Return to Britannian Tales
A Plot Thread
This tale was assembled from the posts made by members
of the Ultima Dragons Internet Chapter to the rec.games.computer.ultima.dragons newsgroup. The thread was initiated and maintained by Lumina Dragon,
without whom this story would not exist. The other participants were
(in alphabetical order) Concussed Dragon, Destrius Dragon, Dracos Dragon,
Dracotheran Dragon, Helgraf Dragon, Lost Dragon, Paulon Dragon, Sheriva
Dragon, St George's Dragon, and Thanian Dragon. It is the tale of the
intrepid adventurers who chose to oppose the Shadowlords and the mysterious
entity who released them once more upon the Realm of Britannia
In piecing together a coherent story, liberties have
been taken with the original posts, mainly to clarify who is speaking,
or performing a given action. Spelling and occasional grammar corrections
have also been made. However, also be aware that minor modifications
have been made to cover plot inconsistencies that occurred when sorting
the various posts into order, and that the original Usenet posts have
been hacked apart and reassembled by paragraphs rather than on a whole
post basis.
NOTE: For a frame of reference, it is nearly three
Britannian months since Lord British sent the Avatar to the Serpent
Isle. (He has since been shunted to Pagan, where he will stay for the
equivalent of one Britannian year, starting after one month of being
in the Serpent Isle. He will therefore be gone for about another ten
months.) It is early summer, year 363 (U7BG was 361, right?). And I'm
starting us off in Moonglow. Enjoy.
On to the Tale...
I looked out the window of the Observatory at the city. Britannia was
still recovering from those strange storms which had plagued it for
a while in the spring. Moonglow was fairly untouched by any of the larger
storm-related events; the only building lost to them was the new Magic
Guild, formerly the Moonglow Fellowship Hall. It has since been rebuilt,
but people became concerned at the prolonged absence of the Avatar once
those storms stopped. They believed, rightly according to Lord British,
that he was responsible for stopping them. But why then hasn't he returned?
My musings were cut short by an exclamation from Brion, the Head Astronomer.
"By the Virtues...." muttered Brion, "Kenneth, thou must see this!"
I went outside to see Brion beside the telescope, frantically scribbling
notes onto a scroll. I had not seen him this excited during my entire
visit.
"What hast thou discovered, Brion?" I asked. He would not be like this
for anything less than a discovery, and, I must admit, the amateur astronomer
in me that took the trip from Trinsic was rather curious about it.
"A comet! Look for thyself," he said, gesturing to the telescope. I
looked, and indeed there was a comet hovering amidst the stars. Brion
continued, "There has not been a comet in... nearly 200 years, during
the Fifth Age. Nasty, that. I wonder what this one means? Unlike the
others it is not near one of the--," his voice cut off as if a knife
had been taken to it.
I looked at him. "What?"
"Would that I had not seen it with mine own eyes, I would not believe
it.... Kenneth, I just saw what looked like a shooting star, but it
shot upwards, from far to the west? What sort of phenomenon...."
But I had stopped listening, and turned the telescope in that direction
myself. I saw the 'shooting star'; it was another comet, which visibly
moved into the sky until resting not too far from the planet Justice.
My thoughts went back to what Brion said about the Fifth Age. Justice
meant Yew, and Empath Abbey was more or less a part of Yew now. I shuddered
at the implications. What if the first comet had originated the same
way? It was not near another planet though, and that was puzzling.
Abruptly, all my thoughts scattered as I felt a rush of heat. I whirled
around, and saw a roiling fireball fly out of the Lycaeum, streaming
towards the heavens. With a sickening sense of what I would see, I looked
back into the telescope. Sure enough, when I had located the new comet,
it was in place near a bright blue orb. Honesty, planet associated with
Moonglow. Moonglow, home of the Lycaeum. The first comet was near no
planet, as the Serpent's Hold was near no Town.
I turned to Brion and said, "I'm going to the Lycaeum to see what happened,
but I fear I know already. Also, I will need thy new orrery viewer."
He absently nodded, and looked to the telescope to see what I saw in
it that so worried me. He saw. Fortunately, his new orrery viewer was
imbued with enchantments to account for phenomena outside what can be
readily calculated; it magically reflected the actual Sosarian system,
and that would include comets. Even as I picked it up, I was already
running to the Lycaeum.
When I got there I was met by a very flustered Nelson, still recovering
from the shock of the rising comet. I asked him if anything happened
that might have precipitated the 'giant fireball'. He shook his head
and said he didn't know, but then I heard Mariah speaking from within.
"Oh no. By all the Virtues, how could this happen?" I rushed in to see
what so shocked her, and was dimly aware of Nelson following. Upon entering
the central room of the Lycaeum, I stopped dead and did not notice anything
except what I saw before me.
In the center of the room stood an ornate brazier, which had for over
three centuries burned with a blue flame. It now stood empty, it's flames
extinguished despite the impossibility of such happening.
The Eternal Flame of Truth had been put out. A flame which had burned
since the founding of Britannia three hundred and sixty-three years
ago, and which had for one hundred and ninety-five of those years held
the fell being known as Faulinei, the Shadowlord of Falsehood. Now that
the Flame -- the Flames, I correct myself, recalling the other two comets
-- are gone, the Shadowlords are no longer bound by the purity of the
Principles.
And even as that fact sunk in, I noticed one more thing. The Shard
of Falsehood was not there. Someone must have taken it, for the fires
themselves could not have burned the crystal tempered as it was in so
many sorceries. Was it the Shadowlord? Or was it someone else?
Deep within the Bloody Plains, a small, humble hut rests decorated
with the talismans and memoirs of an ancient and adventurous time, when
the daemons walked abroad and dragons threatened many a passing traveller.
Simple charms dangle from the open doorway and wind chimes jingle with
every breath of wind.
Dracotheran now resides within this simple dwelling, practicing the
simple arts of magic, creating light at night, magically lighting candles
and such. Hoping that one day he too shall have mastered the arcane
arts and travel across the countryside inspiring even the most stubborn
of fighters with his mystical prowess. Even though his previous attempts
at somewhat powerful magics had all met a miserable defeat, he still
tried to tap the power of the void, relentlessly toiling to attain even
a slight increase of magic ability. In the past he had been able to
fend of small hordes of giant rats and create food enough for living
on, but as with all mages he wished for more. The power to change the
lands to his will, to destroy massive armies of evil, and to become
a hero to even the simplest of men. Perhaps if he were to tap some power
long forgotten or to create his own source of power. Perhaps an ethereal
lens to focus the powers of the void into himself. Or to discover a
low level spell that could channel even the slightest fragment of the
void's power to his control. A pendant perhaps made of the finest of
gems yet powerful enough to contain the power of wizardry.
Alas, all of these were far beyond the reach of such a simple mage.
He would have to find another source to feed his magical desires. After
thinking this over, Dracotheran leaves his pathetic excuse for a home,
and headed for Minoc. After all, Minoc IS the town of tinkers, perhaps
someone there could help him attain such great power, or perhaps even
Moonglow would be better, the Lycaeum is the center of learning in Britannia,
perhaps there is something there that could help him. Dracotheran reconsidered
his trip to Minoc and headed for the docks at Vesper hoping to catch
a ride to the Lycaeum.
Some time later, Dracotheran arrives at the docks of the Lycaeum and
rushes in to see what knowledge he can acquire there. Shortly after,
a massive ball of fire bursts towards the sky and positions itself near
the Planet of Honesty......
Within a small cave within Spiritwood, seated upon a wooden chair,
Destrius looks up at the ceiling of his simple home and sighs.
"It is time."
Standing up, Destrius walks towards a simple closet to the southern
end of the room and takes out his nondescript bamboo staff.
"The heroes of Britannia will meet in Moonglow. That is where I shall
go too."
Destrius raises his hands and begins to cast a simple teleportation
spell to take him to the Lycaeum.
A flash of darkness.
"What? Will Britannian magic not function? This is strange, strange
indeed. There is no way they could have done this....
*sigh*
"The Old way it has to be then."
Destrius mutters a few arcane words of magic, magic that is not of
this world. He slowly fades away, disappearing...
...into the night.
< Buccaneer's Den>>
It is reasonable to say, that in the finest gambling hall of Pirate's
Cove, where sits the largest hulking sentry known to creation - Grandill,
The One-Eyed fleshpot - dealing from the bottom of ones deck is not
the safest of activities.
Seoman had never been the safe sort. Of course, Seoman had never really
been the lucky sort either. Tonight would prove no different.
The dice called to Seoman.
Vigorously rolling them up was a signature move, especially when accompanied
by the much vaunted chant at lady luck:
"One last throw before we go.." "One last roll to save my soul.." "Sweet
mother of light, we're going to win tonight!"
As the dice made their irregular way across the table to stop and form
a winning 7, Seoman jerked his arms in a herculean display of victory
- ripping his sleeve in the process, and sending a bouquet of cards
- Aces - flowering into the air, one landing squarely on Grandill's
nose.
As the cacophonous roar of the Silver Mast Gambling Hall thinned to
a meditatively quiet whisper, one could make out the very distinct sound
of Grandill's roughly hewn muscles stretching and bundling, fibre by
fibre. As the man-oak arose from his seat, his leathery face upturned
in an expression that would have been a grin on a normal man's face,
Seoman made his plea:
:smirk:
"Now, now, Grandill.. 'Tis only a game chap, you know, to have fun..
Eh.. No, No - don't get up <Ooo - that sword of yours is quite sharp>
Yes, yes <OW!> I .. I'll just be taking my leave of.."
Grandill, being neither dull-witted nor slow, raised his mighty-thewed
forearm and clasped the bard hard 'round the neck, quickly silencing
the last of his clamouring.
"The Silencer", as Grandill liked to be called, well.. He enjoyed his
work. For Grandill, a thousand words could not convey the sheer joy
in watching a man's head pop off, or seeing yet another bit of tattered
flesh fall from an already shredded and weeping back. What some men
spoke in words, "The Silencer" voiced in agony. Grandill, long overdue
for some "fun", was about to speak a volume...
It was at that time that the front of the Casino became the center
of attention. A Gargoyle, red winged, and mightily built, was now making
its way to Grandill's position. It spoke no words, but instead uplifted
its darkened, red hands and revealed to Grandill several vials..
Serpent venom - there was no doubt in Seoman's mind (a mind that was
quickly growing dim from lack of oxygen). Amazingly, as soon as it had
come, the iron gloved hand of Grandill was gone. In its place was a
rusted ring of metal, flaked with blood, and linked to a long chain
- the end of which contained many other Britannians in similar plight.
Seoman had been sold into slavery for the cost of Grandill's venom
addiction. As he was tugged from the casino and lead to a dark, barnacle-encrusted
vessel, matters looked grim.
A shipload of Britannian slaves were pushed to the lower decks by callous
Gargoyle claws, Seoman among the destitute lot. Above, in a moonlit
silhouette the Gargoyle captain poured over an ancient map, pointing
repeatedly to a newly developed star.
In the sky above them all, countless miles above, a comet raced red
through the heavens.
<<The Lycaeum>>
Behind Dracotheran, a column of air vibrates and warps, slowly turning
into the figure of a mage. The figure soon becomes Destrius, who looks
at Dracotheran and smiles.
"Greetings, Dracotheran. I am Destrius the Mad Mage. A great event
has just occurred, one which will forever scar the history of the fair
land of Britannia.
"You are one of the Chosen Heroes to defend Britannia while the Avatar
is away in dark Pagan. We must now seek Kenneth, who will be able to
tell us more than what His blurred vision can see."
Shortly after, in Trinsic, a luminescent form soared to a landing just
outside the South Gate. As it settled down, an onlooker would see it
was a dragon, with yellow scales which glowed softly, which made it
so visible in the night skies. In moments, however, the Radiant Dragon
known as Lumina blurred for a second, to be replaced by a somewhat well-built
warrior of the Paladin class, and headed into the city.
As a Dragon, Lumina had the advantage of being around a long time.
He had lived through the Fifth Age, and knew the time the Shadowlords
held sway. He also knew of the Avatar's accomplishments of trapping
the Shadowlords and freeing Lord British from the Dungeon Doom. However,
Lumina had not spent as much time than among the people as he does now
as Kenneth, and so his knowledge is simply that.
Kenneth entered his home, a modest one-story building in the southeastern
part of Trinsic. He set about gathering together his equipment for the
journey that lay ahead of him. As he donned his armour, he thought on
what he had seen in Moonglow, and what it meant. The Shadowlords were
loose: that is what it boiled down to. The Flames of the Principles
had been extinguished, although how that was possible remained a mystery.
And who or what extinguished them in the first place? For what reason
would someone want to release the Shadowlords? *Power, of course. Some
would-be tyrant seeking their aid, most likely. Didn't they recall what
happened to Blackthorn? Fools.*
Fully garbed in a suit of chain covered with a purple tabard, with
his great, two-handed broadsword slung over his shoulder, his Fire Sword
sheathed at his belt, he slung his Shield on his left arm. Made of the
finest steel, it had forged into it a pure silver serpent, outlined
in gold which radiated the faint glow of magic. The serpent matched
that sewn onto the front of his tabard; the emblem of the Order of the
Silver Serpent. Finally, Kenneth put on his Ankh pendant, symbol of
the Virtues. *Can never have too much help, and Virtue on my side will
indeed help.* Thus garbed, he headed back out of the city.
Once out, he peered once more into the magical orrery Brion had lent
him; the comets were on the move. The Shadowlords were heading to other
parts of Britannia. Would their visits be the same reign of terror as
before? Very probably. *And how will we defeat them this time?* With
that last thought, Kenneth cast a spell to return him to the Lycaeum
entrance, now better-equipped to face the road ahead. He vanished in
a burst of light.
The dissipating forces of the Flame of Truth strike resonance within
an artefact buried in the ground to the south of the Lycaeum. For an
instant the area behind the Mad Mage and alchemist is lit by a wall
of blue light as a Moongate shimmers into existence. A figure stumbles
through into the Britannian night, and then the gate is gone. The figure
straightens up as he recovers his balance. As the eyes of the duo adjust
to the changes in the light, they see the figure is a male human, strangely
dressed, wearing a backpack and carrying a slender pointed object. A
puzzled expression rounds out the impression of someone who belongs
a great distance away. Looking around, he notices Destrius and Dracotheran
and speaks: "Excuse me, gentlemen. Could you please tell me where on
Earth I am? I seem to be a little lost."
Destrius responds to the newcomer. "Ah. You are from Earth. Nice umbrella
too.
"You are now in Britannia, once known as Sosaria. This world is not
far from your home planet, but only accessible through moongates, similar
to the one that you did come through.
"My name is Destrius, and this is Dracotheran. What may your name be?"
Before the Earthling can formulate a reply, a blood-curdling scream
erupts from across the land. A speck appears in the distance, running
at impossible speed across the ground. Drawing closer quickly, the figures
standing around are able to discern the characteristic features of a
huge leopard. It takes only a few moments for the beast to reach them.
When it is almost upon the group, it slows to a confident walk. Stopping
about five feet away from Dracotheran, it lets out another scream. In
the middle of its call, its outline distorts, and begins to flow
into another form. In a moment, where the great cat had stood before,
there stood a powerfully built man of average height in leather armour.
Though he wore no other armour, he carried a Firedoom staff in his hand.
Speaking in a strangely urbane and mellow voice he introduced himself.
"My name is Sheriva. At your service." With this he bows. He straightens
up, maintaining his solemn demeanor. A twinkle in his eye belies his
seriousness, and he smiles widley.
Paulon is a little dumbfounded by this new apparition, but nonetheless
responds to Destrius' question. "You may as well call me Paulon. I get
called other things, but they aren't quite so polite."
Paulon looks around at the scenery, up at the sky, then looks down
at the ground. Pulling out a light from a pocket of his backpack, he
peers at a scorched line where the moongate had stood. "If this is Britannia,
then I guess I got here through a moongate. I thought they were out
of order though." He pauses then continues "And I didn't think they
incinerated the grass either. It's almost as if something pushed a such
load of power into the moonstone that it got goosed into working again,
just for an instant. So much power that it reached Earth instead of
another gate in Britannia, and yanked me here. A really strong surge
of magic would probably do the job, and something that puts those three
comets back in the sky probably counts in that department."
Kenneth arrives in Moonglow, and sees a group of three people standing
nearby. He approaches them, and hears the end of their conversation.
"If I want to get back to Earth, I'm going to need some peace and quiet
to figure out how. With three Shadowlords wandering about, there won't
be any quiet, much less peace, so the first step is to get rid of them."
Paulon bows to Destrius. "You know this place better than I. Lead on,
and let's get started."
Surprised, Kenneth turns to Paulon. "From Earth? Same as The Avatar
and Lord British? Impressive. And thou seemst to possess some knowledge
of our land..... How knowest thou of the Shadowlords?"
Lumina then surveys the others. Mages both, by the looks of them. And
one seems to be of quite great power indeed. It is the one to whom the
one from Earth so recently bowed. He turns to this mage and says, "Greetings,
mage, I am Kenneth Whitten, Paladin of Trinsic and Knight in the Order
of the Silver Serpent. And what art thou known as? And thy companions?
Destrius smiles at Kenneth.
"Greetings Kenneth. We were just about to seek you, but it seems you
found us first. My name is Destrius. This is Dracotheran, whom I believe
you may have met before.
"Paulon here is from Earth, as you heard. I do not know much about
him, though, so perhaps an introduction would be proper? He seems to
know a lot about Britannia too."
Kenneth replies. "It seems that thou hast already learned of the Shadowlords'
return. We must find a way to stop it. Fortunately, I have a way to
track them." Kenneth pulls out the magic orrery viewer. "I happen to
be a friend of Brion's, and he lent me this to keep tabs on the comets;
and therefore the Shadowlords." Kenneth then looks into the viewer.
"That wasn't there before.... no." He looks rather distressed, and turns
the eyepiece of the viewer to let Destrius see. Destrius takes a look,
and sees....
All three comets clustered together near a planet that was not there
before. Settled in an orbit between Justice and ringed Sacrifice, it
was darker than that of Humility, and larger as well (not hard considering
Humility's size; but this planet was larger than nearly all eight).
And even on it's lit side, the blackness was quite evident. It looked
like Blackrock. Abruptly, an idea came to Kenneth, and as Destrius looked
back up and returned the viewer, Kenneth said questioningly, "Stonegate?"
Only there would the Shadowlords congregate. And it only made sense
that they would reinhabit the long-abandoned fortress upon their return.
But to be reflected in the orrery as a planetoid? Something doth not
seem right. Too many unanswered questions.
Too few answers.
But one answer was obvious. "We'll need more help than the four of
us to face this. Mayhaps there are others from the other holds who have
discerned the matter as we have? They would no doubt gather together
as well. But of prime importance, our Liege should be notified of the
peril to the land. I suggest we head to the Castle first. After that?
To Empath Abbey, or Serpent's Hold?
Or maybe somewhere else?"
Destrius looks up at the sky for a while, apparently considering.
Soon, he looks back at Kenneth, and points his staff east.
"Skara Brae. Someone seeks to aid us there. Once we meet that person,
we shall travel on to Britain and inform Lord British. Actually, I believe
he knows of the Shadowlord's return. Someone from Yew would have definitely
rushed back to Britain.
"Is this itinerary alright with the rest of you?"
Dracotheran thinks about Destrius' plan for a short moment then agrees
in an indifferent manner and quietly slips away into a more discrete
location before returning to another question that he has been mulling
over for the last few hours since the beginning of this crisis. A few
moments deep in thought lead Dracotheran to the scrap of paper in his
left pocket. He pulls it out and shuffles it around, turning to certain
angles and finally arrives at just the right placement. He then sits
on a nearby rock and stretches the paper across it's surface. After
quickly looking it over, Dracotheran pulls out a large square of cloth
and places it next to the paper. He pulls out a quill pen and an inkwell
and begins scribbling down various notes and compass locations on the
paper. Then, he pulls a sextant from his pocket and takes an exact location
of the now extinguished flame of truth and writes it all down on the
paper. As soon as he finished, Dracotheran stuffs the paper and cloth
deep in his pocket and heads back to the company of Destrius.
"Ok, I'm ready when you are." the alchemist states.
The paladin considers for a moment. "Very well, but 'twould be best
if we visit LB even if he already knows; he may provide some insight
for us. He was, after all, deeply enmeshed in what happened with the
Shadowlords in the Fifth Age.
"But perhaps a stopover on the way would not be too much to ask. I
must wonder, however, who awaits us in the city which is still more
dead than alive. It has been less than two years since the rebuilding
started, and there was MUCH to rebuild. As for getting there, might
I suggest...." "VAS REL POR!" After a few moments, a shimmering
gate appeared. "It would appear that Paulon was right. The magical and
cosmic forces releasing the Shadowlords hath disrupted the Guardian's
sorceries that ended all moongates. Go on through; I must go last, of
course, or the Gate will close behind me. Skara Brae awaits."
Paulon slips his light into a pocket, and wanders over to examine the
moongate. It stands rock-steady, without any flickering or distortion.
He looks up to see Kenneth's curious gaze.
"Let me guess. It's Name Job question time." Paulon grins at some private
joke. "I call myself Paulon, partly from force of habit, and partly
out of an old joke even I don't quite remember. I enjoy that kind of
thing. As for a job, mostly I live a dull ordinary life on Earth.
"Unfortunately I have a knack for falling into any stray wormhole,
dimensional warp, or gate that opens up in my vicinity. And they do
that fairly often." Paulon sighs.
"The result is that I've learned to improvise, and be bad at a lot
of things, rather than good at one or two. No great magics or flashy
swordplay from me, but I can manage the odd spell, and survive a fight."
"I once ran into someone who visited Britannia, so I did my best to
find out more about the land. What I know tends to be more historic
detail than practical knowledge, as I've never had the fortune to be
transported here before. Still, enough about me. We really ought to
get on with dealing with the Shadowlords. To Skara Brae!"
With that, Paulon steps into the moongate, and is gone.
"The person we shall meet is not yet known to me." Destrius states.
"In fact, it may not be a person at all, but some other creature. All
I know is that one awaits our arrival. It is up to that entity to reveal
itself."
Destrius enters the moongate.
After Paulon and Destrius pass safely into the moongate, not more than
a moment before Kenneth enters, a point of absolute darkness forms in
the center of the portal, which doubles in size until the black shadow
eclipses the shimmering door. The creature blends with the pure energy
of the moongate and takes on a humanoid form, both of darkness and light,
and steps before Kenneth.
"Greetings," the man exclaimed as he bowed to Kenneth, "and well met!"
The shadow-form creature which stood before the moongate not more than
a moment ago, had taken upon the guise of a white-robed human mage,
holding a silver talisman of the twin moons, Trammel and Felucca, in
his right hand. However, the man was surrounded not by the glow of the
moongate, but by the light of the sky!
"Worry not about your friends, I had waited until they safely arrived
at Skara Brae before I 'borrowed' your dimensional gate. I know you
have no reason to believe the truth in what I have said, nor what I
have to say, but hear me out.
About one month ago I was researching a new spell, one which could restore
the moongates or provide a similar passage to the learned, when a minor
accident occurred. I succeeded. What I believe to have happened is not
my doing, though I am powerful, I am definitely not powerful enough
to open a gate such as the one I was drawn into, and I fear, one from
which the creatures who were powerful enough to open a 'void gate' escaped
from, into this world. Least you misjudge me, I did not know that the
'knock' on the door to the void would be answered, much less torn open
then sealed inside... But I've began to trail from the subject at hand,
we must quickly rejoin your companions, yourself to continue your mission,
and myself to discover how these creatures knew I would provide them
with access to our world. Do not bother with your moonstone, I have
a more unique method which will also show that I speak the truth."
Kenneth ponders the mage's words, and then replies, "The creatures
you speak of are called the Shadowlords. Over two hundred years ago,
they wrought a reign of terror upon this land, Britannia. They were
sealed by the Avatar, our hero of legend, for all the time since. I
know not what the spell is that thou hast cast, but I do not believe
it to be the source of their release. I have a sort of..... feel.....
for certain magics, if they are strong enough. The spell which extinguished
the Eternal Flame of Truth, and thereby released the Shadowlord of Falsehood,
was cast from within that same room. It was no magical accident which
did this. Given that the Shadowlords were released one after the other,
I assume that whoever released them had means to teleport to each location,
cast the spell, and then move on. The cosmic forces released by the
Shadowlords' return, however, may have latched onto thy spell and drawn
it hence. The same thing happened to Paulon, who was pulled into a spontaneous-forming
moongate not long before yourself. What I would like to know is who
would be so twisted in malevolence as to release some of the most powerful
foes in our history.
"..... Oh, one more thing. Exactly what world dost thou come from?
Obviously not Britannia, given your lack of knowledge of certain things,
but your world has moongates, you say, and ones that had stopped function,
as ours have. And thou hast not the look of a Britannian in thee."
The mage intones Vas Rel Por An Lor Tym while grasping the amulet in
his right hand. The air in front of Kenneth and the mage begins to ripple,
then tears apart, showing a swirling tunnel of stars with Paulon and
Destrius, frozen in place as if they had just left a moongate, standing
before Skara Brae. The mage, grabbing Kenneth by the arm, takes the
step into the portal. As the stars scream past them the mage turns to
Kenneth.
"By the way, the name's Myrmidon."
Dracotheran comes running out of Moonglow to the location where he
last knew his companions to be, all of which are now gone.
"Ok, this isn't good."
Dracotheran looks around as if to make sure nobody was looking and
casts Vas Rel Por.
*FIZZLE*
"Damn! I can never get the gesture right. I guess that leaves me only
one option."
Dracotheran then heads for the dock hoping to catch the next ship to
Skara Brae.
Destrius looks at the new mage who appears along with Kenneth from
a portal.
"It seems we have another partner in our endeavour. Hmmm.... let's
review our party...
"3 mages, 1 paladin, 1 ummm... Paulon, and that strange feline person
we left behind in Moonglow."
"Being Moonglow, I am not surprised we are mage-heavy," Kenneth comments.
Destrius looks a bit sheepish.
"Forgot to ask him to join us. But no doubt he'll appear quite soon,
with his apparently magical capabilities."
Looking around at the barren landscape of charred Skara Brae, Destrius
ponders for a moment and then abruptly sits down on the floor.
"We shall wait here for Sheriva, if that is what he is called, as well
as the entity seeking us. With luck, they should appear soon."
"I don't know about Sheriva, but would one of those qualify as the
entity?" the Paladin asks.
Looking where Kenneth indicates, the others see two forms approach.
One is the Archmage of Skara Brae (and ex-lich), Horance. The other
is a stately winged Gargoyle who touches down in fron of the group just
as Horance arrives. Just as suddenly, a third person appears in a flash
of light. The new arrival does not look to be a mage, however, and upon
arriving, a ring on the newcomer's hand vanishes in a similar flash
of light.
<<Shipboard>>
'Tis monotonous, life on the sea. You're either up, or you're down.
Hours pass headlong into days which slip and slide into weeks. Time
passes slowly on a ship when one has nothing but shackle and oar. The
rowing is constance. The rowing is sanity. The rowing never ceases.
And then one day... It did.
There was no fight left in Spellsinger today. A goodly beating at Gargoyle
hands saw to that - if you could call them hands. Brutish things the
Gargoyles - daemons from below Britannia. They did not belong here.
There were folk of Britannia who decreed "Send them back!" Spellsinger
was woefully inclined to agree.
Seoman sighed, dropping his head to his knees, in the universal gesture
of the defeated. "There would be no luck for this bard tonight. This
stop - no good shall come of it." he thought. Through a tiny fissure
in the ship's hull, a morbid light seeped through.
The view (through what turned out to be a small knot-hole) held no
promise. Grey lands lie wounded under a scarred grey sky, with mercurial
waters lapping at its frayed edges.
"We must be off the shore of Skara Brae. If the Gargoyles leave us
too long, the dead shall make us their own."
"I should probably find delight in such a fate for this moment. To
glide from my bindings and be free of this tortured form.. Take us,
oh walking dead. Free us from these shackles of bone and blood.."
Seoman gazed once again through his tiny window.
There, in the fog strode the Gargoyle Captain, along-side him a very
gnarled and ancient seeming man. In the far distance, there were more
figures still, some small, some larger still..
"What fate awaits thee, figures in the mist?"
<whispered> "What fate awaits me, tired as I am.. What fate awaits
me?"
<<Skara Brae>>
Destrius looks at the two who approach, and motions at Kenneth.
"That's Horance. I haven't seen him for a while. Always too busy with
rebuilding this damn place. He doesn't seem to be doing his job quite
well, though.
Destrius indicates at the scorched land beneath him, devoid of any
vegetation at all, and still smelling of mandrake root.
"And that gargoyle looks familiar. He's in the slavery business, by
the looks of that ship."
A mischievous thought enters Destrius' mind as he looks at the ship.
Something else soon catches his attention, however, as a flash of light
heralds the appearance of another figure, and a smaller flash the disappearance
of a ring.
"Who is that!? That ring that disappeared! I know it! I can feel it's
power!"
Noticing his companions looking at him quizzically, Destrius calms
down and explains.
"The ring that was on that person's finger is the Ring of Haeth. It
is one of the Two Magian Rings, the other being the Ring of Xiesh.
"These two rings were designed by a great mage in the very early days
of Sosaria, long before Lord British appeared in our land. The plans
and magicks required to craft them were written, but the designer died
before she could make them.
"The Ring of Xiesh gives the person who wears it the ability to cast
spells without the need to reagents. I have heard that it was crafted
by a Shal of Serpent Isle.
"The Ring of Haeth, is the exact opposite. It allows the one who wears
it to possess an infinite amount of etheral power. This would mean that
you can cast any spell that is magically possible. The power the ring
grants is so strong that the standard words of power are not needed
at all. All one has to do is to think of the desired event, and it will
happen.
"I have never heard of someone actually creating it, though. The magick
needed is immense, and such an event would cause a tremendous disruption
in the ether. All the mages in this universe would have felt the pulses.
"But I ramble on. I had best go forth and inform see what Horance thinks
of this, and find out more about the two strangers."
So saying, Destrius walks towards the archmage of Skara Brae, who is
busy talking to the gargoyle.
"Greetings, Horance. It has been long since we met. Who may these personages
be?"
"Destrius! When did you arrive? I did not see you... come, please help
me settle this matter.
"This imbecile of a gargoyle you see here wants me to let him keep
his slaves here. To hide them from the paladins seeking to stop slavers
such as him, no doubt. I naturally refused, Skara Brae being no criminal's
hideout. A day's voyage to Buccaneer's Den would be much better both
for him and for me.
"He doesn't seem to understand me, however. Even tried to threaten
me. Me, of all people. Why, I could just blow him apart with a fireball
if I wanted to..."
Horance looks at Destrius pleadingly.
"...but then I'd rather not waste my magic-"
The gargoyle suddenly interrupts Horance in perfect Britannian.
"Do not insult me. Leave your pathetic island now, or I will have to
remove you by force. You cannot use your magic - no mage can cast any
spells now."
"I cannot use my magic? Ha! I'll show you some magic, you reptile-"
"I tire of this conversation."
The gargoyle waves his hand, and from the ship a horde of winged gargoyles
fly out, each carrying two wingless counterparts. They swoop down and
land next to Horance, and proceed to grab him.
Destrius, alarmed at the sudden attack, quickly casts a spell in Old
magic.
"Ast jharos rianos/Saj Etar morkhas san."
Three small projectiles fly out of his palm and hit the gargoyles attempting
to accost the archmage. They jump back, feeling the eerie magic burn
their skin.
The battle is on.
The other stranger, owner of the Ring of Haeth, stands apart from the
brawl, smiling quietly...
Two winged gargoyles converge on Paulon, swooping inwards, laughing
as he throws himself to the ground to avoid the attack. As they swing
around to attack again, Paulon scatters a packet of fine dust up into
the air. Unable to avoid it, the Gargoyles fly into the small cloud,
and abruptly drop from the sky, sneezing from inhaling ground pepper.
Two blows on the head from the umbrella in Paulon's hands renders them
unconscious.
As more gargoyles turn their attention to him, Paulon backs away. "I
hope someone can come up with something useful. There's too many to
fight directly with just an umbrella."
Moving backwards, he bumps into the stranger and stumbles. The Gargoyles
take immediate advantage of the distraction, rushing in and restraining
both Paulon and the stranger.
Kenneth draws out his two-handed broadsword and proceeds to make Gargish
mincemeat. Spells from the mages flash by him, hitting any targets not
within sword's reach. Soon, the Gargoyles are felled to the last. Kenneth
looks around, and sees Paulon and the stranger getting up from where
two Gargoyles, now sporting large holes through their mid-sections from
a pair of lightning bolts, were restraining them. Kenneth turns toward
the stranger and asks, "Who are you?"
While Kenneth and the others await the stranger's answer, Horance has
slipped off toward the slavers' ship and proceeds to set free its passengers.
In a short time, he returns with one of them, a bard by his clothing
(which is rather torn at the moment). Horance addresses the group, saying,
"This one insists on meeting with his benefactors. He gives his name
as Seoman the Bard."
Destrius' eyes light up as he hears the name.
"Seoman... yes, I believe that's the one..."
He greets Seoman with a bow, introducing himself.
"Greetings. I am Destrius."
Then, without waiting for a reply, he quickly pulls Horance over to
one side and whispers into his ear.
"Horance. That stranger over there. He has the Ring of Haeth!"
Horance looks at Destrius in astonishment.
"The Ring of Haeth? But...but how?"
"I do not know myself. He has made it invisible, I think. Perhaps we
should question him, but I'd rather see what He has to say."
"Yes, that would be better."
Destrius and Horance quickly return to the group.
As the group awaits the stranger's response, Kenneth sees a blaze erupt
in the sky to the east. Not another astronomical event -- this is in
Britannia's own sky. *Dragonfire!* Kenneth thinks reflexively, knowing
that it could be nothing else and look as it did. *And above Britain,
or Paws, by the distance of it.*
To the others, Kenneth quickly says, "I'll go see what that is about.
I should be back soon." Leaving the group to the matter of the stranger
and this Seoman, Kenneth walks off to a clear area nearby... and morphs.
Moments later, a Dragon with bright yellow scales which emit a faint
light in the night launches himself into the sky.
Lumina Dragon heads eastward in a beeline toward the source of the
dragonfire. Suddenly, it erupts again, slightly to the north. *Over
Britain, definitely.* He adjusts his course, and soon arrives at the
source of the fire...
He sees a Dragon's form fall into the Royal Orchards near the Castle,
and sets down there. He sees that the Dragon is gravely injured, and
not from its fall. Four gaping wounds marked the Dragon's side, all
with a distinctive silvery arrow of magic embedded deeply into the flesh.
There was a Shadowlord in Britain. At least one. The Dragon focuses
on Lumina for a moment, but is unable to say anything before its strength
leaves it for good. Lumina intones the spell of Resurrection, but in
vain. One bolt from a Shadowlord causes wounds untouchable by normal
curatives; four is a death sentence, it seems.
Lumina then turns to the sky again, and manages to see the culprit,
in a side street leading off from the Castle. Lumina swoops down; the
Shadowlord whirls and spots the newcomer Dragon instantly.
It hurls a bolt, which Lumina easily dodged in flight. Lumina then
makes his counterattack.
