Goldenflame Dragon, Great Siberian Dragon,
Helgraf Dragon, Landon Skyfire, Library Dragon, Paulon Dragon, and
St George's Dragon. The final Update was on the 10th of April 2000.
This page is an attempt to lay the thread out in
a coherent story format, so the order of text given here does not
match the actual posting order or structure as it appeared on rgcud.
Obvious typos will also be corrected if they get noticed. This archive
is the work of Paulon Dragon, but all that's really being done is
laying out the work of the other contributors for ease of reading.
There is a text version here, and an alternate archive is also being maintained by Goldenflame Dragon.
Visit it here.
For more information about the world of Tideron/Balfas, check out
Destrius's pages here.
This plot thread is a sequel to one entitled 'A New
Age of Darkness' which concluded in early June. If you wish to read the tale online, then an HTML version is here.
The ground rules for this thread, as set out by Destrius,
are as follows:
Yep, here it comes. The mini-plot-thread that will
serve as a prequel to ANAoD2.
But first, before I begin, a few rules and tips
to get everything going smoothly.
First, this is a serious plot, so no flying cream
pies, monster cinnabons, or rubber duckies of DOOM!!~.
[glances at Moa]
Next, do note that this will not be a standard
fantasy adventure plot. I'm aiming at more of a mystery plot, so
while fighting is ok, try to keep it to a minimum. Major contributions
to the plot would be in the lines of leaving clues embedded in your
post, like perhaps a staff which has a spider etched on its base
which proves as a key to a later discovery.
This is also more recon, as you may gather from
ANAoD, because we're going to find out who and what is Amsereth,
who is by now somewhere in another realm. Think Indiana Jones, not
Batman. :)
Okay, now that's settled, we'll start. Anybody
can join in, and people who want to get into ANAoD2 but were not
in the first plot are strongly encouraged, as this will help tie
in the plots better.
So onwards to the story...
It is dark tonight.
Far away in his homeland, Destrius gazes out of his hut, pondering
the new information he has just recieved.
There is more to him than I had first guessed, then. I could leave
this matter to rest, yes, and forget about it all. But it still haunts
my mind, burning it with questions. I must find out. But I cannot
go alone.
Making up his mind, the mage exits his home into an open field, and
draws a large circle upon the ground with his staff.
Then, he closes his eyes and collects his power...
Focussing....
Finding...
Touching...
<< Britannia >>
In the middle of Spiritwood lies a small white stone. Many have seen
it before, but paid it no attention. Stones of this type are plentiful
and common, and virtually worthless.
Tonight, however, the stone glows brightly, a pulsating yellowish
haze of energy surrounding it.
Britannia is swept by a strong wind. Horses awake, and people close
their windows in fear of an oncoming storm, but soon the wind disappears
and everything returns to its calm, pleasant state.
But some things have changed.
Across the land, yellow doors of light open, strange moongates that
lead to a common destination.
<< Tideron >>
The mage sighs, and waits.
In an ancient and mostly forgotten cellar beneath the Lycaeum, a
hunched figure starts from his near-slumber as one of the gates opens
near the room.
"Hmph!" He peers at it, shrugs, and puts down a pen he's been doing
nothing with for far too long. "Well well well..."
He stands, stretches, and stares at his bookcase, trying to find
something he hasn't read at least fifteen times already. Giving up,
the Library Dragon snatches one off the shelves and stumps towards
the moongate.
"Yellow..." He thinks. The word yellow wanders through his mind,
looking for something to connect with.
And then he is gone.
A man rides on horseback through the plains of Britannia. It is a
quiet time, and he rides for pleasure.
Britannia is swept by a strong wind. Horses awake, and people
close their windows in fear of an oncoming storm, but soon the wind
disappears and everything returns to its calm, pleasant state.
The wind blows back his hair and carries with it a strange scent.
The horse stops, and for a moment refuses to move.
Goldenflame, Paladin of Trinsic, turns his horse around and cuts
short his ride. "That," he thinks, "felt like a Call." The wind dies
down but Goldenflame's resolve does not die with it, as the horse's
hooves spraying dirt behind him.
Goldenflame drops an extra coin into the hand of the stableboy. "And
take good care of him, you hear?" The stableboy nods in wide eyed
wonder and leads the Paladin's horse deeper into the stables, while
Goldenflame turns and exits into the cool air.
As he walks down the cobblestone street of Trinsic he wonders what
this sense of urgency means- it has not decreased but rather grown
in intensity since the sudden wind that spooked his mind. But he is
disciplined- there are things that much first be taken care of before
he can answer the call he felt resonating within. And so he walks,
swiftly, home.
His home is a small building just outside the walls of the city.
Close enough to be fairly safe, but not within the constricting confines
of city life. A small garden grows behind the cottage, a tribute to
the life of his wife, who died in one of the riots that ensued in
the wake of the dismantling of the Fellowship. Goldenflame can count
the number of times since taking up the Sword that he lost control
of himself on one hand- that night counts for two digits. She loved
flowers and gardens, and is in fact one of the primary reasons why
their home is outside the walls... Goldenflame maintains the small
garden for her.
He checks on the garden, taking precautions to make sure that it
can survive his prolonged absense, and then goes inside.
A shimmering yellow gate stands stark in his front room. The calling
inside him rises to a fever pitch, and he can barely resist the urge,
no the need, to step through. But he does, and he moves to the back
of the cottage to a large wooden chest, which he carefully unlocks
with the key behind the fireplace mantle, hidden within a false brick.
As quickly as he can, he dons the armour found within, and belts at
his side his sword, Ezwildon. Shield on his right arm, helm in that
hand, and head high, he gives in to the calling and steps through
the Gate.
A ranger wanders through the woods by himself. In the night of the
forest, he is perfectly shrouded, except of the occasional snap of
a twig under his feet. Dalboz does not feel a need for stealth at
this time. He has simple come out to the woods tonight to think, to
ponder, to meditate.
He pauses by an exceptionally large tree and looks up. This looks
like a good place to rest. In a matter of seconds, Dalboz has climbed
tree, and is sitting comfortably in a small nook between branches.
He looks over the landscape, bathed in the light of the moons, and
ponders. He begins to lose himself in thought as he ponders the forest
and his place in life.
Suddenly, he blows past him, blowing his hood back, as if in answer
to an unasked question. Normally, Dalboz wouldn't take no heed of
the wind, but something something is different about it. There seems
to be something in this wind that he can't quite put his finger on.
The more he think about it, the more curious he becomes, and the stronger
the feeling in the back of his mind gets; the feeling that something
important is about to happen.
He begins to climb down...
Moving through the darkness of the forest, Dalboz still feels the
chill wind at his back, despite the cover offered by his cloak and
hood. Something is amiss, something big. He can feel it feel it, like
a distant call, a call for help, a call to arms, a call to justice...
Dalboz stops in the middle of the road. The wind has suddenly stopped.
Not sure why he choose to do this, Dalboz stops and waits, simply
feeling that this is the right thing to do.
With a brilliant flash of light, a yellow moongate appears before,
as if showing the path to destiny. Pondering the meaning of this,
Dalboz checks himself over. He is dressed simply and casually, in
forest garb with a dark green cloak and hood. He made sure to were
his new, sturdy boots tonight as his old ones would not have withstood
a trip this far. He only armourment is a long bow, a full quiver of
arrows, and a small dagger strapped to the inside of his boot with
handle barely showing over the top. But somehow, Dalboz feels that
he isn't going to need these weapons, that something else, something
to be provided, something within himself will be the key.
With little hesitation, Dalboz steps into the moongate and into his
destiny...
It is raining in Minoc, a pure clean rain washing away the collected
soot originating from the city's many forges and fireplaces. One such
forge casts a dim light on a small room somewhere in the city. Hanging
on the walls of the room are the various tools of a Tinker, hammer,
tongues, anvil, bucket and a large fierce looking axe. Also, in the
room stands a coatrack, piled with clothing and casting a shadow in
the flickering light like some shambling monstrousity that crawled
from the Stygian Abyss. A simple wooden table flanked by two chairs
is also in evidence in the room and a set of cupboards are attached
to the wall, their contents kept secret behind the closed doors. In
the far corner from the forge shrouded in darkness is the sole exit
from the room. The rain patters down the outside of the only window
in the room, forming strange patterns as it travels down the glass.
Under the window is a bed the blankets so creased and ruffled it is
impossible to see if it is occupied.
Suddenly, one of the aforementioned Yellow Moongates makes an appearance
in the this room, casting a strong but eerie light on the surroundings.
Something in the bed stirs.
"What in Britannia is that doing in my room." Saint George's Dragon
rising up from the bed exclaims. "Hmm, a summons, if its not one thing
its another. I think I'll need my hat for this one." He grumbles as
he stumbles over to the coat rack and pulls a plain grey looking fedora
from the depths of the rack.
He places the hat firmly on his head looks himself over to make sure
he is properly attired and then grabs his trusty axe from the wall.
He stares at the portal for a few moments as if sizing it up before
confidently stepping into it and into what ever lies beyond.
<<Serpents Spine Mountains>>
In a dark, lonely cave, after nearly two hundred years of non-ending
slumber, a large silver-scaled dragon opens her eyes. She feels drowsy
and confused, her mind chaotic, her thoughts scattered, but it doesn't
take long to discover that her body still obeys her. With a slight
groan, she stands up and tries to look around.
There's nothing to see but darkness, scary, silent darkness which
feels like a chocking black velvet bag over her head. Still too confused
to be really scared, Great Siberian finally remembers a lighting spell.
A sight revealed to her by the spell is not appealing at all: thick
blankets of disgusting cobwebs covering the barren walls, spiders
and rats crawling on the floor. What in the name of virtues had happened
to her beautiful tapestries, family silver, magnificent carpets that
her mother had woven so patiently many, many years ago?
Shaken and disgusted, she stumbles out of the cave, completely forgetting
the first rule of her family: change to human form before you even
think of sticking your nose out of the safety of the cave. Suddenly,
she stops, her attention arrested by a fantastic sight. A few metres
away from the cave entrance, an unusual yellow moongate is standing.
For a few moments, she just stands there in amazement, then takes
a few careful steps forward. Only then she realises, in horror, that
she has broken the family rule, and after a few futile attempts, she
changes herself into a human, tall, dark-haired young woman called
Daria.
Daria takes a deep breath and steps into the light... She has absolutely
no idea what strange place the gate will lead her to, what people
or creatures she would meet, or what dangers await her. All that she
knows is that her awakening and the appearance of the strange yellow
gate was no coincidence at all...
<<......somewhere......>>
In a small room in a small house in some distant corner of reality,
a man's screams for mercy had just been cut short. His arterial spray
coated the walls and the ceiling. For a coward, he had a strong heart.
Or maybe just too much sodium in his diet. In any case, he was dead,
and my job was done. My sword, even though it had just cut a head
off, was clean.
I have a nice sword.
I went into the kitchen and dug in the dead man's refridgerator.
I found a Dos Equis lager...at least the coward had good taste in
beer. I popped it open, took a pull, and decided that I'd go on vacation
from the assassination business for a month or two.
My employer wouldn't mind...he'd know about the death tomorrow.
So...where to?
Yeah...that's the place...wait, no, there's that one bastard who
wants to kill me for killing his son. Hmm. Yeah...Paris in the summer...
I finish the beer and throw it against a wall. Then I reach into
my long black leather coat, which is as neat as my sword, and pull
out the assassin's best friend. See, some really brilliant guy managed
to figure out how the universe *really* worked, and invented this
expensive little thing. A five-dimensional teleporter. Go anywhere,
anytime. Wanna kill someone from within their mind? Go for it.
So I tell it where and when I want to go through the typical neural
interface, and the usual silver gate pops up. I step through...
<<VOID>>
...And I'm falling. Falling through a beautiful, crisp night sky.
Falling from so high I can't see the ground. Falling from so high,
I'm waxing poetic, cuz I know I'm gonna die. This ain't Paris in the
summer.
A cry from somewhere far away rings in my ears, and the world becomes
a white void. Who...are...you...?
....
<<SKULLCRUSHER MOUNTAINS>>
A man clad in a black coat wandered in the blizzard. His thin, pale
face showed no signs of cold. It did, however, show signs of extreme
anger and loss. He tripped on a buried rock and fell to his knees.
He looked down at the ground, praying, maybe. I do not know. Looking
back up, he saw a yellow gate, much like the black one that he had
fallen through hours earlier. He gazed about the snow blasted waste,
shrugged, and stepped through the gate. It closed around him, and
that was the last that we, the Gwani, ever saw of him.
<<Moonglow - late at night.>>
High above the dwellings of the plebs stand the towers of magery.
Moonglow is a city of contrast; magic is the fluid that makes everything
work, yet money, the most unmagical of all things, is the machinery
that holds the system together. This, at least, is what the mage Dracos
thinks. He thinks it a lot these days, for his life blood has changed
from casting to pure chicanery. The mage Dracos has lost his magic.
Once his body was covered in tattoos; generations worth of spells
scrawled on a parchment that would not easily burn, would not easily
be lost. Now his skin is a light blue in texture, the magic words
blurred into nothingness. This is the least of his problems; spells
can be bought in Moonglow for thrupence, but the once-mage Dracos
cannot even cast these. His body, borrowed by a variety of entities,
has beenwracked and ruined.
When he had sufficiently rested from his ordeal as Mondain, Dracos
had found that simple spells were hard to concentrate on, but still
worked. As his body grew in physical strength, even the minor cantrips
were taken slowly away from him. A local healer told him that it was
the ether; his body had absorbed so much of it he had developed an
immunity to it, or at least a high tolerance. The healer had waxed
lyrical on how pleased Dracos should be; he might not be able to cast
anymore, but magic would not effect him either. Fireballs, death spells,
rains of ice; all of these were magical in origin, and could never
harm the once mage. Dracos smiled ruefully and paid the fee, and left
the healer's hut.
He had gone to visit the Shrine of Mondain then, to ask the arch
mage whether he could be cured; nay, demand the arch mage to restore
the body he had ruined. Mondain never spoke. The Gargoyles told him
he was a figure of prophecy, and he should not be worried. Dracos
had paid them their fee and smiled ruefully as he left the temple.
The only reconciliation was that he now had access to Mondain's cellar;
still extant under the city of Moonglow. He had found a variety of
devices that seemed non magical, and yet provided the results of high
level spells. A glass screen that showed images of other places. A
long needle that could cure diseases, and many more. So Dracos had
kept quiet about his disability to his clients. Nicodemus had realised,
and Dracos found that confiding in him made it all seem a little better.
The taste was still sour, though.
Mondain's proto-Gem, once bright and powerful when he had first received
it, was a dark, heavy stone now. Dracos used it to keep his door closed
against the winds. He awoke one night to find sunlight pouring into
his room. His mind was reeling; it was still night, the tinge of smoke
upon the air told him that, and yet the door had blown open, and yellow
light was pouring into the upper storey room he called home. As his
eyes adjusted, he noticed that whatever the light was, it wasn't sunlight.
Squinting, he walked towards it slowly. The light enveloped him, and
he was gone.
<<The Isle of the Avatar>>
A theoretical observer would have been startled as the silence of
a vast chamber is dispelled by the chiming sound of a rising Moongate.
As the yellow glow pours forth from the mystic portal, the newfound
illumination shows the remnants of a platform and fragments composed
of a mysterious light-absorbing stone - Blackrock. The observer would
have noted that the newly formed Moongate had risen up through several
pieces of the magic-disrupting material. And thus would be unsurprised
to watch the gateway writhe and twist away, vanishing into a place
beyond the intentions of it's creator.
The Black Gate chamber once again lies silent and empty in the dark.
<<Elsewhere>>
The rain beats down through the twilight upon a figure trudging beside
a wide road, sealed with black stones. The occasional vehicle roars
along it, propelled by strange noisy devices contained within. The
figure's hair is plastered to his head and his clothes to his body,
the result of the twisting gusts of wind blowing rain around the large
umbrella he holds above him. Light shines ahead, as the twisted yellow
Moongate appears from nowhere. The drenched figure of Paulon sighs
as he looks upon the gateway and hesitates. A strong gust of wind
heralds the arrival of hail, and as the twisting Moongate begins to
fade away and the white stones pour down on him, Paulon dives for
it, muttering "Any port in a storm." He enters the Moongate and is
gone.
<<The Deep Forest>>
Stepping out of his home, Concussed breathes deeply, taking in the
fresh forest air. A cool breeze is blowing, and the twin moons shine
brightly in the clear night sky.
It had been months since the confrontation with the Stranger, and
all appeared well with Britannia. With the disruption of the Ring
of Xiesh and the strange departure of the Shadowlords, the threat
of a new age of darkness had been lifted, and life had returned to
normal.
Yet, for some reason, Concussed had found it impossible to fall asleep
tonight. He felt a dread sense of foreboding, as if some terrible
doom was soon to unfold. After an hours of tossing and turning, he
had decided to take a walk outside.
"Since I'm not going to get any sleep tonight ..." Concussed walks
around the tree that his house is built into and approaches the recently
constructed shack behind it. As he enters the dark shack, Concussed
touches the amulet he wears, muttering a short cantrip.
- LUMINAE -
Briefly, tiny multicolored sparks dance nosily in the air before
Concussed like fireworks before fading away. With a wry smile on his
lips, Concussed fumbles in the dark to light a candle instead. "Hmmm...I
guess this new gem stills needs a little calibration...".
The light from the candle reveals the wreckage of the Barataria,
recovered from the Isle of the Avatar,thanks to Lumina. Concussed
wonders what has become of the others since that time. He prepares
to continue his work on the machine.
Suddenly, a strong draft blows out the candle. Concussed walks over
to the door to shut it - and stops in surprise. A strange glow appears
to be emanating from the nearby forest, flooding the trees with a
unearthly yellow hue. Concussed runs to investigate the apparent source
of the glow.
Standing before the yellow moongate in amazement, Concussed considers
going back to the house to get his gear - but already the gate begins
to waver and fade. "Why has Destrius sent this gate? Or did he send
it? I know of no one else who travel by the yellow gates ..." he thinks.
Hesistantly, Concussed reaches out towards the portal and steps into
the yellow light...
<< Somewhere in the Banestead plains, Tideron >>
...and reappears in a foriegn land.
Destrius looks at Concussed, and grins, glad to see a familiar face.
"Concussed! Tis good to meet you again. You are obviously wondering
why I have brought you here. Well, do wait for a moment till the others
fate has summoned arrive, and I shall tell you all what it is I wish
to do.
"In the meantime, though, do relax and take a drink."
So saying, Destrius motions in the direction of his hut and brings
the dragon a small cup filled with a sweet-smelling liquid.
The passage from Britannia to Tideron feels rough and painful to
Dracos. In the few seconds that the travel takes, he supposes that
his high magic resistance is only just below that of gate travel.
A good thing too; Dracos hopes that whatever lies beyond this yellow
moongate might be able to restore to him some of his ability.
He falls roughly to the ground, feeling sick to the bone. Destrius
and Concussed are walking towards a bamboo hut, and the noise of Dracos'
retching makes them turn in their tracks.
"Dracos?" cried Destrius as he moves towards the once-mage. Dracos
looks up, and smiles slightly. "Hello, Destrius. It seems that every
time I meet you it's in the form of some pain to me. Whether falling
through ceilings or having a bad trip, I always feel really bad around
you." Dracos laughs, and then is sick again. "Remind me not to be
happy in the next few minutes. We should stop meeting this way." Dracos
stands slowly. "Concussed. Hello."
Destrius casts a healing spell, and is surprised to find it does
not work on Dracos. "There is something wrong with you..." he begins.
"Yes, I know. I've become magic resistant; to both good and bad magicks,
which is the worst part. Let's go inside; I need to sit down, and
I'll tell you both about it." Dracos takes Destrius' hand, and the
three walk towards the comfort of the hut.
Just as they are about to enter the door, however, a powerful wind
blows from the direction of the field. Knowing that this signals the
arrival of the remaining people who had entered one of the gates,
he turns around and surveys the already rather crowded clearing.
Standing in a rough circle surrounding the centre of the spell focus,
are two large Dragons, one of which Destrius recognises to be St.
George's, a Paladin, and 3 humans: a dark-haired woman, a pale man
in a black coat, and another of Destrius' old acquaintances, Paulon.
Destrius grins and motions for the motely group to enter his hut,
apologising for having brought them here so suddenly, and promising
to give an explanation once they were all settled.
<<The exterior of a tavern.>>
The shape of a falling dragon can be seen silhouetted against one
of the moons. It lands with a loud CRASH into the road outside of
the tavern.
Onlookers back away in fear as the monster stands up and walks out
of the small hole that was formed by his impact, a mad fury in his
eyes.
The dragon snaps his fingers in disgust and a cloud of smoke envelopes
him. As it dissipates, a young man in a black mage's robe is left
in his place. He takes a moment to get his bearings.
He looks on the sign of the tavern. It reads, "Keg and Anchor".
He is heard mumbling, "Trinsic..."
He begins to walk, a fire still burning in his eyes, towards the
gates of the city. The people move out of his way in fear.
As he reaches the western gate, he notices a yellow moongate hidden
behind the trees and bushes, slightly to the north.
His eyes narrow slightly. "Destrius?"
He enters the moongate.
<<Tideron>>
Suddenly, another gust of wind blew, but this time from the far north.
Destrius frowns.
"Please have a seat. I must leave for a while to check on something."
Before anyone can utter a word, Destrius fades away into the air.
The mage walks out of the moongate into a large dimly lit room. To
one side the room opens into a balcony. Standing on the balcony, looking
to the night sky, stands the figure of Destrius.
"Greetings", he says, back still towards the young mage.
The young mage walks to Destrius, still fuming.
"What have you DONE?!?!", he asks incredulously.
Destrius turns to slowly, peers at him for a moment, and returns
to star gazing.
"Well?, the mage asks.
"I have issued a summons, Darkling."
Darkling gapes at Destrius.
"A summons??? One of you multi-gate/multi-plane summons, I take it???"
Destrius turns around and back into the antechamber.
"Yes... There is something terrible coming... I needed help."
"Oh? Really? And just what IS this Something Terrible?", Darkling
asks sarcastically.
Destrius sighs and slowly explains the matter to Darkling.
"That's IT?!?!"
"What else is needed, Darkling? Isn't that enough?"
Darkling shakes his head for a moment, a wild expression still on
his face.
Destrius asks, "What is wrong? Why are you in this mood?"
Darkling peers at Destrius for a moment... Finally he says, "I KNEW
about this. I had been working on plans to stop it before it started...
Your summons shot right through my home in the ether!"
Destrius exhales slightly... He understood.
"That's right! IT'S GONE! It's been totally blown away!"
Destrius thinks for a moment. "I'm.... sorry..."
He regains his composure. "But... It HAD to be done. This is bigger
than you or I, and we need help."
Darkling begins to walk briskly back towards the moongate. "No...
This is just the beginning!"
Destrius begins to follow him, "Where are you going???"
Darkling stops for a moment, and turns. "I'm going to rebuild my
home! Call me when things REALLY get bad..."
Before he walks through the gate, Destrius can hear him say, "...
Like, during the aftermath..."
Darkling disappears into the moongate.
Destrius looks up and says, "He will not help us."
A moment later, he returns, a sad look on his face.
"I have met Darkling. Fate had it that he would enter the gate, but
he refuses to join us. But he may do so later, I hope. Only time will
tell.
"But nevermind him. The important thing now, is that we introduce
ourselves, and then I will explain.
"Oh, and I'd advise you dragons to morph into a more human form while
they are in this world, or you might arouse the interest of those
I'd best not let loose information of our gathering."
With a shy and nervous smile, Daria awkwardly stands up from her
chair, adjusts her very long and very uncomfortable skirt and brushes
the strands of long dark chestnut hair away from her face. I look
like a bloody beggar, she thinks unhappily. "Just a moment," she says
aloud, and snaps her fingers. Next second, a sparkling cloud of dust
masks her figure from view, but before anyone can say anything or
even gasp, the cloud disappears, revealing a tall young woman with
short dark-red hair and green eyes, dressed in soft leather pants,
jerkin and high leather boots. "Sorry for that," Daria smiles, "I
just thought that this look would be more appropriate and hundred
times more comfortable. The previos one was my 'frumpy village girl'
look. I use it when I want to pass through the village without guys
whistling and asking me out for a date."
So, let me introduce myself. I come from an ancient family of Great
Siberian Dragons, who've lived in the Serpents Spine Mountains for
countless generations, dodging encounters with Britannian superheroes
and piling up the treasures of gold. Family legend has it that our
kind had originally come from one of the coldest places on Earth,
Siberia, and that they somehow migrated to Britannia thousands and
thousands years ago. To me, it sounds like an absolutely moronic nonsense,
but there you go."
"So, how old are you?" she is asked.
"My, what a question to ask a woman!" Daria exclaims in mock indignation.
"But I'll answer it anyway. I'm only fifty years old, practically
a baby by our family standards. But no..." here she remembers something
that makes her face darkened and sad. "Technically speaking, I'm 250
years old. You see, two hundred years ago... something really terrible
happened." She speaks with difficulty now, remembering painful things
that she would rather ban from her memory.
"Once, I came from the village pub late at night... and found all
my family dead, lying on the floor with their throats slit. And there
stood a stranger, a man dressed in black-silver armour; I couldn't
see his face, but he had a symbol engraved on his chest - an image
of a hawk holding a serpent in his talons. I tried to fight him, of
course, but I was slightly drunk after the pub and, most importantly,
unexperienced, and the bastard was bloody good at slaying dragons.
It took him only five minutes to drive a sword through my heart. But
a second before that fatal blow, I managed to cast a special spell
on myself. It made me fall into a special kind of sleep: nor fire,
neither steel, nor time itself could harm me while I was under this
sleeping spell. The downside was that I could spend eternity in that
state. Cities could fall, wars could be fought, mountains could crumble
down, Britannia itself could be burned out and turned into Hell, but
I would still be there, in the Serpents Spine, sleeping like a schoolgirl
after her graduation party. It would take something special to wake
me up, and I think Destrius's sending yellow moongates here has something
to do with my awakening. So, I think I owe you my consciousness, Destrius,
if not my life itself, and for this you have my eternal gratitude."
"That's all I have to say about my biography, so lets move on to
my talents, which I believe could be useful to this company, and my
faults, which I must warn you about. I can resurrect, even if the
physical body of a person is completely destroyed, but the ritual
itself usually leaves me drained and weak for at least a fortnight.
I'm a lousy healer though, always messing up the potions and herbs,
so don't rely on me there. As you've seen, I can change my physical
appearance whenever I want to, but I've got only ten or dozen to choose
from, so I cannot change into whoever I want. I'm good with the crossbows,
but when it comes to swords, even a ten-year-old farmboy could beat
the sword out of my hands. I'm good in magic, although 7th and 8th
circles are still unreachable to me. I'm good at reading maps, remembering
things, but I'm afraid I don't have a good sense of direction, for
I could get myself lost in a village market. So, that's basically
it."
With these words, Daria smiles and sinks back into the chair.
...and Dracos sits up from the cot he has been lying in.
"As two of you know, my name is Dracos. I am, sorry, was, quite a
powerful mage; my body was my spellbook, and I had a wealthy set of
clients in Moonglow. The Blackrock Moon changed all of this; the march
of the Shadowlords piqued my curiousity, and due to my own stupid
heroics, I ended up possessed by a Shadowlord, and then by Mondain.
The aftermath of these entities has left my body near totally resistant
to all magicks... Moongate travel still seems barely possible...
"I am here because I stumbled into the yellow moongate during the
night. The Gargoyles would assure me that this is all due to prophecy."
Dracos stands slowly. "You'll have to forgive my barely robed form;
these are my night-clothes. A few months ago I would have cast myself
new garments, but I cannot. If someone would provide me with new garments;
preferably something suited for movement; I no longer need the deep
pockets and suchlike of the mage's robe."
"God knows just what'd happen if I tried something like that, Dracos."
Paulon replies. He looks down at his own sodden garb and grins. "I
can't even get myself dry."
Looking around the group, Paulon briefly studies each in turn. The
others return his gaze, seeing a nondescript human male, dressed in
strange garb, which nonetheless is noteworthy mainly for the amount
of water it currently contains. Brown hair has been turned nearly
black with wet, and silver-framed spectacles complete the image. "I
suppose it's my turn for introductions. Some of you already know me,
but some don't, so I may as well go through the whole deal. I'm Paulon,
from Earth. As far as skills go, I'm not all that wonderful at anything,
but I tend to be able to take a stab at doing most odd jobs. Generally
I wind up improvising on the spot instead of learning how to do something
properly, but I get lucky often enough to survive. My most dependable
trait is a knack for locating any anomalies in space and time around
me. Or more simply, if there's a hole or gate between places I'm liable
to trip over it. It makes for an interesting life. Somehow I always
manage to get back home, but it makes for an interesting life." The
wet human sits back a bit in his seat. "So, who's next?"
"I'll take the next stab, if no one minds." As some of the others
nod, the Paladin continues. "Some of you obviously know each other-
your faces are all unfamiliar to me. Nevertheless, I answered what
I felt was a calling, and here I am.
"My name is largely unimportant. I am known as Goldenflame, for reasons
that may become evident if we go into battle together. I am a warrior-
I have very light skills on magic, on the cantrip level... but many
of my accoutrements are magical, in particular my sword, which I obtained
after many difficult trials and quests. I only wear the armor when
I need to, as it is not the most comfortable thing in the world, and
impedes my movement.
"I have meditated a great deal on the virtues of Valor and Honor,
though I know that I do not have the Avatar's spirit in me. I was
honored to meet him once, briefly, while the Fellowship was still
strong..." Goldenflame stops for a moment, then shakes his head. "Not
particularly relevent, in any case."
The others in the room note that his shield, emblazened with a stylized
blue and gold flame, rests against the chair he sits in, while his
helm sits in his lap. He is wearing plate armor, with a slightly different
flame motif on the chestplate. His dirty-blonde hair is cropped well
above the shoulders, and his beard is neatly trimmed. His blue-eyed
gaze is calm as he looks around the table at his current companions.
"I am of course very curious why we are here and what brought us
here. You, I assume," he says to Destrius, "are our host- I am eager
to hear your story. But first, let the introductions continue."
"Well, I guess it's my turn." Concussed says. leaning foward in his
chair. "Several here already know me, but not, I suspect, my background."
A distant look comes into Concussed's eyes. He pauses for a few moments,
recollecting events long past. "In truth, I no longer recall my given
name, but many in Britannia know me as Concussed, for one reason or
another." he says, with a slightly embarrassed smile.
"I have lived in Britannia since the age of Exodus, but it was not
always so. I remember flying through a magical tempest between worlds,
fleeing some horrible catastrophe. A green light flared up before
me, then I blacked out. When I awoke, I was lying on a mountaintop
in Sosaria, my dragon form bruised and battered, with gaping holes
in my mind."
"Soon, I found that most inhabitants of Sosaria were hostile to those
of our species, and took on human shape when travelling amongst them.
For many years, I sought a way home, though I knew not where it lay.
Descending into the depths of the earth, I sought out the legendary
Time Lord in the hope that he could restore me to my home and memory.
Unfortunately, he could offer me little aid, save for the gift of
this amulet that I now wear. I was told that when I had understood
its true purpose, the road home would be before me. Alas, ages have
come and passed, but the only use I have ever found for it was as
a simple focus for Sosarian magic." The blue cloaked ranger looks
down and folds his arms.
"These days, I have all but given up on this futile quest, living
instead the life of a recluse in the Deep Forest. I have the use of
the lesser spells of Old Sosaria, though I'm more a dabbler than a
mage. As a result of my earlier history, I have some knowledge about
artifacts. I study and restore them as a hobby. My weapon of choice
is the bow, but I can wield an axe or hatchet fairly well too."
"Well, that's about all. Greetings to all and well met." Concussed
finishes with a slight nod and sits back, waiting for the next introduction.
"Hmm? Ah, well, that would be me." A short rotund figure beams at
all present, then frowns slightly. "I thought I had introduced myself
earlier, but I'm probably mistaken, and some of you may not have heard
me. My presence here seems to be - " And for a brief second, the man
shimmers slightly, before settling down again. "Oh my! Well, that
was not entirely pleasant. As I was saying, I don't seem to be completely
here. Or all there, if you prefer."
The man stares vaguely in to space for a second, then suddenly returns
from whatever planet he was visiting. "Ah. I am the Library Dragon,
or the Librarian when I'm not a dragon. Oh, and I've never been or
will be an Orang-Utan.
"I've been working in the Lycaeum for a while, cataloging - well,
everything. Trying to complete a list of Virtues when the anti-principles
are added to the mix. It may seem frivolous compared to some of your
deeds..." Here the Librarian pauses and shuffles his feet uncomfortably.
"Well, it is fairly frivolous. But it passes the time, and it may
come in useful someday."
A thoughtful look crosses his face. "Actually, I don't suppose anybody
here could come up for a meaningful word for a combination of Truth,
Courage, Hatred and Cowardice? Ah. But that should wait. Introductions
first, then explanations as to why we're here."
The Librarian starts to sit down, then stops and turns to Daria.
"Oh, and, um... terribly sorry to hear about your family. Tragic.
Tragic." With that, he sits down, pulls a book out of his pocket,
and starts making notes in it.
Saint George's Dragon in his tinker garb and Bogartesque fedora steps
forward. "Uhh, hello as some of you know me from the last little adventure
I was on with those pesky Shadow Lords and that strange guy.. I mean
er. I am known as Saint George's Dragon, I take on human form to practice
the tinker trade, I do like a good handcrafted widget, doohickey or
gizmo, of course as a dragon I am a fair hand at magic and indeed
these days I am made up mainly of the stuff, uh magic that is. Uhh,
I am done thank you." He takes a seat.
Destrius stands up.
"I think it's time for me to do a bit of explaining, since I don't
think any of you walk into yellow moongates to join a party of adventurers
on a quest in another world very regularly. First, though, I should
introduce myself.
The pale man in black, standing in a shadowy corner of the room,
snorts.
"Mine name is Destrius, and I am a native of the world which you
are now within. This world is known as Tideron.
"Although I usually live here, I often spend some time in other worlds,
worlds such as Sosaria, Faerun, Krynn, Myran, and Earth. While I was
in Britannia recently, an event occured that demanded my interference.
All that had happened is likely to have been penned down by the Librarian,
I believe.
"Anyway, this previous quest which I was part of involved an individual
known as Amsereth. He carried with him much power, through a ring
that he had created known as the Ring of Haeth.
"Amsereth is now dead, but his life is still a mystery to all of
us. I feel that it is extremely important that we find out more about
this man, and how he had managed to create such a powerful artefact.
None of this reality would be safe if a more intelligent being harnessed
the energies that Amsereth must have used.
"After spending a few months here investigating, I discovered that
Amsereth is in fact a native of my world. But not this part of the
world. Before I continue, I must give a little geography lesson so
you will get the idea.
"The planet that I call Tideron is in fact divided into two portions,
one of good and one of evil. The gods in this world had created a
Divider, a magical barrier separating the good half from the evil
half.
"In accordance to the rules set by the Council of Neutrality, the
gods of good would only have control of the good half, the gods of
evil only control of the evil half, and the neutral gods a little
control of both. This policy was meant to prevent too much strife
between the gods from destroying the planet altogether.
"An unusual land indeed, this world of yours. These gods hold power
over the hearts of men under their rule, then? How would Good and
Evil be defined in Tideron? Do you mean to say that deceit, hatred
and strife is common on the evil side but less so on the good?" Concussed
asks, with a raised eyebrow.
"As you may have guessed by now, Amsereth was born in Balfas, the
other side of Tideron. And this is where all of you come in.
"So ... I assume we are on the side of the good right now?". Concussed
says, with a slight smile on his face.
"The gods have no true control over us mortals. However, they posses
certain powers that make it possible to influence us greatly under
the correct circumstances, and the magical environment within the
Divider is a perfect spot for that. The actual workings of this is
quite technical, so I'll skip it for now. Do tell me if you wish to
know more; there is a library here with some interesting books on
the subject.
"And as for Good and Evil, this brings us to the Diagram. As the
gods were created out of a mix of differing powers in the beginnings
of reality, each possess a certain way of thought. The gods somehow
managed to quantify themselves and divide into the 3 sectors: good,
neutral, and evil. There are also 3 basic circles of Order, Balance
and Chaos that underly each deity. I am no cleric, or theologian,
so I know not exactly what differentiates the various belts: sectors
and circles combined. But I do see the difference between the evil
and the good in mortal forms, and try to keep things in balance.
"As for there being less evil in the good side, I doubt it at times.
I have never actually ventured into Balfas before, though, so I have
no way of comparing the two. But since the gods of evil have considerably
less power here, you would expect to find few of their minions. But
then, not all evil is a result of divine presence."
"As I am a native of this world, I am not supposed to be able to
cross the Divider and enter Balfas to further my investigations. With
my magic, however, I am able to visit Balfas.
"The gods know that one such as me may be able to do such a thing,
and so have devised a trap, which will trigger once any non-Balfasian
entity enters the other side. This trap will cause the victim to forget
all about his or her reason for crossing.
"I have no way of escaping this ward, so it will be quite useless
for me to cross the Divider. However, the rest of you being aliens
to this world, have a chance of not being affected by the spell. Actually,
its not really a spell in the magical sense, but more of a divine
power, so Dracos' magical resistance may not help much.
"Anyway, I created the gates to bring to me a random group of people,
and all those willing to follow me in this group will be brought to
Balfas by my magic. With luck, at least one of you will not lose memory
of the reason we are there, and remind the rest of us. Then, we can
continue on the quest.
"Since none of you knew of this before you arrived, I will willingly
gate anybody who does not want to follow me to wherever they want,
as long as my magic allows it. Just tell me so."
The mage takes up a glass of water and takes a sip, his throat dry
after the long explanation. He then looks at the group in front of
him expectantly.
<<The far side of Tideron>>
"General."
"Yes, Karlton?"
"The walls are holding, despite the enchanted catapult that was just
unleashed. Our warlocks are concentrating fire upon it."
The general nods, but his look of pleasure turns to shock and dismay
quickly as a large explosion rocks the command barrack. The general
curses, turns and incants a few words, and a large mirror on the far
wall begins displaying... a daemon has breached the barrier! It roars,
and near it can be seen the bodies of four purple robed warlocks...
the Daemon takes flight and the mirror loses track of it.
Cries go up in the streets as the dying commences, an army begins
to pour through the hole in the defenses.
The general begins giving orders, first calmly then with increasing
panic, until he chances to look out the window in time to see a huge
red face, and the Daemon, grinning at him. An explosion rocks the
barrack and flames billow out of the openings.
Evil, left to itself, turns on itself.
<<Destrius' Hut, Tideron>>
"There is a reason I was called here, a reason I am needed. I feel
this very strongly. You may count me in, Destrius.
"And, Librarian- Truth, Courage, and Hatred together are Righteous
Fury, which I have experienced on a very few occassions of which I
prefer not to think. How to add Cowardice into a mix with Courage
is beyond my meagre vocabulary." He smiles slightly.
"Destrius, one question. This divine forbidding- my scabbard," he
gestures at the silver-hued scabbard by his side, "protects me from
curses. Might the forbidding be a curse?"
Destrius considers this for a moment. "To tell the truth, I do not
know. I have my doubts, however."
Goldenflame nods. "I am in anyway, have no fear."
Destrius nods.
"A sturdy fighter is much welcome."
"Thank you," responds Goldenflame.
"The vanishing of Amsereth's body has worried me from some time now.
It shows that he probably wasn't acting alone. But what was Amsereth's
true objective in Britannia? What was he attempting to do with the
Ring of Xiesh and the Black Moon?" Concussed wonders aloud. For a
moment, he gazes into his glass as if for answers. Then he looks up.
"Very well. If there is a hidden danger to Britannia in Balfas, it
is best that we discover as soon as possible its exact nature. Count
me in."
Destrius grins.
"I am glad to have your company once again, Concussed."
"This world of yours sounds like an intriguing place," muses Daria.
"You can count me in, Destrius, no hesitations here. I would be both
glad and honoured to offer my help."
Besides, it's not like I've got something to return to, she reminds
quietly to herself. There's a fleeting moment of sadness as she wonders
just how much Britannia has changed in those 200 years she had been
asleep, and what has happened to everyone she knew. Her stubborn cousin
from the Dagger Isle mountains, for example: has he -really- found
the guts to marry that female human from the other world, thus going
against all the rules and codes of her kin? But Daria bans all those
thoughts away from her mind, also reminding herself to dump self-pity
and concentrate on the task that is lying ahead them now.
After Destrius finishes explaining, the man clears his throat and
says, "I suppose that I should introduce myself now. All of you can
call me Cat." He runs a hand through his short black hair. "The only
reason why I'm sticking around is because in transit to another place,
I was thrown into a void and I lost a few important things while falling.
I doubt that they're still in that void, but I figure that if I help
you people I'll probably find them again."
He looks at Destrius and says, "I don't suppose that you know where
they are, given that you're the one who brought me here?"
He looks back upon the room. "As for these gods of yours, well..."
he whips out a beautiful long sword and crosses it over his chest.
Blue-white energy makes a serpentine path around the blade and up
to the point, where it starts sending off small black bolts. A small
blue wyrm forms at the point, rears back, and screams.
The man smiles as everybody's soul tries to hide. He says, "...gods
are easy." The sword vanishes in its sheathe, and a general sense
of peace fills the room. Cat melts back into the shadows.
Goldenflame turns to Cat and looks as if about to sat something...
but then he looks away, seeming to have changed his mind.
Paulon eyes Cat a bit nervously, then turns to Destrius. "I have
to admit I'm a trifle dubious about how wise it is to try to get around
the expressed wishes of deities, but I'm in. I want to see the loose
ends that Amsereth left after his defeat all wrapped up just as much
as you do."
"Two more to join us then. Good." Destrius replies.
"And as for the gods, there is no real need to worry. They may be
a little irritated, but as long as we do not really disrupt the balance,
they'll not bother with us."
The Librarian coughs. "Well. Introductions over, I take it? Erm,
one or two questions about this 'forgetting' business. I'm sure there's
a way around it - Gods usually leave one in somewhere, especially
those that love a good story, or something to aim at - but as to what
it is..."
Goldenflame smiles. "I'm not sure we want to bet our lives on the
presumption that the gods of evil like a good story."
"Now assuming that none of us remember when we get to the other side,
be it whatever it be..." The Librarian pauses, thinks for a moment,
then shakes his head. "What ever it may be, do you know whether or
not we'll know we've forgotten something, and can the problem be solved
as simply as me writing it down in my notebook?"
"My question then is, if we write it down and read it on the other
side, will we believe it?" Goldenflame states.
"A mage of reasonable power crossed from Tideron to Balfas once.
He had tattooed his mission upon his arms in an effort to keep them
in his mind. But the tattoos disappeared when he arrived there, and
he wasn't even aware that he had them in the first place till he came
back.
"I am not sure how the Divider works exactly, but the powers invested
in it are quite potent. It may even involve some dangerous reality-bending
for all I know. Gods are not very particular about this sort of thing
till its too late.
"Anyway, writing it down definitely won't help. The effect is not
just one of memory, but of occurence itself." Destrius clarifies.
From her chair, Daria coughs gently. Still feeling shy and somewhat
uncomfortable in this company of older strangers, she begins to speak
hesitantly:
"I, um have a suggestion about this whole crossing-forgetting thing,
it may be useless and probably wouldn't work, but I'll say it anyway.
Destrius, you've said that you can use your magic to transport us
to Balfas. Can you transport objects as well, like crystal balls or
notebooks or something, where a message to ourselves would be written
or recorded visually in case of a crystal ball? And would the magic
of the Divider affect those objects if they're sent to Balfas -separately-
from us?"
"It seems," Dracos began, "that we will get nowhere with this endless
debate as to the working of the divider. So let me suggest another
argument.
"Most of us here are connected to Britannia, and some of us were
involved in defeating Asmereth. Once we cross the divider, we will
forget why we are in Balfas, we have agreed upon that, but firstly,
Asmereth's deeds are well known some of us, and we will naturally
want to discover more of who and what he was, and secondly, an operation
like his must have been big; you don't just plan to take over a world
without help. We might discover there are other Britannians in Balfas.
"So I say we go, and see what happens."
Paulon grins suddenly. "Maybe we're missing the obvious. If this
Divider blots out sections of our memory when we pass through it,
why go through it at all? If all it does is separate the 'good' and
'evil' sides of this world, then we could go somewhere else, like
Britannia, then return directly to Balfas. Or is there something I'm
missing from your explanation, Destrius?"
Up to this point, no one has noticed the robed figure standing silently
in the corner, and not moving. He seems to have been silently watching
this meeting.
"Those are my thoughts exactly," says Dalboz in rough, gravelly voice.
Everyone is startled, mainly at the realization that Dalboz had been
standing there the whole time.
"Hmm. I must have missed a moongate, it seems." Destrius says to
himself.
"Sorry, I was asleep for a little bit there. Minor narcolepsis..."
"I suppose I should introduce myself. My name is Dalboz. I'm a relatively
young ranger. At one time I tried dabbling in magic, but none of my
spells ever worked right. So I took up a life in the forest. I'm a
reasonably good shot, and relatively good with a sword. I prefer the
intellectual arts though, such as find answers to mysteries, so obviously
I'm up for this little adventure."
"Welcome then." the Mad Mage says to the Ranger.
"As I was saying, I agree with Paulon. According to logic, the entire
principle of losing ones memory seems to be based on actually crossing
the Divider. If you don't actually cross the divider, say by enter
Balfas from another world, the Divider becomes insignificant. Or am
I missing something?"
"Well, it's hard to explain, but think of the Divider not as a physical
barrier, but more of a mental one.
"You could imagine the two halves as oil and water, for example.
I am of Tideron, which is oil. No matter where I go before entering
water, I will still be pushed to the surface. There are some methods
of bypassing the barrier totally, but those require extrememly powerful
magics that I have no time and no wish to use.
"Actually, my spell will do something similar to what you just described.
We will not "walk" through the Divider in the sense of the word, but
be teleported there, which uses a temporary 'buffer dimension' to
hold us while we move.
"Which is all well and good for most of us here, but not for me."
Dracos replies to Destrius. "I am virtually immune to magic at the
moment; moongate travel is difficult enough. A teleportation spell,
no matter how complex, is not going to work for me. So how am I going
to get across?"
"Anyway, I'd imagine most of you to have a much better chance of
entering and retaining your memory than me, because you could say
that I have been 'programmed' to forget once I enter Balfas. The rest
of you are not subject to anything like that.
"There isn't much of a chance that we'll get hurt even if nobody
remembers, because we will be able to return back here without much
trouble.
"I'd rather not spend too much time here discussing theories. I say
we get prepared, and cross as soon as possible."
The Librarian sighs. "I'm sorry I brought this up. We're getting
a little side-tracked, people, sitting here discussing the mechanics
of the first part of our quest instead of actually getting up and
doing something about it. Maybe we should talk about what we do when
we get there, instead of - "
The Librarian pauses, shakes his head and starts again. "That wasn't
quite what I meant. I mean we should get started on the quest itself,
discussing our plans - "
A look of confused anger crosses his face. "NO! That's not what I
want to say at all! We should stop planning and begin talking and
stop TALKING AND START PLANNING STOP THIS!"
With a shriek of rage, the Librarian jumps to his feet, rushes outside
and begins shouting and waving his fists at the sky. "I KNOW WHAT
YOU'RE DOING! I KNOW WHAT YOU'RE DOING SO STOP IT STOP IT STOPITSTOPIT
NOW!"
" Mmm'kay..." Dalboz says.
With a final yell of pure rage, a strange golden flare seems to break
away from the Librarian and upwards towards the sky. A new light enters
his eyes as he stalks back to the rather shocked looking group of
Dragons.
"Enough talk. Enough planning. Whatever happens when we get there
happens. I say we go now, before whatever was blocking us before happens
again."
"Well, right now we're trying to figure out how to start the quest."
states Dalboz. "The first phase of the quest is getting to Balfas
which may have some serious complication. Although, according to Destrius,
these complications may not really exist for us, only for him.
"So, it seems that we no longer need to discuss how to get there,
but instead discuss how we go about our investigation when we do."
the ranger concludes.
The Librarian turns to look at Destrius, a slightly sheepish look
on his face. "That is, of course, assuming that this *is* the right
time. If there's more we need to know, we can probably learn it on
the way, unless you think otherwise."
<< Somewhere >>
A simple study. A small wax candle lights a desk, casting flickering
shadows about the chamber. On the wall opposite, before a table weighted
down with devices and appartuses, a figure in black hooded robes with
silver trim looks deep into a sphere of black, perfect save for small
flecks of silver which might represent stars - or perhaps not. A small,
greyish cube of some material nearly indestructible lies within arm's
reach.
Time passes, and a series of images pass through the murky depths
of the sphere. The figure regards each one in turn, seeming to grow
somewhat agitated by what they portend.
Finally, the figure turns from the globe, and extends his arm to
remove a book from a nearby shelf. He opens the book, turning about
two thirds of the way through, and begins to quietly speak the words
written therein.
"Time's flow calls the strange one to
a matter thought resolved
Called he is, though unknowing, and called the others involved
From many worlds they arrive, heralds of the prime gate unknown
To the home of the strange, where mysteries deep intoned.
"Hence unto the world, sent the Stranger
for the aid
To be sent to help those working, the puzzle unmade
To seek the answers which will light the path to come.
To light the darkness laid by the death of the one."
He closes the book, and looking around the study, finds his sabre,
laying discarded in a corner in its scabbard. He picks it up and girds
it to his belt. He returns to the desk, and hesitates a long moment
- then picks up the black sphere and the grey cube, secreting them
both in hidden interior pockets.
<< Deep in the Ethereal Void >>
The silvery torus, quiescent for an ageless time, a timeless age,
begins once more to move through the deep tidewaters of the Etheric
Ocean, moving with purpose and direction, heading toward the Hallway
of Worlds. As it progressed, those creatures natural to the Void moved
to avoid it, those not quick enough being absorbed, then appearing
again behind it, shaken and severly weakened - often falling prey
to other inhabitants of this realm.
And the torus rolls on . . .
<< (Later) Ethereal Void - Hallway of Worlds >>
As the torus floats through the part of the void known as the Hallway
of Worlds, it extends pseudopodia of itself, touching each door in
turn, briefly, as if perhaps probing the world beyond for some sign
- a sign not found, apparently, as it continues its search. Relative
hours pass, until finally, one of the probing tentacles seems to discover
something - and something within the torus distends the probing pseudopod,
then seems to pass through it, and through the doorway.
<< Tideron - Balfas >>
A slightly dazed Helgraf finds himself in the midst of a dark, forboding
city. Everywhere around him, the reek of evil fills his nostrils.
But he feels right for the first time since he left Britannia. Whatever
his purpose in coming to this cesspool, he was *meant* to be here
- instead of with Destrius and those who came before. Which meant
he was meant to meet them here, somehow. Quietly he sent out an expanding
probe - only to run across some unusual barrier which seems to encompass
about half the planet. He curses under his breath, and needing some
quiet time to organize his thoughts and investigate these phenomenon,
finds a local inn, and pays entirely too much for a room.
<<Destrius' Hut, Tideron>>
There is a whining noise as Paulon pulls a tab on his pack, opening
it along a ridged seam. He digs into the contents, extracting several
small items, all composed of various hues of a strange somewhat shiny
substance, which he then stores in his pockets. As he does so he comments
to Dalboz, "I think we ought to get moving now. It's clear someone
already knows just where we are, so we've got to move now before he,
she or it comes up with some other way to delay us. This little trick
makes it certain that something time-critical is going on, something
we won't like at all..."
Paulon seals the seam on his pack, stands, and swings it onto his
back. "Dracos," he says. "You arrived here by moongate, so powerful
enough magic can still affect you. I think a spell designed to get
around divine restrictions must take a lot more power than a moongate,
so you should be okay for the trip to Balfas." Paulon pauses as a
thought strikes him. "You know, if anything I'm more susceptible to
such transits than most, given the way I keep getting dumped around
willy-nilly. Maybe if you're in physical contact with me when Destrius'
spell is cast that susceptibility can offset your magic resistance
and make the trip easier."
"An interesting theory, but a theory nonetheless, methinks. In Britannia
I had Nicodemus test my immunity; moongate travel is possible, but
all other spells seen to wane in power around me. I suggest that I
do not travel with thee all by magick; instead I will seek more 'divine'
means of traversing the barrier. The Gargoyles tell me I am fated;
let me see whether that holds any currency in this world." Dracos
bows. "I will take my leave of you now; it is best that I am far away
when your spells are cast."
The once-mage turns and walks out of the hut, whistling half-heartedly.
It pains him to leave his compatriots behind, but he feels he is a
greater danger with them; this world's magicks are different to those
of his home, and they cannot afford to have any variables working
against them.
Dracos walks for a number of minutes, mulling over his task. He wishes
that he had had the sense to ask Destrius where he might find a temple
or priest; his exit may have been dramatic, but it was stupid. As
he thinks, a word that the Gargoyles at Mondain's Shrine had told
him comes to mind; Dorantic. His mind wandering, he speaks it.
'Dorantic greets Dracos, Fated of the Dying'. The wisp's arrival
was silent, and Dracos is surprised by it's discordant speech.
"Ah, hello," Dracos says.
'You see information.'
"Ah, yes, I suppose I do. What price will I need to pay for this?"
Dracos asks.
'Price is dependent on type, quality and quantity.'
"In wish to contact a divine force that can move me from Tideron
to Balfas."
'This information is free; had you asked a local, they could have
supplied you with the names you need.' The wisp's speech was oddly
human.
"And the names?"
'Pray to Lo-kathda; he is a foreign god in this realm, but will be
able to move you, Fated of the Dying.'
"Thank you, thank you."
'This is all good and proper. Dorantic will be going...'
"Wait, wait just a moment. Why do you call me 'Fated of the Dying'?"
'Not even a Melnorme would sell that information. Goodbye.' The wisp
faded into the air.
"Intriguing creatures, aren't they?"
Dracos turned suddenly and found a humanoid figure standing beside
him, dressed in red clothing. While Dracos could make out every feature,
it seemed impossible to describe any aspect of the man.
"And you might be?" Dracos asked.
"Lo-kathda. I heard my name muttered, so I came. That wisp of yours
must fear you greatly, or you must be of value to them, for it to
lie to you like that." Lo-kathda walked around Dracos, staring at
him.
"Lie?"
"I am not known here to the locals; my visit to this world is unofficial.
I am checking up on their development. No, the wisps must value you
greatly; you are no threat to them as far as I can see." Lo-kathda
held Dracos' face. "No threat at all."
"Perhaps they fear my immunity to magic?" Dracos ventured.
"I doubt it. The Wisps' magical abilities are of such a different
magnitude to your species that they appear divine, which is where
I fit in. I can transport you to Balfas, and I can even make sure
you have an inkling of what you are meant to be searching for. Oh,
your memory of your purpose will be gone, but the circumstance of
your arrival will open up many avenues. Are you ready to go?"
"Well," began Dracos, "I suppose so, but first..."
"Nothing. Be off with you." Lo-kathda waved his arms, and then Dracos
was aware he was somewhere else.
<<Somewhere in Balfas>>
Dracos' first thought was where was he. His second was why was he
where he was. His third was more a question of why he felt so cold.
This third question was answered very quickly, when two burly guards
stepped up to him.
<< The Gilded Granddad >>
There was a commotion going on outside the common room. This was
nothing new - there was *always* some sort of disturbance going on,
Helgraf had noted, in this place. By keeping a low profile and carefully
avoiding commiting to any position, he had avoided the more obvious
entrapments here. But something seemed to draw him to the curtained
window this time, as if he somehow needed to see what this particular
bruhaha was about.
Pulling back the edge of the curtain, he peered into the street,
and saw a face he hadn't seen in . . months, relative to how much
time he had passed. He swore mentally . . 'What is he
doing here!', and dropping too many coins on the bar for his drinks,
hurried to the door, to hear the guards arrest the familiar figure.
"By order of the Canon Laws of Abbot Alberic, we hereby arrest you
for indecent behaviour in a public place; please walk with us to the
court so your crime can be processed."
Silently, Helgraf slipped into the street and edged closer to the
guards and Dracos, waiting to see what would unfold - and lend a hand,
discreetly, of course, if need be.
Dracos, disoriented, and not quite certain of why he is here, sits
there numbly for a few moments, as one of the guards approaches with
a rope to secure his hands.
It was becoming quickly evident Helgraf was going to have to take
action.
Quietly, he gathered his will, and invoked a petty motion spell,
causing the guard approaching to trip.
Again he gathers his will, and sends the other sprawling with a carefully
directed glancing blow to the back of the knee.
While the two guards are re-orienting, he grabs Dracos, slings him
over his shoulder and darts back inside the Gilded Grandad.
Dropping several coins on the bar, he grabs a room key and heads
upstairs, looking for the room corresponding to the key. Finally he
finds it, nearly snapping the key in the lock, and throws the door
open, dropping Dracos on the bed, closing it behind him and locking
it.
"In trouble already?"
Dracos eyes gain focus, and the strange sense of movement he had
just experienced is brought to new light. These aren't the surroundings
he was in just a few minutes ago. That isn't the guard who was arresting
him, although he looks familiar...
"Helgraf?"
The figure nods.
Dracos shakes his head to try and get rid rid of the cloud that is
sitting on his mind.
"I'm in Balfas, Helgraf is standing before me, and I have no idea
why I am here. Something to do with Destrius..." Dracos mutters to
himself, and then looks up.
"Sorry. Just thinking aloud. Thanks for rescuing me, although I'm
not quite sure why I was there to be arrested in the first place.
I have no idea why I'm here... Do you?"
Before Helgraf can answer, Dracos stands and starts to pace the room.
"How did I get here anyway? I'm pretty much resistant to magick; the
moongate travel to Tideron was almost impossible for me to handle...
Something is going on here, and for the life of me, I don't know what."
Dracos turns to face Helgraf. "Ah, I have a small request; as you
can see, I'm improperly clothed at the moment; could you get me something
to wear?"
Helgraf nods, and opening a bureau, removes a spare set of black
hooded robes. He looks over Dracos with a critical eye for a long
moment, then passes his hands over the clothes several times, each
pass adjusting a seam, or length, or stitch set, until the clothes
are properly sized for him. He hands them over, and indicates an adjoining
room where he can change if he prefers his privacy.
One way or the other, afterwards, he pours two cups of tea, placing
one before Dracos, before taking a seat.
"I was taking a drink in the tavern below when you . . . arrived.
I presumed you had used some sort of transportative magic, but I did
not actually witness your arrival with my eyes to verify it."
Helgraf then brings Dracos up to date on what happened from the point
he stepped out of the tavern.
"If Destrius is involved, I am sure he'll find a way to us sooner
or later. I suggest we wait it out here until the situation changes
or we are contacted. The innkeeper won't mention our presence - I
made sure he was liberally paid to "forget" my arrival."
"If you have any other questions, I will attempt to answer them,
but be aware I may know as little or less than you."
"I hope so, Helgraf." Dracos sips his tea. "Thank you for your help.
What can you tell me of this place we are in; you seem to have a better
knowledge of our current surrounds than I..."
Helgraf considers the question for a long moment, sipping his tea.
"Not much better, to be honest, I arrived but a scant hour or so
ahead of you. But I can tell you this much.
"We're in a real sinkhole of a city. This place makes Buccaneer's
Den look like an ideal place to raise a family and children. Bribery
and corruption are commonplace, and there is enough political scheming
going on just here in the dives to make your head spin. The primary
religion seems - and I emphasise seems because I haven't had enough
time to really investigate - to be one of the major power factions
here.
I'm guessing the easiest way to buy yourself limited protection would
be to make yourself an attache to one of the more powerful groups
in town. All in all, it's pretty ugly."
<< Destrius' Hut, Tideron >>
Paulon looks after the departing Dracos, then turns to Destrius.
"Given Dracos' sheer stubborness, I would bet he gets to Balfas pretty
quickly. There's no telling just what kind of trouble he'll get into
on his own there, so I think we ought to get after him. There's safety
in numbers.
"I'd prefer to lay some sort of plans, but Balfas is a big unknown
to all of us, so even if we did set out a course of action, we'd have
to change it as soon as we got there. We might as well stop wasting
time and get moving, before we get more interference."
"As much as I hate to rush headlong into a situation unprepared,
I expect that Paulon is correct," Goldenflame says with a nod towards
Paulon.
"Whatever that was that the good Librarian... dealt with, should
not be given a second chance. You have all convinced me that this
is obviously too important."
Destrius nods. "If we are ready to go, I am ready to take us."
"We have not yet decided on a strategy for investigation," points
out Dalboz.
Paulon chuckles. "We know little enough about the other side that
it would be difficult to truly plan... and besides, I already worry
about the trouble Dracos might be getting into."
"Time is no longer our ally," says Destrius. "We go now.
"Join hands, everyone."
With the occassional suspicious look, the group of strangers do so.