A beam of noonday light bursts forth from Lumina's jaws, hitting the
Shadowlord dead-on. It staggers, but is otherwise unaffected. A surprise;
the Lucent Beam usually incinerates all creatures of Shadow and darkness;
it should at least hurt a Shadowlord. But other than writhing as if
uncomfortable, the Shadowlord shows no sign of being affected. Lumina
ceases the beam.
The Shadowlord rasps, "That.... was most uncomfortable. But not insurmountable.
When next you cross my path, I shall use your own power against you.
Until then..." And the Shadowlord vanished into the darkness.
Mulling over these events, Lumina made his way back to Skara Brae.
<<Moonglow>>
Daybreak often does not wake Dracos, but this day was different. Lying
in his cot, the dreams of the past night had been fragmented and altogether
strange. Three shards of crystalline glass had impaled themselves in
him, and as the wounds had magically sealed, three dark shapes had formed
around him. They whispered names he could not hear, but names he knew
he should remember. The darkness that was their forms had crept over
him, making him feel colder and colder, until he was sure that the cold
would swallow him, wiping him away.
It was then that he woke, and his blearly eyes could just pick out
the gentle touch of light that streamed in through his tower's window,
that ray of sunshine that only just touched his body. His heart was
pounding, and sweat streamed from his brow.
"Another dream." Dracos swung out of his cot. "Uriel, Uriel where are
you?"
The sound of footsteps clumsily climbing the stairs was punctuated
by the sound of cutlery falling down the stairs. The door to Dracos'
tower room opened, and a dishevelled figure, clutching a tray, pushed
the door open.
"My, my lord." Uriel slid into the room, his shoulder holding the door
open. "I'm, I'm sorry, my, my lord, I dropped the, the cutlery."
Dracos stood and took the tray from the trembling hands of Uriel. "What
happened in the night?"
"My lord?" Uriel stammered.
"What happened in the night? Speak, boy." Dracos clicked his fingers,
causing Uriel's face to glow momentarily.
"My lord, I do not know what happened in the night. But there are rumours..."
Uriel looked around as if he were expecting someone else to be listening.
"They say a great fight of fire took place in Britain. They say a group
of adventurers seek to find the cause of the new moon. They say many
things about the sexual proclivities of the yaks, too."
Dracos frowned. "Damn spell is fouling up again." He clicks his fingers
again, and Uriel's face glows again. "Fetch me my travelling cloak,
and my bag of runes. I am going on a journey. Oh, and bring me some
paper, I must leave a message for my customers."
Uriel nodded before leaving the room. Dracos stripped himself of his
nightclothes, and in the morning sun, the thin lines of tattoo that
covered his body looked freshly inked. The tattooes were spells; all
the spells Dracos had ever been able to collect from the tomes of ancient
Sosaria. His body was his spellbook.
Dracos pulled on a deep purple robe, and fastened a belt around his
waist. To this he afixed a series of pouches, some with reagents, others
with pre-mixed spells. Around his neck he placed his Talisman of Sight,
a small iron necklace that allowed him to see in the dark. It was the
only magical artefact that had survived the fire that had destroyed
his first home in Moonglow; the same fire that had destroyed the spell
book that his grandfather had first begun to write, and that he, Dracos,
had hoped to finish.
Uriel knocked before entering the room. He dropped the items Dracos
had requested on the desk, and waited patiently in the doorway.
"Ah, Uriel. I'll leave the note on the desk. Come and get it in a few
minutes, will you? You can have the rest of the week off. I'll leave
another note in seven days time telling you of what is happening."
Uriel nodded, and left the room. Dracos smiled wryly. Was this the
last time they would speak? Should he have said something? It was too
late now. Dracos scribbled a quick note, and placed in on the desk under
the inkwell. He then took a rune from out of his pouch, and rubbed it
thoughtful, muttering arcane words under his breath. A blue portal rose
in front of him, and he stepped through.
Uriel found the note half an hour later. It read:
"Greetings. Dracos the Vizier is no longer able to provide his
services to the citizens of Moonglow due to pressing needs. Should
anyone need to contact him, he is currently in Skara Brae, although
it is not known for how long."
A second note, addressed to Uriel, read:
"My friend, if I do not come back, the tower and its belongings
are to be sold, and you are to have the money. Go and buy that boat
you have always wanted. I have left because I feel I might be of
more use elsewhere. The Shadowlords have returned, and I feel I
must aid the fight against them. I will not be long in Skara Brae,
I fear.
~Dracos"
Upon the distant isle of Skara Brae, a shimmering in the air heralds
the appearance of a moongate. As the blue plane of light ascends from
the ground however, the air grows still, then trembles as a magical
shock wave flashes through it. Far above the realm of Britannia, a noxious
green radiance jumps between the three comets and outlines the mysterious
black planetoid they cluster around. The moongate vanishes before the
unknown traveller can complete his journey.
Paulon looks up and swears as he suddenly understands the fireworks
to the east. "The Vortex Cube! The Shadowlords must have tried to steal
the Cube from the Museum, and the light show was someone's attempt to
stop them!"
The green glow around the comets and planetoid suddenly jumps in intensity,
momentarily lighting the world below like an evil new sun, before fading.
"And given the way things are going, they likely got away with the
thing, and are using it's magic for something nasty now. I hope whoever
was trying to use the moongate is OK, wherever they wound up."
Just as Dracos prepares to step out of the moongate in Skara Brae,
the icy blue of the magic flares to green, and the gate closes. Dracos
finds himself standing in a maelstrom of flicking green lights, and
he seems to be floating above a solid landmass far below. His eyes strain
to pick out what lies beneath him, and he espies three dark shapes walking
along the landmass. Shadowlords. And what they seem to be walking to
is a simulacrum of Stonegate, which glows brightly even amongst the
storm of light that surrounds it.
"Interesting, and very annoying." Dracos frowns at the land beneath.
"How am I to get down to you?" He flaps his arms experimentally, but
nothing happens. He mutters a spell under his breath, and can feel the
magic immediately dissipate. This is a realm without magic; perhaps
it is magic itself, and refuses to allow itself to be used. No matter
what, spells will not free Dracos. So he waits.
<<Meanwhile, far to the east...>>
To the Northeast of Britain lies a large swampland called the Bog of
Desolation. Within the Bog lie the ruins of Stonegate, the Shadowlords'
earthly fortress. Yet now, they are not ruins. With the freedom of the
Shadowlords and the rise of the Black Moon, Stonegate has been restored.
With one significant alteration: the walls of Stonegate are now constructed
of Blackrock-mixed bricks, influenced by the Blackrock Moon in orbit.
Within the castle Stonegate, in the chamber where, three hundred years
ago, the Sceptre of Lord British rested, a strange apparatus now occupies
that same pedestal. Made of Blackrock, diamond, and more, this apparatus
focuses magical energy into the object located therein: an unassuming,
dull black cube. The Vortex Cube, stolen from the Royal Museum in Britain
not even two hours ago.
Suddenly, the Shadowlords stop casting spells into the apparatus, and
float back a pace as it goes to work. Above the apparatus, a Vortex
opens, and whisks off to the west, passing through the walls of Stonegate
itself.
<<Back in Skara Brae...>>
Shooting in from the east, a black vortex comes to rest in the middle
of the group.
Upon its arrival, the stranger wearing the magical Ring speaks up.
"Ah. So they have it already. Rather good test use of it, too, since
it beats walking back." To the others assembled, he says, "I enjoyed
your company and everything, but my ride's here. Time for me to go."
With that, he steps into the vortex, and it closes behind him.
Destrius tries to stop the stranger, but is too late.
"Damn. We've lost the ring."
The mage hurriedly chants a spell of wisdom, focussing his thoughts
on the vortex that had just disappeared.
"Black... Stone... Dark, very very dark... and very magical too."
Relaxing, Destrius sighs and looks at the rest of the group.
"The ring is too powerful. I cannot penetrate the ether shield surrounding
it to determine its current location.
So, what should we do now?"
Looking around, Kenneth suggests, "Might I suggest a change in locale?
If 'they' are who I think they are, 'twould be a good idea to vacate
Skara Brae for the time being." After a moment, he sighs and says, "And
now, if the stranger does side with the Shadowlords, they know of our
group. We appear to have lost the element of surprise."
He sweeps his gaze over the group, resting it on Seoman, the ex-prisoner
of the now dead Gargish slave ship. To Destrius, he adds, "I presume
Seoman shall come with us, given that you named him as the one we were
to meet here.
"I propose as our next destination either Serpent's Hold or Empath
Abbey. We might be able to gain new clues missed at the Lycaeum on how
the Shadowlords were freed. Before we go, I think I'll check on our
"friends'" whereabouts once more as well." Peering into the magical
orrery viewer, Kenneth sees two of the Shadowlords gathered at the Black
Moon, while a third was speeding from the planet Compassion to an as
yet unknown destination. He relays to the group that two are at Stonegate
and the third just left Britain. *A pity I can't tell the comets apart,*
he mused. *Then again, I couldn't identify a specific Shadowlord by
appearance either.*
"So, where to? The Abbey or the Hold?"
<<Central Britannia>>
By a clearing in the Great Forest, a man stands, watching the sky.
Concussed takes another deep breath, still struggling to believe what
the dawn had revealed. High above, in the dawn sky, hangs a new orb
in the skies, greater that either of the twin moons, and black as the
color of night. The forest is unnaturally silent, and far in the distance,
Concussed thinks he smells something burning. Shouldering his bow, he
walks into the clearing. Rummaging through his backpack, he finally
comes up with an enchanted scroll. He puts on his reading glasses and
begins intoning the mystical runes inscribed upon it. A bright flash
later, the clearing is empty ...
Concussed materializes on the outskirts of Britain. Around him are
signs of a recent skirmish. From the scorch marks on the ground. and
the several burning houses, he surmises that at least one of his kinsfolk,
in his true form, was involved. Of the combatants, though, there is
no sign.
Again, he looks up at the impossible moon high above in the grey sky.
It stares back at him, as if it were a gigantic eye, and he gets the
uncanny feeling that it is watching him, calling out to him ... Concussed
shakes his head, and clears his mind of such senseless thoughts. "That
moon - or whatever it is , surely needs to be investigated," he mutters.
"But how to reach it? Hmmm... its seems that that ship will come in
handy after all ...". He begins to head east, across the fields.
At the back of the field, Concussed stops, and pulls out a remote control.
He pushes a button on it, and a strange vehicle is suddenly revealed.
Concussed had came across the wreck, which had fallen from the stars
about two years before, and with the help of a manual dating back to
the First Age of Darkness, restored it to working condition. Well, or
so he hoped, because he had never actually taken the damn thing out
for a test flight. "Anyhow, we'll know now, won't we?" . He opens the
cockpit and begins to power up the machine. He also turns on a homing
beacon, so that the other Dragons can find the ship.
Behind him, he hears a rustling sound. Concussed is seized with an
irrational fear and is suddenly afraid to turn around. He thinks he
hears someone - or something calling his name. Involuntarily, his body
begins to move to face the sound, though his mind screams at him to
stop. His eyes slowly meets with those of his assailant, the gleaming,
souless eyes of - a Shadowlord. "It cannot be! They cannot have returned!
Even then, they could not travel by daylight!", Concussed gasps in realization.
These are his last conscious thoughts before the Shadowlord takes over
his mind....
<<Skara Brae - Where the Moongate rises>>
High above the land, an azure dragon speeds northwest as fast as his
wings can take him.
A band of raiders had landed at Skara Brae, and were even now planning
to march upon his home, the Great Forest, and the peaceful city of Yew.
Still, at the back of his mind, a thought comes to him. How did I come
to know this?
As swiftly as the thought came, it was gone. It does not matter, he
thinks. These invaders will soon pay for their misdeeds.
And now, in the distance, he sees his destination. A ship stands adrift
by the lonely isle, its entire crew slain. It appears, to the eyes of
the dragon known as Concussed, to be a ship of the Royal Britannia Navy.
Anger wells up in him as he spots the perpetrators standing by the shore.
These are the raiders I seek, he thinks. Looking closely at them, he
has the strangest feeling that he has seen some of them before ...
Clearing all doubt from his mind, the dragon prepares to attack..
Below, an armoured figure speaks words meaningless to the enraged Dragon.
"So, where to? The Abbey or the Hold?"
Without warning, a streak of blue suddenly dove from the sky, spewing
flames upon the party ...
"What the void..."
Looking up at the approaching dragonbreath in shock, Destrius quickly
creates a water shield to keep the fire away. The sheer power of the
flames is too great, however, and still manages to scorch the party.
"What is that idiotic dragon doing!? Attacking us for no reason, and
with Kenneth in the group too--"
Destrius stops abruptly, and signals for Kenneth to try to hold the
incoming dragon back.
He fiddles around with his staff, closing his eyes and searching...
Finding...
An answer.
"This Dragon is not well. Try to paralyse him or something, so we can
cure his ailment, if that is possible..."
Paulon looks up in shock at the airborne adversary. "If I can get him
get him in close, you mages stop him." He runs clear of the group and
yells at the hostile Dragon.
"Hey Lizard Lips! Yes, you, you oversized cigarette lighter! That dragon's
egg I had for breakfast tasted great! A relative of yours I hope?"
Paulon stands his ground as the now furious Dragon swoops towards him,
intending to use fang and claw to rend the infuriating human.
"Come on guys, do something..."
Kenneth swiftly becomes Lumina Dragon and engages the attacker, bringing
both to the ground.
"I have him down!" Lumina calls. "If you're going to paralyze him,
do it now."
Lumina brings Concussed close enough for Paulon's spell, and Paulon
casts it.
Paulon uncrosses his fingers as the spell takes effect.
Remaining in Dragonform, Lumina asks Destrius, "What do you mean when
you say something is wrong with him?" He then keeps guard over the held
form of Concussed Dragon.
As an afterthought, to Paulon, he says, "By the way, you might start
readying any apologies for those taunts when the spell wears off. Most
Dragons don't take well to such."
The expression on Paulon's face is undecipherable, as he looks up at
the glowing creature he had known as Sir Kenneth. "Believe me. I intend
to."
He turns to regard the paralyzed blue Dragon in front of him then speaks
again to the other Dragon. "If you actually find someone that does take
well to those kinds of words, tell me. I'd like a photo."
"One thing's for certain. Whatever's affecting him doesn't distort
his hearing, or he wouldn't have got so furious at me. False visual
input?"
Lumina does a quick magical spell on Concussed, and as quickly withdraws
the magical probe. "He is tainted by Shadow. The Shadowlords have likely
made him see what they wish him to see, to foil our plans. I think I
can do something, though." Concentrating, he emits a Lucent Beam at
the Held form of Concussed Dragon. He withholds the physical burning
effect of the breath weapon, focusing it only upon the spectral shadow-energies
within.
After a few minutes, he ceases, and motions Paulon to release the spell.
Concussed slowly comes to, groaning in pain. Clutching his head, he
returns to human form. He blinks, and then looks around him. Last he
remebered, he was in a field near Britain preparing to take a closer
look at the mysterious Black Moon. And then ... here his memory becomes
hazy, and he struggles to remember the events that followed.It seems
to him that he was in a dream, where he was fighting off reavers. Waking,
he found himself miles away in Skara Brae in dragon form, and with a
splitting headache. Around him are the faces of some he knows and others
he does not. "Oh, hello guys. Good to see you." he says, getting up,
and spotting Paulon nearby. He begins to say something else, and then
stops, sensing something.
Everyone around feels strongly the presence of a malevolent entity.
In their minds, a hollow voice rings out.
"Know that this is but a little demonstration of our power. None can
stand against the forces of Falsehood, Hatred and Cowardice, for we
cannot be destroyed. I would continue this little game, but my siblings
need my attention elsewhere. Even now, the orbit of the Black Moon draws
it closer to Britannia. Where is your precious Avatar to save you now?
By all means, continue with your pathetic struggle. It is most entertaining
..." And with that, the dark presence vanishes.
"Whoa. What the heck is going on here?!" exclaims Concussed.
Lumina explains quickly to Concussed the situation with the Shadowlords
and the group's attempt to stop them. As he finishes his tale, he morphs
back into the form of Kenneth Whitten, human paladin, and says, "If
you have mastered shapemorphs, it would be wise to travel in human form.
A Dragon working with humans is likely to be noticed by many. But back
to our current decisi--"
He is cut off by the magical hum accompanying a rising Moongate.
A figure in black robes steps out of *elsewhere* at the point where
the Skara Brae Moongate would rise. He walks across the grassy knoll,
and sees Concussed, Myrmidon, Paulon and a few others gathered.
He clears his throat. "I presume we're here to try and put things right.Count
me in."
"Glad to hear it," Kenneth says. "The more the merrier. Well, the more,
the better chances anyway. As I was explaining to our draconic newcomer,
we are now faced with the option to go next to Serpent's Hold or Empath
Abbey, to learn more of how the Shadowlords may have been freed. Or
at least to get a better idea of where to head afterwards. Your vote?"
Destrius glances at the newcomer curiously.
"Certainly. But please introduce yourself."
"Empath Abbey sounds a good idea to me." Paulon states. "I understand
the High Court is there nowadays, so we can take those two Gargoyles
I knocked out off Horance's hands and turn them over for trial. They
also knew enough about the situation with disrupted magic to count on
Horance being unable to stop them when they came here, so questioning
them would seem logical.
"I think we should see about moving quickly. If we don't the Shadowlords
will probably keep throwing distractions at us to wear us down while
they do whatever they are up to. First though..."
Paulon turns to the looming shape of Concussed. "I wish to apologize
for the insults I used to get you to attack in fury. I regret the necessity
of using them to enrage you, and can only say in my defense that I thought
they would be more effective than something like "Excuse me. Could you
please come closer so I can cast spells at you?". I am sorry.
"While I am not certain of local customs, if you require some other
form of satisfaction, I am willing to provide it, once the immediate
problem with the Shadowlords is dealt with."
Dracotheran, stumbling slightly from his over lengthy rest, approaches
the group.
"Might I suggest that, since we are fairly close to the Abbey already,
we head for Serpent's Hold? It has been my experience that short journeys
are often fruitless and wasteful. Also, if the Shadowlords were going
to attempt anything nasty, they wouldn't do it right next us would they?
And if they did it would most likely be along the lines of an ambush.
I hate to say it, but I don't exactly think we're in the shape to be
taking on all three Shadowlords. At the Hold, we could at least get
some aid, whether it be in arms, armour, or manpower, it'll be more
than we could get from the dwindling town of Yew."
After throwing his ideas onto the ground before his companions, Dracotheran
waits quietly for a response.
Destrius contributes his vote. "I suggest we try Empath Abbey. With
wisps in the vicinity, we may be able to gain more insight into the
matter."
The figure in black chuckles quietly. "For the time being, you may
call me Helgraf."
He stretches idly, standing on the balls of his toes while doing so,
then relaxes. "As for the matter of where to go next, the Empath Abbey
was a safe refuge during the last incursion of the Shadowlords, so tis
yet one more reason why it seems the best choice when added to those
ye have all presented."
He reaches into the fabric of his robes, fingers passing through the
material as if it were not there, and draws out an antiquated silver
sabre and scabbard, which he attaches to the whipcord belt about his
robes.
"I find myself suitable accoutred for the time being. Shall we go?"
Kenneth surveys the group, and sees nods of agreement with the choice
of Empath Abbey. He then faces a clear spot nearby and intones, "VAS
REL POR!" A shimmering blue moongate obligingly rises, showing the
way to Empath Abbey.
Before anyone can enter, however, the Gate becomes fringed in shadows.
Furrowing his brow in concentration, Kenneth intones a second spell
while yet maintaining the first. "VAS IN LOR AN BAL UM!" The
shadows recede as the moongate becomes bathed in a radiant light. Kenneth
shouts to the others, "Hurry through while I can still maintain the
spell!"
One by one, the group files through without further incident, despite
the two prisoners requiring some extra incentive to move forward. Finally,
Kenneth himself follows the others, jumping through the portal. He soon
finds himself in the Deep Forest, midway between Yew and Empath Abbey.
The party is assembled about him, having just come through the gate
themselves. The moongate shuts behind him and he slumps to the ground,
spent for the moment.
Helgraf mumbles quietly to himself. "This is bad - the moongates have
always been clear of evil influence in the past."
He lifts a hand quietly and intones. "IN WIS JUX". Several things
in the trees glow briefly.
Destrius raises his eyebrows in surprise.
"Are you a Dragon too? How did you use Britannian magic?"
"Actually," Kenneth says, "it seems as though the instability caused
by that Ring you spoke of has passed. My spells have been flowing more
smoothly lately, which indicates that normal magic has regained operability.
Things are back to normal, now. On the down side, the Shadowlords are
attempting to assault our spells with their own. They knew where we
were, and so focused their spell an any tapping of ether from the vicinity.
We lost them now, until they re-locate us."
Destrius pauses for a moment, and feels the ether with his mind.
"Yes... the ether does seem to have returned. Strange indeed."
"We're in trouble." Helgraf warns. "I'm tracking at least twelve hostiles
converging on our position."
Destrius hmms.
"Another battle, it seems. Let's get ready."
"So it seems." Kenneth draws his two-handed broadsword, and casts "Vas
In Sanct!" on the group. He then faces the woods, sword at the ready.
As the spell of Protection washes over him, Destrius casts his own
Bless, and readies a few exotic reagents required by the otherworldly
magic he wields.
"Let me see... several fireballs, dozens of bolts, a polymorph, and
some spare malleable. Should be sufficient."
Helgraf coughs quietly.
"To answer your question, I use Britannian forms when in Britannia
- but you may notice the lack of reagents. I draw my power through ...
other methods - but I use Britannic/Gargish runic structure to minimize
interference waves.
"However, at this time, I would rather we took care of the hostiles
tracking our position - we can discuss the peculiarities of my magic
at a later date."
Helgraf draws his silver sabre, and takes a guard stance.
Kenneth peripherally notes that the others have become battle-ready
and feels the added protection of another spell, cast by Destrius. Then
he ceases to pay attention to such details as he notices motion from
the woods in the direction he is facing. He hears one of his group call
out "Here they come!", telling him that the enemies are coming from
all sides at the same time. He looks for the first visible sign of something
to attack and soon sees it. Several skeletons and zombies emerge from
the woods. The Shadowlords were sending undead!
Kenneth swung his sword in a flurry of slashes, carving the dead flesh
from the nearest zombie. An instant later, he is his by a ball of fire
which his armour barely absorbs. He looks up intime to see a bolt of
lightning shoot from the hands of a decrepit form in tattered mage's
robes. *Liche!* he thought. He dives to the side, letting the bolt hit
the skeleton engaging one of his companions.
The skeleton gets hit by the bolt of electricity, and momentarily shakes
as the current runs down its bony joints and towards the ground. It
then recovers, lightning having little effect on its body.
Destrius quickly swings his bamboo staff in a horizontal arc, the force
of the wood combined with his magically-enhanced skills sending the
skeleton's skull flying across the sky.
Turning his attention to the other enemies, he sees Kenneth handling
most of them, including a liche that had escaped his attention, with
powerful Britannian magic.
"Vas Flam Hur!" Kenneth shouts, causing a wash of fire to sweep
over the enemies in front of him, including the liche. He follows the
spell with another, "An Corp Mani!" The liche returns to lifelessness
from the onslaught of spells. Noticing the effects his Flame Wind had
on the local foliage, however, prompts Kenneth to quickly cast "Vas
An Flam" before he returns to the melee.
Settling another skeleton, Destrius proceeds to send a bolt through
the torso of the last remaining zombie.
Shortly thereafter, the fight is over, revealing an array of dead undead
littering the clearing, including another liche. Kenneth looks around
and sees that all incurred injuries were already tended to, and so tends
to his own with a Vas Mani, and following that, a Rel Sanct Ylem for
his armour. He then feels dizzy for a moment, which tells him that the
many spells he cast since departing Skara Brae have finally depleted
even his draconic stores for the moment.
Destrius quickly wraps up a cut on his right arm with a handy bandage,
reluctant to waste magic on the minor injury. He senses that there is
more trouble to come.
As if that realization were a cue, Kenneth hears more noises from the
woods. *What now?* he thinks, as he turns to face the source of the
noise.
From the trees in front of the group, 5 trolls appear, their sizes
much bigger than an ordinary troll.
"Magic at work again."
Destrius hardly finishes uttering this comment before a scream echoes
through the forest. Looking at the direction of the cry, the group sees
a young child being picked up by a 6th troll, which licks its lips in
anticipation of food.
An black fletched arrow sails through the air and pierces through the
chest of the troll. Dropping the child, it staggers backwards from the
pain. Anorher arrow pierces the troll through its head, ending its misery.
Concussed lowers his bow and runs towards the child. Reaching the child
just as the other five trolls are closing in, he grabs him and activates
the ancient magic amulet around his neck. The two of them are teleported
a short distance away. But already, the trolls see his new position
and charge at him.
Concussed lets fly another arrow, and realizes that he has only one
arrow left. He had not expected to be caught up in a heated combat situation
when he had started out on his expedition. He is too weary after his
recent ordeal with the Shadowlords to attempt a complex spell, and has
no time to revoke the shapemorph spell to return to dragon form.
He has only one hope ... an obscure cantrip from the Third Age, designed
to fight such foes ... if only he could remember it ...
What was that word of power?
RAPPORT?
REPORT?
Concussed's last arrow thuds into the torso of the leading troll, but
lost in its bloodlust, it feels no pain. It hefts a crude battleaxe
and lunges at Concussed.
REPENT?
RAPON?
The troll wounded by his last arrow roars in rage, and draws back his
weapon to cleave the dragon in human form in two. The terrified scream
of the child rings in Concussed's ears. And then suddenly he remembers
the Word of Power and yelled in out at the top of his voice, with the
required gestures.
REPOND!!
A blinding flash surrounds Concussed and the child. When vision returns
to those around, they see that the trolls have vanished completely,
banished to another realm of existence.
A moment of silence passes. Then Concussed feels the unmistakable vibes
of a teleporation spell in action, and nine gazers begin to appear from
nowhere.
"The Shadowlords are gating in monsters to our location!", he yells
to his companions."We must counter their sorcery or be overwhelmed!"
*Is there no end?* Kenneth thinks. He quickly rummages through his
beltpouch for a vial of Mandrake Essence to restore his mana. He soon
comes up with a vial of the shimmering liquid and drinks it down. Feeling
some of his magic return, he prepares to cast a teleportation spell
to move the party to a safe location. "In Por!" The group vanishes
in a flash of light, leaving the oncoming Gazers with no prey.
As this is happening, Concussed notices Helgraf heading off into the
woods alone, seeking the focus of the teleportation spells, which he
also senses. "Stop! It's too dangerous!" yells Concussed, just as the
gazers begin to materialize. Helgraf doesn't seem to be able to hear
him. Cursing the foolhardy Helgraf, he hands the crying child to the
nearby Dracotheran. Then, he closes his eyes and concentrates on returning
to his true form. Moments pass, then a shimmering blue glow surrounds
Concussed , growing steadily brighter - and then suddenly it is gone.
Concussed spreads his wings and takes off, just as Kenneth's teleportation
spell takes effect. "We'll meet up later at the Abbey!" he shouts, in
his now draconic voice, uncertain that they can hear him.
In the clearing between Nicodemus's hut and Empath Abbey itself, a
flash of light heralds the arrival of the group. As the others orient
themselves, Kenneth casts two more spells to ward off the inevitable
attack. "Vas Sanct An Jux!" A greater Protection spell. "Vas
Tym Sanct Ort Vid!" Protection from magical tracking, extended duration.
Kenneth starts to move towards, Nicodemus's hut, then collapses, having
used far more mana than is healthy in so short a time.
<<Back in the clearing>>
Helgraf watches the flow and spike of the ether as more teleportations
are worked. He is quite confident his allies will be able to handle
the first waves of the enemy, and strides deeper into the surrounding
trees, seeking the origin point of the ether warping that is allowing
these constant teleportations. Finally, having pushed his way through
mulitple thornbushes, and paying more than a little blood to their greedy
branches, he stumbles upon a small clearing - within which is a small
stone pedastal, atop of which is a misshapen piece of what he presumes
to be Blackrock. The stone is spattered with blood - it seems a sacrifice
had been made here - recently judging by the flies. Covering his mouth,
he grabs the misshapen stone and focuses his will upon it through the
Britannian runes.
"An Rel OrtMani Rel Gravmaniailem!"
A thunderclap sounds overhead, and simultaneously the teleport gateways
blow out. Unfortunately, Helgraf was unprepared for the last trap of
whomever prepared this, because even as the blackrock breaks apart into
powder, it discharges a thunderbolt through him, tossing him into the
bushes with thunderous force.
He tries to focus on the Linear Help cantrip, but the pain and trauma
is too much as he slips into unconsciousness.
Passing low over the trees, Concussed grabs one of the gazers with
his hind claws as it turns to face him. He smashes the multi-eyed horror
into the ground , crushing it under his body, then incinerates another
two going after Helgraf with his fiery breath. Taking off again to avoid
the energy bolts of the remaining gazers, he hears a sudden crack of
thunder, and a gasp of pain and suprise. Helgraf! he thinks. And now
he sees the black robed magic user,unconscious in the middle of a circle
of stones. Beside Helgraf are broken pieces of a black mineral, possibly
blackrock, that crumbles away to nothing even as he lands. Concussed
picks up Helgraf gently. As he takes off yet again, the first of the
gazers bursts through the trees, and a lightning bolt strikes Concussed
on a wing. Struggling to regain control, he rises into the sky, out
of range of the gazers' attacks.
<<Nicodemus' House, Empath Abbey>>
Destrius quickly signals for Paulon to help him carry the unconscious
Kenneth into Nicodemus's hut.
"Nicky! Open up! It's me!"
Destrius bangs hard on the door.
A few funny whizzes and bangs are heard within, and soon the door vanishes,
leaving the doorway open for the group to enter.
"Destie? Is that you? Why the ether didn't you teleport in? You know
how troublesome it is for me to set up the damn door what with the eth-"
Nicodemus stops short as he notices the rest of the group. His eyes
narrow and scan each person, seemingly drawing information from their
faces.
"Shadowlords."
Destrius nods.
"Yes."
"I shall see what I can do. But from your current condition, it seems
that they were conjuring stuff to attack you?"
"Exactly. Get it out."
Nicodemus nods, and walks to a small chest on the southern wall. He
rummages through it, and comes up with a small black prism, uncanningly
resembling the ones used by the Fellowship not too long ago.
He places it upon a stone pedstal, and gestures for Destrius to begin
his magic.
Destrius focuses his mind on the blackrock, and slowly mutters ancient
words of magic. Nicodemus joins in, and soon the room is filled with
spidery chants.
The prism glows bright blue.
The chants stop.
A swirl of sapphire blue bursts out from the blackrock, surrounding
the room with powerful magical energy.
Slumping onto the floor, Destrius groans, quite exhausted by the spell.
"T'was fortunate you had thought of this use of blackrock. It would
have been better if more research was done into making the spell less
bloated, though."
"But of course. Now, however, I think you should inform your friends
of what we have just done."
Destrius turns and looks at his companions.
"Nicky and I just cast a blackrock shield around his house. As long
as the prism is untouched, the shield will stay intact.
"Theoretically, we now exist in a separate dimension because of the
shield, out of the influence of absolutely anything whatsoever.
"We can rest here for the time being and recuperate, after which we
can open the shield and make our way to Empath Abbey. The Shadowlords
will send us more enemies during the journey, of course, so we'd better
be ready."
"Sounds.. urrgh... good to .... me," groans the barely-conscious Kenneth.
His voice gains coherence as he becomes fully conscious, yet he is
still slumped on the chair he was set in. "Extradimensional shelter.
Good idea. Should work; don't know full capabilities of the Shadowlords
with the Black Moon about." He suddenly turns toward Nicodemus; too
suddenly, for he experiences a moment of dizziness. "Nicodemus? Do you
know anything about the Black Moon other than that it's related to Stonegate
and the Shadowlords? That reminds me..." he gestures to his pack. Myrmidon,
can you check the Viewer for me?"
Myrmidon reaches into the pack and withdraws the magical orrery viewer,
and then peers inside. "One at Stonegate..... another in Moonglow...
the third..--" he looks up quickly. "The third is near Yew." He then
replaces the viewer.
"Should be safe in here, though," Kenneth comments. "But we'll have
to come out eventually. Once we're better prepared." He then falls asleep,
resting from the past several hours.
"Charming." Paulon remarks to Myrmidon. "What do you bet that magic
stops working as soon as the shield is lowered?"
Destrius closes his eyes and sighs as a thought strikes him.
"Oh yes. Concussed, mind if you find out who the child you saved is?"
"... Concussed?"
Destrius looks around at the faces around him in the room and realizes
that two of the party are missing. "Where are Concussed and Helgraf?",
he exclaims.
It was Myrmidon who responded. "I think I saw him head after Helgraf
once we teleported. We'll meet up with them later, I guess."
<<Meanwhile>>
High above a green void, Dracos still floats. His mind is in a quandry,
for he is having two conflicting thoughts. One is that he has not been
above this magically glowing Stonegate for long at all, and the second
thought being; Gods, it feels like I've been hovering up here for a
very long time...
Dracos is still undecided over whether he is looking over a magical
simulcrum of Stongate or he is somewhere in the ether itself, seeing
the magic that surrounds Stonegate. All he does know is that the Shadowlords
having been moving in and out of Stonegate a lot, and that something
very powerful is inside of the keep. Very powerful indeed. And Dracos
cannot move at all.
Suddenly, something happens. Dracos shakes his head. He must focus
on exactly what it is. He turns his head very slowly, and scans the
green void. At some distance, a large black shape is forming in the
miasma. The very structure of the void fluxes, and momentarily Dracos
can feel the magic returning to him. Using the brief instance, he forces
his body to move towards this black growth. Then, as sudden as its appearance,
the magic fades away. Dracos grinds to a halt, still some distance from
the growth. Another wave of magic forms, and moves forward again. Many
times this happens, and many times he moves only a few inches forward,
until he is floating just outside the blackness. He reaches forward
to touch it, and his hand passes through it. The magic surges, and he
forces his way into the blackness, thinking it can't be any worse than
this exile in the void.
High above the forest, Concussed looks down to see that the home of
the reclusive wizard Nicodemus is now encased in what appears to be
a blackrock gem, similar to the one that Casrle Britannia was once trapped
in several years before. He groans inwardly. "Don't tell me we now have
the Guardian to deal with, as well as the Shadowlords?" he mutters.
He knows that it is inpenetrable from the outside, and turns towards
the city of Yew, seeking the healer.
Later ...
Reyna the healer finishes binding Concussed's wounded shoulder. Concussed
looks at the still unconscious Helgraf.with concern. "Will he be alright?"
he asks Reyna. "Oh, he'll be fine. Your friend just needs some time
to rest, and he'll be as good as new." Getting up, he thanks Reyna and
hands over a few gems. "When he is better, tell him to meet up with
the party at the Abbey. Oh, and you might want to warn the townsfolk
that there's a pack of gazers hanging out there in the southern woods."
Concussed turns to leave.
Heading northeast from the city, skirting around the swamp, Concussed
comes to his dwelling in the woods - a giant hollowed-out tree. Entering,
he rummages around in his storeroom, then stuffs a backpack with various
supplies. He also fills his quiver with arrows. Slinging the backpack
over his good shoulder, he leaves his home, heading towards the Abbey.
* I wonder what the others are doing?* he thinks ...
Slowly, Helgraf regains consciousness inside a small wooden building.
The gentle face of a woman is staring down at him.
"You've been pretty reckless, it seems, stranger. You're lucky someone
friendly found you before those gazers did," she says with a smile.
Helgraf lets out a quiet groan, then stretches. Managing a weak smile,
he nods. "I forgot to account for a trap . . . Who brought me here?"
"Well, he didn't give his name, but said to meet up with the party
at the Abbey. Does that help any?"
Helgraf considers this for a moment, extending his thoughts into the
surrounding ether - quickly finding the blackrock barrier. It does not
take him long to determine the probable reasons for it. He then nods
to Reyna, smiling, "Aye, it does indeed. Oh, and here, " saying which,
he reaches into his robes and removes a bouquet of flowers, "for your
troubles." He also places a small pouch of coin next to the flowers
as payment for his healing.
Helgraf then quietly gathers his things and begins to head northwest,
toward the Abbey proper.
Concussed stands outside the Abbey, waiting for the party to arrive.
Absently fingering the amulet around his neck, he suddenly notices that
the red gem set in its center has begunpulsing, like a thing alive.
From the southeast, a dark vortex appears in the sky, heading for the
Abbey. It hovers high above the astounded Concussed for a moment, then
it descends. As it begins to vanish, a strange man steps out of it.
Concussed doesn't recall seeing him before.
"You sure have a way of making an entrance. I suppose you, too, are
here to aid us in our quest.", Concussed says, regaining some of his
composure.
The newcomer smiles strangely, as if he is amused in some way.
"Indeed. Come, let us adjourn to the chamber of the Flame of Love."
"Perhaps we should wait for the others. Anyway ...", Concussed starts
to speak, but the stranger is already striding through the abbey.
Uncertainly, Concussed follows after him.
A monk stands before the door from the chamber. Apologetically he bows
and says "I am sorry, but you can't go in there right now, we're having
a ..."
"AN XEN POR!" the stranger intones, and a paralyzation bolt strikes
out and hits the monk. Brushing the immobile monk aside, he enters the
chamber.
Concussed stares in horror. The gem is now pulsing madly, as if it
would burst. Nocking an arrow and aiming at the stranger's back, he
shouts "Stop! Who are you really?" The stranger half turns, and in a
mocking voice, says. "Ah, you foolish dragon. Did you really think that
you and your friends had any chance against us? Witness the fall of
your ridiculous principles then, and despair! " With that, he begins
another spell. "VAS AN TYM ..."
Concussed releases the arrow, but it never reaches its target.
As the deadly missile speeds towards the stranger, it slows, then stops,
hanging in mid-air.
Time comes to a stop for all things nearby, save the Eternal Flame,
which continues burning as it always has. The stranger laughs, then
walks between the frozen monks gathered in the chamber, as if they were
statues. Before the Flame, he stops, and holds the Ring of Haeth aloft.
Muttering arcane words of darkness, he begins a ritual...
<< Great Forest - en route to the Empath Abbey >>
Helgraf mumbles to himself as a great shifting of the ether occurs,
and then mighty magics are worked. Quietly he curses, and draws forth
his silver sabre.
Gritting his teeth, he gashes his left arm, and allows the blood to
pool in his free hand while he sheathes the sabre. Once a sufficency
has collected, he focuses his will and incants the Brittannian/Gargish
syllables.
"IN POR TRAK ANANISHLEM"
The blood in his cupped hand begins to bubble and boil away. As the
last of it dissipates, so does he.
<< Empath Abbey - Eternal Flame Chamber >>
Helgraf materializes inside the chamber which holds the Eternal Flame
of Love - and the Stranger wearing the Ring of Heath. Drawing his blade,
he calls out.
"Magic that is not used in accordance with the virtues will lead to
the loss of the ability to use magic."
The Stranger turns from his ritual for a moment, an evil grin decorating
his face, as he speaks, "You cannot stop me, interloper. I don't know
how you managed to avoid my TimeStop, but that is immaterial. Try this
on for size!"
"IN JUX POR YLEM"
Recognizing the shaping of a Swordstrike spell, Helgraf throws himself
to the side, but is still caught by two of the blades, cutting furrows
across his chest, and forcing a scream from his lips.
The Stranger laughs quietly, "You are nothing. Watch as your precious
Eternal Flame is snuffed..."
Helgraf lies on the ground, blood welling forth from his chest ...
and gathering in his left hand, while the Stranger resumes his ritual.
Although it makes him dizzy, he waits until there is enough ... enough
to work the magic since he cannot draw Britannian mana.
He points a shaky finger at the Stranger and incants the words, blood
spilling over the cup of his left hand.
"REL ORTLEM ANORTLEM"
The Stranger turns, and recognizing the enchantment forming, if not
how it is being powered, draws a great deal of power through the ring
and incants his own spell.
"VAS REL POR ANKADZA LAP TERORT"
Just as the enchantment which would have stripped him of his magical
powers launching screaming toward the Stranger, he disappears in a backglow
of purple radiance.
Helgraf curses quietly, "Damn, damn damn.", and begins to bind his
injury. The only positive note is that the Flame of Love burns still...
but even now, as he watches, it begins to flicker and die.
Slowly, the flow of time returns to the room, and the suspended arrow
continues on its trajectory, but its target is no longer there.
Striking the opposite wall, it falls to the ground and lays still.
"Where did he go?!" exclaims Concussed. "Who the hell was that, anyway?".
He takes in his surroundings.In the chamber, two monks stand, looking
slightly disoriented. Helgraf is rising to his feet, his bloody hand
clutching his wounded chest. Concussed crosses the room, and helps the
injured Helgraf up. Hoping that his mana source has had enough time
to recharge itself, he whispers an evocation.
"SANCTU"
The open wounds on Helgraf's chest quickly mend, their healing accelerated
by Concussed's spell.
Brother Wayne, stumbles forward, as the paralyzation spell on him wears
off. Entering the room, he sees the flame still burning and breathes
a sigh of relief. Then, with a renewed sense of urgency, he calls to
the other two gathered monks. "Quickly! We must continue the ritual
before the flame dies out again!". Nodding, the other two monks join
Wayne as he bows his head and begins chanting from the ancient mysteries
of the Brotherhood of the Rose.
As the chant begins, the flame appears to strengthen for while. But
slowly, inevitably, it weakens, gradually dwindling away to nothing.
The chant continues, but nothing happens for a long time.
The monks stop the ritual, exhausted. "It's no use, we can't get the
Flame to keep burning." Brother Taylor says.
"All is lost ..." whispers Brother Aimi.
Having failed to do much but get the stranger to vacate the premises
- and that at the cost of being victim of a Swordstrike spell - however
well healed by his companion at arms - has done little for Helgraf's
disposition. Quietly he walks over toward where the flame was lit, and
performs a scraping of the inside of the great holder, brushing the
powder into a small belt pouch.
After talking to the monks for a while, he purchases some grapes to
sustain him, a bottle of wine, and some spider silk, then sets out for
Nicodemus' house.
<<The Home of Nicodemus>>
Dracos finds himself falling from a considerable height, his fall about
to be broken by the roof of a hut. As Dracos passes through the roof,
he sees, before hitting the floor and blacking out, the familiar form
of Nicodemus, and the known visage of the Mage, Destrius. Other, unknown
figures are there too, but Dracos has no time to reflect on exactly
what they are doing there. The floor is hard, and something cracks as
he falls heavily on it.
Myrmidon reacts first, saying, "how did he get in here??"
Kenneth, awakened by the noise, comments, "Not sure. Possibly was already
in the void when the sphere formed; Void entry wouldn't have worked
once the barrier was raised. He'd have to have been close, too, or the
barrier would still have repelled him. And someone make sure he's in
better condition than the chair under him." With that, Kenneth tries
to rest once more.
"That is quite likely." Destrius agrees. "But how he managed to get
there in the first place is an interesting question. One that would
lead to some good discussions on magic, but I am too tired to think
right now."
Destrius looks at the similarly exhausted Nicodemus and silently mouths
the word "leak". The other mage concentrates, frowns and then shakes
his head.
Paulon helps the tattooed mage to his feet. The chair is flattened,
but the stranger seems to be suffering no more than shock, saved from
worse by a thick cushion.
Paulon takes him to one side, and quietly introduces himself and the
party, while Sir Kenneth and the mages rest. In the midst of hearing
Dracos' own tale, Paulon suddenly turns, and raps one of the Gargoyle
prisoners with his umbrella, snapping the command "Freeze!"
The Gargoyle had been reaching for the blackrock crystal maintaining
the shield, but was frozen by the minor spell.
"I think perhaps it is time you two came clean with your part in this
mess." Paulon comments to the prisoners. "I suspect that since you seem
to have failed at whatever you were doing in Skara Brae, those whom
you were working for would not be exactly kind to you, so if you are
prepared to reveal what you know, perhaps we can arrange something to
protect you. Otherwise you've got both sides mad at you..."
The unfrozen Gargoyle looks around, sees the intent faces around him,
sighs, and sits down. "To be slavers, as you have guessed. To have been
delivering our cargo from Buccaneer's Den and then Jhelom to the mines
in Vesper. To have stopped at Skara Brae to forage for supplies. To
know not our employer, but to know he has interests in the blackrock
obtainable from the Vesper mine. To have dealt with an intermediary
named Cador, from the Britannian Mining Company in Vesper. To know his
orders come not from the Minoc Headquarters, but from Buccaneer's Den
itself, where the deal was made. To believe his masters to be based
near the Den, but to know not where. To know no more, and," he sighs
resignedly, then continues, "to expect a long stay in the Prison in
Yew."
Paulon looks at the slaver calmly. "You have to admit it beats the
alternatives. At least you will be alive."
A crystal ball in the corner of the room flares to life as a voice
rings from its direction. "Nicodemus? Are you there?"
Nicodemus heads toward the sphere and answers, "Nystul? Is everything
all right at the castle?" He mentaly answers the question himsellf,
since Nystul never uses the crystal ball to communicate unless the need
is dire.
"Quite so," replied the Court Mage. "First, we have the return of the
Shadowlords after some three hundred years, and now there's some strange
mage visiting the Castle. He's putting on airs of civility and the whole
act, but there's something about him I don't trust. Not to mention the
fact that since he arrived, magic across the land has ceased to function
-- for the second time in the past week! I'm not sure, but I think it
has something to do with his ring. He can cast spells fine, himself,
and the ring always flashes when he does. Until he saw me watching and
made the blasted thing invisible. Is that ring the Ring I think it is?"
Nicodemus was scowlong now, from the first mention of the Ring. "I
believe so. I have Destrius here and he says that he met a man wearing
the Ring of Haeth while he was at Skara Brae. It's influence interferes
with the ether on the entire plane unless shielded in something like
blackrock, opaque to etheric waves. That's probably why magic was operable
for a while earlier. You'd be right to be wary of him. Anything else?"
Turning away from the Gargoyle, Paulon catches the last of the message
from Nystul.
"Actually, yes. We've recieved word from the three Keeps that they
are unable to relight the Eternal Flames. I'd like you to see if there's
any lore in your tomes that may be of aid. Barring that, ask the Wisps.
We've already checked the Lycaem's library, but it seems that whoever
put out the Flame of Truth took a few books as well; probably the ones
we need. We need the flames back up in order to end this threat, so,
I implore you, find the means to light the Flames."
With that, the crystal ball fell silent.
Paulon speaks to Nicodemus. "I'm not too surprised about the Flames.
Just putting oil in the brazier and dropping in a match isn't going
to do more than create an ordinary fire. Do you have any histories about
the founding of the Keeps? The Flames had to have been created by some
sort of magic, so there may be some hints there."
Nicodemus walks over to his bookshelves, and pulls out several books,
the top one labeled The History of Britannia, which he hands to Paulon.
"Mayhap thou wilt find something useful in these tomes. Those of us
with more knowledge of spellcraft will seek clues to those spells in
books of magic." He makes other selections which he hands to the other
members of the party, who scatter and begin reading through the books,
hoping to find the knowledge they seek.
Unnoticed in the rush to seek information, the rescued child smiles.
The expression doesn't belong on a human face...
Dracos turns quickly to face the child, aware that something has happened,
but the child is simply sitting on the floor, staring at the flagstones.
"Dracos, be thee all right?" Nicodemus places one hand on the tatooed
mage's shoulder.
"I'm, I'm fne, Nicodemus. I just felt that there was something we were
meant to see, and we missed it. Perhaps the fall has done more to me
than I thought."
"Aye. Perhaps ye should drink one of my brothes."
"Nicodemus, the last time I drank a broth of yours, I was paralytically
drunk for a three days, and the hangover lasted a week. I think I'll
just sit here a while, and read."
Paulon finds a chair and gets comfortable. Opening the topmost book,
he finds the handwritten text difficult to follow. A wave of his hand
and a muttered command of "Translate" creates an illusion of the text
being rewritten into a far neater and more regular font. He skims through
the book until he reaches the chapter dealing with the beginnings of
the Age of Enlightenment. Finding nothing more than the record of the
construction of the Keeps, he puts it aside and moves on to the next
book.
The second book is a little more fruitful. Paulon pulls out a folder
and a pen from his backpack, and jots down a couple of notes. He rips
a bit of paper of the pad in the folder and inserts it at the page in
the book. Putting book, pen, and folder aside he opens the third and
final text.
Once again skimming the earliest portions, he finds some more information,
which he duly copies and marks.
Reading over his scanty notes, Paulon shakes his head. "Not precisely
useful."
The page reads
"1) ... and the Flames were kindled from the Fire of Eternity.
2) ... tinder representing the Virtues of Courage was placed in
the braziers and the Flame was ignited at high noon...
3) ... it was seen that the Flames were as blue as the sky from
which they were born."
"Has anyone found a mention of a Fire of Eternity?" he asks.
"No, but I have found reference to a candle lit from an Eternal Flame
around the same time. Possibly they are one and the same. The candle
was given to someone in Moonglow, who then moved on to Magincia. The
records end there. If we could find this candle..." Dracos places one
hand over his brow. "Something really bad is happening, I can feel it."
"I've.... <yaaawwwn>... heard of it," yawns the just-awakening
Kenneth, who spent the time that the others were studying in recuperation.
"The Flames of Infinity and Singularity were ignited from it, as well.
As mentioned, you need special tinder to light it. Each human and Gargish
virtue uses a special material as tinder to light the flame. The tinder
is ignited with the aforementioned Flame of Eternity. I once read a
tome on the subject during a visit to the Lycaeum shortly after the
end of the Sixth Age. I don't recall it as telling where the Flame is,
but the needed materials were listed in the book." He turns to Nicodemus,
and asks, "Do you have a copy of 'Flames of Principle', by the mage
Shalineth, written around the dawn of the Age of Enlightenment? That'll
tell us what we need as tinder, and finding the needed materials shouldn't
be *too* hard. The problem remains in finding the Flame of Eternity."
Kenneth then joins the others in searching for the needed tome.
<<Elsewhere...>>
The night sky, black and starry, shifts, the tones of night changing
to dark colours of purple and green. The new moon, a weight of blackrock,
begins to glow with an eerie light. All over Sosaria magic flares with
new life.
<<In the hut...>>
The mages clutch their heads as they begin to feel the very ebb and
flow of the smallest magics, while the might enchantments are like hammers
striking the very depthes of the brain. A rumbling sound of falling
stone echoes around the hut. And then, quickly as it began, the sound
ceases. Dracos, swaying uneasily on his feet, opens the hut door.
"Ah, we have a slight problem. The unbreakable, non-penetrable blackrock
dome that was protecting us all... It's fallen. And the moon seems to
have grown larger."
Destrius awakens from his rest, jolted into consciousness by a blade
of magic so powerful that it burned of liquid ether.
"Arrgggh. Something cut through the shield. Something very, VERY sharp.
And from the inside too..."
The mage looks hard at Dracos.
"We'll find the traitor soon enough. But now we must protect ourselves
from that which will definitely arrive in just about..."
A dark form coalesces in front of the doorway.
"...now."
In the doorway stands a night-robed figure, its eyes glowing gently
under the darkness of its hood. It is a Shadowlord, and it radiates
fear. The adventurers are unable to move; terror has gripped their bodies,
but Nicodemus walks forwards.
"Good, you have come as I asked. These pesky adventurers have proved
themselves... problematic to my study of the new moon. Dracos here somehow
managed to trap himself inside the ether the moon embodies. Getting
him out has proved a greater task than allowing the Ring of Haeth to
be used. How is our mutual friend, anyway?"
The Shadowlord bows.
"He is? Good. Now, if you could dispose of these... fools for me. Dracos'
re-entry to the real-sphere has given me an idea of how to study the
moon in true detail. Pity he won't live to see it happen."
Kenneth's eyes narrow as he hears Nicodemus's words. When the comment
on the group's fate is made, he springs into fast action. Sensing strange
ether waves between the blackrock stone used for the shield and the
Shadowlords nearby, he hastily cast a spell. He pointed at the blackrock
and chanted, "An ort mellap!" The blackrock's glow dims, and Kenneth
casts another spell. "An mellap ailem!" The blackrock fades away, leaving
behind a core object.
Blacker even than its former housing, a shard of the Gem of Immortality
lay on the pedastal. He reaches for it even as a silver bolt struck
him. The Shadowlords had realized his intent the moment he cast his
spells. He strained to reach the shard, knowing that the Shadowlords
themselves could not take it but worrying that Nicodemus would try.
He needn't have worried, as Nicodemus instead fired a plast from his
firedoom staff. Grunting with the pain and knowing he would not last
much longer under this barrage, he called for help.
Fortunately, help came fast. Destrius had already woven fields of force
to stop the Shadowlords from pressing the attack, and snatched up the
Shard while Nicodemus was occupied with undoing the fields. He followed
it up with a healing spell done in his arcane magics, but the spell
had quite minimal effects against the burning of the Shadowlord's bolt.
Inspiration suddenly struck Destrius and, hoping he was right, he tried
mentally withdrawing the bolt using the shard. The bolt came free and
quickly evaporated into nothing. Destrius again intoned the healing
spell, with much greater success. Seeing this feat, one of the Shadowlords
quickly withdrew into the shadows.
Staggering upright, Kenneth saw that the other two were not so deterred,
and that the fields constructed by Destrius were falling to Nicodemus's
spells.
Dracos turns to Paulon, who was hiding under the same table as he.
"With the shard having become apparent, it seems the Shadowlord's effect
is weaker. I am going to try something risky. Cover me, will you?"
Dracos crawls out from under the table. Nicodemus, his face transformed
into a snarl, is casting strong magicks against Kenneth and Destrius.
Dracos unfocuses his eyes, and looks at the ether form of the mage,
hoping that his old colleague, and friend of the family, is not the
person in front of him. But he finds, with regret, that it is Nicodemus.
"Now," Dracos whisphers to Paulon. Magic flares around the tattooed
mage, and he leaps forward towards the pedastel, muttering arcane words.
One hand is out-stretched, while another is mixing reagants in a pouch.
The din of the firefight muffles his words, but a strong glow develops
around the mage's body, which then ripples and reforms around his reaching
hand. The Shadowlord sees the sudden movement. It moves forward. Dracos
leaps the final distance, and his hand grasps the shard of the Gem of
Immortality. In that instance, everything grows quite. The Shadowlord
fades out of existence, and Nicodemus waves one hand, and gates away.
Dracos falls to the ground, his outstretched hand open and empty.
"Sorry," he whisphers as his breathing slows. "Thought the only way
to stop this was to block the shard. I've, I've absorbed the gem fragment."
He stops breathing, and his body turns deep black, as if an entrance
to some dark void. The chest rises again, and colour returns. "With
luck it can be removed via magic, but if we remove it..." The breathing
slows.
"If we remove it, the Shadowlord will return, and I doubt we will survive
that. We must find the flame... Otherwise, I will be transformed into..."
The mage grows quiet as he slides into unconsciousness.
As he comes through the woods, Helgraf sees the blackrock pyramid suddenly
writhe and then seem to dilate upwards - up up up until it joins with
the blackrock moon. Quickly, he picks up his pace, hoping he's not too
late, and throws open the door, to see Dracos on the floor, Paulon,
Kenneth and Destrius in various states of disarray.
After briefly noting Helgraf's return, Kenneth turns to face Dracos,
and chants arather complicated spell. "Vas Sanct Mani. Vas Mani Lor.
Vas Sanct Mani An Um!"
"Damn, I was too late," curses Helgraf under his breath.
"But I can report that the monks of Empath Abbey have precious little
knowledge to share - they were assaulted about an hour or two before
the attack here, I'm guessing by your appearances. The man with the
Ring of Heath was doing something with the Eternal Flame - odd though
it had already been extinguished. Had I been a little bit faster, he
would have been stripped of his magical powers - but alas, things went
no better for me than for you august gentlemen.
Kenneth replies. "Indeed. Nicodemus turned on us, the Shadowlords came
after us, and Dracos is not going to regain consciousness while the
Shard is within him. If he does, it means the Shard overpowered Dracos's
psyche, and my magic, and we will have one unfriendly person on our
hands. One can only imagine the struggle within him."
"Given the amount of congruence of events in this land, and the apparent
predictability of our moves thus far, I have thought of a possibility,"
Helgraf continues.
"We know the Avatar sent the Codex into the Vortex with the moonstones
and the Vortex Cube - and that the Codex could be viewed by use of the
convex and concave lenses - provided a gargoyle holds the convex one.
Now, with the return of the Codex, it follows the Guardians have in
all likelyhood followed suit - so if we return to the Isle of the Avatar
with the lenses and a willing gargoyle, we may be able to find the answers
we need to work this problem out.
Kenneth turns to the Gargoyle who confessed earlier. "Well? How'd you
like to takethe part of the willing Gargoyle? You do this, I'll see
if I can get your sentence halved for helping to save the world."
The Gargoyle accepted the offer, as was expected. Kenneth then added,
"Good, but you realize we will still have to keep an eye on you until
this is all over. And a half sentence for your crimes is still quite
heavy. But it beats one twice as heavy. And it's your only option, since
we don't have time to hunt down another Gargoyle."
"Yes, this plan isn't perfect. But at this point, nothing really is."
<<In the Deep Forest, near Nicodemus' hut>>
As a black arrow takes down the last of the wandering gazers, Concussed
retrieves his missiles, then turns towards Nicodemus' hut, which he
last saw from the air, encased in a blackrock pyramid. An hour before,
he had witnessed an assault on the Chamber of the Flame of Love as the
abbey. The monks were performing a ceremony in an attempt to relight
the Flame of Love, but were unsuccessful. "So why did the Shadowlords
attack the chamber, if there were no hope of reviving the flames. No,
there must be another way ..." he muses to himself.Then there was that
unearthly sound that came from this direction soon after the attack...
His fellow adventurer, Helgraf the mage, had suggested heading for the
hut to check it out. Stopping for a while to clean up the remnants of
the monsters summoned in the earlier battle, he now heads towards for
the hut also. I wonder if the others are also there? he wonders.
For the second time this day, he feels a teleportation spell coming
into effect. Oh no, not again! Concussed thinks, and prepares for a
fight. In a bright flash of ether, a decrepit old mage appears from
out of nowhere. Concussed a the vague feeling that he has seen him before
...
"Nicodemus?" he whispers hesitantly, for he had never seen such an
expression on the face of his fellow recluse, an old, gruff, and somewhat
befuddled wizard, last he saw him. An expression of unmeasurable, thwarted
hate burns in the mage's eyes, and a insane grimace warps his wrinkled
face as Nicodemus catches sight of Concussed and tosses a Death Vortex
in his direction. Shocked, Concussed barely activates his amulet and
blinks away before the deadly spell engulfs him.
"OK, OK, so I still haven't returned that ancient tome I borrowed.
Geez! Don't you think you're overreacting just a little?"
Concussed sees no response from the old mage, and wonders if Nicodemus
is in his right mind.
"Nicodemus? It's me! What in Zog's name are you doing!"
In answer, the old mage begins chanting the words to another spell
...
"Snap out of it!" Concussed cries, diving to the ground as a Death
Bolt streaks overhead. Cursing, Concussed activates the amulet in mid-dive,
materializing just a foot away from the feet of the mage. Tackling the
old wizard from below, he brings him to the ground.
"I really don't want to do this ..." Concussed says, raising a fist
above the wizard, who is getting up, mouthing the beginning of yet another
spell.
Nicodemus collapses backwards as Concussed's fist connects with his
jaw. Bending over to the prone wizard, Concussed makes sure that he
hasn't hit the old mage too hard. Satisfied that Nicodemus is unconscious
but otherwise relatively unharmed, he slings the mage over his shoulder
and staggers towards the hut.
Kenneth turns his attention back to Helgraf and adds, "Maybe the Codex
can tellus where to find the Flame of Eternity.
In the meantime, I'll--" He is cut off as another figure approaches.
As he draws near the hut with his load, he detects the same evil presence
that he had felt early this morning, before his memory gap. Only this
time, it is much fainter, as if it is trapped ... in something. Nevertheless,
he is instantly on his guard. Concussed sets Nicodemus on the ground,
and enters the hut, bow drawn and at the ready. He lowers it again,
seeing the devastation within, and the gathered adventurers.
"Wow. This place has really been trashed. I ran into Nicodemus out
back. Boy, was he mad. What happ .."
He stops in midsentence, spotting the unconscious Dracos, and sensing
the evil shard that is radiating from inside him.
"There is a Shadowlord in him! But why...?"
Myrmidon addresses Concussed, filling him in. "Short version: Nic's
inleague with the Shadowlords. They showed up. Ken uncovered a Shard
they left in Nic's possession. Dracos absorbed it by some odd magic,
and Ken cast some spells to suppress the Shadow influence. We need to
relight the Flames fast, notably the one corresponding to the Shard
in Dracos, so we can purge it from him as soon as possible. We're heading
to the Codex for answers."
Kenneth then speaks up. "Anyway, while you're off doing that, I have
one more thing to do here. I think I can get the other tome we need,
to learn of the materials needed to start the Eternal Flames once we
find the Flame of Eternity. First, to cut your journey in half. As I
recall, the Avatar returned the Lenses to the Britain museum. I think
I'll open a gate there. Getting to the Isle of the Avatar will be trickier,
since Gate Travel doesn't go there, and I'll still be up here anyway.
I'll meet you on the Isle as soon as I can. Until then... Vas Rel
Por!"
A shimmering moongate rose up from the ground.
As the moongate appears, Concussed speaks. "I think I can find us a
swift means of getting there. Oh, also, Nicodemus is lying outside the
hut, out cold. If he - is - working for the Shadowlords, I suggest you
take some precautions before he wakes up." Saying this, he steps through
the moongates with the others.
Destrius, still rather dumbfounded by the sudden agression of his old
friend Nicodemus, scratches his hooded head slowly and mutters something
in a tongue alien to this world.
After the various members of his group leave the area, the mage walks
over to Nicodemus' prone body and casts a spell of binding.
"Something is not right."
An understatment indeed.
Destrius clapses one of Nicodemus' hands in his own, and recites transdimensional
teleportation magic. A flash of blue, and both mages disappear.
<< Destrius' Hut, Bamboo Forest, Weyrmount >>
Placing Nicodemus down on a simple bed, Destrius proceeds to cast a
few more spells to keep his friend confined to the hut. He then produces
a large supply of food and quite a few interesting books.
"Your magic will not work in the land of Dragons, and definitely not
in my home. Stay here till I find a way to relieve you from this ailment
you suffer from."
With that, Destrius casts another spell of teleportation and appears
back in Britannia.
<<Back at the Abbey>>
This time, no shadow magics touched the portal as the group headed
to the moongate just east of Britain. Hoping his comrades would be all
right, Kenneth headed east into the Deep Forest, seeking the 'home'
of the Wisps.
"Ken? Can you hear me?"
A shimmering figure, clothed in a blue robe, appears before the valiant
hero.
"Ken, listen. I am a projection, an amalgam of both Dracos and the
Shard. I am both Shadowlord and human, and I and not either. I have
the magick of one sphere, and the power of another. I could tear the
world apart. But I will not. The part of me that is Shadowlord wants
only respect; we do not want to take the world and kill all those who
live upon it; we simply want our aspects to be used. I want to be feared,
so I cause chaos. Hatred causes dispute, and Cowardice makes those who
would fight hide. This world of yours is too virtuous; you have forgotten
about the vices that give virtue meaning. If this continues, all that
is held dear, the virtues, will become twisted. They shall become vice,
and this world will fall. Blackthorn saw this, but Blackthorn was marred
because we were there. Perhaps had we never been formed, his rule would
have been a btter one than your Lord British."
The shape shimmers. "Ken, this is the more Dracos side speaking. The
battle within me is not going well. I could wake at anytime; I might
sleep for days. I cannot tell. The journey through the moongate has
released this aspect; two beings cannot co-exist together within the
moonstones. When the others exit, I shall once again be joined to my
body. So listen. The book you seek, if it is not with the wisps, can
be found in Moonglow. Find my servant. He will guide you to it. And
do not trust the wisps, they sold information about us and our world
to the Guar..." The vision vanishes.
After the apparition fades, Kenneth heads east at a brisk pace, mulling
over the message. *The Shadowlords only want their aspects to be acknowledged,
and nothing more? Hah. I dount that. Talking about what he wants, and
what Hatred wants, and what Cowardice wants, like it's all reasonable.....*
His thoughts drift off as he goes over that again. "Thought you could
fool me, eh?" he mutters to himself. *Faulinei, Shadowlord of Falsehood.
How can I take your words at face value.* Kenneth smiles to himself,
then suddenly frowns. *I have to finish up here fast and get back to
the group. They'll need to know this! Especially since it tells us which
Flame we need lit first.*
He arrives at the Wisps's home rather quickly. Dracos's own words come
to mind about not trusting the Wisps. "Don't worry; I've got it all
taken care of."
He enters, and is quickly approached by one of the motes of energy.
"Xorinia greets the Britannian entity called 'Lumina'. What is 'your'
'need'?"
Kenneth, unsurprised at the Wisp's knowledge of his true identity,
replied, "Nothing much; I just need to consult one of your books. A
tome called 'Flames of Principle' by the mage Shalineth."
The Wisp answered, "That is agreeable, as 'we' have already absorbed
all information contained within the 'book'." Then it receded into a
side room. For lack of a better place to start looking, I checked that
room.
As it turns out, the book was in the third room I searched, but at
least I found it. I flipped through it, looking for the part on the
materials needed to light the flames. After awhile, he comes upon the
correct passage, and notes to himself what they'll need.
Honesty is represented by a page of vellum.
Compassion is represented by a rose flower.
Valor is represented by blood moss.
Justice is represented by a rod of yew wood.
Sacrifice is represented by four drops of blood.
Honor is represented by a drop of dragon's blood.
Spirituality is represented by a scale from the Silver Serpent.
Humility is represented by ash from wood uncut from the tree.
Closing the book, Kenneth thinks. *Okay, so we need a page of vellum,
a rose flower, and a cluster of blood moss. We need TWO rods of yew,
eight drops of blood, two drops of dragon's blood,* he winces at the
thought, *and THREE scales from the Silver Serpent!* That would be the
hardest to get. The blood for Sacrifice and Honor could come from the
group. One of our many mages should have some bloodmoss on him. A rose
and a page of vellum should be easy to find, and as for a rod of yew
wood... Kenneth snaps a large tree. He then morphs into Lumina and heads
to the Isle of the Avatar, using his claws to carve the stick into two
rods as he flies.
<<East of Britain - Moongate Circle>>
Helgraf emerges from the Moongate inside the stone circle between Britain
and Cove, and immediately begins to scout the surrounding area while
waiting for the others to come through. As they emerge one by one, he
nicks a finger, then sheathes his sabre, and quietly incants a spell
: IN WIS JUX : and focuses on the surrounding area, then gives his report.
"One or two potential hostiles - nothing currently heading our way
though. If we keep quiet, we should be able to avoid unwanted attention."
Stepping out from the Moongate, Concussed looks arround at his new
surroundings. This area is near where he had left the spacecraft earlier
this morning. He turns and addresses the other members of the party.
"You go ahead and get the Lenses from the Museum. I'll prepare our getaway
vehicle." With that he heads north towards the spacecraft. He reaches
the vehicle, and begins to perform a brief check. Relieved to find it
undamaged and unaltered since his encounter with the Shadowlord, he
opens the cargo compartment. Satisfied that it can fit the entire party
and the Lenses, he closes it again. The Barataria is powered up and
ready to go. Concussed climbs into the cockpit. The ships slowly hovers
up to tree level. "Let's see, this should be the throttle ... yahhhh!"
In the forest of Yew, Kenneth spies a streak of orange passing overhead.
"I don't even want to know ..." he mutters.
About five minutes later, having gotten used to the Barataria's controls
and having orbited Britannia several times, Concussed finally slows
the machine down and heads it in the direction of Britain.
He lands the craft near the Moongate and awaits the return of the others
from their errand in Britain.
There is considerable confusion in Britain, and both citizens and guards
are on the streets, awakened by the magical battle that had taken place
hours before. The party slips through the crowds gathering to gawk at
the deceased dragon, carryuing Dracos as if he is drunk, and enters
the deserted Museum, collecting the Lenses from their place of honor
in tha hall. It seems that the theft of the Vortex Cube is as yet unnoticed
by the authorities.
With the Lenses in their possession, the gathered adventurers once
more brave the crowds and leave Britain behind them, returning to the
Moongate where Concussed and his craft await them.
Once the party has boarded the Barataria, Concussed lifts off, setting
course for the Isle of the Avatar, and the Shrine of the Codex thereupon.
<< Cave, Spiritwood >>
"Let me see. More reagents, that new spellbook I was preparing, this
strange sword, a couple of potions..."
Destrius hastily grabs all the items he thinks important to the current
situation, and dumps them into a small bag that apparently has infinite
capacity.
"There. The rest should find these useful where we will be going. Oh,
and I must remember to get Kenneth to morph into a Dragon before proceeding."
Noting that it is about time to go, Destrius quickly murmurs a minor
cantrip that sends him to the Isle of the Avatar.
Not too long after, Lumina lands at the Shrine of the Codex, and sees
Destrius.
Before he can call a greeting, he notes that Destrius is looking oddly
at something nearby. Following the mage's gaze, Lumina sees a strange
construction of metal in a shape resembling something made to fly. It
opens up, and he sees the rest of the group file out and approach them.
Seeing the unconscious form of Dracos, he is reminded of the mage's
message earlier.
The cockpit of the Barataria opens, and Concussed climbs out. Seeing
Lumina, he greets him. "We acquired the Lenses with little problem.
I trust that the Wisps have told you what you wished to learn?"
Once the group is gathered up, he returns to human form and relates
the particulars of the message, notably that the Shard within is that
of Falsehood, necessitating they relight the Flame of Truth first. He
follows this up with what he learned of the materials needed.
"... So, essentially, we only need to obtain a rose, a page of vellum,
and three scales from the Silver Serpent. After we learn the location
of the Flame of Eternity from the Codex." Seeing the lenses, he concludes
by saying, "It seems we're ready. Let's get to it."
"A page of vellum?" Concussed blinks. " Wait a second, I think I have
some here." He climbs back in the cockpit, rummages in there for a few
moments, and comes back with an ornate logbook of sorts. It is half-filled
with notes in Concussed's scrawly handwriting. Turning to the back of
the book, Concussed tears out a blank page. "Will this do?" he asks.