Destrius begins chanting, a low monotone that becomes louder, and
begins risingly slightly in pitch. The bodies of the others begin
to resonate with the sound, giving off harmonies, until a full chorus
resounds in the tiny chamber. Destrius's strong voice commands the
sound, deftly using it with masterful precision... and then there
is silence. The room is empty.
From near the door, a solitary Wisp floats away from the hut, satisfied.
<< Between >>
Darkness. Silence. Nothing.
They cross the Divider...
...and some of them Forget.
Blackness. No self, no identity.
Who am I? he thinks.
A thought. I AM, and he clings to that.
The ocean of darkness around him roils and laps at his feet, threatening
to take away his sanity. He clings to the fact of his existance and
seeks identity. "Eric," he thinks. "Timtrane." A family line, long
but thin. A wife, gone. An identity to the world: Goldenflame.
"I am," he thinks, pleased, and remembers who he is... but his mission
is still a gap in his mind.
From the darkness, a wave crashes over him, and the gap fills...
and his eyes open.
In his mind, the dreamer stands in a circular room with windows opening
in all directions. Through them, nothing can be seen but the inky
blackness of the infinite void. Where is this, he thinks. How did
I get here?
A cloaked figure stands by one of the windows, gazing out into the
void. It raises its hood, and the visage of a gray haired man is revealed.
As he slowly turns around, the dreamer sees in his eyes a strange
sorrow, and feels a deep sense of loss. Around the man's neck is a
glass amulet, traced with the symbol of the sun, represented by a
seven pointed star. Suddenly, a faint sense of familiarity overcomes
the dreamer, as if dimly recollecting a long forgotten face. "Who
are you?" he thinks to himself, but already the phantom begins to
fade away.
"Wait! Who are you? WHO ARE YOU!" he tries to scream, but no sound
pierces the complete silence of the room. The image vanishes completely,
as the room crumbles away about the dreamer.
For a long time, he drifts alone in the black emptiness. And then,
a soft echoing sound breaks the noiselessness of the void, slowly
growing louder ...
"Concussed!Concussed!"
"Wake up!"
The feel of the soft earth beneath ... A dim light - the breaking
dawn?
...Someone is trying to wake him ... Consciousness.
Elsewhere in Balfas, another dreamer awakes from restless slumber
and
sits up in bed, heart beating rapidly from fear and anticipation.
He is lost in thought, considering the strange vision that he had
been given - until he looks up. Imprinted upon the wall of the room,
glowing in an eldritch violet light, is a fiery handprint - a mark
left by his gods. In that moment, all doubt is erased from his heart
and he hastily dresses. Exiting the bedroom, he addresses a sentry
standing guard without brusquely.
"Summon Sir Kadric to my chambers. The gods have ordained a mission
for his Templars."
"Yes, your Grace."
With a slightly stunned expression on his face, the guard bows and
hurries down the hallway to carry out the order.
The High Priest of Balfas waits alone outside his chambers. A lustful
smile crosses his face as he mutters to himself.
"So, the strangers from another world have entered our land as foretold.
With their unwitting aid, the Barrier will soon fall, and all of Tideron
will be united under the might of Balfas!"
<<An Alley in Balfas>>
"...No, I don't remember," someone is saying.
Goldenflame opens his eyes. He blinks once, twice. "Yes, I do remember
you all." He says, seemingly out of nowhere.
The others look at him, somewhat confusedly.
Goldenflame stands, slowly. "Perhaps the experience wasn't as bad
for most of you. I, for whatever reason, forgot who I was, until I
fought for my identity."
Paulon offers a hand up. "What's more, you were speaking aloud while
seemingly unconscious when we first got here. Are you sure you don't
know why we're here?"
"No, I don't. What did I say?"
Destrius interrupts. "Are you sure you don't remember what you said?"
Goldenflame concentrates for a moment. "No, no I don't."
Daria speaks, softly, "You said, 'To find the light, you must give
life to the Fated of the Dying.'"
Goldenflame blinks. "Before anyone asks- no. I have no idea what
this Fated of the Dying is."
<< The Gilded Granddad >>
It took Dracos some hours to realise that the murky skyline had no
sun.
"Remarkable, isn't it," Helgraf had said when Dracos had mentioned
it. "Either the cloud cover is deep and unchanging, blocking this
planet's star, or we aren't in a traditional reality... Not that Sosaria
is that typical..."
Dracos nodded. He knew all about Sosaria's ability to change geography.
Dracos supposed that whatever night was here it had passed; people
thronged the streets now, and the smell of cooking was heavy in the
air. Helgraf had been polishing a silver blade all 'morning', leaving
Dracos to simply watch the comings and goings of the tavern. The people
here looked and acted like the people back home, except the priests;
Helgraf had had to explain what priests were, since Dracos had never
met one before. The priests, dressed in formal robes like a mage whose
stomach had grown faster than his ability to remodel his clothing,
they carried spiked maces with them, and seemed respected, if not
feared, by the populace.
"Any thoughts on what we are going to do?" Helgraf asked.
"Yes and no. I don't know why I'm here; you don't know why I'm here,
but I am here, and someone went to a lot of trouble to transport this
magic-immune body to this place. I want to find out why. I figure
that if I make myself as public as possible, hopefully whatever brought
me here will make itself manifest, and I'll know what's going on."
"And how do you think you'll do this?" Helgraf asked.
"I'm going to turn up for court on an indecency charge; the one placed
upon me the other day..."
Helgraf clutches his temples for a moment as he feels a massive translocation.
Dracos looks up in concern, "Are you alright, Helgraf?"
Helgraf quitely focuses, tracking the source. Suddenly his eyes flicker
open.
"Our friends have arrived. I must make sure they find us. I suggest
you remain here - it is safer."
He belts on his silver sabre and leaves the room, heading down into
the tavern below, then out into the street. Once on the street, he
crosses his wrists and brings the left arm down sharply - in responce,
a series of small blue flickering lights flow outward, each paced
twenty feet from the one before it. The lights then fade into invisibility,
visible only as magical emanations.
He then ducks back into the tavern and upstairs to the room, and
waits for the others to arrive.
At the end of the dark alley where the adventurers have appeared,
a blue light appears briefly and fades, then another blinks into existence
amid the party, illuminating them with an eerie glow before vanishing
into invisibility.
"I think someone noticed us," Paulon says dryly, stating the obvious.
He looks closer at the place where the light had been, and squints.
"It's still there, just not visible unless you can see magic. So's
the first one too. It looks like part of a trail.
"If no-one has a better idea, I guess we may as well follow it."
As Paulon walks to the end of the alley, the glowing magical point
behind him vanishes tracelessly.
"Is this wise?" asks Goldenflame.
Paulon grins cheerfully at him. "Probably not, but if whoever it
was wanted something nasty, they probably wouldn't have announced
themselves." He looks around the group. "Of course if it is a trap,
then I have every confidence in our ability to handle it appropriately.
I've traveled with some of you folks before."
The party follows the trail of magical points for a while along darkened
and deserted alleyways surrounded by buildings so crowded together
that the sky was blocked from vision, before reaching wider streets,
and people using them.
Above the streets a grey-brown miasma covers the sky, shrouding whatever
source of light lies above in anonymity. The folk on the streets are
dressed in somber hues, and seem to pay little attention to each other,
as if their own concerns are more important than others.
The party slips back into the shadows as a patrol of armoured soldiers
marches down the roadway, oblivious to the magical beacons scattered
along it. Daria hisses as she sees a sigil of a bird holding a snake
emblazoned on their shields.
After the patrol has passed them by, the group moves out into the
street, once more following the beacons, which vanish silently as
they are passed. The folk upon the street seem not to want to notice
the gathering of strangely garbed adventurers who move quietly among
them, as if sensing that being seen too close to these people might
mean trouble for them.
Finally the party reaches a seedy seeming inn. They shudder as the
difference between this world and those which they know is rammed
home by the nature of the hanging sign - in their own worlds such
a name would be written, not simply delineated by using the real thing...
Despite this gruesome marker covered in gold paint, the next beacon
is in the doorway itself, indicating where the party must go, into
the inn called the Gilded Granddad.
The party enters the inn, shocked by the grisly signpost and half-expecting
to encounter unspeakable horrors within. To their surprise, however,
the interior of the inn is unremarkable, and appears to look exactly
like any other inn in the multiverse, if somewhat dilapidated.
Scanning his eyes across the crowded public room, Concussed looks
for familiar faces. A bunch of rough looking men sitting nearby notice
the party's entrance and gesticulates at them rudely, laughing. Apparently,
Britannian fashions are somewhat outre here in Balfas.
Catching sight of a familiar tattooed form sitting at the far side
of the room, Concussed starts to walk over to Draco's table, and is
about to hail the mage when he is tripped by one of the men. In a
vain attempt to break his fall, Concussed grabs the chair of the nearest
bully, and brings him crashing down to the floor of the inn as well.
Recovering from his fall too late, the dazed Concussed gets up only
just in time to avoid a kick to the head. The man is holding a hand
up to his bruised head, and his companions rise up from their table
in fury.
"By the gods, I'll have your head for this, outlander! Get him, boys!"
*F@#k. So much for keeping a low profile,* Concussed thinks, as he
prepares to defend himself in the imminent brawl.
Oh Mighty Dragon Lords, whoever you are, this pointless brawl is
the last thing we need right now, Daria thinks in dismay as she watches
the desire to see blood and guts spilled lighting up every face in
the tavern. Some men are already taking out their weapons, hungry
for a fight, no matter on which side or for what cause.
Just as the first sounds of steel crushing steel fill the air and
the first chairs are smashed against human skulls, an angry voice,
which sounds more like a hungry lion's roar, booms throughout the
tavern: "Stop this at once!!!"
Everybody stops fighting, and turn their heads to see a figure standing
at the base of the staircase which leads to the guestrooms on the
first floor. Daria is amazed to see that the owner of that deafening
voice is in fact a woman. She's taller than anybody else in the room,
and seems even taller because of her incredible gauntness. Her unattractive,
angular features and dark-blue hair seem faintly familiar to Daria,
but she brushes that thought off as ridiculous. The woman's grey eyes
are as cold as steel, and their merciless stare is fixed on the fat
man whose anger Concussed has accidentally provoked.
"Sarron, I thought I told you never to come to my tavern again, and
I thought you'd have enough brains in that thick skull of yours to
follow my request. But, as if showing your face here wasn't a stupidity
enough, you've made an even more foolish mistake by starting a fight
and making me dislike you even more."
"Now, call off your dirty fleabags," she points to the man's companions,
"and get the hell out of here."
"You half-blood bitch, you'll ****ing pay for this!" Sarron hisses
furiously as he approaches the woman with a short sword clutched in
his hand.
Not intimidated by his threat at all, the woman just stands there,
her hands planted firmly on her hips, her lips curving in a smile
that would make a liche shudder.
"Poor little fat Sarron. Do you want me to paint a pretty picture
for everyone here of what's happened the last time you've tried to
be a troublemaker?" She speaks loudly now, so that everybody in the
tavern can hear: "I seem to recall you crawling at my feet, whimpering
with fear and trying hard not to piss on my floor. Now, for a second
time, get out of my sight, or I might have a sudden whim to make you
my next signpost. "Fat Gilded Sarron" - what a lovely, catchy name
for a tavern that would be!"
For a moment, Sarron looks as if he's ready to explode from the inside.
Finally, he turns away from the woman and cries out: "C'mon, boys,
let's get out of this dunghole! No one in his right mind would want
to drink this filth she calls ale anyway!" He deliberately spits on
the floor, then storms out of the tavern, making sure the woman hears
every 'bitch' and 'witch' that slips from his tongue on his way out.
As he goes past Concussed, he gives him a look of utter hatred, and
mutters something about the need to obliterate every single ****ing
outlander in this otherwise fair and splendid country.
After Sarron is gone, the woman turns to Concussed and his companions:
"There are two rules in my tavern, strangers. Try not to be a trouble,
and if you do insist on being one, be prepared to pay fully for the
consequences. And," she adds with a mocking smile, "if I were you,
I would get out of these ridiculous clothes as soon as possible. They
do make you a fine target for pranks."
But Daria hears nothing of what the woman has just said: her glance
is fixed on the small disk of silver which adorns the tavernkeeper's
chest. The medallion's engraving shows two cedar branches curling
around an image of a dragon - a symbol that belonged to the Great
Siberian Dragon family since the beginning of a Dragon kind...
"My thanks for the advice," Paulon replies to the tavern keeper,
as the others look around the room.
After the abrupt end of the brawl, everybody in the tavern appears
relatively peaceful, seemingly quite used to this happening. Destrius
walks over to the table where the tattooed Dracos sits, and waves
at him.
"Dracos! Tis strange to see you here!"
The once-mage looks up and smiles, and Destrius sits down beside
him, along with the rest of the group.
Paulon sees Destrius beckoning himself and the others over, so he
excuses himself to the owner and head over towards the table. After
a moment he realises that Daria is just standing in one spot.
He walks back and waves his hand in front of her face until she blinks.
"Uh, Daria. I think the boss man over there wants to discuss stuff."
Paulon is facing in the wrong direction to see the flickering expression
cross the tavern keeper's face as she hears Daria's name spoken.
The two walk over to the table, joining the others.
"Ah, Destrius. Helgraf sort of mentioned that you would be appearing,
and indeed here you are. Would you happen to know anything about why
I am here? I recall it involving you, and those other friends with
you, although I cannot remember how I even got to know of some of
them."
"My memory is blank regarding this matter. We are in Balfas,
are we? And what is this about Helgraf? Is he here?"
"Unless you botched your spell, that's where we are. It's certainly
where we're supposed to be." interjects Paulon.
"He's upstairs, and will come down shortly, perhaps," Dracos replies.
Destrius turns to the rest of the group.
"In the meantime, then, I think we should try to figure out why we
are here. Does anybody remember?"
Paulon looks a bit annoyed. "As far as I can tell, I remember everything
except the reason why we are here. Your summoning of us, the interference
dispelled by the Librarian, even that Dracos left separately to find
his own means of transit so that he could avoid having his null-magic
interfering with your spell to bypass the Divider. But not why it
was important that we do so, just that it was important, if not essential,
that we enter Balfas, and quickly. Sorry."
For a short period there is silence.
"Well?" Paulon asks. "Anyone have any idea?"
"Uh, perhaps these mystic symbols which have suddenly sprouted out
of my body could tell us something." Saint George's Dragon pipes up.
The others turn and see that SG'sD human form is marred by what look
like strange black writing that seems ancient and arcane, almost like
tattoos. "I am trying to remember why we are here but these things
itch.... OWWW" he exclaims, clutching his head as the symbols begin
glowing.
Taking a moment to catch his breath he says "It seems that due to
my unique magical nature the spell that blocks are memory has taken
on a physical analogue in me and is preventing me from accessing the
memories rather than simply erasing the information or setting up
some kind of complex post hypnotic suggestion or however it works
on normal dragons. Perhaps we can use this to find a way to break
the spell. Does anyone have some calimal lotion these things really
itch. Pesky gods, can't they use a bit more talc in their spells?"
"If you think your treatment at the hands of the gods is uncomfortable
now, you had best hope they didn't hear you say that," Goldenflame
remarks with a slight smile. That said, he joins Destrius, Dracos,
and the others in their close examination of the forms that the dragon
is showing. "I can make neither heads nor tails of it. Daria, if you
would - you are a dragon, can you decipher?
"And Saint George's Dragon- what are you? Are you truly a dragon,
with modifications perhaps, or something else in essense?" The dragon
pauses for a moment in his itching, but before he can begin to answer,
the Librarian speaks. "You know, in some ways, you remind me of a
Wisp." He waves his hand, continuing, "Oh, there are obvious differences.
And yet..." He trails off. "Perhaps I'm just burbling. Don't mind
me."
"Well, I was a dragon until the idiot poked me with a pointy stick.
Anyway I am a bit sensitive about it if you don't mind. Also, the
Wisps are unfocused dimensional and have no sense of self and they
are glowing balls of light. I don't think I am a bit like them." Saint
George's Dragon responds somewhat indigniantly. "Uhh, sorry Librarian
it has been one of those days.".
Destrius walks over to St. George's Dragon, and examines the symbols.
"Yes, it does appear to be physical manifestation of magic of some
sort. I may be able to decipher the spell and negate it, but I'd rather
not do it here. Shall we relocate to somewhere more private?"
"Sure thing doc, where to?"
<< Balfas - The Gilded Granddad >>
A tiny silver bell rings in the room Helgraf has set aside for himself
as Destrius crosses the threshold of the Granddad. While the inevitable
brawl goes on downstairs, he works slowly to remove every trace of
the beacon-trail he constructed to lead the group hither. About five
minutes after he is sure the work has been done properly, he bandages
his left thumb and then, girding his sabre, uses small magicks to
make sure the windows cannot be breached without unnatural strength
or magick, then closes and locks the door behind him, pocketing the
key in an interior pocket. He then quietly proceeds down the staircase
into the common room.
Spotting the group gathered, he approaches near - silently, though
not out of any will to surprise these people, his once-allies, but
out of caution. When within earshot of all of them, he makes his presence
known by reciting a brief verse.
"From many worlds they arrive, heralds of the prime gate unknown
To the home of the strange, where mysteries deep intoned."
"Welcome to Balfas, armpit of armpits. I trust you've found your
stay eventful thus far?"
A few nods of assent, grins from the less grim.
Destrius looks up, and the two lock gazes for a long moment, something
silent passing between them. Helgraf nods once, though whether in
acquiescence or affirmation, it is hard to tell.
"That passage is part of what has evinced itself," indicating the
marked St. George's with a slight gesture of his left hand, "whence
did you come across it?"
"There is much I am not yet permitted to say, lest my words change
the outcome. However, I am not required to prevent you from learning
what you will from other means. And there are things I can tell you.
This is Belfas and if our goals are mutual, we seek Amsereth - or
more precisely information about him, how he created the Ring of Xiesh,
and what his plans had been regarding Britannia and the Black Moon."
There is a sudden, intense roiling of the ether in the vicinity of
the inn, as several things happen at once.
Those who had forgotten their purpose here begin to remember. .
St. George's, being held together, in his own words, by the equivalent
of magical duct tape, expands like a balloon as a funnel of the etheric
disturbance channels through him, them blows out in a storm of random
magical effects.
Helgraf throws up an arm as a thundering bolt of brown light slams
into him, knocking him against the far wall, where he slumps to the
floor, his last words before slipping into unconsciousness being,
"Remind me how much I hate deity-level intervention..."
Daria jumps as grass begins to grow up from the floor beneath her
feet. Daisies begin to appear, white petals slowly turning around
as little faces peer about the room from within. Paulon bats at miniature
winged pink elephants that dart around his head, holding mallets in
their trunks with which they clumsily attempt to bash him.
Every bit of metal in the room is covered with vinelike traceries
of multicoloured fire, lighting up Goldenflame and his armour like
an earthly Christmas Tree. But throughout the entire storm of wild
dissipating magic, Dracos stands untouched, watching as little magical
lightnings arc towards him, then vanish into thin air...
As if an afterthought, the etheric disturbance dissipates...
As the magicks fade Dracos slumps to the floor. Paulon heads over
to him and guides his prone body to a chair.
"Sorry; the sheer magical weight of that... occurence was too much
to handle." The once-Mage straightens his clothing. "I somewhat afraid
that we'll get an etheric echo on that casting, so it might be an
idea for me to go out for a while so that I don't get another attack."
Helgraf nods. "Court?"
The others look first at Helgraf and then Dracos.
"Oh, when I arrived here I was arrested for public indecency. I was
naked you see. Helgraf 'lifted' me from the scene of the crime, but
I thought that this might provide us with something to go on. I'm
not sure exactly what I hope to find out, but it feels like I should
go. A bit like fate, really."
As Dracos says 'fate' he winces, as if half a memory is trying to
resurrect itself in his mind. Some of the others feel a sense of knowing
more, but it quickly fades away.
"So to court you go?" Helgraf says.
"Yes, to court..."
Dracos turns and leaves the room, while Helgraf lies down on the
bed to recover from the magical blast.
In the meantime, the others remain at the Gilded Grandad. Not wishing
to trust to everyone's ability to navigate this city, they decide
to wait for Dracos to return, and also Helgraf's awakening.
Goldenflame looks at Destrius for a moment. "I might find it safe
to assume that this man is known to you, save that here I would rather
assume nothing. Is he friend?"
Destrius nods. "An enigma, perhaps, but he is on our side and did
travel with some of us the last time."
"Ah. The last time. We have some breathing time, now. While I have
pieced together much, perhaps now would be a good time for a summary
of the 'last time' to be made?"
Paulon shrugs. "The tale's fairly simple if we avoid getting into
details. What it boils down into was the mage named Amsereth announcing
his presence in Britannia by releasing the Shadowlords from their
imprisonment, to act as both servants and a distraction from his own
plans. The magic used to extinguish the Flames of the Principles did
some odd things to the local ether, jumpstarting the moongates. I
tripped over one and wound up in Moonglow, which is how I got involved
in the matter. Destrius, myself, a paladin from Trinsic named Sir
Kenneth and a couple of others wound up trying to do something about
the situation."
"In the course of tracking down information we met Amsereth, not
that we knew his name then, and Destrius realized he was in possession
of an artefact called the Ring of Haeth, which drew the ether to it,
giving the wearer virtually unlimited power, and cutting off other
mages abilities. Naturally Amsereth used that to disrupt things for
us as much as possible. We were joined in the course of events by
Concussed, Helgraf, Dracos and St George's, although whether Dracos
was with us became debatable after he was possessed by the Shadowlord
of Cowardice."
"We got some hints from the Codex, and tracked down the artefacts
we needed to combat Amsereth. While we were preparing for the final
combat though, the Shadowlord possessing Dracos got loose and set
up some plans of it's own, restoring Mondain in Dracos' body. The
wizard decided for reasons of his own to assist us. We eventually
got into Stonegate where Amsereth was holed up, and confronted him
there. Mondain left before the final confrontation, releasing Dracos
from his control and transporting him elsewhere. Helgraf also left.
I got the impression he was up to something with a limited time frame
to do it in, but we probably wouldn't have succeeded without his help
earlier. We managed to kill Amsereth, but to be honest, we didn't
learn anything more than his name. Just what he was really doing remained
a mystery, but hopefully that little mystery is what we're going to
clear up here in Balfas. We know that someone ran off with his body,
but don't know whether it was his ally, enemy, or something completely
irrelevant to us. Another mystery."
<< Balfas, in The Court of Bones >>
"Dracos of Moonglow, you appear before this court for the count of
public indecency. How do you plead?" The judge, clothed in purple
ermine leant over her dais as she spoke.
"Guilty, sir." Dracos bowed his head.
"As you have entered a guilty plea you are entitled to voice a mitigating
circumstance that will be considered when you are sentenced. Have
you such a thing?"
"Yes. To account for my nakedness I offer this excuse; I had just
been transported across the divider." Dracos raised his head and stared
at the judge. "I wish this to be taken into account."
The judge leant back in her chair. "You crossed the divider..." She
turned her head to the guard standing beside her dais. "Have the room
cleared. I wish to speak to this man alone."
The guard moved swiftly, and soon the room was empty of all but the
judge and the once-Mage.
"You come from Tideron?" she asked.
"Not exactly. I come from the world of Britannia, also known as Sosaria."
Dracos took a seat. "How I came to Tideron I do not know; why I am
here I have no idea."
"As it should be. The Divider blocks the memory of those who travel;
your reasons for being here are lost to you while you live in our
land. It is a useful tool; one side cannot invade the other if the
armies cannot remember why they are at war, or who the real enemy
is." The judge absent-mindedly stroked the skeletal bones of the dais.
"So my blocked memory indicates I'm not here on holiday..." Dracos
did not smile as he spoke and the judge took some time to realise
he spoke in jest.
"Yes... It is useless my asking why you are here, but can you remember
nothing of your transportation?"
"No. All I know is that whoever sent me is strong indeed; I am mostly
resistant to magicks."
"Balfas, and Tideron I suppose, is often visited by entities that
are above our magical ranking. The Lich Collectors, the Wisps, even
the Antageroens pass through our streets from time to time. Any of
them could have sent you. There is not much contact between us and
those of Tideron; scant messages sent by gods mostly."
"And the Divider?" Dracos looked into the judge's eyes. "I wish to
know about this divider of yours."
"You wish to know of the barrier between Balfas and Tideron? I am
not the most informed person in this regard; the priests are better
in these matters. What I do know is simple history.
"Once upon a time, as all stories seem to start, this world, called
Tideron and Balfas by those who live upon it, was created. It was
split in twain by the Gods; Tideron and Balfas. On each races grew
and matured without knowledge of the other. When they met for the
first time scant diplomacy took place; eventually war broke out. Who
attacked who we cannot say. For centuries, possibly millennia we fought,
until the magicks became available. Then we killed. Our battles became
so fraught with magic that the fabrics of life and nature became torn
and entangled. New races appeared, new evils grew from old goods.
Our land changed from a paradise to an hell. So our Gods stepped in.
They laid waste to our armies and sent us all home. They sought to
punish our insolence by letting us live with the aftermath of our
destructions. We do not know who attacked who first; certainly no-one
in Balfas or Tideron would ever admit to being the aggressor. Although
we lived in an imperfect paradise, we were not easily dissuaded. I
suppose someone, somewhere, told others that what had been wrought
with magic could be undone by the very same spells. Soon the wars
started anew. Balfas or Tideron invaded the other, and eventually
an army came through the Divider and laid our land to waste. The magicks
they used were so strong they distorted the very substance of the
land. Vision became unreliable. The Gods had had enough and reset
the Divider, making it stronger. It was the hope that war would never
be waged again between our people." The judge gripped the dais. "So
it has been for thousands of years. Our eyes may be distorted, but
we suffer less."
"Your vision..." Dracos began.
"The magicks of the war distorted what we now called Balfas so drastically
that you cannot guarantee that what you see is what it really is.
Balfas has gained a reputation in evil doings, Dracos of Moonglow.
It is said, apparently, in Tideron, that we are evil because we kill
ourselves; we cause great harms upon our loved ones. The truth of
the matter is far worse. These crimes do occur, but it is more the
result of ignorance than desire. Men cutting wood in the forest find
they have felled their friends in the village instead. Publicans hanging
a sign discover they have hung their grandparent above the door. Mothers
changing their child's diaper find themselves to have thrown the child
out, never to be found again. But worse are those who hide their misdeeds
within the visions of distortion. Those who commit the real crimes
hide behind misapprehension. That is why my court sits. I must discern
truth." The judge slumped forward slightly. "It is a hard task."
"Is Tideron similarly affected," Dracos asked.
"I do not know. If it were, their mages, greater in number than our
own, may have cured the bane. Unity of vision must be a grand thing.
"We have little magic in Balfas compared to Tideron. The Priest-Kings
have strictures against the mage-class. My lords, the Priests, rule
by fear. It has been a regime that has done us great good for a long
time. If you cannot guarantee that all see the same things then faith
that there is something beyond this life that is unified gives the
people hope. It stops the anarchy. But there are those amongst us
that wish to give our people hope now. They seek some way to drain
the magicks from Balfas. Some have even left this world to find suitable
worlds that might act as a trap for our magicks; a drain that will
take our cursed world view from us."
"Is that right? To sacrifice another world to make yours a better
place?" Dracos stood and walked towards the dais.
"It is not a question I ask myself. My days are spent passing judgement
on all those brought to me. I do not wish to make my own thoughts
those of sentencing. Those who leave to do have never returned, anyway."
The judge looked at Dracos. "Enough of this talk. You, if the priests
where to hear of your origin, would be considered a danger. I would
suggest you keep away from all acts that might bring you before me
or another judge. You are a danger here. Many have great anger towards
'perfect' Tideron. If anymore of your kind should appear here it is
best they hide safely away. Have you any way to return to your home?"
"None that I know of."
"Then I shall furnish you with an address. The lady who lives there
was married to one of Balfas' greatest mages, one of the men who left
this world to seek a balm for our troubled sight. Amongst his things
there might be some artefact to help you return home."
The judge scrawled something on a piece of papyrus and handed it
to the once-Mage. Dracos took it and bowed.
"Fare well, Dracos of Moonglow."
"Fare well, lord judge." Dracos left the courtroom and headed towards
the inn where the others would be waiting. He looked at the piece
of scroll, only to realise that whatever script Balfas had as its
own, he could not read it.
<< Helgraf's Room, The Gilded Granddad >>
"Holy bloody Cedar," thinks Daria, looking at the scroll Dracos has
brought in, "who in the name of virtues would even -think- of inventing
a written language like that? And I thought that Britannian Runes
were a pain to learn!"
The complaint seems justified: what the judge had scribbled on the
paper looks more like a little child's drawing of a spider web than
an address that was supposed to help them all out.
"...And when I came back, even -the building- where the trial was
held has disappeared into thin air, let alone the judge!" says rather
distraught Dracos, as he finishes telling his story to the entire
company which has somehow managed to fit into the choking confines
of the Helgraf's tiny room upstairs.
Paulon starts to say something, but suddenly he is interrupted by
the soft knock on the door, followed by the sound of the familiar
voice.
"Please open the door, I need to have a word with you. It's urgent."
After a moment of hesitation, the gaunt, intimidating, blue-haired
owner of the inn is warily let inside. Her grey-eyed gaze briefly
studies the company, and then stops on Daria, who immediately feels
nervous and shaky. Unexpectedly, the woman smiles.
"Finally, I meet the person I was named after," she says. Seeing
Daria's shocked expression, she rolls her eyes.
"Mighty Dragonlords, girl, from the way you kept staring at me and
my medallion downstairs I thought you realised it too. I have no time
for a little chit-chat between kinswomen, so all you need to know
is that your cousin from the Dagger Isle was my father, and that my
mother was a Balfas native. Don't ask me how a union like this could
be possible, what matters is that theirs turned out to be an unhappy
and hurtful marriage, and so she had returned to her homeworld after
a few months in Britannia, taking her with me."
"Are you..."
"A dragon? No, I was spared that awful inconvenience you poor thing
must suffer, thanks to my mother's blood being more ancient and therefore
stronger than that of the Dragonkind. However, I was blessed with
enough magic powers to see the little psychedelic show your suspicious
friends had arranged." She turns to Paulon: "Little pink elephants
were an especially nice touch, even if a bit unoriginal."
"But enough of that. I'll be honest with you, Daria, I have no love
for your kin that mistreated my mother so badly, nor do I care for
the fate of the gang you've chosen to hang out with. But despite of
what you people might think of those who live in Balfas, kinship is
not a meaningless words to us, and I wouldn't want to see you hurt
or killed."
"You must know that you're all in terrible danger. The priests are
looking for you, and those are quite efficient when it comes to finding
people they want. The word is passed around the city in no time, and
I wouldn't be surprised if they knew your physical descriptions as
well. If I were you, I'd disappear out of this city as quickly as
possible."