Kenneth peers at the paper, and nods. "Yes, that's vellum. Good job."
"I don't believe I saw any roses growing in the Abbey when I was there
earlier," Concussed continues. "Then again, I was rather preoccupied
at that time ... Roses ... if I recall correctly, there is this guy
in New Magincia who also grows flowers. Perhaps he would have a few
in stock. Or we could check back with Brother Aimi."
"A Silver Serpent? To date, I have not seen one with mine own eyes,
so I know not where such a creature can be found. But I have heard rumors,
that before the publication of Csil's papers on its dangerous side-effects,
and the subsequent strict legislature imposed by Lord British, Serpent
Venom was being openly imported out of Buccaneer's Den. I suppose someone
there will know where to find a Silver Serpent."
Kenneth thinks a moment. "Don't worry about finding the Silver Serpent.
If memory serves, the Horn of Summoning still resides within the Britain
Museum. If only we knew sooner that we'd need it, we could have picked
it up with the lenses. We can get the rose from New Magincia, since
it's on the way to Britain. We had best be started, so as to get there
as fast as possible."
"Yes, let us begin. I await the... computations such a path will take."
The once slumbering form of Dracos is now standing beside the 'craft'
in which he was carried. His form is black, but it is not robed. It
is as if Dracos has become a window to the night sky; his form is present,
but the details are deepest black.
"I am not what you think I am; I am three. I am the tatooed mage, helper
of the needy in Moonglow; I am the vessel that Nosfentor took; Kenneth,
do not be surprised, Falsehood is with us too, but that form is different
to my own; and I am the shard. A war wages within me. I am all three
parts, and only one can survive the conflict." The Shadow notices Destrius'
hand movements. "Stop, mage." The being begins to radiate fear, causing
the companions to stumble and fall to the ground.
"Let me finish. I wish this war to end; Dracos is a most persistent
foe. His time trapped within the ether has empowered his magicks to
a point I cannot comprehend. The power will pass, but until then, I
am humanised. Which is why I must do this..." The Shadow turns and faces
the small child. "Faulinei, appear." The child shape changes to that
of a Shadowlord. "See, you have helped one of my kind. It has lied to
you all. Nicodemus posed no threat to you, but Falsehood created a new
past for him to live with, a false past that put you in peril. And Faulinei
did well, for with Nicodemus safely locked away, the Stranger and his
Ring of Haeth can finish this all. Which is where we, my triad of persona,
comes in."
The Shadow flicks one finger, and a lightning bolt emerges from it,
striking the Shadowlord to the ground, where it fades away. "Dracos'
power is great; Falsehood will be crippled for days. Now go, and light
the flames. Purge me of this body, and put me back in the minds of Brittanians,
and not in the flesh. Remember, a world of supressed vice will make
virtue into a new vice, one to which there is no cure. And get to Stonegate.
If the Stranger has his way, magick will be no more." The body falls
to the ground, colour returning to it. Dracos looks very pale, and his
breathing has slowed almost to a halt.
Helgraf staggers slightly, then a quiet whisper, spoken with a voice
heavy with some unknown burden, "I will go to Stonegate - you must proceed
with the relighting of the flames. Go to the Isle, seek the Eternal
Flame. Do not let this one's words change the course. He may not be
the Shadowlord - but he is still the shard - and the shard can twist
truth to its own greatest desire yet without being allied to the Stranger.
Relight the Flames." Unconsciously his left hand grips the sabre through
its scabbard.
He speaks again, ignoring the protests that follow, "The Stranger must
be stopped. He does not know my magic, however well he may know the
Britannian/Gargish structures. My magic is, in a very literal sense,
my blood - it is fully internal, beyond shields, beyond compulsion.
Dragons, " he tips his head in respect, hand gripping tighter still,
knuckles white, "your ether comes from within, but still the structures
of Britannians magic can contain it if he expects you - and surely he
will by now. I have used the Britannian runes, but told you before that
they were not required. This is true and false - the use of your world's
structures reduces the personal . . price . . I must pay when I invoke
the magic."
"Yes, this is in all likelyhood a suicide mission. However we do not
have the luxury of time, and the sacrifice is mine to make. Go forth
my friends, and speak well of me in the days to come."
With no further words, he turns, shielding his hand, bleeding from
where the edge of the blade dug through the leather of the scabbard
and into the flesh. He walks a few steps, then incants, almost silently
Vas In Por - and vanishes.
<<The ex-ruins of Stonegate>>
The Stranger paces the room containing the Vortex Cube in fury. "How
soon before the Cube is ready again for use?" he shouts impatiently.
A pair of glowing eyes shine through the gloom, revealing a shrouded
figure, terrible and dark. From the darkness, "Save your petty vengeance
for later, Ringbearer. The Wisps have informed us that those whom seek
to thwart you have learnt of the Flame of Eternity and are even now
seeking it. Turn your attention now to this matter instead. Or have
you already forgotten the purpose for which you called us from out of
the Flames?" A sibilant laughter rings through the halls of the empty
fortress.
"Do not tell me what I should ignore and what I should heed! Astaroth,
remember you well who is master here!" The stranger now raises his left
hand, revealing the dark ring on his finger. A uncanny black glow seems
to radiate from it.
"Indeed. Then you should be pleased to know, my - master - that the
interloper who routed you earlier is now heading for this very place."
Saying this, the Shadowlord laughs again, then fades away into the
gloom.
"What?!" The stranger crosses to the next room, where a crystal ball
lies on a table. Activating the device, he scrys the surrounding countryside
for Helgraf ... and finds him.
"So, my litte friend. You would confront me here, in my domain? Welcome
then. I have a little surprise in store for you. Even your strange magics
will not save you this time, I fear!" he sneers.
<<Outside the Shrine of the Codex>>
Destrius stares at the empty spot where Helgraf once stood, and sighs.
"I should go with him -- my magic will function against the Stranger
too. But my duty is to be here, and not at Stonegate.
"Kenneth, morph into Lumina, and lead the way."
Kenneth smiles at Destrius. "Not just yet. We still have to consult
the Codex."
"Helgraf went off by himself. He said he was going to Stonegate to
face off the guy with the ring, and teleported away before we could
stop him.", he continues. "A brave soul, but reckless." Concussed sighs.
Concussed unloads the Lenses, then shuts the cargo hold, and joins
the others. "Alright then, lets see what the Codex has to say about
the Flame of Eternity."
Kenneth watches as Concussed steps forward with the Britannian Lens,
and the more cooperative Gargoyle steps forward with the Gargoyle Lens.
They approach the dais where the Codex once rested, and focused light
through the lenses on a single point behind the dais.
At that point, a rift in reality opens, showing all a view of the Ethereal
Void. Within the rift, the Codex slowly opens.
"Flame of Eternity, Eternal Flame, which rests in the Chamber of Virtue
at the deepest point of the Stygian Abyss. To bring this Fire to the
surface, one must contain it within the Key. Lay the tinders in the
brazier where the Flame shall be lit, and place the Key acting as a
Vessel for the Fire on that tinder. Thus shall the Flames shine once
more."
As the two started to move the Lenses, the page turned, and they hastily
brought them back up to read the new passage.
"In the Castle of Shadow rests the Stranger, the master of the Ring.
Served by the Ring of Haeth and the Black Moon, he can only be stopped
by the return of Principle and the banishment of the Shards. His defeat
will require five artefacts of power. Three rest near the monarch's
throne. One lies within the Fire. The last is most important, and was
made by a madman centuries past in another world. The Mage must wield
these against the Stranger, else the magics of Haeth shall rend the
land asunder."
Destrius starts, and looks rather astonished.
"Another world..."
"The Serpent Isle?" Paulon asks.
The Codex then closes, and fades into the Void once more. Concussed
and the Gargoyle lower the lenses.
"Hmm..." Kenneth mulls over the clues. "First one is farily obvious.
We'll find the Flame of Eternity in the Abyss. But we need some sort
of 'key' to get it out. The second one obviously dictates our quest,
but these five artefacts it means are largely confusing. I'd guess that
the three near the throne are Lord British's regalia, simply because
they were used against the Shadowlords before. Any ideas on the other
two?"
The Mad Mage replies "The one that lies within the Fire would be found
here, I suppose. Either that or in the Flames.
"And with regards to the second one... I have my suspicions, but I
shall not make them public at the moment."
Paulon thinks out loud. "If it's the ring I think, retrieval could
be difficult. Neither likely location is easy to reach."
<< Mountains near Stonegate >>
Helgraf has been climbing south through the foothills just north of
Stonegate, toward the structure of Blackrock, doing his best to avoid
both using his magic and drawing attention of the sentries posted along
the route. Finally, after a series of narrow escapes due to skill and
a healthy measure of luck, he manages to approach the Siege Perilous
- the gates of Stonegate Reborn.
Quietly, he removes a small silver amulet and slips it over his neck.
His next action is to remove a small dagger and nick his wrist to allow
the blood to pool in the cup of his hand - only a small amount, the
magic he needs to weave is a minor one - and instead of chanting the
Britannian runes, he just sits there, an intense concentration washing
over his entire form. Slowly, the blood begins to boil away, and he
fades from sight, cloaked in a personal invisibility spell similiar
to, but not the same as, Bet Sanct Lor.
Now physically cloaked, he cuts a slightly deeper wound, allowing the
blood to pool again in his hand, a larger pool this time by far, cupped
in both hands, which he uses to render himself invisible to Britannian
magic. Again, the blood boils away as the spell takes hold.
Finally, he steps between the dread doors, and into the Blackrock Fortress
searching for the Stranger and the Ring of Haeth...
<<The Shrine of the Codex>>
"In the Flames...." Kenneth muses, "or in the Flame, perhaps. Remember
what it said in the first part. How it kept referring to the Flame of
Eternity as 'the Fire'. But at the bottom of the Abyss? The Fire must
be lava; what can exist in there? For that matter, how are we to get
anything from there?'
Answering his own question, "Of course. Flameproof magic." He goes
back into thought on the words of the Codex, then finally snaps out
of his musings. "Anyway, will our next stop be to the Abyss, or to get
the remaining tinders?"
Destrius smiles.
"As I said, morph into Lumina. A Dragon should be able to explore the
lava and find what we need.
Kenneth replies, "I'll morph once we get to the lava. I'm not certain
my Dragonform will fit through the corridors of the Abyss.
Paulon chips in with his opinion. "We're already on the same island
as the Abyss are we not? We already need to do some backtracking, and
with Helgraf at Stonegate, time is critical. Given the lack of a Key,
the best place to find out anything is the Flame itself, or I think
the Codex would have said something more. We should try to pass this
info on to someone else though, so if we fail, others have a chance
to succeed."
Paulon pauses then adds "Anyway, if the Abyss is as bad as reputed,
we are going to find the tinder for Sacrifice and Honor quite quickly.
Anyone got some vials?"
"Hmm.... if we need these artefacts to succeed, it would probably be
a good idea to send someone to pull Helgraf out of Stonegate before
things get sticky there, and then have them get the tinders while we're
in the Abyss." The paladin consideres for a moment. "Myself, I'll join
the group going into the Abyss. I'm curious as to a few things about
our quest that I may learn in there."
When Kenneth falls silent, Myrmidon speaks up. "I'd like to volunteer
for the group getting the tinders. But I think I'll need someone whose
magic works, as it'll be impossible to subdue the Silver Serpent without
magical aid."
"Then you shall want mine." The group turns in surprise to find Dracos
sitting up from his supposed deathbed. "No, it is all right." He reaches
for his chest, where a shard of crystal can be seen. "I am winning the
battle against our foe; I am forcing the shard out of me by will alone.
I realise that until the shard is completely removed many of you may
not trust me, but I assure you that I am willing to be subjected to
any spell necessary to check my honesty. If you will are willing, Myrmidon,
I will go with you. I am still empowered by the ether, so my magic works
very well."
Myrmidon nods. "Alright. But I'd still be careful if I were you; we're
going to be visiting Stonegate to get Helgraf, and with the Black Moon
directly overhead, who knows how that will affect the Shadowlord within."
He turns to Concussed and askes, "Mind if we use the Barataria to get
there? You won't need to fly to the Abyss, and we plan on much travel."
Concussed nods, handing the logbook, part of which describes the operating
of the Barataria to Myrmidon."Bring her back in one piece, will you?"
In a more serious tone, he adds,."We should hurry. The only reason
the Shadowlords haven't moved against us yet is because Helgraf has
been buying us time at Stonegate I wonder how he is faring?"
"That and the fact that technically, I am Nosfentor, and that I have
damaged Falsehood to such a degree that it will take sometime to reform."
Dracos adds. "The Shadowlords are little threat at the moment. Should
I encounter the third, I shall do unto it as I have done unto the others.
The Stranger is our greater foe."
<< Stonegate >>
Having worked his way through the intial chambers and into the bowels
of Stonegate via a spiral staircase carved into the rock, Helgraf continues
to follow his trace on the Stranger. Having experienced the Stranger's
spell-shaping firsthand, he is able to trace his presence when he is
in close enough proximity - and the BlackRock screening out all other
Britannian magic makes the job easier.
Down a black corridor he moves, until at last he comes to an archway
which opens into a chamber apparently designed for rituals of dark portent.
Thaumaturgic circles are inscribed in the floor, with triangles worked
into some of the designs. Helgraf is about to cross the archway when
he notes the tiny runes woven into the doorframe.
He curses quietly, "An alarm spell . . ."
He removes the silver amulet from around his neck, and opens it. Inside,
a tiny piece of rock, of a similar consistancy to that surrounding him,
but mirror bright, reflecting its surroundings, which he removes and
tosses through the archway.
As the stone passes the length of the archway it stops, hanging in
midair, and a spiderweb of white lines spread forth from it, until they
reach the runes carved into the blackrock.
For a moment, there is a clear sound, as if a bell rung but once, a
high pure note, and as it echoes, Helgraf dashes through the doorway,
drawing clear his silver sabre and turning it against his left forearm,
knowing he's going to need a lot of blood to do this thing.
As the blood begins to well on his forearm, he weaves between the thaumaturgic
circles, and sweeps a bunch of retorts and glassware off a table to
the floor where it shatters. He then points at the only door in the
room with his sword and focuses - the blood running down his arm begins
to boil away as the door is limned by a white glow and opens - revealing
the Stranger before a pedestal, performing some kind of ritual with
the Ring of Haeth.
<<The Shrine of the Codex>>
"With regards to the items we need, could you list out everything we
need to find once more so we can all allocate a certain item to each
of us and seek it out, please Kenneth?" Destrius asks.
"Where the Tinder is concerned, we already have most of what we need.
In total, we need one page of vellum to represent Honesty for the Flame
of Truth, one rose of Compassion for the Flame of Love, one piece of
blood moss symbolising Valor for the Flame of Courage, two rods of yew
wood for Justice, one each for the Flames of Truth and Love, four drops
of blood for each of the Flames of Love and Courage as the tinder of
Sacrifice, two drops of Dragon's blood symbolising Honor, one for Truth,
and one for Courage, and one scale from a Silver Serpent, representing
Spirituality for each of the Flames."
Kenneth pauses a moment then continues. "We don't need the tinder for
Humility. As things turn out, the only tinders not readily available
are those of Compassion and Spirituality."
"We'll have to pick up a rose somewhere, and does any of us have some
blood moss?" Concussed asks, then adds "But the serpent scales will
be more difficult. Lumina mentioned that The Horn of Summoning at the
museum will be needed to find a Silver Serpent."
Myrmidon says, "We should have the moss; most of us are mages."
Kenneth comments, "It won't be the summoning that's difficult; it'll
be the getting of the scales once the Serpent is summoned."
"Also, the 'tinder' of humility may not be needed as fuel for the Flames,
but I suspect that it is part of the ritual in some degree, else why
would it be named? What does 'a stick of ash uncut from the tree' mean?
"
Kenneth speaks up again, "I've thought of it myself, and as near as
I can tell, it is only in the Flame of Infinity itself." Kenneth points
at the brightly burning flame near the altar of the Codex. "The book
stated that only the Virtues possessing the needed Principle are required
for lighting the Flames."
<<Stonegate>>
The Stranger turns to face the interloper, hand extended, the words
of a spell forming on his lips "VAS AN -" when he is picked up and thrown
against the wall opposite as if by some invisible hand.
Helgraf smiles grimly, "I remember your spellcraft Stranger. Now you
will remember mine."
Quickly he cuts a gash in his left leg, blood flowing freely and focuses
his mind. He extends a finger toward the Ring of Heath, knocking it
off the altar to the floor below. The Stranger dives for the ring, and
a fireball explodes around him.
Helgraf takes a step forward, still focusing. The Ring of Heath begins
to vibrate violently - but so does Helgraf.
<< Throughout Britannia >>
For a few minutes, the Ether returns, but it roils and boils, not unlike
an overly shaken bottle of champainge. Mages who don't use their own
source of mana clutch their heads, gripped by a massive migraine . .
.
<< Meanwhile - back in Stonegate >>
The sympathetic vibrations caused by Helgraf's magic working upon the
Ring of Haeth continue to build. Helgraf is now bleeding freely from
the nose and ears, and the Stranger is buckled over on the floor from
the pain, while the ring bounces and clatters about the floor, it vibrates
so hard.
The vibrations grow steadily worse, until there is a loud bang - and
what is left of Helgraf is struck by a wind of pure mana and teleported
away. The Stranger is for the time being, rendered comatose by the explosive
outpouring of mana. The Ring of Haeth, looking hardly worse for the
wear, lies untouched in a two foot deep crater in the floor of Stonegate,
sitting in a pile of powdered blackrock.
<< Outside the Barataria >>
There is a sound like an explosion, only in reverse, and the severely
wounded body of Helgraz appears in the air, dropping to the ground,
bleeding from several wounds.
The only thing he says before slipping into unconsciousness is something
about time.
<< Same time - Britannia >>
The etheric disturbance grows worse and worse - and then suddenly it
stops - and the Ether vanishes once again.
<< Outside the Barataria >>
Kenneth hurriedly casts a spell of Restoration on Helgraf. "Vas Mani!"
He then asks what happened that threw him here, and if it was related
to the monstrous etheric disturbance that rocked Britannia moments ago.
After Helgraf's answer, he then briefs Helgraf on the situation, and
asks, "Would you like to get the remaining tinders with Myrmidon and
Dracos, or to head with us into the Abyss to find the Flame of Eternity?"
Helgraf considers the matter quietly for a moment, then speaks.
"If the information Nosfentor, " jerking a thumb at said worthy, "is
reliable - and to my mind that is *still* a big if, then the Shadowlords
will be busy with their own problems. The Stranger is out of the picture
for a while - at least until he recovers from his injuries and reattunes
himself to the Ring. Therefore the path of greatest danger is where
I should apply myself. I go to the Abyss."
Paulon too casts his choice. "In the interest of maintaining some balance
between our parties, I believe I should journey with Dracos and Myrmidon.
Someone else needs to keep an eye on the Shadowlord." Paulon turns to
Dracos "No offence intended to you Dracos, but I doubt anything could
contain it indefinitely. So, when do we start?"
"Now's as good a time as any," Kenneth says, "And better than waiting
around. Any objections?"
No one raises any objections, so Myrmidon leads Paulon and Dracos to
the Barataria, turns to face the others, and says, "Good luck with the
Abyss." Kenneth nods. "And you."
Myrmidon leads the others into the ship, and after a minute, it takes
off.
"We should probably get moving as well... Oh, and I just remembered;
wasn't there an eruption of the Abyss a couple years back or so? It's
likely that that would have changed the terrain down there, blocking
some paths and creating others. And who knows what creatures may have
found their way in through the new passages? We'd best be careful."
Saying this, Kenneth sets out towards the most navigable pass between
the mountains, heading toward the Abyss.
<<The Mouth of the Great Stygian Abyss>>
Soon the party finds the entrace to the Abyss. The great doors overlook
a great chasm, created by the vast forces of the volcano the legendary
dungeon had come into existence around.
Concussed looks over the edge at the lava field far below, then turns
and exclaims. "Damn. It seems that the volcano on the isle has become
active again. We -could- teleport down to the bottom of the Abyss, but
there's no telling what's down there. We could materialize in the middle
of a lava field, or over a deep chasm. Seems like we'll have to take
the long way down."
Walking over the ancient doors blocking the entrance to the Abyss,
Concussed places one hand on the metal doors, and calls to memory an
ancient invocaton..
-APPAR UNEM-, he intones. A faint glow radiates from the red
gem in his amulet, as its recently charged mana is released to power
the cantrip.
Absolutely nothing happens.
"Perhaps another spell ..." Concussed mutters. He searches in his pouch
for a few moments, and comes up with a Magic Unlock scroll. Peering
at the scroll through his reading glasses, Concussed recites the words
of power written on it.
- IN EX POR! -
A magical flame consumes the scroll as the spell is activated. But
apart from that, nothing else happens, and the gates remain shut..
"This ... is most unexpected ..." he begins. "Let me think for a second
...". Concussed closes his eyes and struggles to remember the method
to open the doors.
About a minute later, he opens his eyes, certain that he has found
the way. At the top of his voice, he confidently shouts out the Word
of Passage.
- VERAMOCOR! -
"No...?" Concussed says, in a less confident voice. Desperately, he
stands before the great gates, invoking every single Word of Passage
he knows ...
- EVOCARE!-
- OPEN SESAME! -
- MELON! -
...Three minutes later ...
"A G HHHH! What the @$*# is wrong with this #$&* gate?", Concussed
curses, and kicks a door in exasperation.
Worn down by the passing of nearly two centuries, and volcanic activity
both past and recent, the decrepit old door collapses inward, unable
to take any more abuse. It breaks into pieces upon impact. The entrance
into the bowels of the earth is revealed.
Non-plussed by this unexpectedly simple solution, Concussed's eyes
widen in disbelief. Collecting himself after a few moments, he picks
up his backpack.
"This.is .. I mean ... Ah, never mind"
Somewhat embarrassed, he turns to address the party.
"Well then, shall we proceed?" he enquires.
Helgraf sits quietly, laughing so hard he starts to wheeze.
"All that effort - an' he just kicked the door in - ohh that's just
rich!"
Eventually he pulls himself together, and removes a series of small
metal amulets from a pouch about his belt, handing them out.
"Stories of the Abyss spoke of how it had an almost corrupting effect
on the virtuous. These amulets should ward off such influnce - though
they cannot stop the full force of a Shadowlord's anti-principle."
Kenneth looks at Helgraf for a moment oddly. "How did ye know to have
such on hand?"
"Retroactive vision. Unfortunately, once I entered this reality, I
discovered that part of my vision had been . . . veiled. It now takes
me as much effort as any other mage to pierce the veil of time - which
is to say, a great deal. However, this does not get us any closer to
the bottom of the Abyss." Helgraf adjusts his belt, shifting the sabre
to his left hip.
"I am not eager to see how my magic will work in this place of abomination.
It should be mostly unaffected - being mostly internal, but this
is the Abyss. I will spend some time carving a set of runestones
- last I heard Runic Magic still worked in the Abyss and if it still
does, I will be able to perform my magic with less . . sacrifice . .
of my own.
Kenneth ponders Helgraf's words, and decides there is only one way
to find out.
"Vas Uus Sanct!" he shouts. The familiar sense of magical protection
settles on the group. Having settled whether magic would work, he then
casts, "Vas Lor!" Magical radiance flares into existence all
around. Turning back to Helgraf, he says, "I think the tumult that caused
the Abyss to go active again also pulled it away from being so loosely
tied to the Britannian plane. Magic should work as per usual here. Barring
the effects of the Ring of Haeth, of course." He then leads the way
deeper into the Abyss, his path decided by which passages lead in a
downward slope. After traveling a while, he comes across a river of
lava. Casting "Vas Sanct Flam" to protect the group from the
lava, he suddenly is jolted by a hurled fireball!
As he turns to face the direction of its origin, he mentally remarks
on his Mass Flameproof being rather timely. And then all thought is
driven away when he sees three hordlings and several imps. He hears
a comrade cry out, "Daemons!" and then battle is joined.
From the roof of the cavern, a horde of screeching winged terrors descend,
hurling magical flames at the party, then darting away before the party
can counterattack. Seeing that the fireballs have little effect on the
party, an imp shrieks out an order. Again, they come in for another
pass, but this time, target the party with lightning bolts instead.
Concussed curses loudly as his arrow misses an attacking imp. He prepares
to fire again, but sees an incoming spell, and dives out of the way.
A lightning bolt scorches the ground where he was standing a few moments
before. Getting to his feet, he quickly picks a target, and releases
another arrow. An imp screeches and plunges from the air, dropping into
the lava and sinks from sight. Concussed takes down another imp, then
prepares to blink to a better firing position. Too late, he hears the
sound of beating wings, and begins to turn, just as a Hordling strikes
him from behind, raking a wound in his back with its sharp claws. Gasping
in pain, he drops to the ground. The Hordling advances on Concussed,
going for his throat, when to its surprise, it finds a arrow pierced
through its left eye. Roaring in pain, the Hordling reels back, dislodging
the arrow in the process. Panting, the bloody arrow gripped in his hand
like a dagger, Concussed staggers to his feet, and fires the arrow,
sending it through the brain of the Hordling. Quickly, he activates
his amulet and blinks away to a ledge above, just as the surving imps
zero in on him. As Concussed prepares to let loose a barrage on the
bewildered imps, he spies a great winged shadow descending from smoky
roof of the cavern. It wields a great scimitar in one hand, and a barbed
whip in the other. Realizing what the creature is with dawning horror,
he sees it heading towards Kenneth, who is busy finishing off a Hordling.
He shouts a warning to the paladin below.
"Kenneth! Above you to the left! A Balron! A Balron has come!"
Helgraf, hearing Concussed's cries, curses under his breath. A Balron
- or Destroyer - as they were oft known, was the last thing they needed
right now.
Quietly, he gashes his thumb for a bit of extra . . ummph . . and begins
focusing his magic through the Britannic forms.
"VAS AN XEN EX"
There is a low thrumming noise for a moment, then, as one accord, the
imps fly toward the Balron, bombarding it with the lesser magics at
their disposal.
The Balron lets out a hideous noise, snatching the nearest Imp and
stuffing it in its mouth, then points at a cluster of Imps, which explode.
Even as the Balron turns from the last of the Imps, it is hit by a
ball of flame, as a Hordling falls under the influence of Helgraf's
ritual and assails the far superior foe.
Helgraf yells, "Quick - while he is distracted - STRIKE!"
Kenneth wheels around, his two-handed broadsword extenmded in front
of him. As he turns to face the Balron, the sword's momentum carries
it into the Daemon's thick, leathery hide. Unfortunately, due to the
thickness of that hide, the attack barely hurts the Daemon. And draws
its attention back to Kenneth.
Changing tactic, he hurriedly casts a spell. "In Jux Por Ylem!"
The Daemon shrieks in agony as a whirlwind of blades form in it's innards.
It staggers forward in a desperate attempt to claw off hit slayer's
head before he dies, but is thrown back by another blast from the ensorceled
hordling.
Of course, with no other daemons to fight, the Hordling breaks from
the spell and attacks the group, but is quickly dispatched.
Catching his breath, Kenneth sheathes the sword, and then says, "Shall
we continue?" before leading the group deeper into the Abyss.
Helgraf chuckles faintly at Kenneth's comment.
"We dinnae hae a whole lot of choice, lad. Naught if we wish to go
forward wi' this mission. The Flame of Eternity won't come tae us, ye
know. And considering tha' e'ery time th' Avatar himself came 'ere,
'e 'ad to go through near th' entire Abyss to reach the bottom, I suspect
we shan't be able tae use teleportation magicks tae hasten the journey."
"Something tae consider, however. We met a Balron on the first level
of the Abyss. What awaits us in the deeper levels? We will need to husband
our magical strength with great care to see through tae the end."
Kenneth nods grimly. "We will have to persevere. Britannia depends
on our completion of this mission."
The group makes their way steadily down through the tunnels of the
Abyss. Due to the volcanic eruption, much of the structures from the
civilized times of Sir Cabirus were worn away; stairwells became smooth
(or not-so-smooth) slopes. Upon reaching the fourth level of the Abyss,
they come across an area which was actually untouched by the flows of
lava. A long hallway of cut stone walls, with two doors on each side,
and a large room just before it, from which the party had just arrived.
At the far end was a cross-hall. The objects lying around were mainly
weapons, armours, and the like. It appeared to have been the home of
a group of warriors, but there are not signs of anyone.
Suddenly one of the doors along the hallway opens, and someone steps
out. It is a human woman, and a mage as well, if her attire is any indication.
Yet the style of dress is different from a Britannian mage's robes.
It looks like she has been in the Abyss for quite some time, and alone
at that. After sizing up the group quickly, she approaches.
"'Tis a surprise to see anyone else coming into the Stygian Abyss,
given the dangers within. Perhaps you could lead me out of here? I have
been trapped in here for over two months, give or take a few days. It
is rather hard to judge down here." She gestures at the cavern ceiling.
Suddenly, she remembers to introduce herself. "Forgive my manners; I
am Altara, refugee from Killorn Keep. I came to this world eight months
ago from my world to escape those who would kill me. I have made my
home in Moonglow until the time when the Avatar left for the Serpent
Isle. One of the magical lightnings struck me and I found myself in
these caverns. This place foils all magical transportation I know of,
and the only way out was blocked by a large stream of lava. I have therefore
made my home here, sine it is the only place I can find that is fit
to live in.
"But you must have a way of crossing the lava, else you wouldn't be
here! Please! Take me with you!"
Kenneth introduces himself and his companions, and responds, "My apologies,
but we must first travel further down before we take our leave of this
place. You are welcome to join us, since we will eventually be leaving.
But before that, we need to reach the Chamber of Virtue, at the bottom
of the Abyss."
After a few moments' thought, Altara agrees. "Very well. And if it's
down you need to go, the eruption that devastated this place has burrowed
a tunnel from an area to the northeast of here which slopes down for
two levels. The area it leads to looks to have been the home of mages,
since that is where I got all the reagents I have been using, but it
is almost completely filled with lava flows, as well as a good deal
of creatures."
Destrius, who had been strangely silent throughout the journey underground,
suddenly looks towards at Altara.
"Reagents? Does normal Britannian magic function in this underground
realm? Previous ancedotes all indicated that runic magic was to be used.
If you can cast a spell with reagents, then something peculiar is happening...
But then again, you may be using a different form of magic like some
of us in this group."
Altara looks at Destrius, confused. "I had not noticed any such problems
with normal spellcasting. I know not what this Runic magic is, either.
But I do know that a few days ago, there was a large disturbance in
the ether that has impaired my ability to cast Britannian magic, which
leaves me with only my native magic, which does not work well in this
land."
Altara leads the group to the upper mouth of the tunnel, in a rather
large room in the north part of the fourth level. The mages cast several
protection spells, as well as one of mass invisibility and a renewal
of their mass flameproof, then head down the two-level slide.
Enshrouded in magic, the group progresses through the tunnel, keeping
care not to disturb any of the would-be hostile creatures they meet
in the way. None of them see through the spell, nor are they beasts
of much danger, and soon the party reaches a large open area.
Molten lava slides lazily across the smooth floor surface, radiating
immense heat and scorching its banks with sizzles and pops. Pumice and
sulphur hang heavy in the air, and occasionally short shrieks or screeches
ring throughout the room, emmited from unknown creatures lurking in
the far ends of the cavern.
Destrius closes his eyes and concentrates, drawing upon the arcane
power that he taps. The group suddenly feels a cool wave hit them, like
a gentle breeze, and the mages in the party know that Destrius has cast
a spell of some sort without intoning any words.
"There. Now we may talk unnoticed by whatever resides in this area.
My silence spell will last for about an hour, so we must discuss our
further plans as quickly as possible before venturing into what I forsee
as an endless number of battles. Beyond this temporary sanctuary lie
many creatures harnessing the powers of magic, and so we must be prepared
to fight our way to the next point of rest, wherever that may be.
Kenneth interjects, "I'm not so certain we will have such an opportunity
before reaching the Chamber of Virtue. It will likely be lava and monsters
the rest of the way down."
"Hmm. Perhaps. I do hope we will get one last rest before the final
step, however."
"First, we need a proper battle plan. Everybody list out their names,
and any skills they may have. With this, we should be able to decide
who leads, who flanks, and who guards our backs.
"If worse comes to worse, I'll dragonmorph," Kenneth responds, "But
I hope not to have to do that, especially since I don't think I can
in these tunnels. However, my store of mana remains strong, and if we
get into a real spot of trouble, I know the spell Freeze Time. As long
as the Invisibility, Flameproof, and Silence spells hold, we should
be ok. And the protection spells will last much longer, affording us
protection once the other spells wear off. As for positioning; I'd like
to stay at point. Being a paladin in a group of mages, I am the best
armoured."
Destrius nods.
"I shall stay behind you. My magic offers a special form of protection
that should prevent excessive damage to my physical body. It will cost
in other ways, though, but I can take it."
"Let's hope so," Kenneth says, "Your unusual magic has helped us greatly
thus far,and I fear we ,may yet need such strong magics."
Destrius smiles.
"Next, magic," he continues. "There is some strange scent in the ether,
something foreign, but yet very similar, almost identical, in fact,
to that which it resides in. My magic is not at risk as I do not use
any form of ether at all, but for the other mages, this may pose a great
danger should the alien affect the proper workings of a spell.
"Can you discern what is causing this? Is it the Ring causing more
etheric havoc? Or something else?"
"It may be the Ring, but my previous meeting with it did not produce
such an effect. The Ring is the ether, in a way, so it cannot
possibly be foreign.
"But what I fear is that the creation of the Ring and the subsequent
damages it sustained may have caused an etheral draft, resulting in
contamination. A sentient being that is made of a substance similar
to the ether could have entered via this draft, and draw energies from
magic. The ramifications of this is much greater than the 3 Shadowlords
combined.
"Truly, an unpleasant thought. What can we do about it?" Kenneth asks?
"Nothing that I know of. Nicodemus is the real expert on the ether,
so perhaps we should consult him instead. Now that the Shadowlord has
revealed the trickery that led to Nicky's apparent hostility, a second
trip to his real home would not be out of order."
"Perhaps when we are finished in here. Or should we relight the Flames
first?"
"Thus I suggest that we prepare simple charges of various spells, which
absorb the present ether that is still safe for use. Helgraf has some
runes we can use, and I shall try to enchant some items so they can
be used as well.
"I will be using the charges as well. My store of energy should be
reserved for more crucial spells when we arrive at our destination,
and not for ordinary battle."
"Very well. I shall prepare some of these runes, even if only for quick
castings if necessary. Draconic ties to the ether are different than
most other creatures'. The only place I anticipate having trouble would
be the Chamber of Virtue itself; that place may still retain its ties
to the Void, even after the eruption two years ago." Kenneth responds.
"But do be careful," Destrius cautions the paladin. "If what I described
is true, you may be in greater risk than all of us, as a creature that
has its own ether is a perfect host for a being living in magic. In
the meantime, though, you should be safe. Stop using magic immediately
if you feel anything strange."
"Very well. But it would indeed be best if we resumed moving now; our
defenses can't maintain themselves forever." Saying this, Kenneth leads
the group through the tunnels, aided by what little Altara learned of
the lower levels. Eventually they find a half-ruined staricase leading
to the seventh level. The group cautiously descends, taking care not
to slip on the parts of the stairwell that have been melted smooth.
Upon reaching the bottom, they see myriad elementals of Fire roaming
the lava which practically dominates the entire level. Still undetectable,
the party searches for the stairs to the final level.
Feeling the presence of magical creatures somewhere nearby, Destrius
casts a spell of protection to further keep the party from harm.
As the party continues onward, it comes across a collapsed tunnel which
they detect strong etheric emanations coming from. They begin to dig
through the rocks, thinking they are on the right track, when suddenly
the pile of rocks showers outward at them, buffeting them with hundreds
of rocks (which do practically no damage to the extremely protected
group).
When the rocks stop bombarding them, the group sees the reason for
the explosion. In their path stand three despoiler daemons, three fire
elementals, two stone golems, and a black-cloaked wraith. *Shadowlord,*
Kenneth thinks, and the others doubtless realize it as well. *Likely
Hatred, being the only one active at the moment.*
In the same split second before the creatures attack, Kenneth notices
a shimmering barrier of nearly solidified ether far behind them. It
is obviously the source of the etheric pulses they all felt, and is
likely to be blocking the way down. *Of course, I have to get by seven
very powerful monsters driven literally by Hatred.*
If there had been time to do so, Kenneth would have smiled as he realized
something which put the odds back in his favor. Instead, he simply clutched
one of the runes he empowered and said, "An Tym."
Mentally thanking Destrius for suggesting the runes, Kenneth watches
as the creatures stop in their tracks. Yet Hatred is oddly unaffected
even by this powerful spell. "Why so surprised, dragon?" the Shadowlord
asks. "You should know that our ally has magics enough to immunize us
from your attacks. A pity I can't extend it to my ambush, or you wouldn't
stand a chance. You don't anyway, of course. Feel the power of HATRED!"
Everyone in the group is suddenly overcome by intense hatred, influenced
by the Shadowlord's power. Almost immediately, the wave of hatred is
broken by Destrius's extra protection spell, and everyone regains their
senses.
They turn to see a very unhappy Shadowlord, poised to shoot a shadowbolt
at Kenneth. It fires, but one of the mages in the back manages to cast
a telekinesis spell and directs the bolt back the way it came, past
the Shadowlord, and into the etheric barrier.
In that instant, several things happen. The barrier is violently dispelled,
causing major etheric disruptions in the area. The members of the group,
all sensitive to the ether since they use magic, collapse with a splitting
headache. Their spells are magnified greatly by the incoming ether.
The daemons are banished to their foul plane, and the golems and elementals
become inert stone and normal fire. And the Shadowlord flees as fast
as possible from the Abyss.
When everyone in the group at last comes to, they find that some of
their spells have elapsed despite their augmented power. They are no
longer invisible, their physical protection has worn off, and the time
freeze has ended. Kenneth recasts the protection, but is overcome by
nausea left over from the aftereffects of the barrier's disruption.
The spell takes effect, but Kenneth is discouraged from casting any
more at the moment.
The group proceeds forward and finds that the barrier was indeed concealing
the stairs down. If you can call them stairs. Lava flows were very strong
here, and the stairway has become a very steep incline instead. The
group descends it, and find themselves in an immense lava field which
covers the entire level.
"If I recall my lore right, the Chamber of Virtue is right in the middle
of the level. I can see a corner that way," he points to their right,
'so I figure we should head the other way."
As the imposing exterior of the Chamber of Virtue comes into view,
the group halts as it sees a very familiar man wearing a very familiar
ring.
Helgraf moves quickly, pulling out the silver amulet from around his
neck and striking it with the hilt of his sword. A strange keening sound
begins to emanate through the chamber.
The Stranger's reaction is immediate - he launches a bolt of pure purple
death toward Helgraf, which strikes him full on.
Helgraf wobbles . . . and crashes to the earth, but the keening sound
continues - and gets louder.
The Stranger yells, 'What? What is it?' ...
"Helgraf's magic. I would expect you to be familiar with it now."
Not wasting any more time talking to the Stranger, Destrius immediately
unleashes one of the charged spells he prepared.
A blob of yellowish light appears in front of the mage, quickly shaping
itself into a long weapon an exact replica of Destrius' bamboo staff,
but seemingly made of the rays of the sun.
Destrius swings his staff sharply downwards, and the other staff moves
in a similar fashion, except that it does not stay still but whirls
at high speed towards the Stranger, a blur of magical yellow.
The Stranger raises his ring in an effort to absorb the apparently
etheral staff, but nothing happens.
"Tis not a staff of ether, fool. There are more sources of magic than
what you know of."
The magical staff continues to rush forward, the Strager too late to
dodge it. With a muffled *whoof*, the corpuscules dissapate into the
man's body, causing tremors of powerful magic to travel through every
vein and nerve.
The Stranger screams in pain, and casts several healing and pain relief
spells in quick succession to ensure he isn't knocked unconscious, as
any other creature would.
In the meantime, though, he is preoccupied enough to be defenseless
against other attacks.
And even as the ether reforms itself into the various spells each mage
is using, the keening grows, and widens...
Desperate to flee the auditory assault on his senses, the Stranger
hastily teleports away. With his disappearance, the keening stops. The
group quickly recovers from the ringing it started to cause in their
ears, and proceed toward the Chamber of Virtue.
They find the massive iron doors wide open, and notice something odd
in them. Gemstones set in metal, surrounded by an obvious indentation,
indicating the thing is removeable. Having a suspicion, Kenneth motions
everyone inside, and removes the strange, Y-shaped object. As he suspects,
the doors slowly swing closed, but he keeps the item in his hand rather
than replace it in the door.
He turns back to find the rest of the group looking at him as if he
were crazy, so he explains.
"The codex said that to carry the Flame out, we would need the Key.
Next to the gem in each segment of this, there is a hollow indentation.
It is not unreasonable to assume that this is the key we need. As for
our escape route, look up." The group sees the shaft tunnel leading
straight to the top of the volcano.
Kenneth splits the Key of Infinity into its separate parts: the key
of Truth, embedded with a sapphire, the key of Love, shining with a
topaz, and they key of Courage, displaying a ruby. He dips each into
the lava of te room, and finds that a single drop adheres to each key.
Magically adheres, for it does not come loose.
He then casts a spell of Flight, modified to affect the entire group,
from one of his runestones. He had this escape method planned in advance,
for he figured that the Key needed would be the Key of Infinity, and
he recalled hearing about the Avatar's journey into the Abyss, and where
the Key was.
The group soon finds itself at the peak of the volcano, out in the
open. They quickly see that there is an aerial battle ahead, between
the Barataria and a creature vaguely draconic in appearance, yet looking
more like a Dragon that's been dead for a few days.
Kenneth sees something glinting on the otherwise dark hide of the creature.
A shimmering silver bolt, embedded deep into the skin.
*That's the same Dragon the Shadowlords fought in Britain that drew
my attention a few days back!* he realizes. *And apparently in thrall
as Concussed was later that day. Not to mention made undead.*
He calls to the others, "Hurry down before the spell wears off; Concussed,
morph and help me up here!" He then morphs into the form of Lumina Dragon
and joins the battle.
As Kenneth and the others make their way through the Abyss, the Barataria
lands just outside the Royal Museum of Britain. The hatch opens, and
Dracos, Myrmidon, and Paulon step out, ready to get the remaining tinders.
Myrmidon, emerges from the museum with the Horn of Summoning. Before
calling the Silver Serpent, he calls to Paulon and Dracos, "I hope you
have spells of immobilization ready; we can't afford to mess things
up and get killed." He grins, then raises the Horn to his lips...
... and before Paulon can stop him, he blows. Rather than the deep
booming one would expect from such a large instrument, the sound is
tinny and harsh. As the trio waits, nothing happens.
"What?" Myrmidon peers at the horn in bemusement. "Why does it not
work?"
Both Dracos and Myrmidon examine the Horn.
"It seems to retain magic," comments Myrmidon, "so perhaps something
is countering it." finishes Dracos.
"Maybe not." Paulon says, looking at the horn. "Either of you got a
bit of iron?" Dracos wordlessly hands Paulon a small chunk from a pouch.
Taking it, Paulon holds the metal against the Horn. Nothing seems to
happen for a short while, then the Horn ripples, and a cheap brass finish
spreads out from the iron. A minute later the 'silver' horn is revealed
as a brass fake. "Illusion. I guess reading a little mythology comes
in useful. I thought it looked a bit light for the size of it."
"Do you think the Stranger anticipated us?" Myrmidon asks.
"It seems unlike his prior actions." Dracos responds.
"I agree. I think the real horn is likely to be in Buccaneer's Den.
How else could they guarantee a supply of snakes to get the venom out
of? Farming them would be too much work for drug pushers." The contempt
in Paulon's voice is clear.
Myrmidon sighs. "From the charts we flew over Buccaneer's Den on the
way here. I hope that whatever magic powers the Barataria will not be
exhausted soon."
The group reenters the Barataria, and heads to Buccaneer's Den.
Dracos waits until the others are in the craft before he speaks. "I
think we need to be careful in the Den. I have heard rumours of a plague
that threatens to wipe out the civic population there, and the two of
you might be at risk. While I contain the essences, I should be fine.
I am not techically alive or dead at the moment."
The others nod. Myrmidon powers the craft, and it soars somewhat jerkily
into the air. Pressing random glyphs upon the glowing panel in front
of him, Myrimidon manages to create glowing flares of light that streak
out from the craft into the air. Parts of the craft detach themselves
from the hull and rocket off, the noise overwhelming.
"Sorry," Myrmidon says, "not quite sure what I am doing."
"Obviously," Paulon mutters.
The trip is short, and by the time the craft has finished landing next
to the abandoned Fellowship Hall, the three adventurers can see that
not all is well in the township of Buccaneer's Den.
They land next to the abandoned Fellowship Hall, and make their plan.
Myrmidon tells them, "If I recall correctly, the Avatar found hidden
tunnels in many of the important buildings on the island. I figure that
if the Horn would be anywhere, it would be in these tunnels. Since the
Fellowship Halls are now abandoned, it would be our best point of entry."
Dracos mutters a few words and throws a few reagents into the air.
Swarms of green clouds appear, swirling through the streets.
"I've cast a spell of my own invention; it allows you to see sickness
in the air. If you keep out of the way of the clouds, you should be
fine. I do not know what this illness is; we might be able to cure anyone
who gets infected by magic, but we might not. Come, we must find the
horn, or a serpent."
The group leaves the Barataria and heads into the Hall, which is fortunately
clear of the green miasma revealed by Dracos' spell.
Heading toward the back, they find the secret entrance to the hidden
tunnels once used by the Fellowship. However, they are not as empty
as they should have been, for they hear voices down one of the tunnels.
The group unanimously decides to head down the other tunnel.
"We're in luck I think," Paulon whispers. "The local's seem to have
barricaded themselves in against the sickness. Let's hope they're also
staying away from each other to avoid catching it off each other."
Eventually they come upon a closed door, and more voices can be heard
behind it. Throwing aside all caution, Myrmidon slams the door open
while the others ready spells. Behind the door, two people dressed in
the unmistakeable clothes of pirates lunge at them, but swiftly fall
asleep as Dracos unleashes a spell.
Seeing an obliquely angled hall across the room, the group heads that
way. They come to a locked door rather quickly. Dracos says, "Wait here
a second," heads back the way they came, and comes back with a ring
of keys, obviously lifted from one of the sleeping pirates. Dracos grins.
Sure enough, the second of the two keys fits the lock. They enter what
appears to be a storage room. At the far end, they see a barred door
with some very rare items behind it, including the Horn of Summoning.
The other key opens the door, and Myrmidon takes the Horn.
Before he can raise it, though, the pirates who just woke back up enter
the room, swords bared. As they rush forward, Paulon grabs a black stone
from the shelf and throws it to the ground. As he had hoped, a shimmering
red moongate rises from the ground. He runs through, and is shortly
followed by Dracos, then Myrmidon, who snatches up the Orb as he runs
through. The gate closes behind him.
The group reappears in New Magincia, as they soon learn. Wondering
as to a means of departure, they remember that the Barataria is still
on Buccaneer's Den. Myrmidon, however, has an idea. "Dracos, do you
know the Fly spell? That could get us as far as Buc's Den, and we could
reclaim the Barataria there."
Even as Dracos nods affirmation, Paulon remembers something and tells
the group to wait on that spell. He heads to the south end of town,
where the group finds a jovial old man tending a flowercart. Quickly
catching on, Myrmidon flips a gold coin at the man and asks for a rose
blossom.
As they head to the western shore of the island, Myrmidon asks Paulon,
"How did you know there was a flower seller here? I thought you were
from Earth?"
Paulon smiles enigmatically and replies, "Let's just say I know a few
things about Britannia. Anyway, now the scales are the ONLY tinder we
yet need."
Dracos calls the group to a stop. "This is the closest part of the
island to Buccaneer's Den. Here is where we fly. Vas Uus Por!"
He lifts off the ground. Pointing at Paulon, he intones again, "Vas
Uus Por!" And as Paulon rises, he casts the spell again at Myrmidon.
Once all three are airborne and heading west, they notice that Dracos
has become rather pale and is sweating. He explains that is is just
the effects of magical exhaustion comnined with the Shard's influence,
which his control of slipped as he spent the mana. He tells them he
merely needs to rest his magical energies for awhile.
The group finds the Barataria surrounded by pirates who obviously came
from within the hideout and planned on taking the vehicle. Fortunately,
they couldn't figure out a thing about it, and the group snuck up behind
them and brought them sleep of a less peaceful sort, induced by fists
to the backs of the pirates' heads. Paulon leads the group into the
Barataria, and they head to the mainland, finding a relatively clear
spot between Britain and Cove to summon the Serpent. Once again, Myrmidon
prepared to blow the Horn...
Seeing that both Paulon and Dracos are ready, he places his lips on
the horn, and exhales. A sonorous booming note is blown forth from the
great horn, and the shimmer of magic is seen around it as the enchantments
upon the Gargoyle artefact are called into play by Myrmidon's breath.
A hissing is heard from behind Myrmidon, as a gigantic creature materialises
behind Myrmidon. The great Serpent's scales are the colour of purist
silver, polished until they seem mirror-bright. The sheer size of the
snake causes Paulon's jaw to drop - the Serpent could easily open it's
jaws so that a man could walk down it's throat!
However Dracos is not as startled by the appearance of the creature,
and chants "An Xen Por", freezing the creature where it has appeared,
ready to strike.
Dracos falls to his knees, his face ashen. "I used magic too soon after
mine other spells," he states. "With more rest I will recover once more."
Myrmidon helps Dracos back to his feet and helps him to walk back to
the Barataria, which he leans against. Paulon walks over to the Serpent,
and examines it's left side. "We're in luck. It's shedding it's skin,
so there're some loose scales. We don't have to hurt it to get what
we need." Paulon takes some of the loose skin, complete with a number
of large silver scales. As he does so, another loud hissing is heard...
Spinning, Paulon sees a second Serpent rapidly approaching, it's jaws
gaping wide to strike. "Freeze!" Paulon yells, but his magic
fails to have any effect. A sinister laugh, recognisable as that of
the Stranger, echoes through the area.
As the snake slithers towards Paulon, Myrmidon dashes for the controls
of the Barataria. Once again he strikes the same keys as when leaving
Britain, sending bolts of light straight at the serpent. Much of the
beam reflects harmlessly off the creature's scales, but enough gets
through to scorch it, causing even the beast's simple reptilian mind
to pause.
Despite the intervention from the Barataria, Paulon still has nowhere
to run, trapped between the immobilised body of the first Serpent and
the newcomer. The second Serpent coils for a moment then strikes at
Paulon.
There is a flash as the Barataria's weapons are fired again, but the
energy misses its mark, instead bending in mid-flight to strike the
umbrella in Paulon's hand. Paulon drops to the ground, avoiding the
Serpent's strike, and reaches with the umbrella to touch the Serpent.
Once again he yells "Freeze!", drawing on the diverted power
taken from the Barataria's weapons rather than the ether. The Silver
Serpent is instantly paralysed, the kinetic energy of it's hurtling
body sending it headlong into the first. As the bodies of the serpents
tangle, Paulon rolls out from under them.
"Trust me to forget that the Horn brings three snakes," Paulon
mutters angrily. "Where's number three?"
Myrmidon calls out from the cockpit of the Barataria, "Do you really
want to stick around and find out? Let's move!" He motions for Paulon
to hurry in and join him and Dracos.
Paulon makes a run for the ship, but is forced to veer off at the last
moment as a wall of silver moves between them. Myrmidon calls out, "Have
enough power left for a Banishment?"
Paulon replies, "Not quite; think you can send some my way?"
In response, the Barataria lifts off just high enough to clear the
height of the serpent, and fires its weapons at Paulon. His umbrella
absorps the energy, and he then shouts, "Get Lost!" The summoned Serpents
vanish into shimmering vortexes of light, returning to wherever they
had been summoned from. The Barataria lands long enough for Paulon to
climb in, then makes its way to the Isle of the Avatar to rejoin the
others.
Once on board the Barataria, Paulon holds the umbrella out and concentrates.
The energy inside washes out over the craft and it's occupants. Both
Myrmidon and Paulon straighten as fatigue is banished, and the ashen
pallor upon Dracos' face is dispelled by the influx of magic. A shimmering
nimbus surrounds the entire craft for a short period before dispersing
into nothingness.
"Would it not have been wiser to retain that magic in case of another
attack?" asks Dracos.
Paulon looks embarrassed. "Unfortunately it wouldn't have been exactly
the safest of moves. Take a close look at this thing." He hands his
umbrella to Dracos who examines the physical shape, then focuses upon
the magic infusing it.
"Oh. The spells are ... tangled dangerously together."
Nodding, Paulon agrees. "Yes. My bright idea was to make a storage
device for magic directed at me, so I could use it back at whatever
had thrown it at me to begin with. Of course you can imagine what happened
when an amateur like me tried to work out an enchantment like that.
I think I was lucky to get away both breathing and in the same shape
I started in. The enchantment did work, sort of. My umbrella, which
wasn't what I'd intended to use, wound up with the ability to absorb
very bright light, and doesn't do anything about magic. Ordinary daylight
just doesn't give it much to work with either, so usually it just keeps
me dryer in the rain. If I get it in the way of a light based weapon
though, it can grab quite a charge, and lets me use it much more effectively
than my usual skill at channeling the ether. Unfortunately I don't often
wind up somewhere where light-based weapons and magic both work, so
it's more of a curiosity than useful."
Dracos looks curious. "And the reason you were so hurried in releasing
the power?"
"The more power the thing has, the bigger the chance of a random discharge.
The whole lot gets let loose at once, and there's no telling just what
a big load of undirected magic will do to the area. It's not something
I intend to watch again eit-"
Paulon is cut off as the Barataria shakes, and a section of the inner
hull begins to glow cherry red. Myrmidon curses, and the alien craft
begins to career across the sky, as the inexperienced pilot attempts
to dodge attacks from an external foe.
Concussed quickly morphs into dragon form in a shimmering of light.
Taking off from the peak, he joins up with Lumina and prepares to head
towards the undead dragon.
Meanwhile, the Barataria is barely holding out against its opponent.
For a rotting carcass with tattered wings, the dragon is surprisingly
swift, and sears the canopy of the ship with its breath as it passes,
dodging the return fire from the Barataria.
Looking at the undead monstrosity, Concussed thinks - I hope that wasn't
anyone I knew - and shudders.
As the undead dragon turns to make another pass, Concussed and Lumina
attack the creature. The dark dusk sky becomes alight with the fires
of dragonbreath ...
This is not good ... Concussed thinks, banking out of the way to avoid
the flaming horror descending on him. So far, the attack on the undead
creature have merely served to divert its attention onto Lumina and
himself. Though their breath attacks have burnt away the wings and putrid
flesh of the creature, leaving scorched bones, it somehow remains magically
airborne. If they have done any significant damage to the creature,
it is not evident.
As the undead dragon turns to face him, Concussed spies the silver
bolt protruding from its chest. He feels a dark energy radiating from
the bolt. *Perhaps this is what is driving the creature?* he thinks.
Diving, he grabs for the bolt as he passes, but misjudges his timing,
crashing into his opponent instead. The undead dragon tears at Concussed
as he struggles to grasp the bolt. Just as Concussed's claws closes
around silver bolt, the creature breathes right in Concussed's face.
Jerking his head back in time, Concussed avoids being killed outright,
but still takes most of the attack in the chest.
His mind blinded by agony, Concussed barely feels the bolt in his grip
come loose from the creature. Meanwhile, the combined weight of the
two dragons locked in mortal combat proves too much for the magics keeping
the undead dragon airborne, and they begin to drop from the sky ...
The two grappling dragons, one dead and another nearly so, both engulfed
in flame, plunge from the air like falling stars.
The last thing Concussed sees before he loses consciousness is the
sea rushing up to meet him.
<< Abyss - Outside the Chamber of Virtue >>
Quiet. Little moves beside the slow bubbling of the lava that flows
around the Chamber of Virtue. A lone form lies prostate on the floor
where it dropped in the battle with the Stranger. A few Imps circle
the huge domed cavern, hurling globes of magic energy at one another
and the few bats not killed in the previous chaos - most having plummeted
into the lava when the keening threw off their echolocation.
Nothing out of the ordinary?
A single musical note, high and sweet, like the breaking of a mouse's
heart followed by the low noise of tearing metal.
Deep in the Ether, something new. A torus shaped ring of silver forms,
trapping a portion of the mana within it. Slowly it moves through the
void.
<< in the meanwhile >>
Lumina swoops down and rips the dead Dragon away, then drops it. He
then casts a spell on Concussed to slow his fall, and a telekinesis
to move him over to the group. He then sees one of Concussed's claws
burning, due to the Shadowlord's bolt he holds. Using the telekinesis
again, he wrenches it away from the unconscious Dragon.
Suddenly, a tower of shadowy energies erupt from the sea, right where
the dead Dragon just fell in. It shoots straight up, and passes very
close by Lumina, knocking him from flight. And by some strange twist
of chance, Lumina falls into the caldera of the Abyss itself, landing
once again in the Chamber of Virtue. He quickly crawls out of the lava
and onto the ledge surrounding it, thankful that the flameproof spell
lasted so long.
As if on cue, the heat waves from the lava pit make thewmselves felt.
Fortunately, when he prepared the runes earlier, he anticipated that
the flameproof might wear off while they were still in here. He calls
upon the power of that rune and the heat subsides.
The lava splashes up onto the platform ledge, here and there, but seems
to part around the feet of the still unnoticed body of Helgraf. His
boots begins to sizzle slightly, until a pale nimbus of blue emits outward,
cooling the lava droplets, just as...
As he prepares to launch back up the tunnel, Lumina sees something
rise from the lava. Two fire Elementals take form, obviously disturbed
from whatever passes for rest among them by a Dragon falling in their
midst. They move forward, tossing fire at Lumina as they come. In too
short a time, they effectively block Lumina from flying back up.
Although he is protected by the flameproof spell, the elementals still
manage to inflict a fair amount of damage by direct attacks. A pity
Lumina's own attacks aren't as effective. Faced with two beings of pure
fire, neither his Lucent Beam or Electric Sphere breaths would be terribly
effective. Nor can he rake his claws through them and expect any progress.
And none of his spell-runes are suited for such a battle.
Then Lumina sees something in the corner of the lava pit. A finely
crafted sword. If it can survive within lava, it is obviously magical,
and may just be what is needed. Lumina reaches a claw in and grabs the
sword, then morphs into Kenneth so he can better wield it. In a few
minutes, he dispatches both elementals. As he decides whether or not
to keep the blade, he suddenly recalls something he read.
**...His defeat will require five artefacts of power.... One lies within
the Fire....**
And his own words shortly thereafter.
**In the Flames.... or in the Flame, perhaps.... referring to the Flame
of Eternity as 'the Fire'.... what can exist in there?**
Kenneth smiles as he realizes that this answers that question. This
sword must be that artefact. He examines it, and is reminded of a sketch
in a book on legendary weapons he owns back in Trinsic. The Sword of
Justice, Caliburn. Truly, this may well be useful in the battles ahead.
Kenneth morphs back into Lumina, clutching the sword as best as possible
on one claw, and flies back out, landing with the rest of the group.
He explains what happened down there, and the importance of the sword.
He then speculates as to the next destination. Shall the group travel
to relight the Flames, to ask for Lord British's regalia, or to seek
the mysterious fifth artefact (which the Codex said was on another world).
"My vote is in for relighting the Flames and reimprisoning the Shadowlords."
"That would be a good move, agrees Destrius. "Locating the otherworldly
artefact would be a task requiring great magic, and the current situation
with the ether does not bode well for such enchantments. Perhaps the
removal of the Shadowlords would help shed light on the problems."
"I'm afraid I have to disagree Sir Kenneth." Paulon states. "Dracos
is endangered by the Shard of Cowardice, but if we imprison the Shadowlords,
then start looking for the other artefacts, then there won't be anything
that can stop our real opponent from releasing them again as soon as
our are backs are turned. We'd need to do the whole job all over again
as soon as we got back with that Ring. I'm afraid we need to find that
first, before we dare do anything else."
Paulon looks around, noting a new face, and missing another. "Do you
mind introducing Dracos, Myrmidon and myself to the lady? And what's
happened to Helgraf?"
<< The Ethereal Void >>
The torus of silvery light has travelled far from its point of origin.
Twice, it has sat motionless, as the Ether outside of it was drawn off
by the Stranger healing himself. Once the Stranger returns to a place
where the Ring does not function (presumably Stonegate, but not neccesarily),
the Torus rolls forward an indeterminate distance.
Near the entrance to the Chamber of Virtue, the lava has quieted down,
and again, all that disturbs the quiet is the occasional spell duel
between two or more of the everpresent Imps. Then again, a high, silvery
tone, ringing like a small bell, pure and perfect.
In the Void, a silvery tendril extends from the torus, stretching out,
then seeming to pool at a random point. The silver seems to flow from
the torus down the stream and forms a bubble.
Outside the Chamber, a pinhole gate in the ether opens, and a silvery
light pours out, engulfing the prone form of Helgraf, enveloping him
fully, and drawing him up into the air, and stretching out impossibly
thin through the pinhole gate. The gate snaps shut behind.
<<The Isle of the Avatar>>
Destrius feels strange movements in the ether which he did not detect.
"Now this is strange indeed. Another being has entered the ether?"
The mage's brow furrows, and he wonders what all these events will
finally lead to.
"Ah." Kenneth replies to Paulon. "This is Altara, a mage from a place
known as Killorn Keep, who came to Britannia last year through the Guardian's
interdimensional gem, fleeing people who sought to kill her. She was
hit by the teleport lightning some three months back and sent into the
Abyss, where she was stuck since. She also helped us on navigating some
parts of the Abyss, and in return asked for rescue from there.
"Greetings." Paulon says to the mage."
"As for Helgraf, I regret to say that he fell in a fight with the Stranger
outside the Chamber of Virtue. I further regret to say that we could
not find his body in the lava, and once the Flameproof wore off, his
body would have been cremated on the spot."
Paulon shudders. "Hopefully he was truly dead first. That's not a way
I'd like to go. Let's pray that we don't find we need him. His magic
seemed quite effective against that power crazed mage."
"And as for our course of action, your plan has merit. My apologies,
Destrius, but I believe Paulon's is the best course we have. Who is
to say that the Stranger will not free the Shadowlords again while we
gather the needed artefacts? And I seem to recall both you and Paulon
musing over the fact that this object is in another world. Do you have
any ideas where that is? I know a few elseworlds myself, but without
knowing what we seek, I do not know which world we must visit."
"I think the Codex was referring to the Ring of Shal, which allows
spells to be cast without reagents. Destrius mentioned it as the planned
counterpart of the ring of Haeth worn by the Stranger. I know a bit
about it and it's history," Paulon replies.
"The ring was created by a mage called Shal, I think just before the
time corresponding in that world to Third Age of Darkness here in Britannia.
He bargained with his deity, an entity called the Chaos Serpent for
the knowledge and power to create it, but his forfeit was his sanity.
Shal became a dangerous sadistic monster called the Fiend, a menace
to anyone unlucky enough to encounter him. Fortunately for his world,
Shal had realised the nature of what he would become and made sure his
ring was hidden somewhere that he couldn't find it. The Fiend made his
lair in the area where Shal had concealed the ring, and filled the area
with traps, while he searched for it. Anyone who could survive the traps
fell to the Fiend so the Ring was lost to history for a while."
Paulon swallows to clear his throat. "That was the state of affairs
when a religious war broke out between Shal's people following the Chaos
Serpent, and their brethren who followed it's counterpart the Order
Serpent. A keep was built in the area by the Order forces and a valuable
treasure was concealed beneath it. The magical orbs needed to get into
the treasure chamber were lost in the surrounding area, including one
in the Fiend's Domain, as the Order forces called that area of passages.
Eventually a person called the Champion of Balance turned up from out
of the blue and retrieved the orbs, and planted the Silver Seed which
was the seed of the Tree of Balance. The Champion also retrieved the
Ring of Shal and killed the Fiend in the process. The Champion then
vanished as mysteriously as he appeared, leaving the two factions to
their war, and taking the Ring with him."
Pausing, Paulon takes a deep breath, then shrugs. "The next bit is
where things get a bit complicated. I suspect it was only a few months
ago that a mysterious Stranger appeared on the lands once called the
Lands of Danger and Despair, and now called the Serpent Isle. The Stranger
was given an amulet by a group intending to aid him, which took both
himself and his friends back in time, to plant the Silver Seed. The
Stranger returned with the Ring, and soon succeeded in restoring the
third of the trio of Serpents that are the powers of the Serpent Isle,
the Great Earth Serpent of Balance. The Stranger was lost in the Ethereal
Void at the conclusion of the ritual, snared by a greater power. I don't
know whether he had the Ring on his person at the time, but if I'm right
and this is the artefact we need, it's probably in one of three places."
"The first is simply floating in the Void, where the Stranger was taken
from. The second is in the possession of the Stranger's comrades, if
he was not wearing it while performing the ritual to restore the Balance
Serpent. And the third is in the possession of the entity who kidnapped
the Stranger. If the last it's not likely to be possible for us to retrieve
it."
"Wherever the Ring is, the trail starts on the Serpent Isle. Which
leaves us the question of how to get there quickly."
<< Ethereal Void >>
The torus draws up its package wrapped in silvery tentacles, drawing
it into itself. Then once more, it begins to move through the Ether
- into the deeper layers, leaving that portion of the Void which most
closely borders the lands of Britannia. Briefly it touches on the worlds
in closest symmetry with Britannia each with a thin tentacle of the
silvery matter it is composed of - this tentacle reaching out and piercing
the dimensional bubble, then withdrawing, having apparently not found
whatever it sought.
And the torus rolls deeper into the Void . . .
<<The Isle of the Avatar>>
"Hmm...." Kenneth muses over Paulon's words. "This would explain a
few things, actually. As the Britannians here may recall, three months
ago, Lord British sent the Avatar to the Serpent Isle in pursuit of
Batlin. Shortly thereafter, the magic storms began, and after nearly
a month, they stopped. These events coincide closely with Paulon's account
of someone restoring Balance to the Serpent Isle. And we know how good
the Avatar is at saving worlds." Kenneth smiles, then continues.
"This still leaves us with the same three options. Well, four. It is
in the Void; it is with whoever took the Avatar elsewhere, or maybe
with the Avatar in that elsewhere; it is with his Companions; *or* it
was left on the Isle.
"I know a bit about the Serpent Isle, although I've not actually been
there, nor do I know an actual way to reach it. However, Lord British
must know how to reach it, since it was he who sent the Avatar to go
there. And since we'll be needing his regalia anyway, it makes sense
that we stop at the Castle of Lord British, then go to the Serpent Isle
to get the ring.
"Anyone have a better plan?"
"Nothing better, but rather an addition to yours. We need to get one
of the Virtue Stones and mark it for Serpent's Hold before we leave."
Paulon looks at the scorched exterior of the Barataria. "It is the
site of the only Flame we can't get to rapidly via a Gate spell or the
Orb of the Moons that Myrmidon is carrying, and that last attack may
have been aimed as much at destroying the Barataria to get rid of our
rapid transport as at killing us. Anyway, I think a variation of the
Recall spell should be able to bring us back in a pinch, so we may have
a fast escape route."
With a grin Paulon adds. "While we're in Britain, we should return
the Lenses and the Horn. I don't think it would be appreciated if we
left historic artefacts scattered all over Britannia."
Kenneth then turns to Paulon and says, "Actually, It would probably
be best to not worry about the Virtue Stones. Even if we got them, we'd
have to head to Serpent's Hold normally to Mark the stone. Besides,
a few of my runestones have some useful teleports, and my magical strength
is enough to bring us to the Isle of Deeds if I'm far enough south on
the mainland. For now, however, we should be able to reach Britain by
Orb. Myrmidon?"
Myrmidon faces north and drops the Orb. The group walks through the
red moongate that forms, and Myrmidon retrieves the Orb as he follows
them.
The group finds themelves just East of Britain. Altara speaks, "My
thanks for thy rescue from the depths of the Abyss, but now I must return
to Moonglow. She steps towards the moongate shmmering in the center
of the stone circle, but a word from Myrmidon stops her.
"This will make thy trip easier," he says, throwing down the Orb of
the Moons to the northwest. Altara smiles and says "Thank you," before
stepping into the red gate to return to her new home.
Crossing the river, the remaining adventurers enter the city proper
and head to the museum. They sneak in and put the Lenses and Horn back
on their displays. Before leaving, Kenneth grabs a pair of Virtue Stones
and says to Paulon, "Just in case we find a use for them. We just might
pass near the Hold en route to one of our other destinations." Fortunately,
it was midday and the curator was eating lunch, so the group managed
all this unnoticed.
Elsewhere in Britain wanders St George's Dragon, trying to figure out
what the hell is going on! He walks around in the guise of a human tinker,
with a large axe swinging from his belt, along with several tools. Having
attempted to pump the town people for information and learning nothing
he heads towards the castle hoping to find something there.
He walks down the cobblestone streets eyes fixed to the ground mumbling
to himself "Name, job , health, bye.... zog is their anyone in this
town that responds more than three words.".
The party headed up the broad street leading to the Castle itself.
As they entered, they were 'welcomed' by the Court Jester, Chuckles,
ready to foist whatever new game he had devised on unsuspecting visitors.
The group succeeded at getting past him without incident.
SG's D wanders across the drawbridge, still muttering. As he enters,
Chuckles jumps in front of him. SG's D says "NAME.. JOB... BYE!" and
rushes forward knocking the jester to one side.
The adventurers entered the throne room, where Lord British was holding
court. While the remainder of the party waits, Dracotheran leaves to
seek out Sir Geoffrey, escorting the Gargoyle prisoners that they may
be turned over to him until they can be sent to Yew for trial.
When the King finished speaking with a townsman who also sought his
aid, the other members of the group stepped forward.
Lord British greeted them warmly. "Greetings, strangers. For what reason
hast thou sought my aid?"
Kenneth begins, "No doubt you are aware of the return of the Shadowlords.
You may also be aware of a stranger who wears the magical Ring of Haeth.