Having said that, she prepares to leave the room, when Dracos stops
her. "You did us a great favour, my lady, would you be so kind as
to do another, a small one? Could you translate what is written here?"
he hands her the mysterious scroll.
Daria's namesake takes a look at the judge's scribblings, then utters
an amused laugh. "You have actually tried to read this?" she laughs
again. "All you need to do is to put your index finger in the centre
of the spider web, and the scroll will pull you gently in the right
direction until you reach the right address."
Dracos nods and places his finger in the web; nothing happens. Daria
looks at the parchement in astonishment.
"The Judge fooled you," she said.
"No, I think my magical resistance is at fault." The once-Mage hands
the piece of paper to Daria. "You try it."
Daria looks at the others before hesitantly placing her finger on
the centre of the page. She begins to feel the need to move. She takes
her finger off the paper.
"It works," she says.
A collective sigh of relief issues from the group.
"It might be a good idea to disguise ourselves. I've travelled a
fair few lands in my time; it's a good idea to look like the natives
when forces are chasing after you." Paulon eyes Helgraf and Dracos.
"You two, fortunately, are already properly dressed, although, Helgraf,
you look a bit too much like a mage. If the Judge is right, mages
are far and few between, and probably not liked at all; it wouldn't
be a good idea to even look slightly like one."
The others nod.
"Urgency is of the essence, my friends. I suggest to you that we
get going, and we get going now." Destrius walks into the centre of
the group. Whatever brings us here may well have brought us into great
trouble."
Helgraf smiles faintly before speaking. "We are expected, it seems.
Not that I am particularly surprised by this turn of events, mind.
If I had a copy of some prophectic work about this where I lived,
it is not surprising that the natives of this world might as well
- or they might have a different, competing prophecy. Either way,
the two will be similiar enough that up to the points of convergence,
the enemy may well be able to predict our moves as much as I can theirs
- which is to say well in a general fashion, but poorly to the specifics.
As for a change in clothes, " he trails off as he reaches into a pocket
of his robes, removing a small compact and a wooden box, "I prefer
to change to face - a face is easier to mark than the shell of cloth
about it."
Over the course of the next few minutes, Helgraf applies alternating
layers of foundation and an ashy powder, darkening his skin several
shades, and giving it a rough-weatherhewn appearance. He then applies
a lighter mixture of the same substances to his hands and arms up
to the shoulders, and from the chin down the neck.
"If any of the rest of you care to partake of mundane disguise aids,
and can handle the application of the materials," he says, then leaves
the compact and box nearby.
He then softly incants a spell, and his features shift and melt to
match his original ones.
"That should take care of troublesome customers. Anyone seeing me
leave will not associate me with the disguise under the magick - and
if someone in this cancerous armpit of a city can dispell magick,
I'll not look like myself after all. Oh, and by the way, you're right
- mages aren't common in Balfas. However, unless I've misread the
citizenry, black robes are fairly common among mid-ranking functionaries
of the government. A slight modification," as he folds the silvered
seams of his robes in, and pins them in place with small metal pins,
"and these are really quite plain robes. However, I suspect I shan't
be allowed to keep a weapon beyond a knife so . . . "
He withdraws his silver sabre and focuses his will upon it, cutting
open a small gash on his left forearm for the blood neccesary to perform
the ritual until he can learn the forms for magic use on this world.
Once sufficient blood has pooled, he uses the Britannian forms, not
out of need, but to give his companions a clue what to expect.
"Bet Arg-Ailem In, Quas AnOrt"
The blade dwindles down to the size of an ornate dagger, and the
magic used to perform the trick is masked by an illusion of non-magic.
He then slips the dagger into a fold of his robes near his left wrist.
"Well, I'm ready."
Daria takes a suspicious glance at the make-up materials and shudders
in disgust. "Thanks for the offer," she mumbles, "but I think I'd
prefer to change my appearance in a less messy way. I know that this
is not a good time for the female vanity, but this foundation spells
certain death for my skin."
She snaps her fingers, and once her figure emerges once again from
the sparkling cloud of dust, she appears as a medium-tall woman in
her early twenties, with a plain non-descript face, dark curly hair
and grey eyes that seem to be most common among the people of Balfas.
Her clothing is also nothing out of ordinary, and wouldn't attract
any attention whatsoever.
"Don't worry, there's nothing magical about this transformation.
For me, the change of appearance is as natural as it is for a lizard
to shed its tail, or for a chameleon to change its colouring. Any
look I choose to take is still my natural look."
"Well, I guess I'm ready too."
"Dracos," begins Goldenflame, "while you were out- did you notice
anyone at all in armor? Bodyguards, perhaps? I am hesitant to remove
it- if you think it is awkward to wear, try carrying it. What's more,
I have no intention of relinquishing my sword, and I suspect that
Cat feels the same way.
"I am open to suggestions."
"There were a few such, but..." Dracos' reply tapers off.
"What's the problem?" Concussed asks?
Dracos looks worried. "It was quality. Other than guards, those wearing
armour had nothing resembling Goldenflame's equipment. What there
was appeared shoddy and illmade, whereas your armour," he turns to
Goldenflame, "is clearly of high quality and workmanship, perhaps
even made especially for you. There is quite a contrast. Swords though
were a little more common. Yours and Cat's should pass inspection
if we can conceal that armour somehow."
Paulon looks Goldenflame and his armour over. "It may be possible
to make it look less conspicuous by local standards. We can't conceal
the quality, but we should be able to make this tin suit look a little
less like a noble paladin's armour, and more like something scavenged
from a battlefield. He catches the sour look that Goldenflame gives
him. "Which is more important? Pride in appearance or the Honor of
getting this little quest finished off without major mayhem?"
"Loosen some of the straps holding it together. And don't loosen
each strap by a fixed amount, vary it some. It'll rub and you'll probably
loose some skin, but it'll look like the armour doesn't fit, just
like you've pinched it from somewhere." Paulon digs into a pocket,
pulls out a flattened pouch, and unfolds it, and removes some coins,
before replacing the wallet. "Stick these in your shoes too. They'll
make you walk a little more carefully, and that should make the armour
seem to jiggle a bit more. It's all in the appearances, not the reality."
"As for the appearance of the armour, as opposed to its fit, we need
to dull the polish a little. Some of that makeup of Helgraf's should
do the trick." A thought strikes Paulon. "And maybe something I've
got will help too." Swinging his pack from his shoulder, Paulon opens
it and fumbles around inside it for a little while, finally withdrawing
a stubby black tube. "We can use this marker to put some simple patterns
on your suit, then add the makeup to make it look a bit aged and dirty.
It'll all polish off with a little elbow grease once this matter is
done with."
"My clothes are going to be a little harder though. If Britannian
styles are odd, casual gear from Earth is outright weird here. Still,
there is a bit I can do to fit in better. My shoes and pants may be
just passable, but not my top." He takes off his jacket, opening the
seam down the front by pulling a tab along its length. "I don't think
a zipper can pass even a quick glance around here. A light linen jacket,
dyed a faded green, is removed from the depths of Paulon's pack, this
one being fastened up the front with buttons. With a blade exuded
from an orange device in Paulon's fingers, pockets are quickly removed
and stored back in the bag. Paulon pulls some cord from his bag, then
removes his belt, fastening it around his jacket, and replaces it
with the cord. The resulting appearance of his garb is far less strange
compared to its state prior to the adjustments.
Paulon swings his pack back onto his back, tightens the straps, and
insets his umbrella vertically between his back and the pack, using
the tightness of the straps to hold it in place.
"The funny thing about most people is that they remember the oddities
of someone's appearance before the other details. I haven't seen anything
like these here." Paulon taps the silvery spectacles he wears over
his eyes, then removes them, carefully folding them and putting them
into a case which vanishes into a pocket. "I bet most folks out on
the street would remember and look for my glasses and odd clothing
first, and forget almost everything else about my appearance. With
my cloths somewhat more passable, and my glasses gone, I should get
by without attention. So long as I don't trip over my own feet anyway."
Saint George's Dragon changes his outward appearance to that of a
simple tradesman, a tinker. He does not bother to use clothes since
he will radiate as magically disguised no matter what form he wears,
since no one true form does he possess anymore.
In time the group changed their appearance; the only difficulty would
be leaving the Gilded Grandad without being noticed. Disguises work
nicely as long as there is no one to associate old garb with new...
"We have the address..." Daria begins.
"And we know how to use it, although I am not sure I trust it; it
is a magick of somekind, and Balfas seems intolerant of that art."
Helgraf picks up the piece of paper. "Dracos, should we trust this
judge of yours?"
Dracos shakes his head. "I do not know; before Mondain I could have
discerned the truth of her words with a simple cantrip, but today
I find myself wishing I had paid attention to body-language in my
youth. Magic makes you too reliant..."
"I understand." Destrius takes the paper from Helgraf. "Although
the danger to me is probably greatest, it might be better that I use
the 'address', since I am native to this world, and hopefully anyone
watching our activities will think it is simply a Balfasian at work."
The group nods in unison.
"Should we go?" Dracos finally says.
"Yes." Paulon opens the door. "I think I can provide the necessary
distraction; I have some experience in avoiding authorities on many
different worlds." He disappears out the door. Soon the sound of a
scuffle starts downstairs. Loud thumps, sometimes intermittentedly
interspersed with the sound of things breaking, migrate through the
floor to Helgraf's room.
"What is he doing, do you think?" Dracos asks.
"I have no idea." Helgraf smiles. "Whatever it is..."
Paulon appears at the door again. "I've sacrificed a can of a drink
from my home; poured it into a mug at the bar. Apparently it's not
quite what she was expecting..."
The others gather their things and move downstairs. The bar is a
mess; the people even worse. Paulon shakes his head.
"It's not that bad..."
Dracos looks at him then shakes his head. Off-worlders seem to have
strange ideas and manners. He glances at Helgraf, then at Destrius.
Shaking his head again he leads the others outside.
Dusk has settled upon the city and the lanterns that light the street
create too much contrast. Anything could be hidden in the darkness.
Destrius pulls out the parchment and places his index finger in the
centre of the web. He begins to walk down the streets, the others
following quickly behind. Goldenflame 's hand rests gently on the
pommel of his sword; Daria's eyes flicker from place to place. As
the group moves from one avenue to another Destrius walks as if he
knows the city well. Soon they are walking through what seems to be
the outskirts of the city; the lighting is better and the buildings
seem to be of better construction. Guards at each street corner nod
at the group as they pass by; one even says hello in a jovial tone,
and the group feels safe for the first time since arriving in Balfas.
Down one dead-end Destrius leads them, and within a few short seconds
they face a door. It is plain but all the brass upon it is well polished.
Destrius nods to Paulon who knocks gently on the surface. The group
waits expectantly.
"Hello?" A wooden slider opens on the door and two eyes peer out
into the darkness. "Can I help ye?"
"Ah, yes." Dracos moves closer to the door. "I, I mean we, were sent
here?"
"Were ye? By who, dear?" The voice belongs to a woman.
"Ah, a judge." Dracos turns and looks at the group before turning
back to the door. "She keeps court somewhere near..."
"Ah, that'll be Heloise. If she sent yer ye can come in. Mind the
lintel; it's deceptively low." The door opens.
"Ah, thank you." Dracos leads the others inside.
The hallway is narrow and dark, but lighted rooms lead off it. A
set of stairs head up towards a second storey. A woman, middle-aged,
stands on the first step.
"'Tis a bad time of night to be travelling; a few turns later and
the guards would be after yer for breaking curfew." She takes Dracos'
hand. "I'm the Widow Asmereth; I'm supposing you aren't of Balfasian
origin and seek some way home."
The group pauses for a few seconds.
A bit impatient after the long walk SG'sD butts in, "Well, yes as
a matter of fact, but we need to complete our mission. It was something..."
The air around St. George's Dragon seems to flicker as Destrius realises
just what is about to be said. As the sound of the dragon's voice
passes the flicker, it suddenly seems to have come from a great distance,
faded almost beyond hearing.
"...about some guy we didn't know who caused some trouble in our
home lands of Britannia, who came from around these parts as near
as I can remember." He reflexively scratches himself at this point
and his skin seems to shimmer for a moment. "Anyway we defeated the
foul mage, and when we found out he was from Balfas, we came here
to find out just what the heck he was up to."
Saint George's Dragon adds as an afterthought "Hey, your husband
was a mage from around here, who traveled to other worlds and is dead."
Suddenly, SG'sD grows nervous. "Uhh I hope that is just a coincidence."
He concludes and smiles weakly.
The other members of the party glare at the Dragon.
SG'sD mutters apologetically "Oh, Amsereth cripes me and names. Sorry
guys." but is taken aback in that his voice is still subdued.
The Widow Amsereth looks at them briefly. "Sorry. I did not quite
catch all of that. Me hearing is fading somewhat. It can wait for
now." She then turns her back and walks up the stairs.
"I'll expect ye will be a-wanting something to drink. I hope yer
all like baljuki; it's an acquired taste but I've got nought much
else to give ye."
When the widow is out of hearing Destrius gathers the group around
him and starts to whisper.
"Is it me, or do we all know why we're here?" he says.
The others nod.
"I suppose you must have known Amsereth to be a name native to this
world, and you summoned us all to track down why a Balfasian might
have been active in Sosaria," Dracos says. "However I would have thought
his house might be a bit more foreboding."
The others nod; the meeting has shocked most of them into silence.
The house is warm and pleasant; there is no chill, no feelingof inescapable
evil.
"This is very awkward; what if she asks questions of us?" Goldenflame
frowns as he speaks.
"I'd suggest you let Dracos or myself speak, then." Helgraf pats
Goldenflame on the back. "I wouldn't want to taint your virtuous nature,
my friend."
The rattling of cups and saucers interrupts the discussion.
"Why don't yer all come and sit down in the living room." The widow
leads the way and the party follows behind. The room they enter into
is covered in maps and, most importantly, a large portrait of the
Mage Amsereth and his wife, smiling. The widow notices them staring
at the picture.
"That's me husband; a good man, if a little determined." The widow
starts pouring the baljuki.
"Your husband is not here, then?" Dracos lies convincingly.
"I'm a widow; he's dead." The widow smiles at Dracos. "I won't be
of much help to yer getting home, I'm afraid."
"Dead?" Helgraf asks.
"Well, I think so. He left for his tower over a year back; he told
me he was going to try another option, and he hasn't been seen since
he arrived in Jasmer. I suspect he miscast the spell and scatter himself
over a wide area." The widow starts passing the cups around.
SG'sD is slightly annoyed when the widow does not hand him a cup,
but already feeling awkward about his intial faux paux he simply stares
at the widow in a deliberate way.
"You don't sound very surprised," Dracos hesitantly asks.
"Oh, it's what you get when you marry a mage. The Church might frown
upon it and we might not have been allowed to breed, but we were in
love. I miss him, of course, but spell-casters can be a dangerous
profession to take up, and his magicks where more dangerous than most."
The widow sits. "But enough about me; tell me again what brings you
here."
By this point SG'sD has grown impatient enough to attempt to speak
again. He says "Uhh, excuse me..." his voice seems to have returned
to normal but she seems not to notice.
"We don't know; we crossed the divider." Helgraf sips at the liquid.
It is pleasant although a little tart.
"Ah. And yer come from where?" The widow looks at them all expectantly.
"Earth," says Paulon quickly.
"Yer all from the same place?" she asks.
"More or less," Daria says. "Most of us have lived our entire lives
on the same world."
Destrius nods. "It's true..."
"But not entirely accurate in the telling," Goldenflame mutters.
The widow does not hear him.
"You said your husband was trying another option... What did you
mean by that?" Helgraf places the cup and saucer on the table.
"Oh, Amsereth was trying to find another world to use as a 'magical
drain', as he called it. An empty world. One that could be used to
drain the excess magicks from Balfas and hopefully turn our vision
back to normal. He had tried a number of worlds, but they had all
been unsuitable; either the Wisps had been wrong and there was an
emergent species there or the magic levels were too high; that would
have caused an influx back to here. But Amsereth had retrieved some
information from some source he met up with and was hoping this new
place might be the world for us," the widow said.
"Information?" Dracos asked.
"Something about a material that absorbs magical energies... He didn't
tell me much more." The widow looked at Dracos. "You seem very intrigued
by my husband; why?"
"Ah, well," Dracos looked around the ground desperately, well..."
At this point SG'sD has taken to waving his arms in front of the
widow to try and get her attention, for a moment she seems to stare
at him and then shrug it off as you might shrug off a trick of the
light.
"What my friend is trying to say is this; your husband has obviously
travelled to other worlds. We hope we can somehow do the same, perhaps
in the same manner." Helgraf smiled.
"Oh, well, if it's information you seek you'll need to go to my husband's
tower. The priests don't like powerful magicks to be cast in the city,
so Amsereth had a tower near the town of Jasmer. The priests have
little control there." The widow smiled at Helgraf. "You'll want to
head there as soon as possible; Jasmer is a good three days ride away,
and I suspect you don't have any horses. However I'd advise against
leaving tonight; the guards won't let you out the gates before sunrise."
The widow stands. "I'll get Marath to make up some bedding for you
for tonight, and I'll see what foods I can give you for the trip.
You'll need a map, and a key for the tower door; I suspect Amsereth
will have guarded the place quite well. I'll try and make sure it's
all ready in the morning."
The widow Asmereth does not prepare a bed for SG'sD although she
does comment she thought there were more travellers among the group.
Since SG'sD does not sleep it is not a major obstacle but he does
appear more and more perturbed, especially as the rest of the group
seems to take less and less notice of him. Also, of great worry is
that the illusions Balfas brings forth seem to be far more easily
ignored by the rest of the party than by him. At one point the party
walks through a wall which has suddenly appeared in a doorway while
SG'sD bounces off it as though it were as solid as a rock.
It is not long after dawn that the party leaves the city gates, food
and water supplied by the kindness of the widow. The walk from the
home of the Widow Amsereth was uneventful, with no notice taken of
the party as the murky sky brightens with the light of the rising
sun behind it. Indeed, some folk actually walk through SG'sD! Or at
least it seems that they were unnoticed. In a dark alley near the
gate lurks a dark figure. Once those he watches are gone, the bloated
figure of Sarron exits the shadows.
"Doubly damned outlanders. Think they can get away from me? I'll
show them..."
SG'sD is unaware of all this. At the moment he is preocupied with
his own problems. He runs ahead of the group and says "Guys, stop
for a minute. I have a problem that needs discussing!" The group seems
barely aware of his presence. Rage explodes inside Saint George's
Dragon, suddenly he grows 50ft tall, and around him giant red hexagonal
signs appear. He yells with the force of a gale: "STOP!". The group
immediately freeze in their tracks. He instantly returns to his previous
human guise, the townspeople around all shaking their heads for a
moment, assuming they have simply fallen prey to another distortion
of their sight by the magic of the land.
"Sorry about that, I have just been having one of those days. Anyway,
as you may have noticed I have been experiencing some grade A weirdness
lately, that little display should have drained me but I feel fine
and that is what worries me. I think I have become entangled with
the magic that is overflowing in Balfas and that distorts people's
sight. It seems I am becoming illusionary and the illusions of this
world are becoming real, also it seems that I am becoming part or
one of those illusions and can thus manipulate and create more (which
in case you're wondering is what I just did). Since most people have
a natural resistance to illusions, so I have to work to be noticed.
"I can see only two ultimate outcomes to this process, one I will
diffuse into the magic field of Balfas and my self will be forever
lost in the sea of magic or two and this is thankfully much more unlikely
my self will impose itself over all the magic field of Balfas and
I will become a being of unimaginable power. Some may find it odd
but I have no wish to receive such power nor of course to cease to
be. Anyway, I would appreciate if you would focus on me and try to
keep viewing me in my current form, I suspect that the force of others
wills can have some effects on these illusions. At least I would not
have to worry about you walking through me. I see little else to be
done except for me to avoid the use of magic which may accelerate
the process and to get off this world as soon as can be accomplished.
Still, I think there is good reason to hope we can make it to the
Mage's tower before any permanent damage is done and little can be
accomplished by worrying overmuch, the journey will not be shortened
much then. So let us continue than with all haste!"
"I think I can be of help. Because I am magically resistant I don't
seem to be experiencing any side-effects of Balfas' unique climate."
Dracos pats StGD on the back, and StGD is surprised to find that
it doesn't pass through him, although it stings a little, as if a
small part of his mana has shied away from Dracos' hand. "If I keep
an eye on you you should be fine. Even so, the others are going to
start suffering soon enough; I may not be magically inclined anymore
but I know the theories of magic; Mondain's 'gift' to me has been
very educational. The background magic of Balfas will slowly build
up in you as you naturally use up your native powers, and when the
Balfasian stuff becomes dominant you'll start to feel everything that
comes with it. Which reminds me. When we get back to our homes I'd
recommend you all cast the most powerful spells you can, otherwise
you'll suffer effects there until the Balfasian stuff fades away.
Normally I'd leave that to later, but something, maybe it's fate..."
As Dracos says the word the group half-remembers something that then
fades away again "...but I'm not sure that I'll be in any position
to tell you about it later. I mean, after last time, with the possession
and everything I didn't even get to see the endgame..." Dracos frowns.
"And no-one invited me to the banquet Lord British hosted..."
With this grim news the band continues its journey through the strange
land of Balfas. As if in response clouds begin to form over head and
it is not long before the travellers feel the first cold droplets
of rain on their noses.
After a downpour in the morning the sun appears from behind the withering
clouds and slowly continues its ascent towards midday. The party decides,
in reference to the good weather, to stop to eat. The food prepared
by the Widow Asmereth is distributed and each of the party find themselves
somewhere comfortable to sit. Daria, feeling unusually alert, finds
herself wandering through the nearby fields, simply enjoying the feeling
of being away from the city and the accompanying fresh air. After
a time she notices, far away from the group, someone wandering along
a fenceline. Reaching them without being noticed is easy; whoever
it is seems engrossed in some text. Daria recognises the hunched figure;
it is Dracos.
"Dracos..." she asks queriously.
He looks up from the book. "Daria. Hello."
"And what are you doing here so far away from the others?"
Daria stares at the book. "And what are you reading? I thought you
couldn't read Balfasian..." The tiny script on the page is alien to
her.
"I can't. But I hope that soon I shall be able to. This is a book
the Widow Asmereth gave me. It's from yet another world, apparently.
Some kind of primer for Balfasian Asmereth prepared for a visitor
just before he 'disappeared'." Daria notices that Dracos winces as
he speaks; she knows about Asmereth's true fate.
"Will it take long to learn?"
"I don't know; the book is designed to magically aid you as you read
it; memory cantrips and the like, simple stuff. Doesn't work on me,
though. Still, I'm a fast learner; Mondain's workshop is covered in
Ancient Sosarian script which I had to learn quite quickly. I suspect
I'll have passable reading ability by the time we get to Jasmer."
Helgraf considers recent events. Amsereth had come to Britannia -
so he claimed to his apparent wife - to find a world which could drain
off the magic powering the Barrier, if he understood it correctly.
However, with the barrier gone, he had no doubts in his mind that
the wars it had been built to prevent would erupt once more - and
if the "good" did not realize the barrier was down right away, evil
could make several surprise attacks and take much of strategic importance
during the period of initial confusion and chaos.
He slowly drummed the fingers of his left hand upon his leg as he
considered his options. Quietly, he mumbled to himself, "If only I
had a copy of Lantham's Ineffible Recitations. I'm sure there was
something about the rede of the skein there."
Quietly he stands, and stretches, arching his back. The rain, at
least, was normal here, if of a particular fat and blotty kind he
was disinclined to favour. Of course, as if things weren't quite knotted
enough, there was the problem of St. George's Dragon - or more precisely,
St. George's Dragon and the nature of Balfasian magic. He, himself,
was well off in that regard - his own magical potential was restored
as his own blood renewed itself, so he could avoid contamination with
comparative ease.
He quietly strokes his chin as he considers, one finger idly brushing
the silver discoloration which runs down his face. It had taken him
long indeed to replace the silver amulet which had shattered during
the time of the Stranger. He growls in irritation as his thoughts
continue to skip from one subject to the next, without staying long
on any one.
He turns to face the majority of the group, "We needs must do something.
If even half of what the widow told us is correct and not whitewashed
lies told to her by her husband, then what Amsereth was attempting
could have caused the Barrier itself to collapse - which would cause
many side effects, not the least of which would be allowing anyone
prepared for such an eventuality to sweep into the lands of their
unexpecting enemy and inflict much damage before they recovered from
the shock and confusion."
"Actually, Helgraf," interrupts Dracos, "from what I was told by
the judge about Balfas and what Asmereth's widow said, Asmereth was
not seeking to drain the magicks of the barrier; he sought to drain
the magicks that support the illusions of Balfas, the illusions that
give Balfas it's bad name. I suspect that the barrier isn't magical
at all; it's some gods created divider..." Dracos says.
Destrius nods. "'Tis true; I doubt you could drain the barrier..."
"I am supposing," Dracos says, "that Asmereth isn't quite the villain
we think he was. He seemed to be acting in the best interests of Balfas.
Remember, he was in cohorts with the Shadowlords; they are corrupters
of the highest magnitude. Admittedly they appeared to serve him, yet
they also had plans of their own, as evidence by what happened to
me..." Dracos trails off slightly before continuing to speak. "What
interests me is this 'information source' that Widow Asmereth told
us about; someone who knew of Britannia and gave Asmereth some hope
about magic-draining... I want to know who this 'lead' is..."
"I believe we need more information about the people in power here."
Helgraf continues. "We need to find out who is who, and what they're
up to in order to determine the best course of action. Oh, by the
way, whatever did you people do with Amsereth's body?"
St. George's Dragon looks over to Helgraf. "Well, actually we never
had a chance to do anything - some strange fellow showed up, took
the body and left before anyone else woke up - and I was in no condition
to stop him."
Helgraf considers this piece of unwelcome news. "That is quite discouraging.
If they have the ability to bring him back to life, he could provide
them with information about us that we may want to be kept secret.
If they animate him as a liche,": his voice trails off, leaving the
rest of them to gather their own conclusions before concluding with,
"I'm not a leader. I'll advise, but between us we will need to decide
where to go next."
<< Meanwhile, somewhere else in Balfas...>>
In a small, dark room, barely lit by the scant flames of the old
fireplace, a very strange and sinister company has gathered around
the battered oaken table, three men and two women, all dressed in
similar deep-violet robes. The men look like they belong to one race,
sharing the same jet-black hair, snow-white skin and pale green eyes
under the thin black eyebrows which, curiously enough, are slightly
split at the ends. One of the women is a young colourless ashen blonde
with watery-blue eyes and a merciless look to her face, the other
one looks older and has a common appearance of a Balfasian native.
Had Dracos been present at the room, he would immediately recognize
the older woman as the one who had peered at him from above the judge's
dais back in the court.
"So far, everything has been going according to plan," the false
Judge says, "They're two more days away from Jasmer." She grins, "Silly
children, they don't suspect anything wrong."
"I still cannot grasp exactly why we need this manipulation," grumbles
one of the men. "With each day that passes, they learn more and more
about Asmereth. Their knowledge makes them dangerous."
"Their knowledge will give them more chances to elude the Priests
and complete our mission for us," the Judge says wearily, as she would
reply to a dim-witted child. "It cannot bring any danger to us, and
I wish you ceased your paranoia."
"But should they read Asmereth's diaries..." begins the man.
"But they won't," interrupts the other woman, with a chilling smile
playing on her pale lips. "Once they figure out how to unlock the
Tower's doors, their lives will be forfeit, as their death shall await
them inside in a shape so familiar yet alien..."
<< Upon the Road to Jasmer >>
After a gentle reminder to Helgraf that they were headed toward Amsereth's
tower, the group set off again. Judging from what they had learned
it would be about two more days.
Helgraf quietly thumbed through a book he had drawn seemingly from
inside his robes, though there had been no noticable bulge to indicate
the presence of the book before now. He speaks one passage under his
breath as he reads it.
"Each point of a pentacle inverted to the
centre
Guiding hands directing the exotic tools
To the ends destined by one locus
The other wringing its hands in silence.
In feeble verse its seeds planted
Beware the trine dangers
Assumption, Complacency, Familiarity."
Then, somewhat more loudly, "The most annoying thing about works
of prophecy is they tend to be maddeningly vague . . . not to mention
fairly generalistic."
The others look at him askance a long moment, then they continue
their journey.
Night fell on the company quickly. Paulon, shivering slightly in
the cold winds, helped Destrius find a sufficient amount of firewood,
which was then ignited by arcane means. The group ate, and eventually
they slept. Dracos offered to spend the first half of the night on
watch; the firelight was sufficient to read by, and he sought to master
Balfasian as quickly as possible.
Everyone slept easily, and soon Dracos was alone amongst the sleeping
host. His eyes easily ran across the pages of the text; he could now
master the informal parts of the language, but most of the formal,
and most commonly used in writing, parts seemed incomprehensible.
From time to time he would stroke his chest, as if he could feel something
itching him, but no matter how hard he scratched the itch would not
die. It grew slowly over the night, until it was a needless distraction.
Dracos began to wonder if there was a balm being carried by one of
the better prepared members of the party. He began to walk over to
the backpacks.
The world turned bright blue for a few moments and then the dark
of night returned. Dracos fell to the ground, waves of nausea hitting
him. Every bone in his body cried out in agony, and soon he could
not see for being sick. Voices murmured nearby.
"Dare I cast again?" one said.
"Nye. He won't be helped by a healing spell. Give him a few moments."
The other voice was softer.
Dracos managed to raise his head. At first he thought he had been
teleported somewhere, but the tree where the backpacks had been stacked
under was still there, although the companions and goods had gone.
Two figures stood in front of him. Dracos could not make out their
features in the darkness.
"Fated, we mean you little harm." The first voice knelt down. "Your
friends are well and safe; we teleported them away so we might speak
with you and reason with you."
The other figure came and placed his hands upon the former's shoulders.
"We knew you to be resistant to magic; we knew that to group teleport
the other members of the party with so strong a spell would leave
you here for us to talk to. I had not thought your reaction would
be so strong, but what is done is done. Your companions lie some seven
miles away, and I suspect they will still be sleeping."
"What, what do you want?" Dracos managed to spit the words out.
"A little of your time; you go to Asmereth's tower to seek the truth
of what happened to Asmereth in Britannia." The standing figure nods.
"Yes, we know much of what has happened of recent note. We know of
Asmereth's turning in Britannia, we know of his death by your friends'
hands. We do not begrudge you this; Asmereth was not the man that
we knew a year ago."
The kneeling figure pats Dracos on the back. "Jasmer is a small place;
a large party will be conspicuous there. The priests may have little
power in that domain but it is sufficient. One man wandering the streets
will not be easily noticed. Also, Asmereth's tower is well guarded
by the traps magical. Your friends might not survive them; you will
not be harmed, although, as tonight has shown us, you might get sick."
"We want to know what made Asmereth go to Britannia. You also wish
to know." The standing figure kneels beside Dracos. "I understand
if you do not trust us; I wouldn't trust two figure on a dark night
that can teleport my friends away, yet need me for a mission to a
mage's tower. Which is why my friend just poisoned you." The figure
stands again. "'Tis a common method to gain someone's services. A
slight poison that will kill you in three days time. There is an antidote;
it's prepared from the blood of a Sporomore and the sap of a Redwood.
The process takes eight days to brew. I can guarantee you won't find
it on any shop counter. The Sporomore doesn't even exist in this world."
The kneeling figure stands. "There is a horse behind the tree; if
you start travelling tonight you'll arrive in Jasmer by tomorrow noon.
Asmereth's tower is an hours ride away."
"Try not to find your friends; they will just slow you down, and
you might well end up being the death of them all." One of the figures
starts to fade away.
"Fated One, we will not meet again; once you have found the information
we seek another of our cabal will meet with you. Asmereth may not
have been a friend of ours, but he was mage-born, and we are preciously
few in this place." The second figure fades away, and Dracos is sure
the figure is still speaking, but his words are lost.
It takes an hour for Dracos to gather the strength to stand. The
horse is where they said it would be. The packs are filled with food,
and the textbook is still there. Dracos mounts the horse and begins
to ride, away from his friends, and towards the town of Jasmer.
<< At the 'new' campsite. >>
Helgraf awakes with a jolt, rising to a seated position. Quickly
he sends his senses out, feeling the residual traces of magic. He
looks over to see Destrius similiarly awakened.
"Someone has used powerful magic nearby . . . "
Destrius shakes his head slightly from side to side, "Not nearby.
On us. We have been moved. And Dracos is gone."
"Wake the others. Dracos has been marked since the beginning and
I fear someone has taken advantage of that. We must determine how
far we have been moved. If it is far enough, we may have to shed our
cover and, with their permission, use our companion's dragonforms
to catch up.
<< The Towne of Jasmer >>
Dracos could hardly keep his eyes open when he rode into the town
of Jasmer. The sweet night air had grown warm, and the humidity, as
the sun rose into the sky, had shot up. The horse's canter had been
a gentle rthymn that slowly had lulled Dracos into a sense of sleep.
The obscure nature of the Balfasian formal writing had not been the
most stimulating reading, either, so it was with drooping eyes that
Dracos tried to see the main avenue of Jasmer.
Jasmer was a small town; the main street was constructed of dirt
and the buildings where old and tattered wooden affairs. The sun beat
harshly upon the citizens who looked at the once-Mage with some curiousity.
One of the older men approached Dracos.
"What's a city dweller on a fine bred horse doing in a backhole like
this?" the man said.
It took Dracos a few moments to reply. "I'm here trying to locate
an acquaintance of mine."
"Really? Who would that be?" The man seemed sceptical. "You sure
you aren't here to audit our taxes?"
"Very sure. Asmereth is his name." Dracos tried to focus his eyes
on the speaker.
"The mage? Ain't seen him here for monthes, maybe more." The man
scratched his head. "Maybe even a year... Why do you want to see him,
anyway?"
"Research; he was working on some stuff that I'm interested in."
It was the truth in the same way that claiming that he came from the
other side of the divider was telling the truth.
"Oh well, you'll want to go to his tower, then." The man looked at
Dracos. "You look like you need a rest." The man's comment seemed
like genuine concern.
"Aye, I do, but I'd better get to the tower as soon as possible;
time is of the essence." Dracos thought about the poison.
"Have you heard of Sporomore?"
"Where's that, then?" The man looked baffled.
"Sorry, just wondered if you knew." Dracos readjusted his grip on
the reins of the horse. "So which way do I go to get to the tower?"
"Follow the main road and head towards the lake you'll see at the
end of the road. The tower is the most visible feature from there."
"Thanks," Dracos said.
"Your welcome. If Asmereth happens to come by, should I leave a message?"
the man said.
"No, no need." Dracos began to ride.
<< Miles away... >>
The magical teleportation that moved the party from Dracos, also
wreaked havoc on Saint George's Dragon etheric energies. As a result
he woke up first but was unable to do anything but gasp in pain and
glow various bizarre colours. Fortunately he no longer ate otherwise
the rest of the group would have been treated to a view of his last
meal and other stomach contents. Finally he managed to get enough
energy together to roll over a bit, but unfortunately, since the geography
had shifted unbeknowenced to him, he ended up rolling down a rather
steep hill.
When he regained his senses he found himself eyeing a well polished
leather boot. The person in the boot wore a serious and grim expression,
which was beautifully accented by his full length black robes (conservative
in decoration yet obviously of superior material). SG'sD managed an
intellegent and insightful "Gwreaaah?" before the strength left his
limbs once again.
The robed man addressed himself to several soldiers in leathers and
armed with crossbows and short swords, who stood a respectful distance
behind him. "Take this one into custody, once I have questioned him,
I believe he is one of the ones we have been following. We were far
behind them though, it can only be the black arts." He placed his
foot on SG'sD chest "You wouldn't know anything about that would you?"
"No...ahhh" SG'sD convulsed momentarily a yellow light shining from
his every pore. "Umm, I mean what business.. ur.. of it is yours if
I work the occasional Magic.. owww, by what authority do you waylay
honest travellers? Aiiieee!!! Sorry I seem to have come down with
a slight feviiiiver."
"What authority? Why the highest of course," the man smiled evilly
"I am a priest of the gods. My informant warned me to be wary of you
and your fellow 'honest travelers', although I do not see much threat.
Still rest assured the poison that coats my men's quarrels is quite
deadly to all beings of this world and otherwise."
"Is that so.... AMBUSH, ATTACK, POISON, Ewfffff." Saint George's
Dragon is cut off as the priest's boot connects with his head with
great force. At this point he loses conciousness.
At the top of the hill, Helgraf rubs his temples, and a pained expression
crosses his face. "Why oh why does one of the destined ones always
have to be clumsy," he inquires aloud.
He looks around the remainder of the group, his gaze settling on
Destrius.
"How much trouble would we be in if we killed a priest and his guards?"
Before Destrius has a chance to reply, Daria coughs gently. An uneasy
sensation descends upon her as she starts to speak. She feels that,
somehow, the words and ideas that come out of her mouth are not born
in her mind, but rather forced upon her by someone else.
"We cannot afford a fight. The priests will increase their witchunt
by tenfold should we dispose of one of their order; besides, we must
catch up to Dracos as quickly as possible. I think I know a quicker
way to help our friend down there."
"Oh Gods, I cannot bloody believe I'm doing this!" she groans inwardly,
her current greatest wish to be swallowed by the very earth beneath
her feet.
Still feeling as if somebody else had guided her thoughts and actions,
she snaps her fingers hastily, enveloping herself in the familiar
cloud of golden dust. Once she re-emerges from the cloud, however,
she's welcomed by the stunned, wide-eyed silence of her companions,
who stare at her with their jaws easily reaching their toes. Their
shock is understandable: where a short, non-descript woman had stood
a second before, there is now an elderly man with a stern face and
regal bearing, dressed in the black flowing robes of a priest.
"What??" Daria snaps in her new deep voice, as her... or rather his
face acquires a lovely colour of a ripe tomato, "yes, I can take on
the male shapes as well as female, even originally I'm a woman!! The
only reason I'm willing to humiliate myself this way is because the
sexist bastards don't accept women into their priest ranks! But should
any of you mention this episode to anybody, or utter a single remark
afterwards, I swear, I shall tear that person from limb to limb!"
With these words, she disappears from the top of the hill, and rematerialises
right in front of the guards who are prepared to drag Saint George's
Dragon away. The violence-loving, head-kicking priest spins around
to see the newcomer, and Daria observes with great satisfaction that
all the colour drains away from his smug face as he spots the medallion
of High Priesthood on her chest. His hands shake as he makes a traditional
greeting gesture of his order which leaves fiery traces in the air.
Daria is astonished when her own hand returns the gesture as accurately
as if she had practiced it her entire life.
"G-g-greetings, my Lord," the priest stammers. "How may I serve a
High priest of Balfas?"
"Greetings, Cynntherion," Daria hears her own voice, and for a split
second she wonders how on earth could she know the priest's name.
"I see you have found my crazy nephew." Again this feeling of somebody
else speaking the lines for her.
"Your nephew?" says the priest incredulously, looking sideways at
the still uncoscious SG'sD. "Forgive me my impudence, Lord, but this
one doesn't look like he has a single drop of Balfasian blood in his
veins." "Aye, this is my half-sister's child, born to an outworlder
who cursed our family with a disgrace of a son. I would have strangled
the brat myself had I not promised my sister to take care of him and
protect him from his own accursed magical powers. He had managed to
escape from his cell a week ago, and now, thanks to you, he will return
to stay there for the rest of his wretched life."
"Outworlders be cursed indeed," Cynntherion nods.
"Speaking of outworlders, what are the news of the ones you we've
been following for a few days now?"
"Alas, none, my Lord. Until now, we thought that your... nephew was
one of them, but now I see that this was nothing but a false lead."
Seeing the frowning disappointment in the older man's eyes, Cynntherion
changes the subject hastily: "Shall I have one of my guards to help
you to deliver your nephew home?"
"Your offer is greatly appreciated, but no help is needed. Farewell,
Cynntherion of Alteara," Daria makes the mystical gesture again, and
disappears together with SG'sD, who is still unconscious. Once again
on the top of the hill, she resumes her previous female form, and
immediately falls to the ground, gasping for breath.
"These teleportation spells are so damn draining," she mutters.
Helgraf nods once, his voice low but of an approving nature, "Well
acted."
"Oh, by the way, threats are rarely a good way to ensure things.
After all, as some of our friends here have cause to witness, some
of us don't stay dead. Also, it's considered poor etiquette. But being
a dragon, I'm sure you're well aware of such things. Onward then,
shall we?"
Daria blushes. "I, um, sincerely apologise for my earlier outburst,
it was most rude of me. You see, I'm the only one in my family who
has that... freakish ability, and you just cannot believe what a major
butt of jokes I was for everyone who knew me."
"I believe we had been trying to determine just how far away Dracos
was, to determine if it would be more feasable to track him on foot
or, with your kindest permissions, " looking to the dragons in the
group, "on dragonback. Despite your little teleportation trick, magic
is still not a wise thing to use here - it draws attention we don't
need - and had the priest you bullied been a bit sharper on the ball,
he would have realized the fraud when you used magic to leave."
"Oh, but there was no danger at all," Daria hears her own voice.
"High Priesthood stands apart from the order that pursues us. They
almost never leave their little island, and when they do, they usually
use teleportation as the mean of travel. Even if the priest did detect
a bit of otherworldly magic, he would probably have thought Saint
George's Dragon responsible as being unable to control his 'fits of
magical madness'."
"Oh, by the way, here," Helgraf offers the somewhat fatigued Great
Siberian Dragon a cup of warm tea, "this should help wash away the
fatigue. Provided of course, you trust me enough to drink it."
While Great Siberian Dragon ponders over the contents of the drink,
Destrius continues to contemplate in silence, as he had for most of
the time he had spent in Balfas.
Being semi-native yet extremely alien to the land, he could feel
and touch the world around him in a way his companions would not be
able to comprehend. The strange, eerie tingle of magic tinted all
that was around him, as his mind danced from one illusion of reality
to the next. With a bit of willpower, he could force his mind off
the magic and view the surroundings as the rest of the party did,
but any disruption like the teleport spell would render him totally
disoriented for a few moments.
In fact, the effects of the spell had even permeated his dream, and
it is what he saw in those few seconds of disillusion that keeps him
so quiet now.
"Dust... Red dust... Where have I seen that before?"
Noticing Helgraf peering at him curiously, the mage shakes his head
to clear his mind of the visions. He then looks at the rest of the
party.
"Travelling by dragonback would most definitely aid us tremendously,
and from what I know of Balfas, it isn't too uncommon a sight. But
only a single dragon, though. A group would attract too much attention.
Would any of you dragonkin wish to offer their services?"
Daria, who by now has finished her cup of tea and feels strong and
refreshed again, takes an appraising look at the company and makes
a quick mental calculation.
"Well, I'm a fairly large dragon, and would be able to carry everybody
here... provided that you sit still and don't tickle me. Besides,
it would be nice to see the skies again after the 200-year break..."
Helgraf coughs once, his expression unreadable as he inquires of
Daria, "Only one question before we go. How did you learn all of this
about the priesthood?"
For a second, a dark and troubled expression flickers across Daria's
face, then she sighs in resignation.
"All right. Until now, I didn't want to burden anyone with my worries.
But now that you've asked directly, I suppose that I should tell you
about something that has been troubling me for a couple of days now,
although what I have to say doesn't really shed any light on the mystery.
You see, a night before the last one, I had the strangest dream that
disturbed me to no end, for, while I was sure it was just a dream,
it seemed to me more real than the reality itself."
A distant look comes to Daria's face, as she tries to recollect the
experience that had been plaguing her since. "I dreamed that I lived
on a small island, among the men dressed in black robes and wearing
the symbol of the High Priesthood on their chests, that I was... one
of them! I do not recall the details, I only know that I've lived
there in seclusion for a very long period of time, participating in
their rituals, learning their lore, my only link to the outer world
being the priests of the Lower Order, such as that Cynntherion fellow
down there."
"I woke up shaking and cold with terror, but after a few minutes
of rational thinking I've convinced myself that that was only a dream
that held no consequences whatsoever. But since then, some very strange
occurences started to take place, the weirdest being that SG'sD episode.
It felt like the small glimpses of the Priesthood lore were suddeny
flickering in my mind, directing all of my thoughts and actions."
Daria rubs her temples. "I was suddenly able to mimic the priests'
greeting sign as if I've practiced it for years; I knew that bully
priest's name, although I could swear that I've never met him before
in my life; I -knew- that he wouldn't be surprised to watch me use
a teleportation spell." She shakes her head, distraught. "I'm being
honest when I say that I haven't got a clue about what that dream
really had been, or why I'm suddenly able to recall these Priesthood
bits."
Paulon looks interested at the description of the dreams and asks
"Is it possible that someone's spying on us through you? If a watcher
is using some sort of spell to look through your eyes, maybe he screwed
up and got a two-way link."
Destrius narrows his eyes as he focusses his gaze upon Daria, peering
past the magical obscurity of the local magics of Balfas. "I do not
see any sign of such a spell upon her," he says after a careful study.
"Nonetheless I think it best if we waste no time in reaching Jasmer."
"That's for certain," Paulon agrees. "I'm beginning to feel like
everybody but us knows one heck of a lot more than we do, and we're
stuck in the middle. I've got the impression that nobody's going to
want us around after their plans are complete either. To steal a quote,
I have a bad feeling..."
Daria nods, and walks clear of the group. A cloud of dust, sparkling
with a golden luminescence surrounds her, rapidly becoming thicker
until the young woman's shape is completely hidden. The cloud suddenly
expands, then vanishes, leaving behind a huge silver scaled dragon.
"Shall we continue then?" Daria asks.
She crouches down so that her companions can more easily climb up
onto her back. Once they have done so, some clinging more tightly
than others, Daria springs up into the air, circling as she climbs
upwards, then turning to follow the road towards Jasmer.
<< The Tower of Amsereth, Jasmer >>
To call Asmereth's Jasmer abode a tower was as an inaccurate an account
of architecture Dracos had heard since he discovered the labyrinthain
'cellar' of Mondain. The structure that stood before him was a small
keep; tall stone walls surrounding a tall box-like structure at the
back. It was impressive in a desolate kind of way. The place looked
and felt empty.
The doorway, oddly small compared to the rest of the structure, was
a luminescent purple haze that blocked Dracos' view of the interior.
The waves of nausea that accompanied its fade hum made it pretty clear
it was magic. Dracos stretched out his right arm and touched it.
The magic faded, revealing a stout wooden door. Asmereth had obviously
been a security conscious man, Dracos thought.
He reached out to test the door, and as his finger touched the wood
it disappeared. An illusion. Dracos shook his head. If this trend
continued then the only thing that probably existed independently
of magic was the corner stone.
The interior of the keep was pitch black and so the once-Mage lit
a torch and ventured inside. Just as his feet were planted on the
stone floor a flash of magical energy surrounded him, driving him
to the floor with sickness. Whatever the spell was, it was strong.
The room went pitch black.
Dracos relit the torch with difficulty since the sunlight no longer
seemed to be pouring through the doorway. He soon found out why; one
of the spell's side effects was resealing the door. It couldn't be
just that, though; his memories of magic told him that the spell that
had been directed at him was more than entrapment. As he clambered
to his feet, he became aware that the sense of magic was growing.
The spell was reinitialising itself. Holding the torch before him,
Dracos began to search for another door.
The interior of the keep was entirely enclosed, and fortified as
well. From the outside the keep walls looked to be at least two storeys
high; inside the walls went some ten feet high and then the roof started,
a curious mix of mortar, stone and thatch. Small shards of light managed
to penetrate through the feet of stone and highlight the interior.
Whatever purpose the keep walls had served once upon a time was well
gone by now. The place was empty of anything. The place also stunk
of high-powered magicks; Dracos supposed that they were anti-teleportation
spells and small traps. The entrance to the tower was noticeably absence;
the stone seemed unmarred by a doorway no matter which side the once-Mage
looked. Eventually he let his hand trail across the stones of the
tower, hoping to find some depression that might open up the mage's
abode. He nearly falls through the doorway when he finds it.
It was yet another illusion and Dracos had accidentally found it.
As he removed his hand from the opening the illusion reappeared. Taking
a deep breath, Dracos walked through the wall.
A slight puff of magic followed Dracos' entrance of the tower; nothing
happened, but Dracos was pretty sure it was a torch lighting spell.
Sometimes magical immunity could be problematic. The once-Mage felt
about on the wall until he found the torch holder; once located he
lit the torch and searched around for others. Soon the room was illuminated.
Stairs lead up to the tower roof, while another set descended into
the earth. The room's decor was minimal; an unmade, and very dusty,
bed, a few pieces of crockery and sacks of what appeared to be very
old and very stale foodstuffs.
Up was the direction Dracos chose; if only for the smell of fresh
air. The climb took a while; the tower was hollow and there were no
rooms between the ground floor and the roof; the stairway had no hand-railing,
and Dracos hugged the wall as much as possible on the climb up, lighting
the torches as he went.
The roof looked out on to the empty plains that comprised the region
where Jasmer sat; the town was a dusty-brown blotch on the verdant
green expanse. Somewhere in the distance Dracos saw a winged creature
flying; it looked like a dragon, and Dracos thought wistfully of his
companions, and Daria in particular.
The view seemed oddly distorted, Dracos realised, as if there was
some barrier affecting what he saw. The once-Mage took the wasted
torch and threw it out towards the town. Somewhere on its descent
it hit an invisible wall and fell directly on to the keep's roof.
Dracos turned to walk down the stairs and noticed the thing. It was
made of silver threads so thin as to be unnoticeable, and it stood
in the middle of the roof. The threads described an open oval twice
the height of the once-Mage. Gingerly he touched it; it did not bend
or sway at all. Dracos stepped through the oval, wondering if there
would be some reaction, but there wasn't. Shaking his head in wonderment,
the once-Mage descended into the tower once more.
The ground floor felt ominous now; the mystery of the oval, its unnatural
construction almost odious, made the once-Mage want to leave the darkness
of the interior. But poison is poison, and poison is a great incentive
to act. Taking a torch from the wall, Dracos walked down the stairs
to the bowels of the earth.
The first thing that struck the once-Mage upon reaching the bottom
of the stairs was the similarity the place held with Mondain's cellar.
Ornate glasswork snaked around the walls, and unlit braziers sat beneath
large glass containers. A bookshelf stood in one corner of the room,
lined with heavy texts. Bottles of coloured potions were lined along
one large desk, and herbs and other 'things' hung from racks attached
to the ceiling. The place was clean but very dusty, and Dracos felt
that no-one had set foot here for a very long time.
It was the books that Dracos looked at first. Most of them had obscure
titles that Dracos' mastery of Balfasian could hardly understand,
but a thinner tome with no inscribed title, placed alone on a bottom
shelf, interested him most. It was a notebook of sorts; mainly incantations
and formulas interspersed with notes. Page after page the complex
diagrams flowed. Dracos flipped through most of them, until he noticed
the silver oval drawn carefully over two pages. It required going
back to an earlier section of the book to understand what it all meant.
"The First of Cavalox, Midest.
"The information from the Wisps continues
to be untrustworthy; a Lich Collector by the name of Malech told
me that some force is disrupting the traditional information sources,
and the Wisps have yet to reorganise themselves. I have asked
a Diviner by the name of Hamish to investigate other sources.
He has told me that I should have a new contact by the end of
the week."
"The Eight of Cavalox, Midest
"I met her today; she is known as (here
Dracos had trouble deciphering the non-Balfasian name, since it
was in formal tongue) Morsgotta. She is the servant of some entity,
and has been on many worlds. She has given me an artifact; a piece
of rock that she says I may find useful. She has asked that I
meet her in Kilmar in three weeks time should I be interested
in more of the substance."
"The Third of Horash, Midest
"The rock absorbs magical energy. It
is jet black, and it has a huge absorbion ratio. I was able to
neutralise an illusion spell the size of a man today with it.
If the substance is stable in large quantities I could, quite
possibly, drain enough of the magic from Balfas to rid us of the
illusions forever. It is simply a matter of knowing whether it
simply dulls the magic or truly negates it."
"The Ninth of Horash, Midest
"The magic does not return. For days
the rock has held at bay Aganinter's Magical Vision; I removed
the rock from the apparatus and there was no resurgence of magical
energy. I will meet with Morsgotta. Balfas can be cured, and soon."
"The Second of Cavalox, Olieh
"I met with Morsgotta this afternoon.
I told her that I was indeed very interesting in procuring more
of the substance. She calls it blackrock; she says it is found
on all worlds, but in such small amounts that it would take me
a lifetime to accumulate even an half of what I will need. When
I registered my disappointment she smiled in a most perplexing
way, half-happy, half glee, and told me not to worry too much.
There is a world, she told me, where not only is it common, it
can be made...
"She called it both Sosaria and Britannia;
the names seem interchangeable, although her thick accent is hard
to understand at times, so I might well be missing some modifier
in her speech. It is a split world like Balfas-Tideron; there
are many aspects to this Sosaria, and most of the inhabitants
are unaware of their existence.
"The blackrock is mined in a small town
on the east coast of the world's main continent. A magical spring
resides deep in the mountain ranges; seemingly no one is aware
of it, and it converts the basalt rocks into blackrock. It is
a unique reaction; Morsgotta's employer has seen it only twice
before, and these worlds are, according to what I have been told,
uninhabitable and dangerous. She has given me an incantation to
centre my spell-casting upon one of the mines; with luck I should
be able to transport myself there using the Lahesh (which
seemed to Dracos to be the name of the silver oval).
She offered to be my guide, but I would rather see this place
alone. I travel to Jasmer tonight; I have told my wife, Kaledia,
very little about this. She is a frightful gossip, and I do not
want that damn judge to find out what I am doing. I suspect her
motives."
"The First of Horash, Olieh
"Sosaria is indeed a strange place.
"There are no temples there whatsoever,
and I could feel no divine powers at work. The people seem nice
enough, if a little backward. Perhaps it is just that it is a
mining town, but Vesper is a den of confusion and idiocy. It took
me an entire afternoon to find out the name of the local mayor;
no one seemed to know or care.
"The demons, or Gargoyles as they call
themselves there, are unusual; perhaps it is the urbanity of being
Balfasian, but the two races don't seem to mix well at all. The
Gargoyles seem brighter than the rest of the natives, but didn't
seem to want to talk to me much; I think there is bad blood between
the two races here.
"After I finally met with the Mayor
and got permission to inspect the mines I headed out towards the
hills. The mining here is very primitive; no diviners looking
for lodes, no mages flying products from place to place. At first
I thought it might be a side-effect of the abundant blackrock,
but it was only deep in the mine that I felt its presence, and
it seem quite weak.
"When no one was looking I became insubstantial
and walked through the mountain rock until I found the magical
spring. It is a beautiful sight to behold; purple and green magicks
springing up through the rocks and changing the nearby rock around
it. 'Tis a pity that one day it will probably be mined away; the
spring is in the rock itself- 'tis no open space. I took notes
and observed the large-scale change that was occurring. With that
done, I spoke the words of return, and found myself back in my
laboratory."
"The Eight of Virtak, Olieh.
"I have worked on this for so long now
that I must admit to defeat. There is no way that I can accumulate
enough blackrock from Sosaria in my lifetime, even should I extend
it. The spring is too small and my magicks too weak to effect
the large scale change I would need. I am also worried how it
would affect the magic of Sosaria; to create a mass of blackrock
of the size I am thinking would cause havoc to the mages of that
land. I will speak to Morsgotta and ask her if she knows anything
more about the other two worlds that blackrock is abundant upon."
"The Ninth of Virtak, Olieh
"Her idea is good. Basically Morsgotta
has suggested that I can create a large mass of blackrock using
an age-old power of Sosaria. This mage she calls Moondane (Mondain,
Dracos corrected himself) invested his powers in a gem. The gem was shattered and thought
to have been recently destroyed, but it appears that the shards
still exist as etheric elements held within three fires in three
keeps in Sosaria. With a simple spell I could reform the shards.
However, Morsgotta has told me that the shards are useless; they
need to be linked to life, so I shall need to drop a speck of
blood upon each part of the gem to reinvigorate the magicks within.
This will need to be done during the blackrock creation.
"As for the mass I need, Morsgotta has
suggested that with the excess power given off by the change I
could easily shift the 'moon', as I now call it, away from Sosaria
into the depths of the void, where it will do no harm. Then, the
most difficult of all the proceedings, I will need to link Balfas
to the moon for as long as it is necessary to drain the excess
magicks of this world. It will probably be best to return here
and create an open portal to the Sosarian moon, as trying to open
it from the moon will be self-defeating; I can only hope that
the suction effect of the magical drain will be sufficient to
keep the link open for as long a time as necessary; 'twould be
tragic if the link were to be negated.
"I prepare to leave this night."
There was only one more entry; a diagram of the spell Asmereth planned
to cast, and it was cryptic at best. Still, it seemed obvious what
had happened. Asmereth had gone to Britannia, retrieved the shards
and put out the fires at the same time, not knowing what he was doing.
Then, having set up the spell he had begun to cast it and reinvigorated
the shards; from then on the Shadowlords would have reappeared. Asmereth
would have been twisted by their presence; they would appear to serve
him only because it was his life-force that kept them 'alive'. He
would have no need to save his own world if he could try to rule this
new one. The blackrock moon had hung against the Britannian sky as
testimony to that. Once Dracos had been infected by the Shadowlords
they were able to turn against their new master. History attested
to what had happened to Asmereth after that. But who was Morsgotta
and whom did she work for? Obviously Asmereth had been set up, and
by someone or something that knew Britannia well. Dracos pulled another
book from the shelf, hoping it might shed more light upon this problem.
<< The Skies above Balfas >>
Soaring through the air Daria quickly transports the strangers over
the countryside. Fields of corn still green and alive flow beneath
them. In the distance the dark shapes of buildings can be made out
fast approaching. As they pass over Jasmer the townsfolk look up in
wonder at the giant form whizzing past and then shake there heads
as if trying to wake from a dream, and wearily return to their daily
tasks, scolding themselves for believing such a bizarre vision could
ever be real. A dragon being ridden by a group of men, who had ever
heard of such a thing?
As Saint George's Dragon could not quite believe he was doing this
either. He hung on for dear life as the wind whipped by at what seemed
like gail force. He was greatly relieved when he saw the shape of
the 'tower' coming on ahead and felt Daria slow her travel and prepare
to land.
As they land a horse whinies. It is tied up to tree, and it snorts
its eyes wide with fear staring at Daria's form.
"Daria, maybe you should take on a less threatening form before that
horse dies of fright." SG'sD suggests. "The horse shows that someone
is around here, since I do not see anyone around it seems likely that
someone is in Amereth's Tower."
SG'sD approaches the horse attempting to sooth the horse. He grabs
it by the head and mutters something sharp and strange under his breath.
He smiles wryly. He explains "My magic can tell me nothing at all
about the last rider, the horse's magical history is blank before
he came to be tied up, I think it is safe to assume Dracos was the
rider and that he is in there."
Slowly and deliberatly he points towards the door of the tower, which
is once again obscured by a glowing purple light.
<< A Dark Place >>
Elsewhere in a dark room, a figure shrouded in darkness stares at
the party in the heart of a swirling cauldron. Alone the figure says
nothing, only the occassional muttered arcane phrase or profanity
slips by his lips. However the figure's train of thought went roughly
like this "Curse them. All my agents could not slow their progress
by more than an hour. It does not matter though, if we could not penetrate
the barriers that enclose the tower in these many months, what chance
have they to penetrate them before my partner seizes control of the
tower and these fools become insignificant? Ironic that by disrupting
the magical defences long enough to allow us entry the Fated One has
ensured his and his companion's and with any luck his world's destruction.
Yes there is much to prepare for." At this point the figure ceases
scrying on the group, turning to other tasks.
<< Outside the Tower of Amsereth >>
Helgraf is leafing through a large tome bound in (unfortunately for
him) dragonhide, with an intent expression on his face. Finally his
expression changes - as he stops turning pages and begins to read.
"Thence comes the Stranger to the Centre
Balanced upon the scales
Where stands the ward, stands the
guard
Revealed the Fated of the Dying
By hand of the patchwork one prying
Dark Prophet's hand shown in shard
And plotters many watch in pale
On the edge of the knife, the words
of the mentor"
Destrius comments, "Unusual reading, that. If we knew who the Dark
Prophet was, it might make more sense."
"Purple skien tied in time, sleep of
the ages
The loremaster of Tideron, finds the answer from his pages.
Broken seal brings woe and weal, To Balfas and Britannia
Quickly go where one man knows the location from incantor."
Helgraf looks up. "I take it that you are who they refer to as the
loremaster of Tideron. Which means you are the one needed to breach
the spell on the tower. If I read this right, the ward has a temporal
portion - you of us all seem to understand temporal shifts best -
at least on this world. However, if I read this right, we will need
to move quite quickly once the seal is breached."