Myself and my comrades are attempting to stop this. According to the
Codex of Ultimate Wisdom, there are certain items we will require. We
believe that three of them are the same regalia used by the Avatar in
the Fifth Age. We also believe that another is a ring to be found on
the Serpent Isle. We humbly request the loan of your Crown, Sceptre,
and Amulet, as well as directions to the Serpent Pillars. We will, of
course, return the regalia once we have used them in stopping the Stranger
and the Shadowlords."
The group awaits their liege's answer.
SG's D enters and stands at the back of the court, settling in just
in time to hear the Sovereign say "A very interesting story, but how
can I be sure I should trust you?"
<< The Ethereal Void - far from "local Britannia" >>
The silvery torus has come far since the Dragons and their allies went
to pay visit to Lord British. Twice it has stopped on its journey, and
extended tendrils of itself to pierce the dimensional barrier, as if
looking for something, but both times it withdrew and began moving again.
After much relative time has passed, the torus stops a third time, again
extending silvery pseudopodia of itself outward.
<< Monk Isle, Serpent Isle >>
The great bells of the Isle toll the change in duties, but with them,
a single high note, pure and perfect. Karnax, leaving the fields, hears
the sound, and looks to the belltower, where a silvery pool has appeared
in the evening sky. A silver cord, about the thickness of a man's arm,
extends from the pool, stretching out until it touches the bell platform,
where it begins to pool.
<< The Void >>
The silvery torus begins to thin out and twist sideways, drawing up
all but one pseudopod. The substance of the torus seems to shrink and
pour down the length of the remaining tentacle, until finally the last
of it pours out of the Void, the gateway closing behind it.
<< Monk Isle >>
Finally, the last of the silvery mass enters the sky above the Isle,
and the gateway into the Void snaps closed. The last of the silvery
matter collects on the bell platform, and begins to form a roughly humanoid
outline.
Draxta, coming from the place of prophecies, stumbles down the path
in her haste, meeting Karnax. There are hushed whispers between the
two.
Meanwhile, on the platform, a bolt of blue lightning - not seen since
the restoration of Balance - strikes the silvery mass, causing it to
peel back from the whole, revealing a figure in black robes, hands folded
across his chest, a shattered silver amulet worn about his neck, a silver
sabre in a tooled leather scabbard on his waist.
<< Castle Britannia >>
Lord British frowns, and thinks for a moment.
"Hmm. I indeed know of the incidents thou speakest of, as do quite
a few others. But, seeking thou forgiveness if I am wrong, thou may
well be an enemy instead of an ally, seeking to destroy the very artefacts
that would save Britannia.
"Methinks that thou shouldst prove thineselves before I bestow mine
royal jewelry to thee-"
Destrius interrupts the lord.
"Time is short. Something is polluting the ether, as you should know.
If we do not find a remedy for the situation, who knows what destruction
might occur."
Lord British nods.
"Yes, mage, I know that we have little time to spare. All the more
that I should be careful. Mine task for thee is a simple one, and I
promise that shouldst thou be the true heroes of Britannia when the
Avatar seemest to have disappeared, I shall do all I can to aid thee.
"What I would likest thou to do is this: meditate at the Shrine of
Spirituality for one day. If thou canst do so, then thou art no minion
of Vice. I shall know of thine success by the goodness thou wilt radiate
upon thine return."
Kenneth speaks up, "Milord, under normal circumstances, I would accept
such a test, but I am truly sorry to say that this mission cannot wait
that day. Instead, I ask you to judge by these proofs." Kenneth then
draws the sword Caliburn - slowly - and holds it balanced across his
hands.
"I presume you recognize this blade, milord. It is the Sword Caliburn,
and can only be wielded by a Just soul." He resheathes the sword, and
pulls from his pouch the three Keys of Principle. "And these are the
Keys of Principle, holding a spark of the Flame of Eternity in each.
You know what part the Flame has in this, of course." Of course; Lord
British was there when the Flames were lit, over three and a half centuries
ago.
Lord British sighs and slowly nods. "Yes, I do recognize all that you
have shown, and further know that you have braved the Stygian Abyss
itself to be holding them. I shall lend you my regalia, on one condition.
You are to swear an oath on the Sword of Justice stating the nature
of your intentions. Oaths sworn on that sword are binding, you should
know, so it will be all the surety I need."
Kenneth solemnly knely on one knee, drew the sword, and once again
balanced it on his palms. "I, Lumina Dragon, swear that the enchanted
regalia shall be used solely for the purpose of containing the Shadowlords
and defeating the Stranger who wears the Ring of Haeth, and to return
them to my lord upon completion of this quest." As he rose, he felt
the magic binding him in a geas to his oath.
Lord British then hands the regalia over to Kenneth, who starts to
put them on, then remembers something that the Codex said. *The Mage
must wield these against the Stranger.* Kenneth is a paladin, not a
mage. And the most adept and knowledgeable mage in the group is....
"Destrius," Kenneth calls. "If I recall correctly, you are supposed
to be using these. He hands the regalia to Destrius, who then dons them.
Kenneth continues, "The crown should be especially useful, given that
the Stranger can call spells at will with his Ring. We shall no doubt
find use for the others, since the Codex said they would be needed."
Kenneth then turns back to Lord British and says, "Thank you for your
generous aid. We have one more need, however, and that is, as I mentioned,
finding a way to the Serpent Isle to find the Ring the Codex mentioned.
Can you tell us how to reach the Serpent Pillars?"
Nodding, Lord British pulls out a map showing the location of the pillars,
at the headwaters of a river deep in the Serpent's Spine. "The only
way to reach the pillars is by boat; I recommend a small skiff at the
dock. I'm afraid I cannot supply it myself, as I do not know if it will
be returnable, and I have already lost the Golden Ankh sending the Avatar
across. It is said that the Pillars only rise when they are needed,
but certainly this quest qualifies for that. Unfortunately, I do not
know how you will get back to Britannia. Fare well, and return soon."
With that, Lord British dismisses the group and proceeds to the next
supplicant.
Outside, the group prepares its travel plans. Kenneth remarks, "Well,
does anyone happen to have a boat we can use, or will we have to visit
Clint the shipwright?"
"Boat? We need no boat." Dracos says. The group turn to look at him.
Once again he is glowing blue, and tendrils of magic arc away from
his body, melding in with the vague green of the ether, which only the
mages can see. "My powers grow stronger with every minute. Soon even
the greatest spells will be mutterings of a child. Already I can see
chants that will destroy moongates, songs that will cause the waves
to swell and flood the highest mountain peaks. And..."
The blue chaos fades slightly. "I am sorry. The battle within me goes
ever on. My powers are getting stronger, but I cannot guarantee my sanity."
Dracos clicks his fingers, and the party finds themselves floating
above the icy waters, the two Serpent Pillars rising from the waters.
Meanwhile in the court of Lord British Saint George's Dragon has watched
in astonishment as the events unfold before him, unfortunately in all
the rush their is no time for him to offer his services to the group,
and they disappear without him.
The Pillars rise from the water, accompanied by crackling and low-pitched
buzzing noise. The air itself seems rent, and the seas beyond do not
match the seas of Britannia. A bitterly cold breeze blows across the
deck of the ship, emanating from the place beyond the pillars.
Kenneth shouts above the din, "We must cross while the pillars still
stand!
Keeping a tight grip on their possessions, they stride forward. As
Destrius crosses the barrier, there is a blinding flash . . .
<< an unknown amount of time later >>
Destrius awakens on a foriegn beach. The water laps up against the
shore off to his right, and there are mountains nearby to his left.
Kenneth and Dracos lie on the ground, still unconscious apparently.
A flash of light appears as Myrmidon and Concussed fallow the group,
followed next by Paulon.
Kenneth stirs, and slowly comes around, rubbing his temples for a moment.
"What happened?"
Destrius considers the matter. "I believe the regalia's magic may have
interacted with the magic of the Serpent Gateway violently. However,
the artefacts seem unaffected."
Kenneth mulls this over and says, "I'd guess the Pillars still work,
as well, since the rest of us made it across as well."
Dracos finally stirs, and when he wakes, he blinks several times and
looks quite disoriented.
"I am, for the moment, in greater control of myself - it would seem
crossing the serpent gate has weakened the influence of the Shard/Shadowlord
parts of myself - or perhaps merely made it more difficult for those
parts of me to hold sway. We should be on our way and do what we must
here in this time."
"Perhaps," Kenneth says. "Perhaps it is just because of the magical
blast that just occured. Who knows? But just to be on the safe side...
Vas Sanct Mani An Um! There. That should stave off the shadow... influence...."
Kenneth trails off as he realizes something. "There was no side effect
to that spell; whatever is infesting the ether that surrounds Britannia
hasn't made it this far through the Void. We can safely cast spells
here and save our runestones for when we return."
At this point, a figure in brown robes, with a hood of slightly lighter
shade, is seen approaching the group from further down the shoreline.
Kenneth eyes the figure, not knowing what to make of things. He did
not seem of malign intent, yet he appears to have known we were coming.
It seems too much of a coincidence, otherwise; given what he knows of
the Isle, the nearest city is a place of warriors, and this man appears
to be a mage or druid... or maybe a monk. Kenneth recalls a seclusive
sect of monks on the Isle, but remembers little of what he knows of
them.
As the figure approaches, Kenneth steps forward and says, "Greetings,
traveler." The group awaits a response.
The figure in brown bobs slightly as it comes to a half, then pulls
back the hood of its outfit, revealing a dark-skinned balding monk.
"Welcome to Serpent Isle, strangers - though you may know these lands
as the Lands of Danger and Despair, or perhaps New Sosaria." The monk
waits a moment, perhaps gauging their reaction to his words.
"In high likelyhood your passage here would have remained unnoticed,
save that it created a flux in the ether - and after the last etheric
disturbance, our order has been meditating day and night to watch for
more, lest they herald the return of the Imbalance so recently laid
to rest."
"But, I am getting ahead of myself. I am Brother Karnax of Monk Isle.
Who might you be?"
Destrius walks forward and bows deeply.
"Greetings. Mine name is Destrius."
The mage waits for the rest of the party to complete their introductions,
and then looks back at Karnax.
"We have come here from the land of Britannia to obtain a certain artefact
known as the Ring of Shal. I have heard that it was made here a very
long time ago.
"I know you to be a monk of... Xenka, is it not? And a powerful one
at that. Has Xenka prophecised of our arrival? I assure you we mean
no harm. In fact, we are here to save our own homeland from great troubles,
because the Avatar who so recently rescued this world from destruction
has not returned to us."
Awaiting Karnax's response, Destrius meanwhile inspects the Lord British's
regalia, seeking any flaws in the intricate magics moven into them,
as well as concealing them underneath his dark red robes to avoid unneccesary
attention in this foreign land.
"Sadly, I do not know the whereabouts of the Ring. I know that the
Hero acquired it from Shal himself, having travelled back through the
centuries via an artefact from their times. However, I do not know its
current whereabouts. You might consider asking his companions, who are
at our abbey on Monk Isle." Karnax then intones a complex ritual spell,
and the group finds itself teleported to Monk Isle, in front of a large
cathedral.
At Karnax's approach, two novice monks draw open the massive wooden
doors, and Karnax leads the group inside.
As the group enters the cathedral, they look around, taking in the
sights. The cathedral is impressive in its plainness - making up in
size anything it might have lost in the lack of ornamentation. A figure
in black robes streaked in silver steps from behind a pillar and slowly
approaches the group.
At this point, Karnax turns, with a slight smile on his face, saying,
"And here is another who came to us recently, though under . . differing
circumstances"
The figure pulls back the hood of its robes, revealing the somewhat
haggard, but otherwise healthy, face of Helgraf, sans hair and with
a single silver stripe that runs down his face like some sort of division
point.
Kenneth steps forward. "Helgraf? Is that you? How did you survive?
And how did you get here, for that matter?"
"I was wondering who was mucking around when I felt the ether here
bobble." the mysterious mage replies, avoiding the paladin's questions.
"Glad to see the Shadowlords haven't managed to penetrate to this reality
yet. Their works have echoed in the dimensions most parallel to our
beloved Britannia - I'd feared they had managed to breach this reality
as well."
Myrmidon says, "Heh. Not yet, fortunately. Too much void distance,
I'd think.The ether distruption was. as near as Destrius can tell, from
dimensionally shifting Lord British's regalia."
Helgraf continues, "You seek the Ring of Shal. When first I heard the
Codex's words, I thought they might refer to Rabindranth's Dream Crystal
- but I hear that object lies beyond us at this time. One other point.
Two of us could wear the Ring now." Helgraf inclines his head toward
Destrius, "himself, or, should desperate need strike, I. I mention it
merely because such a mission as ours may result in certain . . attrition
. . before its completion."
Kenneth responds, "Although I know little of the Dream Crystal, I was
fairly certain it wasn't that. All the way back in Skara Brae, Destrius
mentioned that the Ring of Haeth had a companion Ring. Although I knew
little of the Ring of Shal at the time, the words of the Codex had me
fairly certain we'd need the companion Ring."
"Please," concludes Helgraf, "No questions as to how or why I came
here. There will be time for such later. Suffice to say there is something
I need to retrieve from here myself before I can return to Britannia
with you."
"Well, glad to have you back, Helgraf." Kenneth turns to Karnax and
asks, "By the way, you mentioned the Companions are here. Can we see
them?"
Karnax nods and leads them to the back of the Abbey. In the refectory,
they find Shamino, Iolo, and Gwenno sitting at the table, eating a meal.
When the group enters, the Companions look up to greet them.
Kenneth bows and says, "Hello, Companions of the Avatar. We seek an
artefact the Avatar picked up, known as the Ring of Shal, to deal with
the reemergence of the Shadowlords. In return, we can bring you back
with us to Britannia, if you so desire."
"Well met, travellers ! What a surprise to meet our landsmen in this
distant world! But pray tell.what matters brings you hence?" Shamino
is the first to recover from the initial shock, and rises to greet the
party.
After mutual intoductions and greetings, the party and the Companions
sit around the table. The Companions tell of the events that had occured
on Serpent Isle, and Kenneth relates the return of the Shadowlords to
them.
"A strange tale, indeed. I would almost have not believed it, save
for these indisputable tokens of your honesty." Shamino gestures to
the table, where the regalia of Lord British, and the sword Caliburn
lie.
"Truly it is a dark time for Britannia, if the Shadowlords have returned.Would
that we were back home to defend against them!" Gwenno says.
Iolo shakes his head. "I fear you may not find a way to return if you
came through the Serpent Pillars. We have been stranded here for weeks,
and have had no luck finding another way home."
Dracos intervenes. "I can get us back, as long as you are willing to
go to Stonegate first, because that is the easiest way for me to return
us to Britannia. I could take us elsewhere, but I do not trust my re-entry
to Britannia to be easy..."
Shrugging, Iolo continues. "Anyway, how can we aid you?"
"We are seeking the Ring of Shal, which the Codex revealed will be
needed in the struggle against the Shadowlords." Destrius replies.
"The Ring of Shal? You mean the magical ring we came across in the
Fiend's Domain during the quest for the Silver Seed? I seem to recall
..." Shamino glances across at Iolo.
Nodding his head, the old bard replies. "Aye, the Avatar wore it during
our final battle on Sunset Isle. The ring was an artefact of great power,
allowing spells to be cast without the need of reagents. The Avatar
was spirited away by unknown forces at the end of our journey." He sighs.
"It's anyone's guess where the Ring is now ..."
"But if the Ring is lost ..." Gwenno, who has been listening intently
to Kenneth's account.
"Then Britannia is doomed ..."
For a few long moments, everyone is at a loss for words.Then, a hesitant
voice breaks the silence.
"No. There is another way, though it is fraught with much peril ..."
The owner of the voice is Concussed. He is staring intently at the
floor, with a very disconcerted look on his face.
"I agree with Concussed. It is possible, but it will need careful work
and planning, and much sacrifice, because it is quite possible many
of us will die attempting this. It is quite simple, really. I will take
us back in time to this 'Fiend's Domain', to a period before the Avatar
took the ring. Then, once we have used it, we will need to return it
to its rightful place. The problem is how to make sure the timelines
stay the same, because not even my powers are that strong. But I can
take us back."
Shamino stands and walks over to the tattooed mage.
"How can this mage, never before heard of by us, do these fantastical
things?"
"I am a Shadowlord." The Companions of the Avatar reach for their weapons,
and Shamino fixes an accusing gaze upon Kenneth. Dracos waves one hand,
and the companions fall to the ground, their weapons scattered on the
floor. "Do not attack me." Dracos' eyes are glowing fierce blue.
"It only makes the battle within me worse. I am more than a Shadowlord;
I am still Britannian, and I spent several days within the ether itself.
It has made me incredibly strong, probably the strongest mage to have
ever walked Sosarian soil, although I think it is temporary."
Shamino sits up. "This is disturbing news. I had no idea you had an
enemy within your ranks. Despite his cunning words, I do no longer believe
you all to be on the side of our leige, Lord British. You will get no
help from us." The companions stand. "We will find our own way home,
and pray that the thing in your midst is dead, because should we ever
met it again, we shall strive to kill it."
"Very well," Dracos says. "I need know only one thing more." An arc
of blue light streaks from the mage's eyes, and brushes over the companions.
"Ah, so that is where we must go. Fare thee well. Oh, and Shamino, I
do hope that old bolt wound is playing up again..."
As Dracos momentarily loses control of the Shadowlord in him, Concussed
jerks back, as if he has been hit by an invisible force. Recovering,
he shakes his head, gesturing to his concerned companions that he is
okay and places his right hand over his chest. Closing his eyes, he
begins the words of a runic chant of binding ... before he can complete
it however, his eyes snap open and stare, unfocussed, into the distance.
Unnoticed, the tiny red jewel set in his amulet, and covered by his
hand, pulses violently for a few moments.
Kenneth sighs heavily. "Dracos, you should really have told them the
facts of your condition in a better manner." Turning back to Shamino,
he explains, "We found one of the Shards at Nicodemus's hut, planted
there by a Shadowlord. Nic has since recovered from the influence of
the Shadowlord, and Dracos has decided to contain the Shard using his
own body. I have twice thus far cast a spell to stave off the shadow
influence within him, and will likely have to again if it strengthens
again.
As for our intent, I have sworn on the Sword of Justice to Lord British
himself of what we intend to do. If the Shadowlord within Dracos, Nosfentor,
we believe, overcomes Dracos's will completely, the rest of us will
deal with the threat accordingly." That last was directed both at the
companions and Dracos himself.
"The Shadowlord's will has nearly done won out, but my spells and Dracos's
sheer willpower have managed to supress it thus far."
Suddeny, Concussed speaks, as in a trance. "Ring.... entered Void with
Avatar... powerful disruption.... many of his possessions were scattered....
the Void... other worlds..... the Ring has fallen to.... it is in the
Void, in an area I've not seen before.... strange landscapes.... stranger
creatures..... I think... I think I can.. almost...."
Suddenly, wisps of ether spread from Concussed to form a moongate.
Yet the moongate is strangely varicolored, shifting through the spectrum.
Suddenly, Concussed manages to stabilize it. It is a blue moongate,
but subtly different from a normal blue moongate.
"That," Concussed says once he regains his strength, "should lead us
to the part of the Void where we will find the Ring."
Kenneth turns back to the Companions once again, and says, "Well, if
you're coming, now's the time." and jumps through. The others follow
saving only Helgraf, and after exchanging cautious glances, the Companions
follow, as well.
Helgraf steps forward and places a hand on Iolo's shoulder, holding
him back a moment.
He hands him a crossbow bolt with a single rune carved into the shaft.
"Trust your judgement. When the time comes, fire this bolt at the evil
one. I will hold the gate open as long as I can, go now."
Iolo quietly places the bolt in his boltcase, and with a slight nod
of thanks, steps through the portal.
Helgraf takes out some silver tokens, and quietly begins investing
them with magick spells.
The group finds itself on a uneven plain of a strange blue material,
surrounded by the Void on all sides. They see a few creatures, mostly
colored in blue to match the area. *Truly a strange place, only possible
in the Void,* Kenneth muses, as he surveys the eerie surroundings.
The blue gate dissipates, as the last of the Companions pass through,
flying apart as beams of multicolored light. "I have a bad feeling about
this ..." , Iolo mutters to himself.
<< Back in Britannia >>
Luckily St. George's Dragon's acute awareness of magic (and a sneaked
peak at the map Lord British showed the party) allow him to trace the
movements of the party. Sensing it best to remain in human form, he
hires a skiff and heads for the Serpent Spires. As he approaches the
headwaters of the river the river, the water becomes rough and choppy,
finally he sights the spires sticking out above the landscape. Something
is wrong strange wisps of energy and lightning crackle between them,
suddenly a violent wind picks up. SG'sD holds hard to the rudder trying
to keep the skiff on course.
Miraculously he manages to hold on until the wind dies down and is
now approaching the spires. As he passes through the spires a strange
feeling of disorentation overcomes him and he is plunged into blackness....
Saint George's Dragon regains conciousness, water lapping against him.
He stares up to see a dark skinned balding monk standing above him.
"Hello, stranger I had feared you were lost to us, I am Brother Karnax
of Monk Isle. Perhaps, you arrived with the other travelers?"
"Uhh, hello, Brother, I am Saint George's Dragon-it's a long story.
Would these travelers have included a Paladin named Kenneth, and a mage
named Destrius. Yes, I believe that is them, could you take me to them?"
<< In the Void >>
As the gate closes and Iolo steps into the strange blue land, Destrius
looks about, feeling the surroundings with his magics, trying to comprehend
what they were in.
"Interesting indeed. I had wanted to visit the Void for quite some
time, but never did bother to work its locations.
Kenneth comments, "I've been to a few Britannia-local Void locations.
Shrineof Spirituality, for one. But this.... I'm not sure what this
is local to, if anything."
"The reality we are in right now is quite strange, but similar to something
I had encountered in another world some ages back," Destrius continues.
"It is something like a crossroad of dimensions, being made up of so
many realities that it emanates great power, but still manages to exist
as nothing at all.
"Concussed is right. The Ring of Shal is somewhere here. I can feel
its presence very strongly in this world of absence. But there seem
to be other things as well, forces that are not tho-"
Destrius ends in mid-sentence and grabs his staff, pointing at something
in the distance. The group looks towards the direction, and see something
out of place in this section of the Void. It is black.
<< Meanwhile back at the Abbey... >>
"Hmm, I am afraid they have left, they were speaking with some others
who had arrived from a distanct land." The monk explains as he shows
SG'sD to the quite refrectory.
Helgraf turns to them and says "They have gone to seek the Ring of
Shal in the void, I have no doubt they will return soon."
"Hmm, the Ring of Shal, I seem to recall that Shal was a local spell
caster perhaps their are something in this abbey that might give us
a some new information about it, I might as well have a look around
rather than twiddling my thumbs. I assume this abbey has a library?"
<< The Blue Void >>
Kenneth blinks at the patch of blackness, and notes something odd.
"I don't feel any ether coming from it -- it is, put bluntly, devoid
of Void. The Ethereal Void itself is suffused with ether throughout
its entire volume. Whatever this is, it is very anomalous. What's more,
whatever is within it could be anything. It could simply be an empty
vacuum, or have something within it, likely whatever is causing it.
Dest, is the Ring in there? Can you tell?"
As Destrius formulates his answer, Kenneth ponders the possibilities
which could have caused this. The Ring's nature itself? The Stranger,
anticipating them? (If so, why not take the Ring outright?) Or maybe
something else... something from the Void, perhaps, inadvertently hindering
the quest?
"I do not think so," replies the Mad Mage. Your analysis is correct,
but if a ring with power similar to the Ring of Shal was within, the
ethereal resonance would cancel out any stable constructs that cause
the empty effect."
Kenneth palms the hilt of Caliburn, ready to face any threat.
Murmuring a small spell of protection over the party, Destrius focusses
all of his attention on whatever it is that is approaching.
Dracos closes his eyes. "I don't think we're in danger. I think whatever
is approaching is merely curious as to what we are doing here. Remember,
we are in an area that isn't part of our real space." Dracos waves one
hand, and his body becomes a wraith-like blue shape. "I am going to
investigate." His form races ahead towards the dark shape.
Kenneth starts to say, "I'm not sure that's safe..." But is cut off
by the quickly returnung Dracos.
The group waits a few moments, before the tattooed mage reappears beside
them.
"Actually, I think we should worry. I think we should worry a lot.
It isn't an being we're about to meet, it's an energy form, and it's
never met corporeal matter before. It's only curious, but it's curiousity
could kill us. I recommend we run, but not in the directions we're allowed
to." Dracos closes his eyes. "This void can be reconfigured by thought
alone, if you want it to be." The mage slowly turns ninety degrees.
"Come on, try it. Turn the plane, and then run like crazy."
Kenneth, having been in the Void before, thinks to himself *run, nothing,*
and psychokinetically rotates into the same plane as the others and
moving forward at a rather brisk clip for someone not moving a muscle.
"Concussed, Destrius, can you locate the Ring better?" he asks. They
nod, and concentrate on the Ring's etheric radiations.
Concussed calls out, "This way," and turns in the direction of the
Ring. The others follow suit, running or 'floating' behind him. He adds,
"Can't tell how far yet, but it's in this direction."
The group makes good progress, and the energy entity soon loses interest,
leaving them with the more corporeal creatures in this area of the Void.
*Well, most of them are,* Kenneth thinks as they pass by a Wisp.
Soon, everyone, not just the two concentrating on it, feel the emanations
from the Ring. Being in the Void makes etheric waves mentally tangible
when in proximity, so the group knew it was closing in on the Ring.
They soon arrive at the right location, and see the Ring, held in a
luminescent blue globe attached by wisps of energy to a Wisp. Suddenly,
its mentally projected voice resonates in the minds of the group.
"Xorinia recognizes the entities 'Destrius' of 'Tideron', 'Lumina'
and 'Dracos' of 'Britannia', and 'Nosfentor' the 'Shadowlord'. Xorinia
greets the remaining entities as well, and enquires as to 'your' 'need'."
Kenneth says to the Wisp, "I think you know what we need. That Ring
is the counterpart to the Ring our adversary wears, and we require it
to combat him."
Predictably, the Wisp responds, "The 'Ring of Xiesh' is a very potent
artefact. The Undrian Council can learn much from its examination. 'We'
cannot give the 'Ring' to 'you'."
Destrius calls, "But you would sell it for enough information, correct?
Name your price." He only hoped that it would not be too high.
His fears were unfounded, more or less. "'We' shall 'loan' 'you' the
'Ring of Xiesh' on the provision that 'you' return 'it' along with the
'Ring of Haeth'. 'We' will come to 'collect' upon the completion of
'your' 'mission'."
"A heavy price, indeed," answers Destrius, "but I do suppose we have
little choice. I agree to your terms." He sighs at the loss of such
incredible artefacts.
The blue energy globe dissipates, leaving the Ring hovering in place,
due to the lack of gravity in the Void when there are no structures
about.
Destrius takes the Ring and slips it on one finger. He then signals
that it is time to go, by creating a portal. "Due to the etheric interference
in Britannia, I cannot pick an exact target location, but we should
end up near the moongate circle east of Britain. He then motions for
the group to enter, which they do, himself last.
The group reappears in the middle of a farmer's field. To the east,
they make out the circle of stones which marks the location of the moonstone.
They step outside the farm, and then Kenneth says, "I believe we should
open a gate to let Helgraf come through. He likely has finished his
business on the Isle by now." Kenneth goes to the stone circle, and
then calls to Destrius. "I'll need some help with this. It's a rather
nonstandard spell, and I haven't committed it to a runestone. Do you
think you can cast a spell that will keep the interference at bay for
a short time?"
Destrius nods, and says, "Only a short time, with the amount of interference.
I can't guarantee how long, but even five minutes would be really optimistic."
He then makes the necessary casting, calling on the power of one of
his Protection runes so that his casting doesn't get affected, and altering
the protection to the ether.
Kenneth then proceeds to cast a rather unusual Gating spell, using
the moonstone in the stone circle as a focus. "In vas rel-por...
sek-de-ter-mur... ter-reg de jux esh an-sper.... zen nom-de Helgraf."
A blue moongate rises from the circle of stones, and is held there by
the spell.
<< Monk Isle, the Abbey Library >>
Saint George's Dragon pours over ancient Ophidian texts, with the help
of the Lens of Translation. Suddenly, he raises a hand in the air.
"Ah, ha. An envelope addressed to Shal with some calculations written
on the back... hmmm, the ring of Shal has an etheric wavelength exactly
half that of the ring of Haeth. Of course, it would explain why no one
has ever been known to use both rings at once, any attempt to cast a
spell using both, would result in destructive interference, no net affect
would appear. I had better make a note of this."
He returns to his studies, picking up another book, entitled "Lord
of the Rings".
On the Serpent Isle, a blue moongate rises inside the Abbey on Monk
Isle, mere feet from Helgraf. Saint George's Dragon hears the humming
of the gate, and comes out of the library to see it.
Helgraf gestures to the Moongate. "Take it, St. George's. I cannot
predict how long it will remain open, and my business will require me
to do one more thing here before I may go. I would ask you to accompany
me, but the nature of my task precludes company. I will need you to
tell them on the other side that I will not be coming through."
St. George's Dragon weighs the matter carefully, not thrilled with
the matter, then quietly steps through the portal.
<< Farmer's field west of the circle of stones >>
St. George's Dragon emerges through the portal. Destrius, Lumina and
Dracos wait a few moments for Helgraf to step though.
"Helgraf sent a message with me - he will not be joining usdirectly
- apparently his business is not yet concluded in those lands - and
he advises you close the gate before it attracts any unwelcome attention."
Destrius nods.
"Helgraf is a strange one indeed, but very shrewd of mind. What he
is conducting will help us greatly, if my predictions say sooth.
Saint Geoerge's Dragon adds "Well, I am afraid that my research did
not turn up much about the Ring of Shal, but I assume you have procured
it. So, what did I miss?"
Destrius gives a quick recap.
SG's D reflects for a moment "Hmm, I am not sure it is wise to give
the Wisps to such powerful artefacts given their mercenary behaviour,
yet we did agree and it would certainly not be honourable or wise to
go back on the agreement, but perhaps we can insure before we 'return'
them that they can not be misused."
Kenneth says to St. George's, "I'm not sure how we can do that, though.
And besides, the Wisps are already extremely powerful. And they can't
actually wear the Rings, can they?" Kenneth chuckles, then continues.
"We really have to simply give them to the Wisps, as the Wisps are very
magically powerful. The Ring of Haeth might not do much to help us,
even."
"But now," continues Destrius, "We have a most important task to carry
out. Although we have gathered all the items we were looking for, we
still need to seek out a person to finalise this."
Destrius pauses, and slowly removes all of the artefacts he is wearing.
He places them into a small bag, and keeps it within the folds of his
robe. Then, he turns his attention to Dracos.
"Shadowlord. You are the most powerful mage amongst us that wields
Britannian magic. A form of it, at least. Rightfully, you should be
using the items to fight the Stranger. However, the darkness in your
heart threatens the life of Dracos should you hold these items of power.
So, we require another mage.
"I understand, Destrius. Worry not, I need only one more thing, and
I shall be free of this curse." The tattooed mage laughs, and Destrius
is acutely aware that the mage did not mention what he would be free
of: the Shadowlord, or the human soul that resided within.
The fact is not lost on the others. Kenneth begins to ponder if they
should simply recontain the Shadowlords now. In any event, it would
indeed be best to get them before facing the Stranger, but it should
probably wait until everything else is resolved first.
Destrius contines, "Kenneth has appointed me as that mage, but unfortunately
due to the workings of magic, only one who uses the magic that these
items were forged with can be of any use.
"There is one in this world who possess a great capacity for magic,
magic far stronger than those the other mages such as Penumbra or Nystul
use. But Britannian nonetheless. However, this magic does not exist
within him yet, and cannot stay there for long. But long enough to save
the world. He is the one we must seek, and impart the power.
At this SG'sD pipes up "Do, we have to imparting people with bizarre
mystical powers just to use them to save the world never struck me as
particularly mean, besides it has been done to death."
Destrius gives SG'sD a look that a Gazer would envy.
The Dragon swallows, and whispers "Nevermind."
Destrius continues, ignoring the interuption.
"He was part of our group, but was knocked unconscious during the battle
with the gargoyles. We left him stranded on Skara Brae, and I know not
where he is now. All I know is his name."
Destrius looks at the group and nods slowly.
"Yes. Seoman."
"So shall, we gate to Skara Brae or take a more scenic route?" asks
St George's Dragon.
"I can locate this creature for you, but I cannot go with you." says
the entity that had been Dracos. "I have a task elsewhere, and it's
completion is needed for my continued existence. One of my 'brother',
and I say it very loosely, Shadowlords, is causing trouble in Moonglow.
He threatens my home, and but doing that, he hopes that Nosfentor will
break free of my restraints."
The tattooed mage closes his eyes, and his body once again turns ethereal
blue. "I am opening a moongate to Seoman's location. You'd best hurry.
I sense something is close to inuring him." Nearby a blue portal begins
to form. "I should also mention this: Helgraf seeks to kill me. I can
see fear, and his fear is strong. My presence scares him greatly. But
the death he has in mind would only make Nosfentor stronger, and destroy
Dracos. So should you come across us, and we are fighting, be aware
that I am fighting for survival." The moongate takes fill form.
"Go, now."
Kenneth remarks to St. George's Dragon,. "Guess that answers your question.
And a piece of advice: it would be a good idea to remain in human form
for the time being. It really helps to go incognito when the Shadowlords
and the Stranger are hunting us." With that, he leads the way into the
gate.
Upon arriving in Skara Brae, the group sees a band of mercenaries emerging
from a boat. They have a very intense look of hatred in their eyes,
giving the group a fair idea of who sent them. Upon seeing the group,
they hesitate, not expecting additional opponents, but their compulsion
quickly asserts itself and they charge forward.
Kenneth casts an Energy Mist into their midst, but is once again wracked
by the oddity in the ether. The spell issues forth, and then begins
to act strange. Very strange. It extends into a large thin mass, fading
to a silvery color, and it hollows out in the middle, becoming somewhat
toroidal in shape. Suddenly, all magic in the area is deadened, regardless
of origin.
Kenneth draws Caliburn from its sheath, but soon finds that he cannot
use it agains the mercenaries, as they are not innately unjust, but
compelled. However, his blade does cleave that compulsion from them.
Unfortunately, the shadowlord had designed the compulsion well, for
upon ending contact with the sword, the haze of Hatred falls over them
once again. Kenneth sighs heavily, and sheathes Caliburn to draw his
usual two-handed broadsword from his back. He then joins the others,
who are already fully engaged in combat. In relatively short order,
the mercenaries are hewn down.
But before the group can rest, something else rises up from the ship
the mercenaries came from. Things were not going to be easy here.
<< Serpent Isle, Monk Isle >>
Once St. George's Dragon steps through the Moongate, Helgraf steps
through the gateway into the Ethereal Void, and closes the gate to Monk
Isle behind him. He walks along the blue landscape, until he comes across
the Companions, apparently left behind when the rest of the group began
shifting the matter of the Void to locate the Ring. Quietly he approaches
Iolo.
"I thought I had given you that bolt to strike down the Shadowlord
before he could escape."
Iolo replies, "Your instructions were not very clear, stranger. However,
as you are still here, and the others have left us, I feel perhaps you
can be trusted."
Helgraf nods his head slightly before replying, "In this place you
are closer to your beloved Britannia than you have been in some time
- I will see you safely returned, but I need to locate a few other objects
while I am here."