<< Within the Tower. >>
Dracos looked at the now empty shelf; there had been no more useful
information in any of them, aside from a book of lore that had defied
translation. The once-Mage had taken this tome; Destrius at least
might find it useful, and the gold gilt upon it indicated that is
was important in some way or another.
The torches were wearing down; Dracos supposed from the lack of spares
that the magical lighting this place normally used did not actually
burn the tinder. Taking one last look around the laboratory, Dracos
began the climb to the entry level.
He had expected to find someone waiting for him; the events of the
last few days felt almost pre-ordained, but the journey out of the
keep was solitary and quiet. The place felt empty and lonely, and
Dracos' steps hurried with every moment of silence. A flash of magic
as he passed through the main entrance, and he was in the light of
day once more.
How long had he spent in the tower? Dracos couldn't tell. It was
still daylight, or was it daylight of the next day? Had he spent a
mere hour there or an entire day? He could not answer.
"Good afternoon, Fated of the Dying."
The woman, robed in sky-blue, walked towards the once-Mage.
"Good afternoon," Dracos replied.
"I trust your visit was informative." She rummaged through a cloth
bag that hung at her side.
"Very. It makes for an epic tragedy, does Asmereth's tale," he said.
"We thought it might." The woman took a flask out of her bag. "Ah
ha, found it." She walked toward Dracos. "The antidote," she said
as she handed him the bottle.
"You don't want to hear my story first?"
She shook her head. "Unlike my colleagues I believe that being polite
and kind is preferable to obnoxious crypticism."
"As you wish." Dracos drank from the flask.
"Do you feel any better?" she asked.
Dracos wiped his mouth. "Not really."
"That's good. It means you, or I, arrived before the poison took
full hold in your system.
"I won't waste your time. Your friends will arrive here shortly and
it is bet that I am far away when they do; you cannot cast tracking
spells upon us, while they might very well.
"I work for an enclave of magicians dedicated to, strangely enough,
not reforming the theocracy but modifying it. We seek reform; the
freedom to practice our art, but also the continued restrictions placed
upon the kind of spells that spoil already tainted Balfas. To remove
the Church would be folly; a new system would have to arise and we
have no plans for that.
"Asmereth was not one of us; he operated alone since inter-world
travel is banned, due to that kind of spell's inherent danger. The
gods do not approve of our people finding some way that might circumvent
the divider, even though it was not Asmereth's goal as far as we can
tell.
"We want to know what Asmereth found out. We need to know if it can
help our cause. Will you tell me?"
In what seemed like a previous life Dracos would have known the truth
of her statement with a simple cantrip; now he only had a vague sense
of trust to go upon.
"Yes, I will tell..." he began.
After the tale was told she frowned a little.
"Interesting; perhaps not immediately useful to us, but we are more
willing to wait... Asmereth was one man and he acted alone. We are
a group; our plans can be passed on to our successors." She wrapped
herself up in her cloak. "I must go; I doubt we will meet again. Good
luck, Fated of the Dying. I do hope you make it home one day."
"One thing, dear lady."
"Yes, Fated," she said.
"If you do not travel to other worlds, how do you come by Sporowood?"
Dracos asked.
"The Lich Collectors. It's used in embalming."
She vanished; not even a slight flashy effect to mark her departure.
Dracos yawned; he had been up for quite some time. Laying his things
on the ground he quickly fell into a deep sleep, dreaming of when
his friends might reappear.
<< Outside the Tower of Amsereth >>
The red-robed mage turns away from Helgraf to study the purple barrier
blocking the entryway. He shuts his eyes and concentrates on the spell's
structure, allowing the form it takes in the realm of spirit to enter
his mind. The shape of a great book, it's pages covered in constantly
shifting letters appears before Destrius' mind's eye. As he continues
to observe, the letters slowly become more stable and settle into
a form that he can read. Destrius peruses the text of the ghostly
tome carefully, then turns and speaks.
"Tis clear that Magic is practiced differently in Balfas than in
Tideron. The spell that blocks our path is potent indeed, but the
very shape of it is clear for those with the eyes to see it. It is
indeed a complex thing, those who are not recorded as a part of it
are bound in time itself, halted until the spell's creator frees them.
However the spell's nature is such that one with the correct skills
can adjust it fairly simply."
Once again Destrius turns to the purple barrier. Allowing the shape
of the sorcerous book to once more form in his mind, the Mad Mage
whispers words strange to those watching, creating a spectral image
of a great quill pen in the same realm of power and spirit. The mage
makes tiny gestures with his hands, the quill following his motions,
and writing new lines into the guardian book. The purple barrier flashes
and flickers as the pen writes new lines into it's structure.
It is not long before the quill is banished by Destrius. Once more
allowing his eyes to gaze upon a world of matter rather than mystic
forces, the magesays "The parameters by which the spell defines those
allowed passage have been adjusted. We can now pass through it."
Approaching the barrier, Paulon flips a black stone picked up from
the ground into it. It vanishes as it strikes the warding spell. "The
spell will allow us passage now, but not other items, save
that we carry them," Destrius points out, before stepping through
it. The remainder of the party follows him, safely entering the roofed
courtyard surrounding the keep proper.
It is only a short time before the examination of the walls of Amsereth's
home away from home reveals the illusion concealing the entrance.
An examination by both Destrius and Helgraf reveals no traps, so the
group enters the keep. "We should go up I think," Paulon says. "The
affinities of mages for towers is so legendary that I'd be amazed
if Amsereth had his lab anywhere but the highest place in this building."
Outside the keep, the purple barrier begins to flicker once more.
First jolted by the entry of one impervious to it's magic, then rewritten
in it's structure by one greater than it's creator, then finally disrupted
by the passage of a tiny chunk of Blackrock, the spell begins to waver.
Elsewhere, by means both magical and divinely granted, differing sets
of eyes watch, waiting for the barriers against their intrusion to
finally fall...
<< Inside the Tower >>
Helgraf looks quietly to the others, considering.
"Whatever we do, we must do it quickly. The prophecies are quite
clear that the need for haste is paramount. I would suggest we split
up to conduct our investigations in case Amsereth was not as
predictable as so many other wizards in existance."
The group rapidly splits, Destrius, Paulon, Concussed and St. George's
Dragon heading upwards, and the others heading downwards.
As he carefully climbs up the narrow stairs Saint George's Dragon
can not shake a strange sensation. "Of course." he exclaimed; stopping
in his tracks. The other members of the parity look at him in bewilderment
and stop themselves.
"Sorry, I believe I have figured out what the purpose of this tower
is. I have been feeling a bit strange since entering the keep, and
I could not think why. It did not seem to me the powerful magics present,
indeed the natural magic field of Balfas is nearly as strong. It was
then I realized that was what strange the magics in here are far more
subdued then is normal for Belfast. The tower is channeling and controlling
them in some way. Now, if Asmereth wished to drain off Balfast's excess
and chaotic magics to another world it would seem, given the difficulty
to create and control doorways between worlds, ideal to only open
one portal and then force the magic through the portal. I think this
tower was supposed to act like a bellows, expanding its capacity to
hold magic and thus drawing into itself more magic from the surrounding
environment and then through the portal, just as a bellows when expanded
draws in air. It occurs to me that such a contrivance could be used
for much less humantarian purposes than those of Amsereth. I for one
do not want to be in here if the bellows are opened."
As SG'sD finishes his explanation, a magical shudder echoes through
the tower, as the magic of the purple barrier flickers again.
"I think we had better find Dracos and whatever mode of travel between
worlds Amsereth may have possessed. Quickly!"
"It must be up then," Paulon replies. "Any sane mage constructing
a focus like that would make sure he wasn't pointing it at the very
place he was trying to remove magic from, like anywhere on this world."
He points at a lit torch in a bracket on the wall. "Someone's been
this way recently. Hopefully Dracos."
<< Meanwhile - in the basement levels >>
Exploration downward had revealed, although no laboratory, an extensive
library. Most of the tomes are fairly basic and academic pieces -
some are out of place for being basic and academic - but of another
world. Unfortunately, despite Amsereth's apparently almost obsessive
ordering of all his books, the one which might have proven most useful
- a diary or log of his work - is not present. There is, however,
a gap in the bookshelf where such a volume could have been sequentially
placed.
Helgraf asks "You turn up anything of use yet, Great Siberian?"
"Depends - do you need a recipe for pickling human brains?" the shapeshifted
Dragon responds.
Helgraf replies in a deadpan tone, "Not yet..."
Daria sighs. Bad jokes aside, this long, fruitless search through
the dozens and dozens of the dullest books imaginable exasperates
her to no end. Besides, the gloomy, oppressive atmosphere of the place
really gets on her nerves, which were in no good condition to start
with.
Placing yet another source of boring wisdom on it's right place on
the shelf, she is ready to leave that corner of the library, when
suddenly she steps on the edge of her long skirt as she gets up and
collapses on the floor face down. Cursing silently at the Balfasian
women's fashion trendsetters, she starts to get up when something
suddenly catches her attention: a tiny leather-bound book lying just
under the bookshelf. Excited at the prospect of having actually found
something helpful, she grabs it for a closer inspection. Extreme hopefulness
quickly changes to extreme disappointment, however, when the pages
of the little book prove to be absolutely blank, and the cover doesn't
seem to offer any clues either. Yet, obeying some sudden and rather
persistant impulse, Daria hides the mysterious book in the folds of
her garb, and continues to look through the shelves...
<< Above, in the Tower >>
The small group continues up the stairs, finally reaching the roof.
The sky is darker now, the diffused light of Balfas dimmer as clouds
gather on the horizon. The silver oval is barely noticeable to the
eye in the dim light, but to the magical senses of those present it
glows, the silver wires being a pale imitation of the interlaced varicoloured
curves of light that form it's structure in the magical plane. Looking
through the oval, what lies beyond is twisted and far away, as though
the intervening space contains a powerful lens. Of Dracos there is
no sign.
"This must be the focus, where the magic of the 'bellows' is discharged,"
Destrius comments. "The magic would be directed by the tower through
this device, end ejected in whatever form the construct transformed
it to."
"I'm not sure it'd be transformed, Destrius," Paulon replies. He
waves his hand closer to the oval, and watches the lines of magical
force brighten in proximity. "I think it's a gateway, which would
make sense if Amsereth's original goal was indeed to get rid of the
twisted magical illusions of Balfas. I wonder what the others have
found."
<< Outside the Tower >>
The air begins to seem heavier. Clouds seem to be creeping across
the sky from all directions at once as the Tower becomes the focus
of mystic forces.The sleeping figure of Dracos, lying unnoticed at
a distance from the tower entrance begins to writhe in nausea as the
pressure of the magic forces take their toll upon it. The former mage
awakens gasping for breath as the convulsions move through his body.
Dracos stands shakily, and looks up into the blackening sky. He staggers
back towards the entry, seeing the flickering of the barrier, the
claw marks on the ground left by Daria's draconic form, andthe footprints
of his other companions. There is only one place they can have gone
- into the tower.
<< In the Basement Library >>
Helgraf's head snaps up from the book he was perusing. "This tower
has become a locus point in more ways than Amsereth probably intended."
"Meaning?" asks Daria.
"Meaning it's time to get the others and get the hell out of here,"
Helgraf answers, "... if they haven't found what we need, then we're
probably going to be seeing a lot of company of an unpleasant nature
shortly."
As the small company goes hastily up the stairs, the small leather
book in Daria's pocket begins to glow and change. Daria, who in the
haste of their sudden departure has completely forgotten to mention
her finding to the others, doesn't notice the transformation at all,
and neither do her companions...
<< Meanwhile at the top of the tower >>
The magic energy inside the tower begins to shift becoming strangely
less dense, yet the tower does not increase in terms of space. All
the practioners of magic in the tower become aware of it.
While, the rest of the group merely experience a temporary discomfort,
Saint George's Dragon feels like his body is being used as a rope
in a tug of war. His body shimmers momentarily becoming insubstantial,
and he collapses to the floor.
"Urrghh." he mumbles.
"It seems as though someone is activating the 'bellows'." Paulon
says.
"Look!" Paulon points towards the oval. The magic of the silver oval
is intensifying and a swirling blue mist appears inside it. Strange
shapes and images can be seen within it.
At this point Helgraf, Daria and co. arrive at the top of the tower.
Outside as Dracos approaches the entrance the clouds seem to darken
and the mist in the portal becomes less chaotic and begins to form.
In the oval can be seen the image of an enormous and imposing building.
It is covered with reliefs and symbols.
"I believe that is the headquarters of the Belfasten Church." Daria
remarks.
"Hell, if the tower discharges to that location the building will
be annihilated or worse and who knows what will happen to the magic
of Balfas if this tower discharges back to it at any strength." Paulon
exclaims.
The build-up of magic is sickening Dracos to his very bones. It takes
more than just his physical strength to lurch back inside the keep;
his mind has to fight the urge to run away and cower. His vision is
blurred and it is by fortunate accident that he finds himself crawling
up the staircase of the tower.
Helgraf is the first to notice Dracos' trembling form and he helps
pull the once-Mage up through the trapdoor. Dracos smiles weakly at
his friends and promptly collapses. Destrius moves forward and touches
the once-Mage on the temple, his brow furrowed.
"This is not good, this is not good at all," Destrius mutters. He
pulls a vial from his clothing and forces Dracos' mouth open, pouring
the pale blue liquid down his throat. Destrius turns to the others.
"I think he might be dying; the accumulation of energy is just too
much for him. I've given him an herbal treatment; entirely non-magical
and probably ineffective at this late stage, but it might give us
time to get him away from here."
"No."
The group look down at the once-Mage who is trying to stand. Helgraf
kneels beside Dracos.
"You shouldn't be trying to move," Helgraf says.
"I appreciate your concern, my friend, but I think I know what I'm
doing here. Please, help me up." Dracos' face grows whiter with the
effort of every word. "There is little hope otherwise."
Helgraf looks at the others and shrugs awkwardly before helping Dracos
to his feet.
"Alright; lead me to the oval, and quickly please." Dracos can hardly
stand.
Saint George's Dragon watches with distraction. As the magic has
been building up he has had to fight to resist being caught up in
its eddies or crushed by the increasing magical pressure as the tower
begins to fill to its magical capacity.
Paulon moves over beside Helgraf and together they carry Dracos over
to the oval. The once-mage reaches out and grabs the shimmering lines
of silver. Immediately his body arcs and Dracos screams. His voice
seems to change and for a brief moment the group can literally see
his pain as a myriad of chaotic colours dancing in the sky. The oval
dims slightly and the hazy image of the Balfasian Church fades away,
leaving only a slight blue tinge surrounding the once-Mage and the
silver lines of the oval.
SG'sD goes pale as Dracos action completes the set up of the device
creating a point where the magic can go. Into his body. As a result
the magic building up in the tower flows out but ever more flows in.
Faster and faster. SG'sD tries to hold onto his essence, but the flow
becomes faster, stronger, faster... Suddenly he realizes he can not
resist he must let go. He allows the magic to flow out of his body,
causing him to fade and become more and more insubstantial, focusing
on maintaining a tiny core in order to keep himself alive.
"And now I would recommend leaving, and doing it soon." Dracos speaks
to them in an even tone and the group is surprised to see him able
to stand. He no longer looks sick.
"Are you alright?" Paulon asks.
"Not really; I've reached saturation point magically. The magical
focus of the oval has overwhelmed my senses that I don't feel sick;
I don't actually feel anything." Dracos smiles.
"Then we should get going..." Daria begins.
"No, you should all get going. I'm afraid that I shan't be going
anywhere. If I let go of the oval now the reflux would be so strong
as to kill us all and then it would build up again and destroy the
Church, and I really don't want that. Anyway, even if I could come
with you all I don't think it would be possible to heal me." Dracos'
smile slips. "I'm effectively dead from here on in."
"So what will you do?" Destrius asks. "I feel somewhat responsible
for this, since I did bring you here."
"Destrius, I was brought here due to prophecy; whose I don't know
and I doubt I will find out. You are not to blame; Fate is. As for
my short future? I suppose I'll do what Asmereth set out to do. This
magical focus, this..."
"Bellows," St. George's says quickly.
"Bellows... thank you, my friend, is creating a magical vacuum, drawing
Balfas's magicks towards it. Now why this thing is centred on the
Church I don't know; Asmereth used it to go to Britannia, so I suspect
someone else has been here in the interim. I'd be very happy if you
would track down the bastard and wipe him or her off the face of the
Balfasian map. I plan to stop it. My last act if you will. I've always
wanted to be a martyr." Dracos slumps slightly.
"Are you sure?" Paulon says.
"Quite. I'm sorry; my timing is all wrong. Good bye everyone. Remember,
track down the..." Dracos stops mid-sentence, his body turning pure
white for a few moments. The oval starts to thrash and writhe under
Dracos' grip but the once-Mage does not let go. The group can feel
the very ether around them flow towards the oval. The landscape shift
and stirs.
SG'sD is barely aware of the conversation, he wants to make a suggestion
but there is no time. He is very weak, now barely visible, yet still
the flow pulls him in. In a desperate effore he grabs onto the wall
of the tower attempting to grip onto it. Somehow this works as he
latches into the wall, the magical lattice of the tower giving him
an anchor in this storm.
"Look," Destrius cries, pointing towards the distant town of Jasmer.
The companions turn to where his arms points and watch with interest
as the town changes from mud-huts and tinder-houses to a modest town
of brick and mortar. "The illusions are lifting."
Dracos begins to scream again, his voice growing louder and louder
until nothing can be heard. His body lifts off the ground and he slides
through the oval. A bright flash of light arcs from his body into
the sky and with it the scream stops. When everyones' sight returns
the once-mage lies awkwardly on the ground, his body covered by the
fallen silver lines of the oval.
The flow stops, SG'sD with great effort extricates himself from the
etheric structure of the tower. Sighing with relief, before looking
on the body of Dracos and realizing what has just occurred. His face
is tinged by anguish and tears can be seen forming in his eyes.
Paulon kneels down beside the once-Mage and gingerly reaches out
to touch the body.
"I would not be doing that, if I were you." The voice comes from
behind the group. They all slowly turn to face its owner.
Three men are standing in front of them. One is Asmereth, another
looks familiar while the third is unknown to them all. Destrius, upon
noticing Asmereth, raises his hands and starts to cast. The familiar
one shakes his head.
"That is pointless, Destrius of Tideron. Like the last time Dracos
had his little bit of excitement the ether is simply not available
for your use. He's drained the world of magic for a time, including
all of Balfas' unnecessary enchantments which, luckily, won't be returning
at all. However it does mean that all your magicks and your magical
items are useless. It's only temporary; in half-an-hour or so you'll
be able to use cantrips and the like, but until then you're powerless.
Which should be a great relief to St. Georges' here as he will probably
enjoy not being at the whim of magic albeit for a short time." The
familiar one holds up his hand and from it springs an image of an
hourglass. "As you can see I still have my magic; this is because
I wasn't here when Dracos sacrificed his life. I am a recent arrival."
St. George's stares at the familiar one. "I know you. I've seen you
before."
"Indeed. We met briefly on Britannia. I am the Lich Collector Kol-qu-han.
I was the one who took Asmereth's body." Kol-qu-han turns to Asmereth.
"Asmereth, bow to your friends."
Asmereth bows slowly.
"He is quite dead and quite under my control; nothing of his personality
lives in his walking corpse. He wasn't quite the find we wanted; we
had aimed to collect Mondain's body from Britannia but your greatest
Arch-mage decided to allow Dracos to live. Most awkward for me; I
couldn't return home empty-handed so I collected Asmereth instead.
Now I get to fulfil my plan. Asmereth, Phezzub, fetch me Dracos' body."
The liches move forward. "Oh, in case you wonder why you can't move
it's because I've paralysed each and everyone of you until so you
don't get in the way of my business." Kol-qu-han smiles. "I'm sorry;
I'm not usually this awkward or obnoxious but you people are so attached
to your dead and you might try and stop me."
The liches reach the body of Dracos and pick it up.
"Now if you don't mind I shall be sending the liches home."
Kol-qu-han nods and the liches disappear from view. "Good. Now I
think we should talk. There is probably quite a lot that you all want
to know."
Saint George's Dragon utters a mental snarl and sends a message to
the Lich Collector tinted with disdain "First, Kol-key-do-key."
"Insolent dog, it is Kol-qu-han." The Lich Collector interupts.
SG'sD pointedly ignores him "you seem to have misunderstood my predicament,
now that the magic field of Balfast has been purged of its chaotic
influences I will be perfectly fine once the magic returns. For now
I am little more than a phantom as I was the last time we met. Anyway,
your kind of scum makes me sick. There are easier places to get a
date then the cemetary, and if you choose not to let the dead stayed
buried (cremated, ingested or as local customs dictate) you must be
prepared to face their judgement! Since I can do little now I will
be going on a little journey, I will be back and I will have some
old friends of yours to say hello!" Saint George's Dragon's last 'words'
have a palapable taste of menace to them. At this point he fades from
view disappearing like a ghost.
"Run coward, leave your friends here for me." The Lich Collector
arrogantly retorts to thin air. He returns his attention to the rest
of the party. "Bah, he does not matter. Anyway I was about to have
a talk with you."
Kol-qu-han frowns for a moment.
"I am sorry; that was very out of character for me. Obviously Balfas'
current state is a drain upon my own personal powers. I should warn
you that if you decide to stand against me I will be forced to restrain
you; Destrius, the best of you in magicks, is only a class two in
ranking. I am a class five. Technically I can destroy this world with
a single thought.
"Now the intelligent among you will want to know why I need liches.
'Tis simple; my using my powers to full effect on any world that has
a lower than a class four magical sphere, like Britannia, Balfas,
Tideron, Summa and the like would cause pure chaos. It would disrupt
your very beings. So we take on your dead mages and use them as our
casting vessels when we visit your worlds. Grim and morbid to you
I am sure but then again I do not eat flesh and I find that habit
disturbing in your kind.
"I do not wish to fight you, though. Not because it would be difficult;
like flies to schoolboys I could kill you for sport. Not because it
is against my nature to kill sentients; I never kill my targets because
it makes collection too easy. No, I do not want to fight you because
the same prophecy that resulted in Dracos' death here on Balfas has
you returning to Britannia and I do not want to see the best laid
plans of the Wisps go awry. If you want to blame anyone for your friend's
death then blame the creatures that set this all up. At least, blame
the faction."
A low cough.
"Tell me then, Kol-qu-han, just what rating would a Void Sorcerer
possess on your scale?"
"I don't much see as it matters - you've no mana to open a gateway
- you're wasting what little internal magic you have trying to resist
the paralysis."
Helgraf smiles. "Pity - in your arrogance, you presumed that none
of us would have been prepared for the likes of a magical nullity."
His hand closes on the object he sought - the Vortex Cube.
"No money for you . . Nominae est you . . Nobody for you."
Kol-qu-han raises an eyebrow, suspicious, but still confident in
his own powers.
"No body for you."
There is a single note, high and crisp, like the shattering of a
mouse's heart.
Something fast and grey materializes, streaks toward Kol-qu-han,
and vanishes just before striking him.
"Is that the best you could do," inquires Kol-qu-han with a smug
expression.
"It is enough. The Fated of the Dying will be no exhibit for your
halls."
"Nonsense."
"You're a," he pauses, then puts a sneering emphasis on the next
phrase, "fifth rank sorceror. Find out for yourself."
"Easily enough done"
For a moment only - so it seems to Kol-qu-han - his eyes close and
he checks the matrix of his magic about the homeward going liches.
During this moment, two things happen. One, the Vortex Cube begins
to smoke and seeth, blisting Helgraf's hand still holding it. The
other thing is a small black stone, streaked with silver drops to
the ground . . .
The following moment - several things happen simultaneously :
A gate of blue streamed with silver starburst-like patterns opens
when the stone hits the ground.
Kol-qu-han opens his eyes.
The binding enchantment, designed to resist the pull of the bellows,
snaps under the additional strain of the gate's opening.
The door at the base of the tower is thrown open as a squad of the
priesthood's mercenaries storm the now undefended tower.
Helgraf calmly wipes his robes with his unblistered hand, and comments.
"This world will not stand destruction by your ilk. The Gods of this
place preserve it. Oh, and by the way, don't presume to know our individual
power levels. The universe has a way of compensating for imbalance
like you would have us believe you can create."
Kol-qu-han merely looks at Helgraf and concentrates a moment. Helgraf
disappears.
"That was for interfering in my work. Anyone else care to question
my power?"
Helgraf's voice can be heard plainly, though where it is coming from
is unclear, "Oh, this is rich, I'll say. Going to take me some time
to find my way out of to. No, I'm not dead yet friends. Neither am
I as well restrained as your host would like you to believe. Oooh
- geomancy. Clever design Caulky Hands. Tell me, were you the valedictorian
in your class of Fifth rank sorcerors?"
Helgraf's voice continues to taunt the sorceror, as he attempts to
give his friends time to react in one fashion or another.
Kol-qu-han smiles and the world returns to normal. Helgraf finds
himself standing beside the companions bereft of his clothing.
Despite this, a fractional second later, his robes shimmer into place
around him.
"Void Sorcerers; a class two magical society, although quite advanced
and far more cunning than the norm. Interesting; we have yet to catalogue
your world and its magic. I can see that if you are any indication
of your world's magic system then one of my friends will be collecting
your corpse in eighty-six years time.
Helgraf yawns. "I'll add that to the book of years. That's the ...
hmmm, seventh estimate on my approximate time of death."
"I am not here to fight you." A mercenary climbs up beside Kol-qu-han
who simply touches the man causing him to disappear.
"Sorry; this won't take a moment." The world shifts for all concerned.
The group finds themselves in a well-lit hall. Liches standing dormant
line the walls and various living forms flit between examining them.
"Welcome to my homeworld. You'll find your magicks and your items
are entirely recharged now. You will also find that you can cast no
spells here without a supervisors' permission which you won't get
because I'm afraid you'll reactivate a lich by accident. The magic
here is tenuous enough as it is."
The Lich Asmereth comes and bows before Kol-qu-han.
"Ah, Asmereth here was saying that Dracos' embalming is about to
begin. Helgraf's little firework display was pretty but ineffective.
Once I had ascertained your ranking I was able to reorganise your
antecedent causes. Dracos never left this building, essentially."
Kol-qu-han waves Asmereth away. "Well, I would stay and chat but your
constant interruptions to my work can no longer be ignored. Don't
try and see me; I'll find you when the time is right, and the time
will be right when you find the individual that wanted the Balfasian
Church destroyed. Don't trust the Wisps; they may well be fives in
magic but they cannot be trusted alone. And Void Sorceror; do not
insult my intelligence with your tricks. I am as much under the geas
of Fate as Dracos was. I am playing my part. I have seen your mind.
You know what you should be doing, and it is not misdirecting your
anger. Asmereth escaped you last time; Mondain eluded you and turned
out to be a safer bet than was thought; the person responsible for
this atrocity is still out there. Find them. Do as Dracos asked."
Helgraf merely laughs in reply. "So despite all your vaunted magic,
you still make the same mistakes of judgement as any mortal man. Very
well. Believe, if it is more comforting, that that was my motivation
and my inclination. Just remember what false data does to conclusions.
Oh, and by the way - get better mind reading tools. A first has done
a better job of plumbing my secrets."
Kol-qu-han and the hall fade from view and the group finds themselves
on the tower once more.
Helgraf picks up the black rock streaked with silver and slips it
into his robes. He then wraps a linen bandage about his blistered
hand once extracting the Vortex Cube from its grip.
"Well, that was a lark. A supposedly all powerful wizard told us
things we already know, and is going to make a host out of our companions.
Have we actually gained anything out of this trip?"
He turns to face the door as the cleric and his mercenaries enter
the room.
"Oh, we have. Potential Imprisonment. Remind me to thank Caulky
Hands the next time we meet."
"Ahaa, face the wrath of the Dead foul death mage!!!! DAM! where
the heck did he go?" Saint George's Dragon yells as he appears back
inside the tower. Brandishing a strange jewel (or possibly a gem)
in one hand. The jewel shines with strange light and flickers, looking
closely an observer might see faces dancing inside them. SG'sD has
begin to return to some semblance of solidity.
The group quickly fills him in on what has happened.
SG'sD looks off into the distance. "He is indeed a powerful mage.
I can not find his home and if I could I doubt I would be able to
find a way to get their. Also, for some reason I am inclined to trust
that he has good intent despite his twisted means of attaining them,
he seems far to powerful to bother playing games with us. I only hope
Dracos can forgive us for allowing his body to be dispoiled by the
likes of that!". Then strangely SG'sD refers himself to the gem in
his hand.
"I hope you can forgive me, do not worry I will not rest until I
have freed you also." He stares intently at the gem which then disappears,
sinking into his hand.
Saint George's Dragon picks up some of his equipment which he dropped
upon becoming insubstantial only a short while ago. He breathes in
deeply and remarks "Well, at least one good thing has come out of
this, Balfas' magic is now as pure as a mountain spring. No more chaotic
elements to grab and cling to me. I haven't felt this good in days."
He chews his lip a bit and comments "I still have to wonder who would
want to destroy the Balfasten Church, probably a consortium of mages
judging from the methods employed, the Church themselves might know
but I doubt they are going to come through the door and invite us
for tea."
Meanwhile outside the tower the Church's mercenaries have regrouped
and are sending in a tentative scouting team made up of people the
commander does not like.
As the scouting group comes up the stairs, Saint George's Dragon
and Daria are dismayed to see that the man leading the team is no
other than Cynntherion, the mean-spirited priest whose violent streak
and a well-polished leather boot SG'sD is very much acquainted with.
The same look of puzzled recognition comes to the priest's face as
well, which is soon replaced by the expression of malevolent glee
that sends shivers down Daria's spine. This obviously indicates that
the sentiments of harmony, goodwill and friendship are not about to
kick in any time soon.
"You!!!" cries the priest triumphantly, pointing his bony finger
at SG'sD. "I knew this "crazy nephew" masquerade was nothing but a
fraud! Well, I'm afraid your "uncle" is not around to protect you
this time, you outlander scum! And when I find out which one of you
vile fiends has dared to make mockery of High Priesthood, I'll..."
Thankfully, Daria never learns what kind of unpleasant plans Cynntherion
had in store for her, because the very next second, a shimmering white
flame suddenly envelopes the priest and his men, like a large brilliant-white
bedsheet thrown over their heads. In a mere instance, the flame reduces
flesh and bone, fabric and metal to the neat heap of ash, leaving
it's victims no time even for a single tortured scream.
"Pesky creatures, those priests, don't you agree? Annoying as flies,
always meddling, always prying... Why would you people want to keep
them in this world?"
Startled, the whole company turns around to see the new arrival,
who stands a few metres away at the far end of the tower. The stranger's
figure and features are completely hidden by the great dark-violet
cloak with a hood, and the soft, low voice doesn't help to answer
the question of gender, or species, for that matter.
"You know, you really should be thanking your little Dragon here,"
the figure points at Daria. "I was ready to wipe you lot from the
face of Balfas when your foolish martyr friend has wrecked half of
our plan. But now, thanks to you, my dear, the other half has resolved
itself just beautifully. Easy successes like this make me all soft-hearted
and forgiving."
The next second, an unmistakable effect of the Fetch spell (or a
similarly structured one) passes through Daria's body, as she realises
that the tiny leather-bound book she had found earlier at the tower's
library is no longer in her possession.
"Don't try to get it back by magic," sneers the stranger, hiding
the book in the pocket of the violet robe, "it won't work. And I promise
you this, my precious Dragon lady: if you survive long enough to realise
what you really are, you shall want to kill yourself when you recall
this day and moment. Judging by the way your Priesthood friends down
there are stirring, though, you might just as well be spared that
misfortune. Goodbye now, my friends: a lot of work to do, a lot of
worlds to conquer... I promise I'll say hello to Britannians for you..."
With these words, the creature vanishes into the thin air, a second
before another, much bigger party from down below comes through the
door and stumbles onto the ashes of their unfortunate colleagues.
Helgraf looks at the much bigger party now entering the room.
"You know, if you leave now, we just might be able to go our seperate
ways without any more ... unfortunate accidents. Of course, we're
being scryed upon, so I doubt that would work. Here's a better notion.
You promise to work for us, and we'll keep you alive. Your other option
is to try and kill and - and lord knows how many of you will fall.
Not my kind of odds, to be sure. Perhaps you've noticed I'm the only
one here who has sustained an injury at all? Very astute of you. I'm
sure you'll make the right decision."
Helgraf puts on a very smug smile and waits...
"GODS WHO WE WORSHIP PROTECT US!!!!!!" At the back a priest waves
his arms looking upwards to the heavens.
Strange blue light pours from the sky onto the host of warriors in
front of our heroes. The warriors who at first looked hesitant now
appear filled with confidence.
"Ha, evil worker of the arts most foul, the gods have provided us
with their protection this day from your dark powers. Cold steel alone
will win or lose this day!" The priest exclaims triumphantly.
Helgraf, looks a lot less smug. The various members of the party
draw their weapons. The merceneraries prepare to move in. Saint George's
Dragon pulls forth his mighty axe. He raises it in the air and brings
it down into to the floor, embedding it there.
"Enough!! I will not be party to more senseless violence! Look, we
have a common enemy, someone has attempted to use this tower as a
weapon to destroy the headquarters of your church, our friend died
stopping it and we have sworn that we will avenge our comrade. This
enemy has only just now destroyed some of your comrades. WE should
be helping each other not fighting. I for one refuse to engage in
a battle which will only be to the delight of our enemies. I would
rather die!"
He slowly and deliberately stares at the assembled...
Helgraf yawns.
"Here I thought we already offered these fellows the chance not to
kill us. By the way, your Eminence . . . don't take this the wrong
way, but that whole kill the heretic thing is making it awfully hard
for your society to make any meaningful advances. Oh . . by the way,
have you noticed the lack of phantasms in the air?"
"However, I expect I shall be required to defend myself shortly,
so," with that he pulls an antiquated silver sabre from a ratty scabbard
on his belt. The blade looks just shy of sharp enough to cut butter.
Looking at his opponents, then pointedly at the blade he announces,
"I find myself suitable accoutried for this affair. By all means,
do continue one way or the other".
Saint George's Dragon begins talking in a calm and even voice "Helgraf
I have always thought their was a difference between an honest request
for an informed alliance of equals and a demand of servitude filled
with direct and implied threats with no explanation of the ends of
the service. Just because that Lich Collector annoyed you is no need
to act like him. Anyway while the reputation of the Church may be
rather negative I think we have little recourse but to at least try
to be reasonable and attempt to get their aid if we are to track down
our common enemy. Also, it seems to me this will be much more open
to reason now that the curse of chaotic magic has been purged from
Balfast." His tone changes and his voice begins to build with anger.
"I know in stories their are always a bunch of people who act like
arrogant jerks treating everyone like very small children and it works
out for the best, but this is not a story this is..."
At this point the Priest interrupts "Uh, if I might interrupt your
discussion. I had noticed a change in the land but had not dared to
hope that we might finally be free as promised. Are you saying that
the dark magics have been purged from Balfas forever?"
"Yes, thanks to our late companion Dracos. Not exactly quick on the
uptake are we, hmm." Helgraf replies.
His last sentence is drowned out as the Priest exclaims "DRACOS,
you mean BRACHOUS the Fated One!"
"May he forever receive the blessings of the gods for his dedication
to destiny." The entire force of Church mercenaries intone simultaneously.
"Hmm, no doubt a corruption due to shifts in Balfastean speech patterns
over the many centuries the prophecy has been existent."Helgraf comments.
"If you speak the truth than you must the Strangers, they who accompany
the fated one and give him aid in his times of need. It is said that
the Strangers will be known because they will be the first to enter
the Vault of the Ancients and come out again, bringing with them the
key to defeating the one who is to slay the Fated One, the One Clouded
in Darkness," The Priest continues.
"May he forever be cursed!"
"It would be an honor for us to escort you to the Capital and have
you prove your claim. Or we can get back to trying to kill one another,"
the Priest says in an even voice.
Helgraf yawns again. "I'll discuss semantics when I'm on a world
where good and evil aren't divided up like two sides of a coin, St.George's.
Until then, I will expect the predomination of people to act in a
matter in accordance with the general alignment of the region, to
wit, evil.
"I thought our journey had established that the reputation of Balfas
for evil was overrated, but I see your point. You will do as you think
best Helgraf." Saint George's Dragon replies in a defeated tone.
Only then does the mage turn to face the priest.
"Would you be referring to him known as Fated of the Dying?" The
Void Mage blows under his nails, sabre still held loosely in his other
hand.
"Some texts call him that, but he is more commonly called the Fated
One," the priest explains.
"I thought you said to me you would not discuss semantics Helgraf,"
Saint George's Dragon jokingly remarks.
"Anyway, the question is still unanswered. Are you willing to prove
your claims?" The priest breaks in.
"I am." SG'sD volunteers.
"Then you must all come with us," the Priest says. "If you are indeed
what you claim then you will be showered with honours. We will be
your escort to the Grand Temple of Shadows, wherein lies the legendary
Vault of Ages."
Helgraf seems inclined to dispute the priestly request, but Destrius
takes him aside and speaks quietly: "I believe that we need to go
along with this request for now, but keep alert. The priesthood may
need us now, but likely they intend us to live no longer than the
need lasts. For now however, we need them too."
As the party walk down the stairs, Paulon swerves and picks up a
book from where the body Dracos had been lying. He stuffs it up into
his jacket for safekeeping.
Once both the party and the Priests are outside the tower, horses
are untied from their picket and brought to the travellers. The Priest
addresses them. "We will need to move quickly. Fortunately due to
the, shall we say, fatalities of unknown cause within the tower, we
have horses enough to mount you all for the journey."
The group sets out, outworld questers surrounded protectively by
the religious forces escorting them. The journey is interrupted on
occasion by the need for Paulon, an inexperienced rider, to clamber
back into the saddle.
The group makes camp for the evening, huddling near the campfires
as the darkness closes in. The priests and Guards loosely surround
the party of outworlders, whether protectively or to prevent escape
being indeterminate...
Close to the fire Paulon withdraws the book dropped from Dracos,
wincing as the movement stresses muscles unaccustomed to riding, and
opens it. The incomprehensible squiggles of the Balfasian formal script
greet his gaze. "This isn't going to work like this," the traveller
mutters to himself. An irritated wave of his hand and a snapped word
cause the script to blur in his sight, changing into impossibly regular
and unvarying script. No mortal hands could have written the text
as it now appears. Paulon settles down to read.
The gist of the text is clear. Amsereth had been informed of the
existence and properties of Blackrock, and had been told that the
powers of Mondain's Gem included the ability to create the substance.
But the other properties of the Gem had been omitted, properties including
the Shadowlords...
As Paulon finishes reading, he looks up to see Destrius and Helgraf
watching him. "We felt your spell," Destrius states. "Did you learn
anything of value?" "Something of what Amsereth was doing, and why.
He was tricked into releasing the Shadowlords, and his log here even
gives the name of his informant. It was Mors Gotha."
"Which means?" Helgraf asks.
"Mors Gotha was the personal champion of her master, the same way
that the Avatar acts for Lord British in Britannia. The problem is
that it couldn't possibly have been her. She's dead. The Avatar killed
her months before any of the events caused by Amsereth in Britannia
could have occurred. Even with the odd timeslips that transport between
the worlds can create, she couldn't have been the one who set Amsereth
up. Which just leaves the question of who was behind the whole thing."
Destrius looks curiously at Paulon. "And do you know who the master
of Mors Gotha was?"
"Big, red, titan, and powerful enough that I don't want to risk naming
him, just in case it gets his attention," Paulon replies, noting the
nods of both Helgraf and Destrius as they recognise the entity. "And
that's another reason I don't think it was Mors Gotha who was Amsereth's
informant. That 'Muppet'," the inverted commas clearly audible to
the listeners, "wants to get into or outright destroy Britannia. Amsereth's
actions under the Shadowlord's influence wouldn't have helped him
do either as far as I can tell. Too much work for no gain."
"Somebody with interdimensional access set this up, however. Someone
who knows of Britannia and black rock. If Mors Gotha is dead, then
his master will have been grooming a puppet to replace him so that
his word and will can be carried through the dimensions directly."
He sighs, and then removes a book of his own - one wrapped in blue
dragonscale. With a shrug which might almost be apologetic, he opens
it to a dogeared page and begins to read.
"Hmmm. This is about as helpful right now as," he trails off as an
idea strikes.
"Xorinia. If there is anybody who would recognize and identify an
entity capable of multi-dimensional travel, Xorinia would be it. The
problem, of course, is coming up with sufficent information to satisfy
their demand without compromising matters. And no, I am not offering
them the prophecies. The last thing I need is for any entity with
sufficent knowledge learning the webs of the future as well."
"Perhaps it could be the Wisps themselves, sure they may appear neutral
in most corporal affairs, but I say never trust anyone who is neutral."
Saint George's Dragon Interrupts the others. "Personally, I am a bit
worried about this whole Vault of Ages, legendary places that no one
has ever come out of tend not to be nice. Their could be deadly booby
traps, horrible monsters, ancient enchantments, conniving demons who
entrap by feeding ever carnal and base desire of those who come near
a cage of ecstasy or something even worse. I think some further research
might be wise, but our hosts are not exactly forthcoming."
The night passes without comment, and the group continues onward.
As evening approaches they come upon a town. A bedraggled old man
runs up in front of the group.
"Thank the gods! Excuse me good sir's but our humble town requires
your presence for our celebration of the Strangers. In honor of the
foretold deliverance we wish to celebrate, and how could we celebrate
without honoring in spirit if not in body the Strangers who saved
our world. Please you must come to our festivities." The old man explains.
The leading priest seems hesitant but weariness can be seen in his
eyes and those of the guards. "Very well we would be honored to attend
your festival." He turns to his guests and says "Ixnay on the Angerstay,"
looking at them meaningfully.
The part is lead through the streets of the town, the old many runs
on ahead shouting joyously "They have COME!". The streets are soon
filled with the men, woman and children chatting happily with one
another, bearing bread, and other food stuffs. The procession comes
to a large fire pit surrounded by huge tables. Goblets are pasted
out filled with wine, pigs and game birds are spitted and the bonfire
lit. Soon everyone is drinking and feasting in a happy revelry.
As the evening continues SG'sD takes the chance to talk to one of
the villagers while he is relaxed. "I was wondering if you could tell
me tales of the Vault of Ages?"
"Ahh, everyone knows about that. 'Tis said that the most ancient
dark magics of the last great war are locked away there. For sure
the key is the sign of office of the high priest said to give him
protection from the dark arts. Of course I suppose we will know soon
enough, now that the magical chaos has ended the strangers must surely
soon go in and come out again and defeat the one who will be cursed
forever. After that who knows perhaps the barrier will fall and war
will come again or perhaps a new age of peace. For know we celebrate
this end to our age long suffering. To the Strangers and the Fated
of the Dying our deliverers." He raises his goblet.
"I'll drink to that." And SG'sD raises his cup as well.
Helgraf muses quietly. "Why do people presume that because one is
cursed, one is perforce evil? Easier, perhaps, for a society to assume
that those who are ill-off must be somehow deserving of their status.
Still, this brings us nowhere." His eyes slowly scan the crowd, picking
out his companions on this journey. It is the native son he seeks.
But Destrius is nowhere to be seen - at least, not amidst the crowd,
and so, politely turning some of the village persons to other more
garrulous persons in the group, Helgraf extracts himself from the
crowd, and goes looking for the "Mad Mage".
It is neither far away nor long of time before he finds that one,
quietly leaning against a ancient tree, seeming to be watching the
skies.
"There is not much left to tell, is there?"
"No. I suspect whatever is playing a hand in this is keeping concealed."
"A possibility has occurred to me."
"What makes this one stand out from the others?"
"Its sheer oddness - combined with the fact it accounts for the oddities.
Still, it suggests some rather dangerous things about the nature of
reality."
An eyebrow raises.
"Coming from you, that is a hefty statement."
A faint chuckle precedes a low whisper, and the other man's eyes
light up with some surprise a moment while he considers it.
"Unlikely - especially here."
"Not as much as you might think - once the initial link was established.
Xorinia could easily have provided the conduit. Provided that a conduit
was even needed."
"Still, Vasult?"
"Just consider what it means. If the savior of Britannia is to return,
he must have a land ready for him. Our source is uniquely qualified
to have been able to recognize the danger and take the appropriate
steps."
"Even you are a pawn to the design then, old man?"
Another faint chuckle. "I prefer to think of myself as a knight.
Or a knave. Mostly though, I serve as the joker."
"And we all know the jokers are wild."
"Exactly. Now, how about we round up the others and see about this
Vault business?"
The following day, the spokesman priest approached the group at mid-morn.
"Are you ready, then, to enter the Vault of the Ancients?"
The party members look at each other until Saint George's Dragon
says, "Yeah, I guess we are."
"Lead the way," says Destrius to the priest.
With swords loose in their scabbards, the group is lead down a main
city street. As they walk, a small crowd begins to follow- citizens,
curious about this mysterious group which is about to enter a place
from which none have returned since before the Great War.
The priest comes to a rest outside a large temple, and gestures towards
it. "Behold," he says, "the Grand Temple of Shadow."
The building is made of dark marble with doors of dark but glossy
wood. Torches flank the entranceway, lit even in daylight. They enter,
the priest leading the way the entire time. Within, torches provide
light but not enough to fill the vast room that is central to the
building. Much of the room is graylit and shadowed. Looking up, the
ceiling give the illusion of constellations of stars. In the center
of the room, a black alter stands with two barely glowing candles
resting upon it.
The room is empty of strangers.
Without pausing to allow the group to get a good look at the altar
room, the priest enters are surprisingly brightly lit hallway, in
the back of the cathedral, and stops in front of a door covered in
many sigils and wards.
"This," says the priest, "is the door to the Vault of the Ancients.
Behind this door is a flight of stairs into the darkness. Within lie
relics of the Great War which have not seen daylight in hundreds of
years. None who have entered since the war have returned. I alone,
now, have a key." He withdraws a skeletal key from underneath his
robe- it is tied on a cord around his neck. He pulls it over his head.
"I cannot and will not give you this key- it is a symbol of my authority,
and also an item of power. I give you my word that it is not my intention
to lock this door behind you. Can you trust me that far? Will you?"
Cat speaks up, for the first time in a long time. "Oh, we'll trust
you, cleric. For you must know that even this door cannot hold us.
You have not seen the least of our power." As he speaks, a keening
humming sound begins to emanate from his sword, sheathed though it
is. "And when we get out, we'll make you wish you were dead." The
humming reaches a painful intensity, then stops.
The priest looks shaken, but tries valiantly to hide it, and eventually
succeeds. "Yes, well." He puts the key in the lock, and turns.
The vault door slowly creaks open. The priest puts the key back around
his neck, and tucks it under his shirt. "I will be waiting here for
your return."
"Is it just me or did that almost sound like optimism?" St.G's mutters
to no one in particular. Then, in a louder voice, he says, "I'll go
first- not being particularly corporal sometimes may give me an advantage."
The group begins its descent. After all of them have passed through
the threshold, the door behind them closes slightly, though there
is no sound of a key turning. The closing door does, however, deprive
them of most of their light- the stair is treacherously dark. Before
any of the mages have a chance to try anything, Goldenflame draws
his sword. It bursts into flames immediately, and almost immediately
after that the flames dim, as though they find the vault depressing.
Even so, they give off enough light that the descent is made without
injury or accident, and the group reaches the inner vault.
The Vault was a single large room, rectangular in shape, with the
stairs at one end. Along the walls, on the floor, on pedestals, and
hanging on the wall were swords, shields, helms, things unidentifiable.
To the sight of the mages, almost all of them carried some degree
of enchantment- in most cases, the glow of this magic was not a bright
one but as though a dark burn was upon the fabric of magic.
Skeletons lay on the floor, near some of the items. Many were in
positions that implied their death was not pleasant. What's more,
all in the room could feel an ominous sense of presence, though they
could see no one.
St.George's comments, "They say we are fated to emerge from here
with the key to defeating the one who slew Dracos. Or something like
that. I wonder what we need?"
"Indeed," comments Destrius, "is it an item? The key to this room,
perhaps, making it a literal key? Or will we perhaps find knowledge
here?"
"I don't know," offers Concussed, "but I have no desire to touch
any of these things to see what they might have to teach me!"
Suddenly, a booming voice echoes in the chamber, seeming to come
from nowhere or everywhere.
WHICH ONE WILL YOU TAKE?
"Excuse me?" says Paulon.
WHICH ONE WILL YOU TAKE? the voice repeats.
"Um... we're still looking," says Concussed hesitantly.
THIS IS PERMITTED. WE HAVE NO CONCEPT OF TIME.
"What happened to these?" St George's asks, pointing to a skeleton.
The voices make no reply.
"Quite likely, they chose wrong," offers Helgraf.
As Helgraf spoke, the group slowly starts becoming aware of another
source of light in the room. Looking around, it was hard to pinpoint
its source- nothing seemed to be giving off light directly. Finally,
Daria narrowed it down, and finds that there is a simple cloth covering
one of the items on a pedestal. She removes the cloth, and the item
beneath begins giving off a serene glow. Revealed was a sandalwood
box, about 8 inches in length and 4 in width. Its glow intensified
as the group stared at it.
"What do you think?" Destrius asks the group. "Is this what we want?"
"Why is it glowing?" Concussed asks.
Destrius looks at Helgraf, who shakes his head. "I have no idea,"
Destrius says. "Maybe because we're the Strangers?" He smiles.
Everyone continues to carefully not touch the box.
"I wonder what happens if we try to take it?" asks Daria.
"Intuition tells me," replies Helgraf, "that we end up like them."
He points at the skeletons. "I think this one we'll have to play by
the rules." He looks up and raises his voice. "We'll take this one."
In response, the box's glow intensifies.
VERY WELL, the voice booms. YOUR CHOICE IS MADE, AND COMMITTED TO.
HOW, THEN, WILL YOU TAKE IT?
The group looks at each other uncertainly. "You don't suppose we
can just reach out and take it, do you?" ventures Paulon.
"My intuition still tells me no," says Helgraf. He draws his silver
sabre, and makes a small cut on this hand. A bead of blood forms,
then evaporates quickly. "In fact, it seems that no living being can
touch the box while it sits on the pedestal."
"So how are we going to get it out of here?" wonders Daria.
"Can we choose something else?" StG's calls to the ceiling.
YOUR CHOICE IS MADE, AND COMMITTED TO.
"Guess not," he mutters.
"Wait a minute!" exclaims Paulon. "Everyone- or at least, everyone
who was with us when we first arrived in Balfas- remember what Goldenflame
said when he first woke up?"
Goldenflame, hearing his name, looks up at Paulon from staring at
the box. He blinks. "I had almost forgotten I said anything."
"Actually, it was what you said right before you woke up that
is important."
"I remember," says Daria. "It didn't make any sense at the time,
but now it seems to make at least some. He said, 'To find the light,
you must give life to the Fated of the Dying.'"
Goldenflame blinks again, then smiles slowly. "No one living
can touch the box..."
"Perhaps Dracos, somehow, has one last task?" suggests Daria.
And the glow from the box grows stronger still, until it seems that
the source of the light is not the box but within it, and is pouring
through the wood as though it were glass.
<< The Collection Room; Lich Catalogue 14f-900
>>
"The Dracos Lich is nearly ready for use.
Apart from the bindings designed to keep his Level 2 Null-magick
ability masked the lich performs adequately in all tasks. All semblance
of self and memory are gone; the soul has risen to its afterlife
without harm.
"It needs to be ready soon. The Balfas
Prophecy comes to a close and with it the fate of the Determinist
Circle will be decided. Freedom or Causal Closure. Dracos helps
decide this, or at least his body does. Of course this conflict
is of no concern to anything under a Level 4 but the Balfas Prophecy
has more immediate and obvious effects that the Sosarians will find
illuminating.
"I am enclosing new material for the Collector
involved in attaining this lich. He may need to enlist certain help
if what we think will follow does come about. Once he has finished
work on Tideron he should proceed to Sosaria and await either the
death of Nicodemus (a certainty) or the arrival of subjects AFG-98
and FYM-56f.
"Dracos is a useful tool; projections
show that it will be used to close the access junction to Levels
0-3 if the (so-called) Level 6s are found to be a threat. We estimate
that this will be known in 3,000 years. Retain the Dracos Lich.
Remember the prophecy; Dracos cannot leave Tideron or Balfas alive;
especially due to his strong resistance to dimensional travel.
Report ends. Copies sent to KKH, KSM and
KAA."
<< The Vault of the Ancients >>
The strangers stand transfixed in front of the glowing box and so
do not notice the eerie magical gate that opens behind them. From
this steps forth a reanimated Dracos and the Lich Collector Kol-qu-han.
"If you will stand aside Dracos will get the box." Kol-qu-han says.
The party turns in shock and before anyone can respond the undead
Dracos walks forward grasps the box and lifts it from the pedestal.
The light intensifies even more and is almost blinding. Dracos turns
around presenting the box to all assembled. The lid opens and a globe
of pure radiance levitates from out of it.
The ball pulses and a voice echoes in the mind of all present. "Please
designate your destination."
"Very impressive but how will this help us find the guy responsible
for Dracos' death." Saint George's Dragon comments.
"I can transport you to anyone whether you know who or where they
are. My power can breach the barrier between worlds, yes I can even
circumvent the barrier between Tideron and Balfas." The ball radiates
the message.
"If that will be all..." Kol-qu-han gestures towards Dracos and the
lich releases the box.
"Wait." Helgraf grabs Dracos' arm and pulls the lich away from the
Collector. "I'm not so sure this is all over for our friend here,"
Helgraf says, nodding towards Dracos.
Kol-qu-han nods. "You are right; the Balfas Prophecy is not yet complete;
Dracos has one more task to complete. You must trust me, Helgraf;
all of you must trust me. I came here so that Dracos could open the
box; Dracos will be in the right place at the right time. But for
the moment it and I must be elsewhere; we do not need the San-guell
here to traverse the distance you are about to travel. I would offer
to take you all there myself, but form must be obeyed. I mean none
of you any harm and I will be there to help when the time comes. I
simply have another agenda that is, unfortunately, more important
than your individual lives."
Helgraf slowly releases his grip on Dracos. "We will meet again?"
"Be sure of it." The Collector crosses his arms. "If anything you
would be an interesting item for the collection as your people are
yet to be properly examined." Kol-qu-han smiles briefly. "Not that
I am willing to speed the process up, but your magicks, Helgraf, will
be very useful in the coming days. Do not be afraid to take great
risk with your casting.
"Come, Dracos." Kol-qu-han raises his right arm. From it a green
arc strikes outwards, highlighting the lich and removing it from view.
Kol-qu-han nods, and then he is gone.
"You know, that guy seems like a real jerk," St. George's Dragon
says.
"Where will you go?" the ball asks again.
Helgraf pulls a small prism out of his robes, and holds it at an
angle that will cause the refracted light to splay along the back
wall.
"Interesting. The analog of the orb is a coherent gateway vortex.
A completely permeable matrix, unlike blackrock which is primarily
an impermeable array. Caused, if I read the fractal analysis correctly,
by the feedback which results from cycling the rift energy through
the array continuously. Hmmm. And we're expected to make use of this.
One might almost think Kol-qu-han was looking to collect early, despite
his assurances."
"You need not fear, the transport I provide is safe." The 'voice'
of the glowing orb intones.
At this point Saint George's Dragon speaks up "Uhh, I understand
your concern Helgraf, at least everything up until the word interesting,
but unless you have some other way to locate 'the one clouded in darkness',
aka the guy you got Dracos killed, I really do not see what choice
we have. Unless.." SG's turns to the orb and says "I don't suppose
you could transport our quarry to us."
"No you must travel with me to your destination."
"And you can't tell us his current location only take us there right?"
"That is correct."
"Yesh, these ancients sure do not build very flexible device interfaces.
Well, I guess we will have to decide, do we jump into the unknown
danger of using a weird glowing ball to get us where we want to go
with only the vague assurances of prophecy that we will succeed or
do we wait around here and try to find an alternate solution? Personally,
I say we use the ball, however if someone can come up with a better
idea I am game." SG's begins checking his pack and pulls out a stone
and his axe, which he begins to sharpen. He relaxes and regards the
rest of the group with mild interest.
"Wait a moment," Goldenflame suddenly says. The others turn to face
him, backlit by the glow of the Device.
"If we go through this, we aren't the Strangers."
"Would you mind running that by me again?" asks St. George's.
"The Strangers will be known because they come back out of
the Vault. If we don't come out, they'll assume we weren't the Strangers.
And if we aren't the Strangers, than a whole lot of prophecies may
not apply to us... and may not guarantee our continued survival."
"Ah, but what if we returned to the city above sometime later? After
completing our quest?"
Goldenflame blinks. "I suppose that might satisfy it..."
Helgraf laughs shortly. "Actually, that isn't even necessary. Interesting
reasoning, paladin, but wrong. The Strangers need only emerge from
the Vault with the key to defeating the enemy. Just because they don't
see us emerge doesn't mean anything. The value is that we get out
of here alive.
"I think everything points to us being the Strangers, as we're pretty
damn sure that Dracos was the Fated One. So I think we can bet that
we get out of here alive."
He pauses and adds, "This does not mean that I trust this glowing
matrix, you'll note."
"Do we really have a choice?" Paulon asks the Void Mage. "It looks
to me like we've got the choice of either trusting this thing, or
walking up all those stairs to get out of here. I'm lazy at times,
but I'm not sure just what kind of reception we'd get at the top either."
"You mean our true foe, the one who killed Cynntherion," Daria states
quietly.
"You bet," Paulon says. "He thinks he's powerful enough to be safe
leaving us alive. He may be overestimating himself, but if
I were him I'd have set up some sort of trap outside the Vault. Our
magic probably won't get us out, and the wards must stop him getting
in here too. But once we step outside..." He leaves the rest of the
statement to the imagination of the others. "I hate the idea of walking
straight into an unknown trap even more than risking that thing."
He gestures at the Device.
"The Prophecies do state that we, the Strangers, leave the Vault,"
Goldenflame contributes. "Would that not indicate that we could safely
use this device for at least that one journey?"
"Perhaps yes, as the knowledge we have gained in this world indicates
us to be the Strangers of local prophecy," the rounded figure of the
Librarian states. "But if the device can only be guaranteed to be
non-hazardous once, then where would we command it to take us, in
order that we might succeed at our goal?"
Helgraf strokes his chin, while regarding the matrix. He looks over
the rest of the group and the Librarian. He regards the matrix again.
"Only one way to find out, I guess," he mutters.
"Take us to the temporal-spatial location wherein the Strangers of
Prophecy Four thousand seven hundred and eighty six of the Book of
Alandaric the Mad; known as "Visions of the Divided Realm", which
speaks of the Fated of the Dying in stanzas four hundred forty through
four hundred sixty three inclusive; are required to be to perform
Destiny's work!"
The matrix glows a brilliant, almost blinding white...
And suddenly everything shifts.
The group feels a moment of disorientation.
They find themselves in the center of a large hall, illuminated by
the glow of the orb/matrix. Smooth grey stone walls spread up to the
domed ceiling. The hard black marble floor is polished to a brilliant
shine. Four archways offer egress from the hall. The hall is empty
of all furnishing or decoration. They are all tense ready to spring
into action at the slightest provocation.
"Look!" yells Saint George's Dragon, pointing to one corner of the
room.
Everyone turns, to see a mind boggling sight. What appears to be
a pure black cloud hovers about an area in the corner somewhat larger
than the size of a man. Yet it casts no shadow, light apparently passes
right through it, but it can still be seen, as though it was somehow
emitting darkness.
The strange phenomenon shifts its form, compressing inward, taking
on the appearance of a human figure.
"So you have come at last." A voice as cold and dry as an arctic
wind, cuts through the air coming from the figure. "I did not want
it to end like this. I did not want it to come to this. If only Amsereth
had given me his tower as I wanted, I could have ended the chain of
prophecy. I could have destroyed the priests and ruled this world
and yes then all others. Most of all I would be free of that prophecy
that has cursed me since that unfortunate accident clouded me in darkness.
Forcing me to become the instrument of prophecy. Forcing me to risk
the destruction of everything in my only hope for freedom, to be the
ultimate power above prophecy. I am not the villain of this piece!
You are!" The voice reaches a manic crescendo.
"Oh indeed. You just acted as any rational person would in that situation."
Helgraf replies unimpressed.
The figure continues "Ah well, I must content myself with the power
of the Chariot of the gods for now." He indicates the orb. "The power
to go anywhere should have its uses, especially with the information
found in this book."
He pulls out a small leather bound book. He looks at Daria "I must
thank you for finding it. I believe you have already met my apprentice."
He motions to the archway behind the group, a figure in a purple robes
stands their, his features completely obscured. It is the same person
they saw in Amsereth's tower who killed Cynntherion.
Saint George's Dragon stares resolutely at the one clouded in darkness
and says "Could you surrender right now and save us all a great deal
of trouble?"
"Funny, I was going to ask you the same question." He replies, menace
as thick as his darkness in his voice.
Daria doesn't feel too well.