Shamino, still wary and somewhat suspicious, asks, "What objects?'
"The Shade Blade, primarily, though any of the Avatar's other equipment
gained during his quest to restore the Silver Seed would also be of
use. I need to bargain with the Wisps, but that can be done quickly."
Shamino's eyes narrow slightly at the mention of the Shade Blade, "I
like that weapon not at all, e'en though the Avatar didst wield it -
for what purpose could you wish it?"
Helgraf replies, "The Shade Blade, being made of a blackrock alloy,
is immune to all magic save that specifically designed to affect blackrock
- and even some of those are thwarted, as proven by the failure of Rudyom's
Wand to affect it during the Affair of the Black Gate. Against those
whom we fight to restore Britannia, it would prove a most pussiant choice
of arms."
Although he does not actually smile, Shamino seems satisfied by Helgraf's
answer.
The group of them head deeper into the Blue Realm, carefully skirting
the nothing / thing which wanders its plane, until they find the section
where the Wisps have congregated.
"Xorinia recognizes the entities Shamino Du Salle, Iolo Fitzowen and
Gwenno of 'Britannia'. The fourth in black robes is unknown to us."
Helgraf withdraws a scroll from his robes, and presents it. "My name
is immaterial. I bring information for trade."
"Xorinia expresses interest - what is the nature of this information"
"It is a firsthand transcription of a passage of the Codex of Infinite
Wisdom."
"Xorinia will accept this information. What can Xorinia offer in return?"
"I wish to know the precise location of the artefact known as the Shade
Blade."
"Xorinia finds the trade acceptable," it says and a blue glow engulfs
the scroll, consuming it. "The Shade Blade was taken into the heart
of the realm. It lies in the Shrine humans call Spirituality. But it
lies not unguarded..."
Helgraf removes a book, extending it, "This is Xenon's "Treatise on
Blood Sorcery".
The Wisp dims for a moment, then glows brightly. "Xorinia finds the
offering acceptable."
"The Shade Blade is guarded by the Destroyer Palos - and if Palos is
destroyed, it will set off a time trap, freezing the slayer for many
"years" of "Britannian" time. Xorinia thanks you and looks forward to
exchanging information with you once more" The Wisp slowly bobs away.
Helgraf smiles even as Gwenno begins to speak, "How can we retrieve
the Blade if we cannot slay the daemon without setting off the trap?"
Helgraf turns slightly, "The answer is contained within the question.
The Shade Blade has the capability to trap souls. We use the Blade to
worst the Destroyer, trapping its soul in the Blade. As it was never
destroyed, the trap will not be set off."
Quietly, the group sets off to find a way to the Shrine of Spirituality...
<< In Skara Brae >>
The shadows seem to darken as a massive grey and red figure rises on
dark wings from the ship. Several smaller foes, green in hue, follow
the Destroyer towards the land bound party.
Upon the deck from which they had come a twisted portal glowed, the
blue radiance of a moongate overwhelmed by a sickly green nimbus. Further
daemons issue forth, summoned by a black figure remaining upon the deck,
directing the assault of his minions.
The daemons fall upon the party, their natural attacks unhampered by
the negation of magic caused by the strange creature from the Void.Sir
Kenneth changes weapons, striking the foes once more with Caliburn,
and St George's Dragon too smites the foes with his axe. Concussed fires
upon the airborne attackers with his bow, his accurate shots forcing
them to land and close with the party to avoid his arrows.
The portal aboard the ship suddenly ripples and shuts, cutting off
the influx of monsters, as the twisted ether finally takes its toll
on the magics of the Shadowlord offshore. In fury, the Hateful figure
raises it's arms to the sky, then points at the corpses of the mercenaries.
Lightning strikes down from the sky, some bolts striking a few of the
bodies, those farthest from the silver torus. Balls of fire consume
them, then expand, boiling furiously away, revealing twisted bony shapes
far more massive than the original corpses - skeletal dragons.
By far the majority of the bolts strike into the Void creature, vanishing
into nothingness. The entity responds immediately, moving towards the
ship, almost faster than the eye can follow. As it moves, the area within
the torus is swept clean, as if whatever was on the ground simply never
was. Within it's path, and unable to react in time, Paulon and the Despoiler
facing him are swept away, gone as the entity passes over where they
stood.
The torus floats over the water, absorbing several bolts of blackness
conjured by the Shadowlord. The entity of Hatred vanishes, unwilling
to face such an unknown, and the ship and all aboard it are also absorbed,
leaving a brightly glowing silver ring hovering in the air above where
the vessel had been anchored.
With the entity away from the immediate area, Destrius is able to make
judicious use of magic to assist the warriors in destroying their daemonic
opponents.
Kenneth blinks several times, then says, "What happened? The Void creature
just.... absorbed them? And wasn't that Hatred? I thought Dracos said
one of the other Shadowlords was in Moonglow.... unless Falsehood has
recovered. This does not bode well..."
Myrmidon speaks up. "That reminds me. Shouldn't we get to reimprisoning
the Shadowlords now?"
Destrius answers, "Not yet. Hatred is out of our reach. Until wer can
trap all three, we must wait. Otherwise, the Stranger will free the
others. But we must trap them before we can finish him, else we would
confront all four at Stonegate itself. If we can trap the Shadowlords,
we can then face the Stranger alone, and he will be too occupied with
us to free them. The question becomes, what are we to do between now
and then?
"I believe," he continues, "that we should try to tap the latent powers
in this bard at the moment. Stay toigether, as I am about to cast a
teleportation back to Nicodemus's hut. Besides, now that he is feeling
better, we should consult him on a few things. Like how to face the
ether being, or where to find the remaining shards."
Destrius intones the spell, and the party finds itself back at Nicodemus's
Hut, nearly repaired from the earlier conflict. Nicodemus greets Destrius
and the group at the door, and they begin discussions on the Shards,
the ether being, and Seoman.
<< A Domain Unknown >>
Within a realm of glowing silver, Paulon awakens. There is no gravity,
or point of reference, even his own body seems to be gone. Nearby there
is an impression of fire and fury, and a little farther away a focused
node of Hatred, lacking in anything but that pulsing aura of darkness.
But by far the greatest impression, coming from all around, is of cold,
and hunger, as if the very medium in which Paulon resides is slowly
freezing and starving.
<< Ethereal Void - Near the Shrine >>
Helgraf and the Companions have at last forged a way to the Shrine
of Spirtuality and managed to climb nearly to its apex, when a series
of magical bolts emerges seemingly from nowhere and fires out in random
directions. A few imps, floating in this ether, are struck by the stray
magics, turn black and die almost instantly. One bolt shrieks straight
toward the Shrine, but shatters mere inches from it, broken by some
invisible shield about it.
Unfortunately, this draws the attentions of Palos, the Shrine's (and
more importantly, the Shade Blade's) guardian. A furious battle begins,
the Companions and Helgraf trying their best to *not* kill the Destroyer
and yet avoid being killed themselves or knocked from the path to the
Shrine.
Finally, Shamino manages to draw the creature out with a well placed
irritating arrow to the nether regions. As the creature lumbers forward,
Helgraf darts past, taking a claw to the ribs as punishment, and grabs
the Shade Blade. Mumbling prayers to whatever powers might be listening,
he drives the blade through the spine of the Destroyer.
A eruption of darkness.
A howl that rattles the bones and seems to go on forever, then slowly
starts to diminish in volume.
The Shade Blade begins to thrum. Black flames rim its edges.
Iolo regards the Blade nervously. "It has never done that before, stranger."
Helgraf nods to indicate he heard Iolo, but seems caught up in some
sort of mental struggle. After several long minutes, his face drenched
in sweat, there is a sound like the tolling of a single bell, and whatever
was causing the contention seems to snap, because Helgraf's entire frame
seems to suddenly relax and sag, nearly causing him to drop the Blade.
Shamino inquires, a concerned expression on his face, "Are thee a'right,
stranger?"
Helgraf nods wearily. "The soul in the blade . . was not easily brought
into submission. I will need to discharge it eventually."
Gwenno speaks up hesitantly, "Wouldst that naught set off the time
trap the Wisps warned us of?"
Helgraf nods, replying, "Aye, but I intend to be long gone from the
Void by then - an' you with me if ye would return to Britannia once
more. I need to marshall my strength. If you three could form a circle
about the shrine pedestal, I will instruct you on how to open the gate
which will return us all to Britannia.
A short time (and much mental and physical effort) later, a blue moongate,
containing small white stars opens within the vicinity of the Shrine.
Helgraf directs the Companions through, then follows himself, Shade
Blade held in hand.
<< Britannia - near Minoc >>
A blue moongate, rippling with small explosions of white light, opens
in the circle of stones, and from it emerge Iolo, Gwenno, Shamino and
... finally, Helgraf. Helgraf touches the portal with the tip of the
Shade Blade and it collapses in on itself.
Helgraf turns to the companions, and speaks, "Welcome back to Britannia
Companions. Find yourselves safe places to weather the storm. The Shadowlords
will no doubt seek ye out if they find you have returned." He then removes
three small silver amulets and hands one to each of them. "These amulets
should help you avoid the notice of the Shadowlords if you practice
no magic and do not seek them out. Now I must find my compatriots so
we can continue the quest."
The splitting of the group is quiet. Farewells are exchanged, then
the three head off together into the wilderness south of Minoc.
Once they are a significant distance away, Helgraf traces a doorway
in the air, and releases the energy of the Moongate stolen earlier,
stepping through, and emerging in the circle of stones near Yew.
The moongate shatters behind him, the energy stolen to power it exhausted
by his use of it. Quietly, he makes his way to Nicodemus' hut, knowing
the group will need return to it at some point, if they have not already
done so.
<< Meanwhile, in the village of Moonglow >>
The tired form of Dracos, tattooed mage and seer, appears on the outskirts
of Moonglow. His body is wracked by frequent pains, and the mental anguish
he is suffering has grown worse. Soon, though, the pain should get better,
but the sacrifice for such a fate shall be great.
It takes some minutes before Dracos can stand steadily, and so he leans
against a tree, making sure that what he is about to do is right and
proper. The voice in his head, the voice of Cowardice, urges him not
to take this course, but this only strengthens Dracos' resolve. He stands
straight, and then says:
"Faulinei, come to me."
The Shadowlord of Falsehood appears before Dracos.
"Astaroth, come to me," Dracos says.
The Shadowlord of Hatred appears before Dracos.
Dracos closes his eyes, and tries to block out the feelings these entities
are emanating.
"You understand what I am?" Dracos asks when he opens his eyes.
The Shadowlords nod.
"You understand that if you want to truly prove your purpose, to truly
prove that you do not seek wholesale destruction, simply the polarity
that makes good and evil meaningful, that you will have to do as I ask."
They once again nod.
"Good." Dracos opens his arms wide, and hums. Before him appear two
shards, which float gently on the cool breeze. "Now we must reconvene
at the appointed place." Dracos' body turns ethereal blue, and like
Astaroth and Faulinei, he fades away.
<< In Skara Brae >>
#The cold presses in. Where once a warm flow of energies sustained
life, now a paltry few waves of energy flow past, too limited for sustenance.#
#The cold solid matter has too little life for long term sustenance,
and the viable energy sparks that gave temporary relief are gone.#
#Nearby a node of energy glows. It is strange, akin to the warmth of
life, but not the same. It is enveloped, but a strange thought from
within stops it being absorbed. "Danger!"#
#The thought continues. "Node energy-linked to other nodes. Flow interruption
consequences unpredictable."#
Further nagging thoughts come from that same source within, and from
another, but the need for sustenance absorbs the entity's whole attention.
#Concentration on the information. Examination of the node and linkages.
Network exists - eight nodes, energy flow strongest from seven nodes
to one final point, but flow is clear between all.#
#Extension of sensory fragment through linkage web. Sources of life
located proximate to two alternate nodes. Transit via web occurs.#
<< The Shrine of Mondain >>
The Shadowlords reappear before the Gargoyle's statue of the Wizard
Mondain. Dracos waves an arm, and the shards cluster before the stone
figure.
"We are here," Dracos says.
"Yes." The voice is old, and its sounds tired. "What do you wish?"
"Mondain, we seek to redress the old wounds. We seek to prove purpose.
We seek to stop the tyranny of power that the Stranger has." Dracos
looks up into the statue's eyes. "Will you help?"
"Are you willing to give me your all?" Mondain asks.
"Yes."
"So be it." The two floating shards fuse together, and with a tearing
sound, the third shard, lodged within Dracos' body, rips out of his
torso and joins the half completed gem. As the crystalline structure
melds, Dracos' body falls to the ground, the chest shuddering. The Gem
of Immortality hovers above the dying mage, and strikes it with magical
power. As it does so, the statue of Mondain blurs, and a ghostly figure
steps out from the stone, and enters Dracos' body. The shuddering breathing
calms, and the Shadowlords cease to be.
It is several hours before the man lying before the statue of Mondain
wakes. He stands, and looks at the statue carefully.
"If that is meant to be me, I have no idea where they got the idea
from. It doesn't look anything like me." The man no longer looks like
Dracos. He is older, much older, and his thin white beard makes his
face look angular and almost unnatural. The man picks up the Gem of
Immortality at his feet. "Now I must seek out Destrius and the others.
I hope they will give me time to explain myself, before seeking to attack
me. If not for my sake, for the sake of the mage whose life I am temporally
living, this Dracos." Mondain looks at his new body. "I can only hope
that the Avatar has told people of his talks with me within the Shrine.
Otherwise, why would they believe anything I shall need to tell them?"
<< Nicodemus' Hut, Yew >>
Nicodemus welcomes the group back, apologizing for his prior actions
while under Cowardice's influence. Destrius explains the current problems
to the mage, who takes a moment to mull them over.
"This ether creature you speak of is very odd in nature; neither magic
nor physical attack are likely to affect it. You need some sort of artefact,
as they possess magics greater than the norm. But not any artefact.
I will have to think more on this. And on a way to use such an artefact
against the creature.
"As for thine other problems, I can be of more aid. During my time
under the Shadowlord's power, I learned the locations of the other Shards.
They may hyave been moved since, to keep my knowledge from aiding you,
but I see no harm in trying. Falsehood's Shard was kept in Moonglow,
close to the Lycaeum itself. Odd that it was kept close to its place
of imprisonment, but maybe that was the point. As for Hatred, that Shard
was taken to Vesper, possibly because that was where Sin'Vraal went
after leaving that Shadowlord's service. Whatever the reasons, those
are the locations. If they kept the Shards there."
Destrius nods, "And we know how likely that is, yes. What of Seoman.
What can you tell us about awakening his magic?"
Nicodemus begins to speak, when a black-robed mage carrying a broadsword
made of blackrock hurries in. "I thought I'd find you back here," Helgraf
wryly says. "We have problems, and I don't know which you already know
of. There's Destrius's 'Ether Creature' roaming the land; I saw it over
Cove. It's wreaking more havoc on the ether now than before, and deadening
magic in its proximity. Also, the Black Moon is acting odd, and starting
to blink out of reality. Last, and possibly the most important, the
Shadowlords are congregating. Do not ask how I can be certain. I've
placed a spell on Dracos which was to react to the other Shadowlords.
Ken, you'd do well to check that fancy orrery of yours about now, so
we know where." Kenneth does so, while Helgraf continues. "Also, I've
acquired the Shade Blade used by the Avatar, and have trapped within
it a daemon called Palos. This should-" Helgraf blanches, and gasps,
"Something has happened to Dracos. I can no longer feel the traces of
my spell."
Kenneth grimly answers, looking up from the orrery. "Something grim
indeed. The three comets were off together near no other planets, and
then they suddenly shot straight to the Black Moon - colliding with
it! The comets are gone, and I know not what the shattered Moon portends."
After a tense moment of silence, Kenneth stirs and asks Helgraf, "What
was it about the Shade Blade, though? You were saying something before
the interruption."
<< Stonegate >>
The Stranger paced the perimeter of the Vortex Room, where the Vortex
Cube remained within its blackrock apparatus. "What have they done?
It's bad enough those mages are trying to stop me, but now the Shadowlords
themselves turn on me! What else can go wrong...."
As if on cue, a thunderstorm begins outside. Not particularly threatening,
but it didn't help the Stranger's mood any.
<< Nicodemus' Hut, Yew >>
Helgraf clears his throat before proceeding. "The Shade Blade was being
held in the Shrine of Spirituality - guarded by the very daemon now
trapped in the blade - guarded also by a insidious time trap which would
detain any who destroyed the Destroyer. However, Palos is powerful,
and I must soon eject his soul from the Blade. This will kill him, but
as the trap was set in the Void, it should not be able to reach us.
"Coming directly to the problems at hand : Ken, did you just say the
comets
converged on the Black Moon?"
Ken nods silently.
"Smashed it, too. It is no longer large enough to register well on
the orrery; the pieces are too small, astronomically speaking. Nothing
bigger than Castle Britannia, certainly."
"Damnit, why couldn't Iolo have followed orders . . "
The others stare at him blankly for a moment.
"Okay - I was going to use the Shade Blade to capture one or more of
the Shadowlords and contain them, but it appears that plan is out the
window.
<< Britain Moongate >>
*Energy sources closer. Transit feasible.*
The ring of silver disengages from the Moongate and flashes east, towards
the towne of Cove and the workshop of the Mage Rudyom.
In Nicodemus' home, Helgraf continues, "Now we have this ethereal creature
roaming about, making a mess of suburban Cove. I may be able to absorb
that creature into the Shade Blade, but I cannot speak for what effects
this will have on the Ether.
"The Black Moon has been broken - which by conventional wisdom is impossible
without specific manashaping - whatever method of magic you use. "
Kenneth interrupts Helgraf, "Not exactly. The comets of the Shadowlords
would be both massive enough and contain enough etheric energy to cause
such a breaking. But please, continue." He falls silent again, and Helgraf
obliges.
"The coments that indicate the shadowlords have vanished, and we've
lost track of Dracos. All this points to a few likely conjectures. Either
A) The Stranger betrayed the shadowlords, or B) Dracos did something
which caused the shadowlords to converge on him . . . and then something
. . ."
Helgraf closes his eyes and falls silent for nearly an hour.
His eyes snap open in horror. "Dracos has covered his tracks well.
I have gone back and watched my spell on him moment by moment. He met
with the other two shadowlords - then all three of them shifted location
- to the remains of the Temple of Control."
Kenneth's eyes widen as the implications set in. "That's where the
psyche of Mondain was kept during the Time of the False Prophet."
Helgraf nods once as if confirming Kenneth's unspoken thought. Kenneth
continues, "Mondain - who created the Gem of Immortality by turning
the original gem's powers against itself. The same Gem whose shards
unleashed the Shadowlords . . .
Helgraf nods again, "You see our mortal danger. Even if Mondain opposes
the Stranger, we cannot be certain his goals will truly have changed
- especially with the temptation of his reforged Gem of Immortality
goading him on."
Destrius considers the matter. "But they would need a host." He sighs
as the conclusion comes to him. "Dracos. Even now he serves as the vessel,
thus making our work even more difficult, for we needs must see him
alive."
Kenneth pipes up, "Perhaps, Destrius, just perhaps, Mondain's motives
have changed. Perhaps Dracos's psyche yet holds at bay full domination
by Mondain. Or perhaps Mondain simply wants the Stranger gone to facilitate
his own plans. Too many uncertainties. But if Mondain does have control
of Dracos's body, one thing is all but certain: no matter what his motives,
he will likely want to stay alive. This, in and of itself, puts Dracos
in danger."
Helgraf quietly steps forward into the center of the small group, and
removes a pouch from his belt, tossing it to the ground, where it lands
with a clink.
"The Companions have returned to Britannia. Now I needs must find them
again and retrieve something I left with them. I will deal with the
Ethereal entity, one way or another, then I will return here - unless
you can tell me for certain where I will be able to find you.
<< Cove >>
From the west it comes, a shining silvery shape, glowing in the twilight.
It slices through walls, leaving hollow gaps behind, as it continues
on it's single minded journey towards the magic that will sustain it
for a time. The wall of Rudyom's laboratory vanishes as the ether entity
brushes against it, then passes through the now empty space.
#Life sources available. Absorbing.#
The silver light emitted by the torus becomes brighter momentarily,
as the magical power of Rudyom's equipment and supplies is absorbed
into the entity. The immediate need for energy satisfies, the creature
pauses to examine the situation. Unnoticed, guards fire upon it with
arrows, which vanish harmlessly on contact. Rudyom's spells are negated
as the ether waves in the vicinity are absorbed. Finally they fall back,
helpless to affect the entity in any way.
"What are you?"
#The thought again comes from that part which warned against nodal
destruction. Response: memory summary - Cold hard time, energy absorbed
only in infrequent bursts, narrow curved shape. Strange thought: "Magebane!"
Memory continues - transport, energy surrounds, absorbed, no limit.
Force acts on shape, harmony, change to match.#
#Pause.#
#Patterns of thought unusual. Define.#
The silent watchers are startled as the toroidal shape ripples in shock.
*Responses, two:*
^Fire. Fury. Anger. Hatred.^
"Paulon. Creature of matter, not ether/magic. Absorbed by you, but
retaining self awareness. Requesting restoration to prior shape."
#Nature of other thought-pattern?#
"Daemon, local classification Despoiler, inhabitant of unknown alternate
continuum. Hostile. Absorbed like Paulon. Further details unknown."
#Memory of matter/energy pattern 'Paulon' located. Life insufficient
to restore pattern. Request impossible.#
<< Yew, Nicodemus' Hut >>
Nicodemus calls out, "Wait! The Shade Blade, for all its powers, cannot
be more unsuitable for containing the ether creature. The sword is made
of Blackrock, and the effect that may have when reacting to the creature
is unpredictable, but very likely will result in the annihilation of
one, the other, or both, and maybe the wielder into the bargain.
"I've been thinking on this, and the form of the being itself inspired
a solution. It was born as a byproduct of the creation of the Ring of
Haeth affecting... something... in the Void. That, and its own ring-like
shape, have me thinking we can contain it within the Ring of Xiesh,
the Ring of Shal. I've taken the liberty of studying this ring, and
it appears capable of holding tremendous amounts of ether. Additionally,
the infusion of the ether creature into the Ring may be able to help
us against the Ring of Haeth."
Destrius starts nodding, and says, "Indeed. That sounds perfect. Two
problems solved at once!" To Helgraf, he says, "We will be here for
awhile, in an attempt to unlock Seoman's powers. When we do, or find
ourselves unable to, we will track down the ether creature and use the
Ring to absorb it. And, if by chance you come across Mondain, I'd really
advise against direct confrontation. Even if his motives haven't changed,
he's more than a mage for any of us here. Magics were far more potent
in his day, not even counting the dark arts he practiced. Even Nicky
or I would be hard pressed to so much as hold even, much less defeat
him alone."
As Helgraf prepares to leave, Kenneth thinks of something. He pulls
out one of the two Virtue Stones he took during their last trip to the
Museum. He casts "Kal Por Ylem" on the green stone, and tosses
it to Helgraf.
"Just in case you need to get here quickly; we might as well make this
place our base of operations," he says, darting a questioning glance
at Nicodemus, who nods assent. Kenneth then pulls out the other stone,
and casts Mark once more, imbuing the purple stone with the location
of the Hut. "This one's for us, so WE can move fast." He drops the stone
back into his beltpouch, and decides to look at a few of Nicodemus's
tomes while Destrius and Nic try to awaken Seoman's latent powers.
While attempts are made to unlock Seoman's magic, Saint George's Dragon
leaves for Minoc saying he will return soon.
The two mages first teach Seoman the basis of etheral magic, and then
go on to some elementary cantrips. The bard catches on quite fast, and
can soon cast spells like glimmer and weather.
Using even a little magic is extremely taxing for a beginner mage,
however, and so Destrius calls it a day, letting Seoman get some rest.
The rest of the day passes without much ado, and the group retires
to rest at dusk.
Darkness.
Silence.
Dreams.
Faces.
Ring.
Him.
Me.
I.
The shrill calls of Yew sparrows awaken Destrius. Immediately, he senses
something wrong, and looks towards the empty spot next to Kenneth. He
sighs.
"As I had feared. Our Mage has run."
The rest of the group get up quickly at this news. Destrius picks up
a small note left on the table and reads it, then passing it around.
I am sorry to say this, but I'm definitely not cut out to
be a mage.
Your lessons were useful, but boring to me. Don't waste
your time. Seoman is a bard and a gambler. He'll not learn the
ways of you wizened folk.
- Seoman
|
"We cannot teach magic to one who does not want to learn. It looks
like I have no choice but to be the one to confront the Stranger. Nicky
is still too affected by the Shadowlord incident to do the job.
"I shall need a few days to practice my Britannian magic. I have not
used it all since we first started on this journey. When I am ready,
we shall move on to meet the Stranger, and another being too, perhaps.
And an old one at that.
"I feel a closing of matters, a meeting of curves to form a final dot
in the web of time. There will be a resolution, and we must all be prepared
for it. I wish us luck."
<< Meanwhile - elsewhere in Britannia >>
A small wooden house stands in the hills near Minoc. Inside, Iolo,
Shamino and Gwenno are seated near a table. A small fire burns in the
fireplace, and a stew cooks in a pot on a metal grille above the fire.
A quiet knock comes at the door of the hut.
Iolo picks up his crossbow, and removes a quarrel from a nearby bolt
case for loading as Shamino walks over to the door. With one hand on
the hilt of his sword, he throws the door open.
Standing outside, a figure in black hooded robes, leaning on a gnarled
wooden halfstaff.
"I thought I told you to scatter. There is much danger in Britannia
these days."
Gwenno replied, somewhat embarressed, "We found that we really work
better as a team these days. We're none of us getting any younger, Stranger."
The figure nods once, acknowledging her point. "Iolo, I need that crossbow
bolt I gave you back in the Void. That fool Dracos thought I was going
to kill him, but the bolt was crafted to incapacitate only the part
of him which was the Shadowlord - the part that flowed from the Shard
- originally from the Gem of Immortality of the Dark Lord Mondain."
"If you see a silvery torus shaped object approaching, flee as fast
as your feet and spells can carry you - it cannot be destroyed by conventional
weapons, and spells are cancelled as they hit the magic-null it is at
least partially comprised of."
As Iolo hands the hooded figure the black-shafted crossbow bolt with
the runes carved into the shaft, the stranger continues, "Find as many
of the Companions as you can - that includes people like Sentri, Tseramed,
Toshi Captain Johne, Maxwell, Leodon and Leonna, Seggallion, and anyone
else who may still be alive today. We are going to need them to help
with the rebuilding - and to counter any . . . side-effects of what
the Dragons are going to do to stop the Mage with the Ring of Heath."
Wrapping the bolt into a black silk cloth, he places it inside his
robes, then turns for the door.
"Will you not at least stay for a meal with us, stranger," called out
Iolo.
"Any other day, and I would be most pleased to, but there is much to
be done, and my own timetable grows short," he replied, heading out
into the night once more.
The vision in the Gem fades.
"It seems that division in the ranks of the heroes is rife. Seoman
flees, Helgraf is becoming more and more dubious, and one of the adventurers
has recreated Sosaria's great foe." Mondain laughs. "Nothing is what
it seems. Here I am, wise due to the Gargoyles worship, and it would
seem, nominally on the side of good, if anyone will believe me, and
yet I, the strongest mage here, and possibly anywhere, am afraid to
meet with the companions of Kenneth." Mondain pockets the Gem. "And
I'm talking to myself again. If it weren't for the gravity of the situation,
I would think myself plot exposition in a bard's tale."
The mage stands. He has been sitting in an etheric chamber in the heart
of the ether, created by himself to contain the Codex of Ultimate Wisdom
while he read and meditated. The words have not been good, and Mondain
is worried that he will be a greater danger to the world than, well,
the two problematic entities that threaten it. "Strangers in paradise,"
Mondain mutters. "Strangers in this weak paradise." He lifts his arms,
and before him appears a shimmering green moongate, and beyond it, he
can see figures that part of his mind recognises; Dracos' rapidly fading
memory remembers these human forms. He steps forward into the light,
and behind him the chamber crumbles, allowing the Codex to float amongst
the stars once more.
<< The Camp of the Companions of Kenneth - Early Morning
>>
Saint George's Dragon has returned from his trip late the previous
night, carrying a new pouch.
It is Destrius who notices the green moongate, and it is Destrius who
recognises the figure stepping out of it.
"Greetings, Companions of the fallen Dracos. My name is Mondain; I
am sure I am known to you all, and I am sure my past has left enough
anger in the heart and souls of all Sosarians for you to strike me down
without a second thought. Which is why I am lucky enough to be able
to withstand the magicks of this world, magicks which have weakened
considerably since I walked the earth." Mondain crosses his arms. "I
am here to offer my services, and to prove my good intentions, I am
willing to offer to your capable mage my Gem. Should I stand against
you once the battle is done, he shall be able to shatter it, and I shall
once again belong to the Gargoyles, and your friend, Dracos, will return
to mortal existence, without any of my powers or attributes. The Gem
can only be used by me; I am afraid that the absolute power it represents
corrupted my mind many centuries ago, and would have no trouble corrupted
any of yours." Mondain reaches into his robe and holds out the Gem of
Immortality. "Will you take my offer of service?"
While the speech Mondain gave was long, it took mere seconds for it
to be given.
"You notice the time? Yes, twas not a good trick to play, but I was
worried you would not give me time to speak." Mondain closes the green
moongate with a click of his fingers. "Shall we speak properly?"
Saint George's Dragon wakes at the sound coming out a tent and yawns
loudly. "Hmm, who's this guy. Oh wait the large gem you must be a jeweler!"
Someone whacks him on the back of the head and explains the situation.
"Oh, well luckly when I heard about the gem being reassembled I prepared
something for just such an emergency." He reaches into his recently
aquired pouch and pulls forth a tuning fork. "Luckily my research back
on Serpent Isle had uncovered the unique etheric vibrational energy
of the gem, and I made this tuning fork. All that is required is this
forks and the magic words IN ORT YLEM" The Tuning fork begins
to glow slightly " and all that is required is to hit this fork against
something and the sympathetic vibrations set up in the gem will destroy
it. The gem I mean not the fork that would just be stupid. I think that
should stop anyone " looks meaningful at Mondain" from using it. AN
ORT" The fork ceases to glow.
"A bit paranoid aren't you?" Mondain comments.
"What would you do if our places were reversed?" asks the Dragon.
Kenneth's arm is tensed with his hand on the hilt of Caliburn, yet
he does not draw the blade. He regards the sorceror with suspicion,
and says, "Canst thou prove that thine intentions are the same as our
own? And what reason is there for us to accept the veracity of anything
you have said at all? That I am talking with you at all indicates I
will listen to such an explanation, but it would have to be a good one
for me to continue to stay my hand."
At the bemused look on Mondain's face, Kenneth responds, "Thine sorceries
may outweigh the work of any mage living today, yet the two mages behind
me," he indicates Nicodemus and Destrius, "are likely the two best in
Britannia. Myrmidon, as well, has some skill in magery, and Concussed
and I would be a great factor in the battle were we to dragonmorph.
Even a sorceror of your caliber cannot shrug those odds off so easily.
I therefore suggest you give us fair reason not to have to test those
odds."
Mondain laughs. "For a creature of Lord British's Virtues, you are
rather proud, are you not. I may not be able to shrug off the odds you
offer me, but I would not be sorely taxed by it. But this is not meant
to be a competition of odds. I have offered my services to you to aid
this world against its two foes. Once this is dealt with, I truly expect
you to dispatch me with haste, and return Dracos back to his full state.
I am a danger whether I turn on you or not, because my very magick is
so different, and so much stronger than current Sosarian practice that
I could disrupt the fabric of reality itself in time."
As he awaits Mondain's response, Kenneth whispers to the group, "Keep
at the ready, even if he proves his intentions. Else we'd fare badly
if he changes his mind. Also, Nic, Dest, have you figured out a way
to use the Ring to contain the Ether entity, preferably without harming
Paulon?" An idea strikes him, and he addresses Mondain once again. "Perhaps,
as a gesture of your good intentions, you could help extricate one of
our comerades from the Ethereal Entity roaming Britannia?"
"Proud I may seem, all I have said is true. Two archmages and two Dragons,against
asorceror of your caliber; it could go either way, very easily. And
as for your other statements, it is very likely true, but I cannot believe
that, even if you do side with us, you would willingly meet your demise
after all this. No one wishes to die, and you've proven that point well
some four centuries gone and more."
"Umm, what am I chopped liver?" whines Saint George's Dragon.
"Let us not argue over our powers;" the ancient Mage declares. "I believe
one thing, you believe another. I believed once that I could not be
stopped, but the Stranger saw to that. I believed myself doomed to the
role of mentor; Dracos put pay to that notion. I have been wrong. It
is the great lesson I have learnt. It has also taught me that others
can be wrong to, can they not, Kenneth?"
Kenneth acknowledges this with a nod. "In any event, such a struggle
would likely kill us all, ripping apart a fair amount of the local landscape
and even worse on the ether. So, for the sake of our truce, let's put
aside this unproductive line of conversation, shall we?"
"The boon you ask seems easy enough. I could destroy the entity, or
entrap it if you so desire, but for now I will retrieve the entity known
as Paulon." Mondain clicks his fingers, and Paulon appears beside Kenneth.
"Twas easy enough to deal with. To be truthful, I could, with only a
creased brow, summon the entire court of Lord British here, and provide
them with food. The Gem is very strong, and Dracos' body, which I have
reformed, has absorbed much etheric energy."
After welcoming Paulon back, Kenneth once again addresses Mondain."Be
not so sure. As powerful as thine sorceries are, they still are etheric
in nature, and the ether being absorbs such energies. Do you truly wish
to feed it that much power? As Nicodemus said before you arrived, we
need magics on the level of an artefact, and specially crafted magics
at that. We have judged the Ring of Shal to be suitable for containing
the entity, especially as having the entity trapped in it will increase
its power to a level at which it can overcome the Ring of Haeth. What
we lack is a way to trap the ether being in the ring in the first place.
Perhaps you know a way? Keeping in mind its immunity to magic, of course."
<< To the Southeast >>
Helgraf, having retrieved the mystery bolt and advised the companions,
finds his path takes him next to Britain - specifically to Castle British.
Passing the guards quietly, he crosses into the small garden with the
fountain in the middle, then through it into the pillared hallway leading
to the throne. As he reaches the dais, he kneels before Lord British,
then rights himself.
Majesty, I hate to trouble you with more bad news in these dark times,
but a presence from the ancient days has returned . .
Lord British interrupts him smoothly, calmly. "Yes, I know - I sensed
the return of Mondain even as the blight of the Shadowlords dispersed.
Yet, your allies have my Talismans, and without them, my power is limited
primarily to protecting the Castle and its inhabitants. The other powerful
artefacts were taken by the Avatar to his sojourn on Serpent Isle, though
I see you have managed to retrieve the Shade Blade."
As if in responce to hearing its name spoken, the Blade quivers a moment,
and Helgraf shudders. "Forgive me, Lord - the Shade Blade is currently
the prison of a Destroyer Daemon - a creature much alike to the Balrons
of old - and sometimes it strives for release, not realizing, or perhaps
no longer caring, that it will lead to its own destruction."
"Then perhaps you should release the creature at once, stranger."