Ever since coming to this strange hall, some kind of transformation
has taken place inside her mind that made her oblivious to everything
and everyone around her. She senses something dark and troubled rising
from the shadowed corners of her being. This nameless something is
slowly overtaking her mind, erasing everything she knows about herself,
filling her head with visions of frightening clarity...
The name...
What is her name?
Syclith, comes the illuminating thought. Syclith of the Angheart
family. The only woman to join the ranks of High Priesthood in the
known history of Balfas. The familiar feeling of pride at this achievement
washes over her briefly and makes her smile. The smile disappears
as the rest of the memories come...
<< The distant past >>
The dungeon feels cold and damp, and the little drops of water pound
lightly at her black-silver helmet with annoying regularity. She who
is used to wearing graceful, finely cut High Priesthood robes, feels
somehow humiliated by donning the heavy armour of the commoners. At
least it's been a good disguise, letting her flee Balfas unnoticed
and uncaught.
What world among the millions of worlds the Gate has brought her
to? Has she travelled to the past? To the future, maybe? What does
it matter, as long she has escaped from Balfas and from -him-. Her
lips twist into a bitter smile as she thinks of the One Clouded in
Darkness and his plans. She knows that it is just a matter of time
before his minions track her down, but she'll be damned if she won't
give them a hard chase first. And then... be it a cup of poison or
her own sword, she'll make sure they'll never learn the current location
of the small leather-bound book from her...
Syclith is distracted from her frantic thoughts by the sounds of
fierce fighting coming from behind the massive wooden doors that suddenly
block her way. Reluctant as she is to walk straight into a scramble
between the locals, this is her only way out of the dungeon. Noiselessly,
she opens the doors and peeks inside.
The sight that opens before her makes her gasp. In the center of
the huge living-room, a group of rough-looking men fight a silver-scaled
dragon, while a family of eight people is lying dead on the floor
around them, their throats slit from ear to ear. The dragon is bleeding
from multiple wounds, and is seemingly on the verge of collapse. When
the fatal blow finally comes, Syclith is terrified to see that the
lifeless form that lies on the ground doesn't belong to a dragon anymore,
but to a young male human. So the stories of the shape-changing Dragons
are true after all!
Despite her own peril, Syclith feels sorry for the magnificent creatures,
and is enraged at the merciless men who had destroyed such beauty
without any pangs of conscience. She draws her sword and attacks the
bandits, killing three of them before the rest surrenders to the panic
and flees the scene, leaving her alone with the bodies. Before she
can draw her breath and decide what to do next, she hears a young
merry voice coming from one of the many tunnels leading to the hall,
and the next minute, a tall dark-haired girl walks into the room,
stumbling slightly as if drunk.
"Mother, promise not to kil..."
The girl's voice breaks off as she sees the lifeless bodies sprawled
on the floor, and a tall figure in black-silver armour, holding a
blood-stained sword. For a second or two, she stares at the blood
and destruction, wide-eyed and numb with shock, then great sobs start
to shake her whole body. With an anguished shriek, she is suddenly
enveloped into a swirling cloud of golden dust, which rapidly grows
in size until it almost reaches the ceiling. Syclith watches in horror
as a huge silver-scaled dragon comes out of the cloud and charges
straight at her, hissing and snarling.
Dear Gods, I do not want to kill her! the thought flashes in her
head, but her fear-stricken mind is far too boggled with the events
of the last few hours to come up with a quick rational solution; instinct
of self-preservation is all she has left. With a mechanical precision
that doesn't leave her even in this moment of panic, she raises her
sword to drive it right through the dragon's heart. But the very moment
cold steel pierces the scales, Syclith feels a strange pulling sensation
engulfing her very being, as if her own soul is being ripped from
her body by some unimaginable force. It is clearly a spell... but
a spell of this power, from a mere Dragon? From some corner of her
mind, a recollection comes that the rare dim-red metal, used to forge
her sword, was also reputed to have been used during the ancient body-transfer
rituals... but there is no time left to ponder this bit of long-forgotten
knowledge, as darkness falls over her...
Sleep... deep slumber of nonexistence, interrupted by the brief but
terrifying instants of consciousness. Bound to this body... how humiliating
and uncomfortable it feels to be confined within such a limited being!
Constant flashbacks of her past life... glimpses of the world... her
own world! She is back on Balfas! The vision becomes clearer every
day... until she finds herself standing among a group of complete
strangers, face to face with the very reason she left Balfas in the
first place...
<< The Place of Prophecy >>
Helgraf leans both hands on his gnarled wooden halfstaff before him,
his attitude casual as he replies, "If all you want is freedom from
prophecy, there is a far simpler way to go about that."
The voice from the darkness' reply is snide and cutting, "Oh, and
what might that be, oh Wise One?"
"Use your chariot to step outside of time. Prophecies are intimately
connected with the passages of time, if not the minutiae of it. Of
course, if what you really want is to be free of prophecy and
still capable of working your will on the multiverse, you're out of
luck."
"Make not the mistake of mocking me, insolent one!"
Helgraf looks to the others, gaze lingering on Daria and Destrius
each slightly longer than the others, then turns to face the swirling
darkness. "You cannot escape prophecy. Even as we speak, new prophets
speak and write and shape what may be. Hundreds of prophecies fail,
and one succeeds, lauded afterwards as the true revelation. Cut one
strand, two strands, a thousand strands, you cannot sever the net.
The harder you struggle, the more entangled you become, your own actions
causing the ripples which flow out and then back to you. You cannot
escape because it is the act of trying to escape which triggers the
snare."
"Wise words indeed," says the cold female voice.
The girl's companions are surprised at that sound, so unlike Daria's
usual gentle speech, but their enemy utters a short laugh, as if recognizing
the voice and its owner.
"Syclith dear. I'm delighted to see that you finally came to your
senses."
" I see that you still haven't come to yours," comes the stinging
reply.
"Tsk, tsk, tsk," the figure chides mockingly. "This is no way to
greet the one who's revived you, oh Ungrateful One." Seeing bewilderment
on Daria/Syclith's face, the Clouded One proceeds to explain, accentuating
each word with a sadistic kind of pleasure.
"My servant here," he points at the silent figure at his side, "has
spent months tracking you down after you've disappeared from the face
of Balfas. He found you on the world of Britannia, trapped inside
the body of a dragon who had put herself into sleep. My first intent
was to destroy the dragon, and you with her, but then I decided to
give you a chance of performing me a service. I revived the girl in
hope that, somehow, she'll be able to lead me to the book you'd hidden
so carefully; a slim chance, granted, but the one that paid off."
Watching the colour being drained from the girl's face, he adds:
"My other reason was that, secretly, I wanted to give you the kind
of traitor's death you truly deserve: not simply destroy the shell
that contains your sleeping spirit, but let me enjoy every bit of
your agony."
"You can't escape the prophecy," Daria/Syclith says in a voice that
trembles slightly. "And you shall be destroyed."
"Let me worry about my prophecy," the Clouded One replies calmly.
"But I promise you that this time around, you shall not escape yours."
"I believe it is time to end this charade. For all the words of mad
prophets, all you fools have done is brought me all I require to be
able to crush all who dare stand in my way."
"First ye need to take the matrix from us," Helgraf replies calmly.
Wisps of blackness begin to rise from the marble of the floor, as
if the blackness of the stone has taken on a life of its own.
"And why should that prove difficult?" retorts the clot of darkness,
gesturing. "My apprentice alone has more than enough power to destroy
you." The black tendrils of darkness converge around the party of
challengers, wrapping around their feet and legs, then crawling slowly
up their bodies. The Clouded one laughs, an ugly sound. "See how simple
it is for me to defeat you?"
"I think I have something to say about this," Paulon says quietly
to the deadly foe. He holds something in one hand, raised above the
level of the rising blackness from the floor. "Say Cheese!"
The blinding flash from the object held in Paulon's hand banishes
the black bonds instantly. The Clouded One cries out in pain as the
light washes over him, then fades. "For that you will suffer!" he
snarls, the inky blackness composing his body seeming to be twisting
and writhing with his rage.
"Suffer this!" Saint George's Dragon yells in the imperative. And
throws his axe into the bizarre black form.
The axe passes clean through the figure with no apparent effect and
embedded itself in the wall.
"It was a worth a try." SG'sD mutters to himself.
"Insolent dog!" The apprentice cries. He proceeds to mutter an arcane
phrase and a jet of flame shoots forth from his hands towards SG'sD.
However, SG'sD has anticipated this, muttering his own arcane phrase
and the gout of flame licks harmlessly off an invisible sphere around
the tinker. Meanwhile the axe embedded in the wall suddenly flies
into the air and back into SG'sD waiting hand. Immediately he throws
it at the apprentice. His aim is true and the axe looks ready to embed
itself in the apprentice's head when it stops as though hitting some
unseen wall and rebounds to its throwers arm.
The apprentice says "Ha, time to even the numbers, wouldn't want
any of you getting bored," and in a swift motion pulls out a handful
of crystal, clear with a strange moving cloud of blackness inside
them, and casts them to the floor. The crystals smash and dark clouds
shoot up out of the shards. From the clouds emerge demons, strange
because they are jet black.
"Destroy them!" the apprentice orders. As the creatures shamble forward
in response, the apprentice stands back as if watching his opponents
to see how they respond, like some gothic chess master.
Four figures appear on the periphery of the battle. The Lich Amsereth
is missing his right arm, which appears to have been tied on to his
back for safe keeping, while the Lich Phezzub is moving awkwardly.
The Collector Kol-qu-han is covered in cuts and is bleeding profusely.
Only the Lich Dracos seems unscathed.
"Phezzub; morechek. Amsereth; morechek. Dracos; jelhap." Kol-qu-han's
voice is raspy and as he speaks he coughs up a large amount of blood.
The two wounded liches begin to glow faintly with green light and
Dracos moves forward. His body sweeps past the demons who, at the
very touch of the once-Mage, melt away.
The Apprentice begins to cast spells in Dracos' direction. Nothing
seems to touch the lich at all.
Helgraf watches the arrival of the the Collector and the Liches with
an oddly satisfied smile, given his usual demeanor on confronting
them. Paying no attention to them or to the efforts of the apprentice,
he pulls forth a dagger with a jeweled hilt and gashes his upper left
arm. As the blood flows, the darkness surrounding the Clouded One
flows out to embrace his form, concealing his presence now.
The Clouded One's voice cuts through the room like a knife. "That
one is immune to magery, fool!"
Then, something hard and grey comes sailing out of the mist, landing
at Destrius' feet with a dull thud. Not half a second later, there
is a hideous shriek, followed by triumphant laughter from the Clouded
One.
"Fool! Did thou think I would not know thy coming? The chariot is
mine to command, for I have slain the Warden of the Gate!"
Dracos' unliving hand picks up the Apprentice by the throat, and
throws him over his shoulder, where he sails back, crashing into the
opposite wall with a sickening crunch.
Destrius, meanwhile, picks up the grey cube which has landed near
his feet. As he does so, he feels a thrumming vibration pass through
his fingers and hand holding it. "Ahh, I understand, my friend. I
wish it could have been different." He then moves with determination
directly toward the matrix.
The smoke surrounding the Clouded One disperses, revealing the figure
within . . and the prone form of Helgraf upon the floor, his jeweled
dagger buried to the hilt through the robes above his chest.
Goldenflame sees the unmoving body of Helgraf on the floor. "No..."
he whispers. He draws his longsword from its scabbard and it bursts
into bright flame. His knuckles go white, gripping the weapon.
The dark figure gestures to the Collector, Phezzub and Amsereth "By
all means stay. If you void your prophecy, I win by default," then
points to Dracos-liche, "This is the only one of your creatures who
has any bearing. Such a choice. Leave your puppet stringless or destroy
the prophecy."
In the silence that follows, the matrix begins to drift toward the
Clouded One, but slows, as if some competing force were at work...
Something comes together in Goldenflame's mind. "To find the light..."
He looks at the darkness that still lingers around the Clouded One.
"...you must give life..."
He looks at Helgraf, dagger in his chest.
"...to the Fated of the Dying."
He looks at the Dracos-liche.
What if the light wasn't the matrix? If it had been, who had given
life to Dracos? The liche collector?
Perhaps... or perhaps not.
"Helgraf's magic was of the blood!" Goldenflame says, just loud enough
(he hopes) for Destrius to hear. "Of life! I think Dracos needs
that knife!"
Destrius looks back at Goldenflame for a moment, but Goldenflame
is unable to translate the look on Destrius's face as agreement or
something else entirely.
"What makes you think that?" asks the Librarian from just behind
Goldenflame. Meanwhile, Goldenflame points his sword at the Clouded
One, and a burst of flame issues forth from the blade at the foe.
The Clouded One contemptuously waves a hand, and the ball of fire
is deflected, striking a wall harmlessly.
"Because to fulfill that prophecy, if it is one," replies Goldenflame,
"someone must give life to the Fated of the Dying!" The Clouded One
gathers a ball of Darkness in his hand. "Helgraf's magic was of life!
What if there is already magic worked in the blood on that knife?"
The ball of darkness streaks towards Goldenflame, who catches it and
casts it aside with his sword.
"That might be a bit of a stretch..." begins the Librarian, but Goldenflame
is already moving forward towards the Clouded One and the body of
Helgraf. He is not even halfway there, however, when he feels his
feet no longer able to move. Looking down, he sees claws of improbable
strength, gripping his legs.
Saint George's Dragon throws his might axe at the claws that grasp
Goldenflame. The axe's deadly blade slashes threw them and they lose
their grip on their former captive and ooze green ichor. The axe passes
a hair's breath from Goldenflame's leg and then skitters along the
floor before flying back into SG'sD hand.
"Be careful! We do not need to lose anyone else." SG'sD darkly remarks.
Goldenflame continues his dash towards Helgraf's prone form. Meanwhile
SG'sD belts his axe. "Now for my next trick, some juggling!" As from
no where he produces some bright sparkly stones and starts juggling.
He watches as Goldenflame and Destrius proceed towards their respective
goals and then yells an incoherent and guttural phrase. Launching
one of the stones into the air, except that it is different not a
stone so much as a glittering jewel or gem and their is something
strange about it. As it reaches its zenith four beams of light shoot
out from it striking the four liches.
The liches appeared stunned for a moment, before their eyes appear
to open with a new inner light. They immediately survey the scene.
All except Dracos look intently at the Lich Collector for a moment
seem about to take some kind of violent action and then almost shrugging
each mutters an arcane phrase and they vanish.
"What did you do?" Kol-qu-han exclaims.
"Oh, I just reconnected them with what you might call their souls.
It makes their coats healthy and shiny and as a side effect gives
them free will. Hard to dig up good help these days. Perhaps if you
acquired them voluntarily you know a little corpse donor card to sign?"
Saint George's Dragon snidely replies as he catches the gem/jewel.
"No! What did you do?" the Lich Collector demands. "My presence here
is contingent on the prophecy; if the cause and effect chain is not
righted by the end of this battle then all will cease to exist." Kol-qu-han
moves forward towards the Clouded One, not moving easily at all. "I
am serious, St. George's, if I don't fulfill my part of the prophecy
then my enemies will..." The Collector is hit by several bolts of
magical energy. "Sorry, if I don't at least return the Dracos Lich
to the Eternal Palace then..." Kol-qu-han swats aside a fireball,
"then we can say good-bye to the causal history of this universe."
"Well, sheesh if you feel that your need for action is so damn important,
then don't just stand around do something! Sorry, if I feel the need
to be proactive now and then. Also, maybe if you didn't go around
enslaving people's physical vessels for your own purposes I would
be more inclined to trust you or respect you." SG'sD replies indignantly.
Kol-qu-han gives St. George's a withering gaze. "Yes, I only got
these wounds having a walk. There's more going on here than you and
your friends are aware of, and I've been cleaning up the little messes..."
Kol-qu-han continues walking and then pauses. "Not every victim is
unwilling; Phezzub donated himself before he died, and Asmereth, due
to the Shadowlords, is a known criminal..."
Dracos seems ready to take some kind of action against the Clouded
One but he moves first sending a gout of flame at the Lich, just before
striking him it turns downward licking the ground around him causing
it to melt, leaving him on an island in a molten pond.
By this point Goldenflame has reached Helgraf and is considering
how to take possession of the knife.
Destrius has addressed himself to the glowing orb gesturing towards
it with the grey cube. Suddenly something begins to happen. The cube
and orb begin a bizarre dance floating in the air.
"Talk about squaring the circle...." SG'sD mutter in amazement. The
cube and orb seem to merge for a moment one's form flowing into the
other. Strange light fills the chamber. The object seems to at once
be both a sphere and a cube (and possibly a pyramid) and yet to shift
between the various forms at the same time. All eyes are on it trying
to guess what will happen next...
The Clouded One turns his eyes from Destrius' magic and watches the
revived Dracos near him. With a single wave a fell bolt hits the once-Mage,
sending him to the floor. Kol-qu-han rushes to his side and touches
him on the head.
"Your once-Mage is no challenge to me now," the Clouded One says.
"Thank it, he's dead, again." Kol-qu-han stands and the Lich Dracos
rises.
"You would think a lich collector could tell the difference between
a living and undead creature!" Saint George's Dragon comments indignantly.
"I never resurrected him in the first place, I just reestablished
in his body the influence of what is commonly referred to as the soul
or spirit. As a result he gained free will." SG'sD attempts an explanation.
"Why the heck did that bolt affect him anyway?" SG'sD wonders out
loud. He gets a worried expression which changes to one of confusion
as he surveys the battlefield.
The figure of the Clouded One laughs, blackness advancing inwards
towards his opponents at his casual gesture.
"Enough. I have won. The spirit is fled from your dead mage, and
the living Warden has joined him in the afterlife. Syclith was kind
enough to retrieve the book for me, and the rest of you fools brought
me the Chariot." The impression of a smile comes from within the darkness,
directed at Destrius. "With your dead friend's aid your magic might
have been a threat, but alone you cannot prevail."
The glowing shape of the Sphere/Cube floats gently towards the dark
enemy.
The new tide of inky darkness seems to freeze the party in their
tracks as their foe speaks. Fighting the paralysis in his muscles
though, Goldenflame abandons his speculation on how to safely pick
up the dagger which slew Helgraf, and with the last of his strength
pulls it forth and throws it at Dracos.
Time itself seems to stop as the dagger flies through the air, spinning
gently, until it buries itself point first into the liche's chest...
For a few seconds the Lich simply stands there. The air grows cold
and dense and then it begins to rain, at first lightly, then heavily,
finally turning to snow in quick order. The cloud around the foe diminishes,
revealing a gaunt, hooded form.
"No..." The foe's voice has lost its power; it is raspy and sibilant.
"No..." He reaches into his robe and draws a long curved blade. "This
is not the way it was meant to be."
Kol-qu-han slowly stands and begins to cast; his body shifts through
space and he is standing beside Dracos. The Collector gingerly reaches
for the dagger, but the Lich grabs Kol-qu-han's hand and swats it
away.
"The prophecy..." The foe lunges towards the Lich, the blade cleanly
sweeping through Dracos' left arm. Kol-qu-han falls backwards as he
is loosen from his servitor. The Dracos Lich reaches for the blade.
He grabs it, twists it from the foe's grasp, breaking his wrist, and
then plunges it into the foe's body. Dracos' grip does not shift as
the foe sinks to the floor, causing the blade to rip through his body.
A black ichor begins to spread from the wound, and the body writhes
in a death agony. The Lich leans over and with one sweep cuts the
foe's head off, causing it to roll across the floor, losing its hood
in the process.
A wizened old face is revealed, though only for a moment as the body
and head melts into a pool of blackness that seems to evaporate before
the onlookers eyes.
"Uh, as much as I would like to celebrate I think we need to do something
about that!" Saint George's Dragon points to the cube-orb which has
begun to behave erratically, changing at a faster and faster pace
and releasing bright light. The light intensifies becoming blinding,
the temperature in the room begins to increase noticeably. SG'sD mutters
an arcane phrase and a protective field enclosed the cube-orb.
SG'sD stares at the orb intently "I think the orb is releasing the
energy that was cycling through it. I do not know about you guys but
I doubt I can hold it back for long. Strange, it seems as though the
energy is trying to travel through extradimensional space but something
is blocking it."
"The barrier that blocks Balfas and Tideron." Destrius suggests.
"Hm well judging from the rate of energy release I am feeling," a
look of strain passes across his face "I have to think that this phenomenon
will punch through it before the world is destroyed. Of course by
then this room and several hundred miles adjacent will probably be
a scorched crater. We have to find a way to stop the release from
causing massive destruction, unless of course we wanted to use the
dimensional instability to leave this world behind." He looks at the
determined looks no his companions faces. "Didn't think so. Hmm, we
need to find a way to control the reaction.... Eureka!" Saint George's
Dragon gets that look of inspiration in his eyes.
Suddenly he transforms into his natural ever-changing form, at the
moment resembling a giant monitor lizard. He opens his jaws and swallows
the cube-orb and its protective field. His entire body seems to explode
for a moment and then slowly it begins to grow.
"Well, I think I can control this for a couple of minutes I could
direct the energy at the barrier and brake it pretty quickly, or we
can find another outlet." He stares meaningfully at the Lich Dracos.
"I am open to suggestions.". Suddenly his (now long and serpentine)
body begins to glow.
Kol-qu-han gingerly touches the Dracos Lich.
"Mesaki johna kiloc."
The Lich reaches down for his severed arm and thrusts it into the
back of its clothing, before walking over to St. George's.
The dragon looks deep into the Lich's eyes as it approaches, seeking
any glimmer of recognition in the corpse he once knew. The Lich's
eyes are dark; if there was ever something in there it is gone.
The Lich walks up to and then through St. George's., and appears
on the other side of the body, the shifting cube-orb held in its arms.
"Heh, ow!" St. George's says as he twists to watch the Dracos Lich.
"Now I know that didn't hurt," Kol-qu-han says.
"Not to me, but to my pride..." St. George's says. "What is he doing?"
"The Dracos Lich? Stripping the orb of its powers." Kol-qu-han appears
beside his Lich. "Draconis Mesedith Mondanus precipti killoth."
The Lich drops the orb; it crashes to the ground, smashing into tiny
pieces. Yet in the Lich's hands the cube still sits. Dracos then drops
the cube, which also shatters. In his hands sits the shifting-cube,
smaller now.
"Holath gema po jikil." The Collector reaches down and drags the
foe's body over to his Lich.
Dracos bows and places the shifting orb over the foe's exposed neck.
The foe's body begins to shudder and rock and vibrant colours start
to flow up from the corpse into the shifting cube. The Lich drops
the cube, which hovers over the foe.
The Matrix/Cube absorbs the remnants of misty cloud, and a steady,
high pitch thrumming can be heard. The Matrix fully encapsulates the
sphere, and there is a faint sound, a single pure note which seems
to absorb the low thrumming noise. A series of multicolored rays pour
from the union, touching each person, living or dead, in the chamber,
except for the now hoodless man.
The rays vanish, then the boxed chariot sinks to the floor, and a
clear gate, visible only by the rainbow refractive effect created
along its edges rises before all present.
Kol-qu-han clicks his fingers, and beside him appear the Lich Phezzub
and the Lich Amsereth St. George's looks suspiciously at the corpse
mages.
"I thought..." St. George's begins to say.
"Phezzub had willing given himself up to us when he died; he did
again. Amsereth returned to Britannia, somewhat confused. He was killed
by a wild boar five minutes later." Kol-qu-han looks at Dracos, who
walks over to join the other Liches. "I have to be going now; aside
from my own personal wounds that need tending I have to repair my
servitors. Enjoy your trip home."
"But what of this?" Destrius asks. "What happens next?"
"The world continues as it always does. Balfas has need to grow and
change; it can now. The evil has gone; another will arise and another
group of heroes will come and settle it. They will be natives this
time. The Prophecy of the Strangers is settled. Dracos died as it
was known he would. The Priesthood falls, only to replaced by a new
religion, and in thirty years time people will deny that you ever
came here. Amsereth will be hailed as a hero..." Kol-qu-han snorts.
"Still, you have a reward most would kill for. The Wisps don't know
what happened here. They'll owe you for a long time to come." Before
Kol-qu-han a mist of green and blue arises. The Liches begin to walk
through it, disappearing from view. "I'd say it was nice meeting you,
but then you might have to lie to me and say it was a pleasure also,
and my nerves aren't that good at the moment." Kol-qu-han walks through,
waving at the foe's corpse as he goes. As the gate dissolves so does
the remains of the Clouded One.
"Hang on, who was this Clouded One anyway," asks the Librarian. "There's
a lot here left unanswered.
"I think that may be the point," Destrius muses. "I don't think the
tale is entirely finished. "I think it's more a case that our part
in it is over."
"It's not very satisfying," the Librarian says.
"You want to know about unsatisfying conclusions?" Paulon says. "Let
me tell you about the ninth chapter of a story I experienced..." He
looks at the others. "Perhaps I'll tell it to you later. For some,
you could say, it's not quite over..."
"I think the Clouded One was just someone who tried to control forces
he could not and so was controlled by them. A tale worthy of tragedy
some would say. Name's are just things we put on things to try and
confine them and understand them. One so clouded in darkness is forever
a mystery even to himself." Saint George's Dragon remarks sagely.
"Still I do not think that rainbow gate is going to hold out for long
we had better collect our things and get going." SG'sD returns to
his human form.
He picks up Helgraf's corpse and surveys the scene, looking at the
Apprentice of the Clouded one's fallen form. "I think this will make
a suitable tomb." He gestures and mutters incantations and releasing
blasts of fire at the walls covering the mundane exits in rubble.
Having finished this he trudges towards the rainbow gate with his
load. Pausing at the entrance, "Say does anyone know Helgraf's funerary
preferences? Usually I can pick up some vibes from a body but this
one's strange. It's as though he were still alive." No one seems able
to answer this one. "Hmm, burial, cremation, cannibalism (ugh)....
I know a nice stone tomb, it's been awhile since I tried my hands
at stone masonry, it would be relaxing. I'm thinking a ziggurat with
a pyramid on top, some nice columns (hmm doric, ionian or corinthian)
and a lot of statuary or perhaps just a cube would be more appropriate.
Despite our differences I think Helgraf deserves a little something
to be remembered by. Such a heroic end the bards will be singing of
it till the end of days at least once I have paid the commission.."
Saint George's Dragon ends his musing with a sad sigh. "Well, another
friend gone, you'd think you could get used to it." He steps forward
into the gateway.
In the storm of the turbulent events that took place a few minutes
ago, no one has noticed till now that Daria, or rather, the mysterious
woman called Syclith, has disappeared from the scene straight after
the demise of the Clouded One. The little red leather-bound book,
which was left lying on the floor after the foe's remains had vanished
into the thin air, is nowhere to be found either...
<< Elsewhere >>
A book opens in darkness. A candleflame flares to life, its beams
picking out a small earthen chamber. Then, a single pure tone of a
bell's report. Echoes and resonances, the ringing seeming to match
with the flickering candle and the low rustle of the turning of the
pages of the book.
Betwixt the three objects, a small grey cube falls with a small thud.
From within it, something vaguely ameboid oozes out, a formless shape
which catches the flickering candlelight upon itself, casting reflections
all about the chamber.
A voice, kindly, seeming elderly echoes quietly through the chamber.
"So, how did it go?"
The ameboid figure, if it replies at all, does so only with a faint
jiggling of its mass.
"Now, you know I can't do that. You weren't supposed to directly
intervene."
The agitation across the membranous mass of the ameboid seems to
threaten to divide it in two.
"One of these days you'll appoint a follower, and you'll have to
deal with all of this. You've lost a perfectly functional body, so
you'll need to earn a new one. And don't talk to me about the necessities!
It didn't help when I protested, nor when she who taught me did to
her teacher. Just consider yourself lucky that the Vortex Cube cannot
truly be destroyed, so long as the companion volume exists."
A single roughly formed psuedopoda wiggles noncommittally.
<< Britannia >>
The sun is high over Britannia the birds sing and the flowers are
in bloom. A smile crosses SG'sD face as he looks around to get his
bearings, before heading off for home (before the corpse on his back
starts to smell).
Suddenly, SG'sD stops. "How impolite. I forget to say good-bye."
Concentrating hard for a moment he sends out a message, carried on
invisible ether by pixies wings, to his companions in the recent struggle.
"Farewell my friends, although we were strangers in a strange land
we were never strangers to each other. We will meet again soon I hope.
Drop by any time."
<< Meanwhile, on a tiny island somewhere on Balfas >>
In a vast, darkened hall, illuminated only by a couple of large glowing
orbs floating noiselessly in the air, a group of black-robed men surrounds
a single female figure, standing listlessly in the middle of the room.
One of the High Priests, an old man with a stern angular face, steps
towards the woman.
"The book?" The High Priest asks simply, extending his hand towards
Syclith and looking straight into the eyes of his former favorite
apprentice and lover with a curious mixture of contempt and pity.
The woman hands the book to him.
"You realize, of course, that your willing surrender won't save you
from execution, Syclith. You have lost your chance on our mercy a
long, long time ago..." the Priest starts, but the ex-Priestess cuts
him short.
"Spare me your speeches, old man" she says wearily, her voice eerily
lackluster, her expression unreadable, "And just put me to death already.
I haven't come here to beg for your forgiveness. I'm sick and tired
of being chained to this weakling. Release is all I'm asking for."
"Ah, but then, release you shall not get," the man says, with a sudden
flicker of gleeful mirth in his eyes, as he watches Syclith shake
off her apathy and stare at the Priest with a fearful look on her
face. "You shall remain bound to this body you've entered by mistake,
for all eternity, if needed."
"But is this wise, my Lord?" another High Priest raises his voice.
"After all, she had served the Clouded One once, and betrayed both
him and the High Priesthood she had sworn to serve. Is it wise to
let a creature so devious be free again?"
"Do you believe me a fool, Fayhwen?" the man answers with exasperation.
"Of course I won't let her have a will of her own! To the rightful
occupant of this body, she will be nothing but a vague dream, something
that lurks in the darkest corner of her mind but is never pulled under
the light to analyze." He looks at Syclith again. "As long as the
Dragon is alive, you shall remain a helpless prisoner of her mind.
Just imagine it. Forever locked alone in the darkness; unable to scream,
unable to act, agony of helplessness driving you mad. Yes, I believe
it will be a perfect punishment for a traitor scum like you."
Before Syclith can utter a single protest or curse, blinding light
envelops her... and the next minute, Daria finds herself lying on
the stone floor of her cave back at the Serpent's Spine, wondering
whether all that has happened to her was nothing but a dream...
FINIS.
This Tale is now complete. You may also read it as a large text
file.
A sequel to the Tale of the Strangers has been planned and is now in
the process of being told. Seek ye the Tale of
the Prophecy if ye seek to know more.
To the Top.
Return to Britannian Tales
|