"I have considered that more than a few times - yet we have been put
against many powerful and divers foes on this mission - I am hoping
to hold the daemon-essence within long enough to make use of the force
which will project when I release it - make use of it against an enemy,
of course. If you will excuse me?"
Lord British waves his hand in dismissal, and Helgraf departs the Castle
- and begins the trip back to Nicodemus' hut overland. Just beforehand,
he nicks himself with a small silver knife and uses the blood pooled
to place a spell to conceal his presence from magical detections - in
a manner similar to the one he used to infiltrate Stonegate and delay
the Stranger's next use of the Ring of Heath.
"You will not find me so easily this time, Mondain. There is no etheric
signature to this spell, and my spellcraft is as old as yours, if differently
enabled."
Quietly he heads through the pass between the Serpent Spine mountains
and the mountains around what used to be Dungeon Shame, heading north
toward the Great Forest...
<< The Forest of Yew >>
Mondain starts to respond to Kenneth's query, but is cut off as an
interruption is heard from the back of the group.
Saint George's Dragon jumps in, saying "Well, it seems pretty clear
that the creature is feeding on etheric energy perhaps we should bait
a trap for it. We must by now have more than enough tasty treats for
an etheric entity. I suggest we figure out the correct process to entrap
the creature before it decides to snack on any of us. Forthwith." A
small bead of sweat and a look of fear crosses SG'sD face "As someone
who is only held together by the etheric equivalent of duct tape I must
say all this talk of an ether absorbing torus gives me the heebjeebes."
Nodding agreement with St. George's, Kenneth motions for Mondain to
resume his response.
"Such a being that absorbs etheric energy must then feast upon it,
for to store so much of it will destroy any being that has not the use
of other powers..." Mondain tosses the Gem into the air and catches
it.
"Surely then, it will need feeding, and I am sure that I can provide
it with a feast..." Mondain sits on the ground, and magicks a pipe intoexistence.
"To trap it though..." The mage lights the pipe with a snap of his fingers,
and begins to puff on it. "From what I have learnt of this world, blackrock
seems the most useful snare. With the correct magicks, I could liquidise
blackrock long enough to dip the ring into the substance, while the
entity was inside, and then let it harden. The ring would then be, for
our purposes, safe, until such time that we 'unlocked' it. Then all
it would require was a small 'working'. Unfortunately, I suspect that
if this entity is as strong as you make it out to be, the only person
to be able to control the ring, and destroy it after use would by myself,
and I do not think you would trust me with that role, nor, might I add,
would I want it."
Kenneth rebuts the suggestion. "As strong as it is, the Ring of Shal
is an artefact well capable of its containment. No great skill is needed
to keep it contained. Using it, of course, requires skill, but we do
have mages of such skill," Kenneth nods in the direction of the two
archmages again. "As for using blackrock... It doesn't seem wise with
this entity's nature. Nicodemus?"
Nicodemus tells Mondain, "The etheric energies and their unique...
configurations within the entity are not well suited to interact with
blackrock. My best guess is that the blackrock would be quite adversely
affected if it interacted with these energies, but the nature of those
effects are anyone's guess. Furthermore, blackrock is not innately magical.
It has innate magical properties, but no magic per se. What we need
is a good, strong enchantment to lure the creature. Preferably entailing
a large amount of ether with no lasting harm on the physical or etheric
fabric of the land. We then need a way to get the entity in the Ring
once we have lured it, by far the harder task. Luring it requires no
more than a high circle spell cast in proximity to the entity. Trapping
it needs something both more powerful and specially crafted. Hast thou
something in mind?"
The group mulls the problem over, waiting for someone to get an idea.
"It seems that along with the devolution of magick in this world, new
forces conspire against it," Mondain comments. "This blackrock is fascinating;
when I return to my eternal state, I shall mull over it's possible uses,
but as long as I have a body, I might as well make myself useful. To
trap though... I think I have an idea.
"When I killed my father, I trapped his powers in the precursor to
the Gem I have today. It was a great working, and I was sorely taxed
by its use, but I trapped not just his magicks, but part of his soul
as well. I was a mere apprentice then; this magick should be no hard
task to me now. The preparation is not difficult; the ring will need
to be imbued with a magick of the old time; a spell I created myself.
The caster will need to hold the ring; I suggest Destrius hold it while
I work the magic through him; this saves us from the suspicion that
I will steal the ring and leave you all. Then all you need do is cast
your spell to attract the creature, and then engage it in melee. One
touch of the ring will steal its life-force, and the entity will be
trapped." Mondain stands and walks over to Destrius and Kenneth. "What
says though to this; be quick about - the longer we talk, the harder
Dracos' return will be. Action is called for."
The door to Nicodemus' hut opens, and Helgraf staggers in, using the
tip of the Shade Blade as a prop to his walking. Every motion reveals
an incredible strain on his features, but he manages a rictus grin as
he speaks.
"You need a lure for yon ethereal beastie? I got a lure that will call
that thing like a sailor to the sirens." He swings the Shade Blade around
semi-erratically before continuing, "Well, hurry up and put the Ring
on - Palos has been making my life . . difficult . . and I would be
rid of him as soon as I may."
To Destrius, Kenneth says, "I guess it's time you put the Ring on;
it looks like now's the best time to snare the ether being." He turns
to Mondain, and says, "Cast your spell on the Ring, and make sure it
has no adverse effects on Destrius; I heard you mention having to cast
the spell through him. Harm him, and we lose our best chance at stopping
the Stranger."
Mondain takes a step back from Helgraf, and his eyes seem to roll over
him, as if gauging an unknown quantity and determining its relative
worth.
Kenneth sighs in exasperation at the continued enmity between the two.
*If we can just hold everything together long enough to finish this...*
he thinks.
Mondain turns to face Kenneth. "I can hear your thoughts, and I do
not think you realise the gravity of this situation, or this being's
presence." Mondain turns back to balefully watch Helgraf. Kenneth is
vaguely aware that time had stopped when Mondain spoke to him.
Speaking as if unaware of the byplay between paladin and wizard, Helgraf
says, "Whomever is going to contain Torus Magebane had better put the
ring on, because I'm not going to hold on to this any longer."
Helgraf staggers back to the door, points the Shade Blade roughly in
the direction of Cove, then speaks a single syllable.
"EX"
The Shade Blade hums briefly, then a column of black fire shoots out
into the sky, arcing eastsoutheastward.
Kenneth and the others stagger back from the backwash of magical energies.
Destrius then steps forward, holding out the hand wearing the Ring in
the direction from which the ethereal entity will arrive. Mondain begins
the casting of his enchantment.
"Devos nocturne pavelda gorno. Entre metre hivelda logono. In Shug
Niggurath beldame klodo. Tu ma." The spell cast, the ring glows.
Wrapped within the fundamental magics that permeate the world, Destrius
examines the etheral manifestation of the Art, keen to understand what
Mondain possesses.
Powerful magic, from one true of soul.
And yet so simple! Harmonies close to the first wave, sweeping through
the corpuscles like wind.
But.... dissonance? A jarred chord, breaking itself apart from the
melody.
Destrius murmurs.
"Never have I seen one use a secondary medium to achieve such power.
The flaw could well be due to the ether and not due to his inperfection."
Meanwhile, in the vicinity of Cove, the silvery torus-shape of the
nilether entity hangs over the remains of Rudyom's lab, drawing the
last lingering traces of mana from the magical items within. Suddenly
it stops, and rolls off to the westnorthwest at a startlingly fast pace,
not even slowing enough to drain the radiant magical ambience around
Castle British . . .
In the Deep Forest, the group sees the torus rushing towards them at
an unnerving speed. Attracted by the current enchantment upon the Ring
of Shal, the entity moves towards Destrius. As its outer surface begins
to touch the Ring, Mondain utters the last of the spell, and the torus
appears to be sucked in almost instantaneously. The Ring emits a faint,
silvery glow from the energies of the torus. Destrius looks at the empowered
Ring of Xiesh, and examines its new etheric properties; the look on
his face implies that he likes what he sees.
Kenneth asks him, "Can you tell how the entity has empowered it? Any
immediate ideas on its uses in the upcoming confrontation?"
Destrius nods slowly, and begins to speak, waiting for Mondain to interrupt.
Mondain smiles. Kenneth still does not trust him. He can see exactly
what the ring is capable of. In his day enchantments like these were
ten a penny; mere child's play to a novice mage. How much the world
has changed. How much he had changed. Mondain takes the Gem from his
robe and stops time. As the companions slow to stone-like statues, Mondain
approaches the ring in Destrius' hand. A quick wave of the fingers,
a small enchantment here and there, and the ring is suitably empowered.
Mondain clicks his fingers, and time once again begins to move. Destrius
looks up in surprise at Mondain standing before him. He was unaware
the old man could move so fast.
As the ruptures caused by Mondain's time travel spell subside, lettting
the dimensions reform into their proper shapes, Destrius frowns slightly,
mentally chiding the mage for causing such damage to reality.
He does not know if Mondain does realize this, though, and is not going
to tell him at this time. The show must go on.
"You want an answer Kenneth? Sure.
"It appears that by confining the etheral entity inside this ring,
we have created an extremely strange artefact that can actually distort
the etheral flux and cause serious disruption to magic using ether as
its medium of propogation."
Nicodemus nods in agreement, while Destrius hopes that the highly-technical
explanation did not totally fly over Kenneth's head.
The paladin smiles and motions for Destrius to continue.
"One of the major reasons for this is that the etheral entity absorbs
magic, much like the Magebane that the Avatar brought to Serpent Isle.
In fact, it is quite likely that that is exactly what it is.
"Because it was in the ethereal void, it absorbed all of its surroundings
to the extent that it reached saturation point and began to implode
on itself, its core expunging ether, while its sides continuing to draw
ether towards the centre where the ether is supposed to be absorbed.
"The result is a cyclonic effect, which causes the entity to have its
torus shape. However, at certain points, the ether is still being aborbed,
which causes those parts to grow in size. The being is also semi-sentient.
"By trapping it in the Ring of Shal, which was designed for the purpose
of containing etheral manifestations in the first place: reagents, in
other words, we now have a ring which attracts the ether towards it,
sucks the ether into itself, and then, with suitable enchantments such
as the ones cast by Mondain, allows this excess ether to be used at
will by the bearer of the ring.
"I should be able to channel the quata held by the ether into mine
own fundamental magic, and use it as I would normally. And some of it
can be used to power the artefacts of Lord British.
"And, if you'd like a comparism between this ring and the Ring of Haeth,
well, I believe that it should be able to hold the ether-controlling
powers of that Ring back, as its field distortion is great enough to
cause pocket flux near an attractor such as the Ring of Haeth."
<< Stonegate >>
The Stranger mutters some vile oaths as an etheric backlash hits him
through the Ring of Haeth. After he has sufficiently recovered, he ascertains
that no no actual damage has been incurred upon the Ring or its powers;
the backlash was merely the severing of the Ring's link to something
else. The Stranger casts a few spells, not merely to test the contnued
functionality of the Ring, but to learn more precisely what happened.
He sees the formation of the torus as a byproduct of him summoning the
vast amounts of magic to create the Ring of Haeth, and is then shown
an image of the adventurers entrapping it in the Ring of Xiesh.
"Blast! How did they manage to create that Ring? Or from where did
they acquire it? With the power from that creature, it's strong enough
to thwart much of my own ring's sorceries. If I can only learn what
exactly it does before they can use it against me...." He turns to the
Vortex Cube, still ensconced in its apparatus. Channeling the Ring's
energy into it, he opens a scrying portal to view them. However, a mage
in their group he hadn't seen before abruptly lifts his head. After
saying a few words, informing the others of the scrying attempt, he
waves his hand and speaks some arcane syllables over three centuries
old, and the portal snaps violently shut, causing the Stranger to stagger
back.
After a moment, the Stranger staggers again, this time in recognition
of the old magic forms and the face of the mage. *Mondain!* he thinks,
*siding with them?* "Why would the most reviled villain of the history
of this world side with them?"
A moment later, he realizes the obvious. Villain he may be, Mondain
would not like the plans the Stranger has. Assuming, of course, that
he knows those plans. Which is possible, given he had to have formed
from the three Shadowlords.
"So that's what they were up to. A truly vile betrayal, no doubt engineered
by the one possessing that tattooed mage." He mulls over the implications
of this new threat, and that posed by the Ring of Xiesh. And grateful
that he hadn't felt the need to divulge any more than necessary to his
'trusted' servants. "But what they already know will cause me enough
trouble as it is..."
And so, slipping between thinking aloud and silently, the Stranger
begins to lay his new plans....
<< Moonglow >>
Mondain's appearance in the middle of town is unnoticed, since he is
invisible, and he did not feel the need to use a moongate. The Companions
of Kenneth are too interested in the Ring to notice Mondain's brief
disappearance. Moonglow is special to Mondain. It is the city of magick,
and for good reason. The remains of Mondain's cellar lie deep beneath
Moonglow's earth. Mondain closes his eyes, and his body begins to descend
towards the sealed spaces.
His cellar is dank, and half-filled with water. The parchments of his
books are rotted away, and dust covers what little furniture still stands
above the waterline. All this matters not. Mondain focuses his mind,
and immediately an object floats to the water's surface. It is a gem,
of roughly the same size and shape of the Gem of Immortality. It is
the Gem's proto-type. Who ever heard of a mage, no matter how mad, not
testing a new power? The first Gem was flawed, and relegated to a simple
curio during the making of the second Gem, but this does not mean it
would not be useful in the coming battle against the evil in the land
of Brittania. Mondain casts a few cleaning spells, and as he leaves,
the cellar begins to return to its pristine, water-tight state.
<< Amongst the Companions of Kenneth >>
Mondain's re-arrival is unnoticed. The arrival of a hoard of Gazers
isn't.
"Hmm. Perhaps I should try out the powers this ring possesses."
Destrius murmurs a short spell to release the magic from the ether,
and then chants the Art.
A slew of fireballs shoot forth from his fingertips, hitting the ground
in front of the gazers and transforming into a blazing wall of fire.
Soon, the gazers are no more.
"Whew. That was powerful. But the ring will need to be replenished
with more ether if I continue casting suchly."
Helgraf walks over to the charred remains of the gazers, and picks
through them, seemingly searching for something. He clenches a fist
tightly closed around something in the ash, and with a quick twist of
the wrist, seems to deposit it into a pocket - a tiny bit of grey something,
should anyone be paying attention.
"So we have the Ring of Shal. And the Kings Regalia and Caliburn. Fine
- not to trivialize the work required to obtain them, but now we are
back to our original quandry. Do we deal with the stranger, now that
the Shadowlords are . . . contained, however distasteful the methods
used to do so, or do we rekindle the spirits and hearts of Britannia,"
he inquires, an . . odd . . tone to his voice.
Not waiting for an answer, he looks directly at Mondain, as he begins
to speak again.
"I distrust you. This is obvious. However, I intent to make quite clear
why I distrust you. The soul of Mondain was encased in the Shrine of
Control, yet you have not shown control, but have instead erratically
came and gone, exercised your will on the time stream, and allowed the
words of others to get under your skin. You are a danger as great as
the Stranger, and I do not see that your presence was required - the
magic you performed on the Ring of Shal, or Xiesh, if you prefer, was
ancient and powerful, aye, but not so secret that you needed to halt
time to create them. Oh, yes, I am quite aware of your little vanities
with temporality. And don't speak to me of Pride - you, I am sure, have
already deduced that although I am working for the common weal here,
I do not follow the virtues, nor the triad values. There are many paths
up the mountain."
"You know, Helgraf, if I find out exactly what you have planned, I
might even begin to like your upfrontedness. Unfortunately I doubt I
will be alive long enough to appreciate it." Mondain smiles. "I suppose
I should admit that my behaviour has been erratic, and I am not showing
much control, apparently. Just remember, I am fighting my very own corporeal
nature; as an entity it is easy to forget the desires of the flesh."
Kenneth gets a puzzled expression at that remark, and asks, "How can
you be lacking in control, anyway, given that you have been chosen to
embody it?"
"However,"continues Helgraf, "As my old mentor would surely say, this
isn't getting us anywhere - so if we could decide on a course of action?"
"Indeed. To Stonegate."
"Indeed." agrees Kenneth. "If we were to relight the Flames, we'd be
going back and forth, relighting them again and again as the Stranger
keeps putting them out. Not what I call a good time. Besides, the Stranger
poses quite a threat to magic, with that Ring of his, and likely is
even more dangerous, depending on his plans. So, shall we get going?"
Destrius nods, and is about to use his Ring to open a gate, when the
party becomes rather disoriented by the effects of sudden, unexpected
teleportation.
All eyes turn to Mondain, and Destrius and Helgraf wear scowls, each
for their own reasons.
Destrius glares at Mondain and says, "If you keep wielding such powerful
translocation spells, you will end up severely warping the ether on
a local level, or has that not crossed your mind?" Sighing in exasperation,
he dons the artefacts and preapres to enter the fortress.
The others do likewise, and as Kenneth unsheathes Caliburn, he says,
"Shall we proceed?" indicating the entrance.
A sibilant voice replies, "No, you shall not!" Before anyone can look
around for its owner, a group of Despoilers surrounds the group, with
two of the formidable Destroyers coming from the entrance of Stonegate
to join them.
Helgraf yawns, then picks up the Shade Blade and begins to attack one
of the Destroyers head on, with seeming little, if any, concern for
his defense. As he does so, the Despoilers begin to spit acid at various
members of the group, scoring minor hits on everyone except Mondain
by virtue of surprise. Quickly, the others raise spells of shielding,
and Kenneth bathes one of the Despoilers in a gout of sorcerous flame.
Finally, Helgraf, bleeding freely from several wounds, manages to land
an impaling strike on the one Destroyer as the other hurls destructive
magics at Mondain and Destrius. He manages to spit out the syllables
: AN EX - and the Destroyer gives out a long howl which seems
to drain away to nothing as it is sucked into the Shade Blade.
Helgraf seems to waver, listing back and forth, seeming about to fall
over ...
...and the battle goes on...
Kenneth cleaves into the arm of another despoiler as he sees Helgraf
entrap one of the Destroyers. "Helgraf! Release it into the other Destroyer.
It'll be weakened by the confinement, and will likely kill the other."
He finishges off the Despoiler as he speaks, and aids Myrmidon, who
was just beset by a trio of the foul daemons.
Helgraf swings the Shade Blade to the other Destroyer and utters, "EX!"
A burst of energy shoots from the blade, through the Destroyer, and
coalesces into the first Destoyer some distance away. Before the creature
can stand, Mondain impales it with several powerful needles of force.
The monster is finished off by Helgraf, using the Black Sword as a blade
was intended and decapitating the daemon.
Myrmidon and Kenneth had managed to kill one of the Despoilers at the
cost of several scoring wounds. Destrius manages to cast a Restoration
their way, and then aids them against the other two Despoilers.
The remaining Despoilers were taken care of as well in the meantime,
as the group sees Concussed and St. George's in Dragon shape, standing
over several rent bodies.
The two morph back when they see that all the daemons have been taken,
and Kenneth casts "Vas In Mani" himself, restoring the party
of all wounds. He then consumes part of a vial of Mandrake Essence,
and passes it to the other mages, save for Destrius, who was using the
Ring's power, and Mondain, who had his Gem. With their physical and
magical energies thus restored, Kenneth leads the group into Stonegate.
Shifting back to his human form, Concussed unslings his runed bow and
joins up with the rest of the party. Strange, he thinks, *You would
think that the Stranger's stronghold would be more heavily guarded.*
A slight frown crosses his face, and he mutters "Why do I get the feeling
something is very wrong?" Shrugging, he clears his mind of this irrational
thought and enters the gates of the fortress.
Helgraf quietly takes a flanking position, working his way through
the corridors he had explored once before. Silently, he gestures the
others forward through an intersection once he is sure it is unguarded.
He leans over to whisper in Kenneth's ear, "Strange that there are
no others to welcome us - surely our battle with the daemons did not
go unnoticed."
He then scouts ahead again, using his memory of his previous trip into
Stonegate to guide his way. Quickly, he slips around a corner as an
unusual sentry - similiar to a gazer, but with bony shards instead of
eyes on its tentacles, glides through the corridor, a wand of some sort
wound up in one of its tentacles.
Concussed's eyes widen in surprise as the arrow he fires towards the
creature deflects off its bony carapace, not even scratching it. He
whispers a word of power, and the runes on his bow begin to glow a ruby
red. He draws another arrow from his quiver ...
Silently, Helgraf removes his ritual dagger and makes a small cut on
the back of his hand. Letting the blood pool, he shapes a magic with
no Britannian components, and sends a crimson web to snare the gazer.
Before it can make any noise or give warning, the web engulfs it - and
it vanishes, replaced by an illusionary duplicate. The wand falls silently
to the floor. Helgraf steps back, and waves the group forward, points
to the wand without speaking.
Replacing the unused arrow, and powering down his bow, Concussed passes
the illusionary clone created by Helgraf's otherworldly magic. He detects
a strange magic emanating from the wand, and is about to pick it up
to examine it, whensomething tells him to let it alone. He moves on
into the shadows.
Then Helgraf again slips ahead of the group, and begins to work his
way through the passages toward the chamber wherein the Vortex Cube
is kept.
He removes a scroll with his sigil set in the wax, and sets it on the
floor where he knows one of the others will find it.
Helgraf then turns right and dodges through several passages, and is
gone.
"Helgraf?" Concussed's call echoes through the chamber, as he enters
the room that had once contained the Vortex Cube, seeking the missing
dark robed mage. The pedestal now stands empty, and in its place is
a scroll that appears to have been left there recently.
Aware that this might be one of the stranger's traps, he scryes the
room and the scroll for traps before approaching. He picks up the note
just as the rest of the party arrives. "What? Hey, guys, listen to this!"
Concussed exclaims.
I don't expect you to accept or even condone my actions in this
matter gentlemen, however, there are things that needed doing here
besides dealing with the Stranger - and no matter how you may feel
about him, I cannot trust them to be done safely as long as either
the Shadowlords or Mondain are with us. Where you find this scroll,
turn right, go down two passages, turn left, go down three passages
- on your right will be the door to the Stranger's chambers - where
he can be found when not experimenting with the Vortex Cube. I will
not be there for the final confrontation, as my duties call me elsewhere.
Know, however, that you will be able to retrieve the Shade Blade
- should you wish to place it somewhere more protected - from the
Cave of Innocent's Proof - I'm sure at least one of you will figure
it out. It has been an honor to work with you.
~ Helgraf
"That Helgraf is a strange one. I wonder what his motives really are?
It seems that he forsees that we will have need of the Blackrock Sword
in the near future ... but why?" Concussed wonders aloud, having finished
reading the note.
"He leads his own life," Destrius replies.
Kenneth mutters aloud, just barely audible by the others. "What does
he think he's doing? If he kills Mondain, he will very likely kill Dracos
as well. And what is it that he deems so important that he departs so
suddenly? His magics were remarkably effective on the Stranger earlier;
why ditch us now. And the Sword.... Helgraf, what do you intend?" In
a normal tone, he asks Concussed, "Where did he say the sword was? The
name sounded odd."
"The Cave of Innocent's Proof? What would that -"
Concussed's musing is interrupted by a intensifying humming noise that
appears to be coming from deeper within the fortress.
In front of the group, a large, black vortex opens, and several stone
golems step out. Kenneth leads the attack, hacking with Caliburn at
the lead golem. When the humming stops and the vortex closes, there
are eight of the constructs total, counting the one Kenneth is engaging.
Destrius moves forward and unleashes a deadly arc of lightning which
spears through one of the golems, breaking it into two.
As he turns his attention to the golem Kenneth is decapitating, he
notices that the creature he had just destroyed was slowly piecing itself
back together. At the same time, he feels a strange emotion creep up
the back of his spine...
Deceit.
Realization dawns upon the mage, who quickly shouts to the others:
"These are Vice golems; we can only destroy them with Virtue! Kenneth,
find Wrong and dispose of it with Caliburn. For the rest, I have no
idea. The crown doesn't seem to work on them. Anyone has a suggestion?"
Paulon dodges the attack of one of the golems, and ducks clear of the
melee. He pulls an orange object from out of his pocket, and there is
a clicking noise as he moves his thumb down it and a section of metal
projects from the end. Looking at the fight, he drops his umbrella,
grits his teeth, and slashes his left wrist with the metal blade. As
blood runs down into his hand, Paulon dashes back into the combat, and
slams his left hand into the orange tinted golem facing Kenneth. The
blood bites into it like acid, and the stony figure begins to crack
around the point of impact. "Try the tinders! They represent the virtues!"
Paulon yells, before flicking more blood over the golem Covetous.
Saint George's Dragon faces off against the golem of deceit. His axe
bounces ineffectually off its hard metallic skin and he is forced to
dodge the deadly fists of lead. Suddenly, a look of inspiration hits
his face.
"Hey golem you know I hate to say this but I really have to be honest,
your craftmanship is kind of substandard." SG'sD taunts as he dodges
and weaves away from the monster's fists." I mean look at your preportions,
your head is just too big, and one arm is longer than another. Also,
the overall composition lacks any energy or vitality.".
At this point the golem pauses for a moment heat seems to rise from
him and then like some giant steam locomotive he charges toward SG'sD.
Saint George's Dragon stares with a look of grim resolve at the oncoming
behomneth, switching his axe from hand to hand, then at the last possible
moment he jumps aside and the Deceit golem plows into the chamber wall
imbedding himself their. The creature struggles but is unable to escape.
"Some people just can't handle the truth." SG'sD remarks.
Meanwhile, Paulon has significantly weakened the covetous golem with
his blood donations. However, the golem manages to strike a glancing
blow against Paulon's head dazing him for a moment. The golem raises
his fist to release devasting blow onto his opponent, the whole scene
seems to unfold in slow motion. Saint Geoge's Dragon suddenly sees his
comrade in danger and rushes towards the two combatants. The fist begins
to come down. Paulon looks up in time to see the fist begin to descend,
and yet is still to concussed to remove himself from danger. Saint George's
Dragon runs between the two, and turns to the golem seeing the fist
only millemeters away from his face. The eyes of the golem seem to bulge
at this act of sacrifice and then suddenly the golem disintegrates.
SG'sD lets out an enormous sigh of relief. "I k-knew that would happen."
He says his voice made rather unconvincing by the combination of relief
and fear evident in it.
"I am afraid I am not trained in the powers of virtuous fighting; my
methods are devious and cunning. But I suspect we might need a breather,
so..." Mondain pulls out the Gem, and holds in firmly in one hand.
Closing his eyes, the rooms seems to shift slightly, and seven new
golems appear opposing the attackers.
"These duplicates are the emotional opposite of the attackers. 'Twas
a spell I used in my heyday to ward of potential enemies in spellcraft.
An anti-mage duplicate can keep a fire fight going for days by casting
defensive spells; if the spell holds. I suggest we move on; the spell
is limited in its temporal duration dependent on number, and eight is
probably pushing it."
The group moves off around the golems, who seem to be battling each
other. Two of the vice golems have already fallen, due to their weakened
nature.
Meanwhile, deep in the labyrinthine passages of Stonegate, Helgraf
sits crosslegged on the floor - Shade Blade across his lap, the Vortex
Cube on the floor in front of him. Slowly, he focuses his thoughts,
and then slices open his left palm, letting a few drops of the blood
fall into the cube, and focuses his thoughts. A greyish mist rises from
the cube and surrounds the Shade Blade.
The group makes their way through the corridors of Stonegate, and soon
find a large chamber on the second floor, sparseley furnished. The thronelike
seat at the far end appears empty, but Destrius calls out, "Reveal yourself,
Stranger!"
In a shimmering of light, the Stranger becomes visible and stands from
the throne. "You've been quite problematic of late, you know. You have
the five artefacts, you took the Shadowlords from me, and that blasted
offworlder mage of yours took my Vortex Cube on top of all else he did
to me. I suppose this is the place where we now have a final fight for
the fate of the realm, hm?"
The Stranger laughs, and continues, "Not likely. I've put too much
work into my plans. Take this instead." He waves his Ringed hand, and
flames appear around the party, bringing in half a dozen Destroyer Daemons,
all noticeably larger than the norm. He then disappears in a flash,
appearing beside Paulon, whom he grabs and teleports out with.
Before the others can react to the kidnapping, the daemons are upon
them.
In a cavern not too far away, the Stranger rematerializes, Paulon at
his side. Paulon falls immediately unconscious as the Stranger casts
a spell upon him and then relieves him of the virtue tinders he carried.
Securing them away, he teleports Paulon - still unconscious - back to
Stonegate's audience chamber. He then places the tinders alongside other
arcane reagents in his sanctum. *Yes,* he thinks, *these will come in
handy for a spell I will need to cast once all this is over.*
The mists about the Shade Blade thicken, and it is drawn into the cube
- quite in defiance of the laws of mass and volume.
Back in the audience chamber, it is all the group can do to keep the
daemons at bay. As one rakes toward the sleeping Paulon, Kenneth intervenes
with Caliburn. He then attempts a banishing, but to no effect. He further
notes that magic in general is having little effect on the beasts. He
can only hope the mages can hold their own in direct combat.
Noticing the same as Lumina, Destrius decides not to carry out any
magical examination into the properties of the Destroyers, but instead
uses his staff to fend them off, and at times even hurt them.
Suddenly, he feels a strong aura of magic fill the air.
At this point, a small silver bell can be heard, and the Shade Blade
appears in the audience chamber, apparently wielded by some invisible
hand. It stabs into one Destroyer, and absorbs it, then turns to "face"
another, and the soul of the first Destroyer is blasted out at the second,
consuming it. A disembodied voice is heard.
"Seek the Stranger in the Caverns!"
The Sword then begins to assail another Destroyer, but this one does
not let it score a deep thrust, which appears to be neccesary for capture
. . .
During the time that the first Destroyer was absorbed, Destrius delved
into its corpuscular matter and found the source of its immunity to
magic.
Armed with this information, he proceeds to construct the magical equivalent
of a needle, and uses it to enlarge the tiny little crevice in the daemons'
shield till it is large enough to send a blast of magic into it.
"They can be affected by magic now! Use some powerful spells and perhaps
they will be hurt!"
Destrius then murmurs in a language unknown, and spreads out his fingers,
palms facing up. Slowly, two wells of light a colour indescribable form
above his palms, and coalesce into a single sphere, which soon warps
into a flat disc.
The mage grabs the disc, and flings it towards the centre of the room,
where it dissolves into white smoke, spreading out towards the daemons
and enveloping them.
The smoke is absorbed by the beasts, whose faces contort as the magic
takes effect. They appear to be hurt, but not much.
"Mondain! Use those great powers of yours to put them to sleep or something;
we don't have the time to battle!"
In the caverns nearby the Stranger, safe for the time being in his
refuge, watches the combat unfold in a scrying crystal. He curses when
the disembodied voice warns the companions, and grabs a few specific
items.
Deep in the passages of Stonegate, Helgraf snaps out of his meditations,
and picks up the Vortex Cube. There were things he had to do - the Shade
Blade would take itself to the Cavern of Innocent's Proof when the Destroyers
were dispatched, so that would take care of itself.
Helgraf quietly reviewed . . he needed to :
A) Get the Vortex Cube out of Stonegate undetected.
B) Manipulate events to release the torus from the Ring of Shal
so he could return to his home dimension without being tracked.
C) Keep Mondain on his toes so he would not be able to guess his
motives.
D) Get in contact with Xorinia - again, without being observed
doing so.
The third and fourth objectives would, by far, be the easiest. Mondain
was already slightly paranoid about him and his actions. The Xorinites
could be reached with laughable ease using the Vortex Cube - this had
been, in part, his reason for acquiring it. By far, the hardest task
was going to be releasing Magebane Torus from the Ring of Shal.
Quietly he considers his course of action as the battle rages on above...
In the audience chamber, Mondain closes his eyes, and once again time
freezes to a stand-still. While time has effectively stopped for everyone,
Mondain's movements and words seem curiously present.
"My time is at an end here, my would have been friends if things had
been different. I have exhausted the Gem's power; the Shadowlords whose
essences will reappear shortly will be weak, and you will not see them
out and about for some time. You should be able to destroy the shards
well before they waken." Mondain places the Gem on the ground before
himself. "My other, proto-Gem I leave behind. Please give it to Dracos
when he awakens. I am going to, as I disperse, cast his body to far
off Moonglow; I do not think that to leave a comatose mage in this place
would be a wise idea, seeing the hideous fight you are about to enter
into.
"You are wondering why I am leaving now, while the battle is not yet
begun. Tis easy to explain. Magick in Sosaria died when my Gem was shattered;
it took a long time for it to return. I plan to do the same, on a slightly
smaller scale. I shall destroy the Gem, and magick will cease to exist
in any form whatsoever for the next three weeks. Artefacts will, of
course, keep their power, but the sources of magical energy you hold
so precious, whether they be life-force, ether, or power of will, will
be gone." Mondain walks over to Destrius. "I have placed a considerable
arsenal in the Ring; use it wisely, or the Stranger might win.
"Well, I have dallied here too long. Mortal form pleases me not; the
Gargoyles keep me in a state fit for ponderance." Mondain raises his
foot, and slams it down upon the Gem. It shatters into three parts,
and the magick ceases to be. In the maelstrom that follows, all that
is left of Mondain's presence is a small Gem, and the three shards of
the Shadowlords. Curiously enough, all that is left of the Destroyers
are sets of smoking boots...
As the gem shatters Saint George's Dragon buckles over writhing in
pain. Suddenly his body fades to transparency all his material possesions
falling to the floor as his body becomes a vague and transparent form.
"Hmm, it seems the shattering of the gem has rendered me incorporeal.
I should be all right though once the ether returns to normal strength.
Could someone be a dear and pick up my stuff for me?" The voice of SG'sD
echoes in the mind of the onlookers.
As the timefreeze wears off with the destruction of the Gem, Kenneth
blinks and looks around. The Shade Blade disappears in a grey mist akin
to that which brought it, and a large portal of that same mist appears
in its place. No one steps through immediately, until Myrmidon says,
"Helgraf sent the Sword here and told us where to find the Stranger;
maybe this leads there?"
The apparition of SG'sD floats on ahead telepathically sending "I had
better scout ahead in my current state I can not do much but I can observe
with relative safety.".
Destrius attempts to scry through the portal, but to no avail. It appears
Mondain was right; all magic save that of artefacts is rendered dead
for the time being. Using the Ring, however, he ascertains that the
portal leads to what appears to be a mage's laboratory. Having no better
plan, he steps through. The others soon follow.
The Stranger senses the disturbance even as the portal appears, and
the heroes step through into his sanctuary. With magically enhanced
speed, he whirls around and sends a very intense Flame Wind in their
direction. Destrius, being at the lead, absorbs the brunt of it, which
the Crown of course negates.
The flame passes harmlessly through the incorporeal form of SG'sD.
He rushes towards the stranger flying through him and causing him to
cry out in suprise. SG'sD then flies away attempting to draw the Stranger's
attention away. However, the Stranger has realized that the insubstantial
dragon poises no threat and does not allow himself to be destracted
further.
Turning his attention back to Destrius, the Stranger sees a whizzing
flash of blue speed towards him, and quickly forms a magical shield
to stop its progress.
Destrius curses as his ethereal staff is absorbed, knowing that a large
amount of magical energy was expended in its creation. He knows not
how much there is left, and feels a bit uncomfortable being unable to
feel the fundamentals of magic in the surroundings. Nevertheless, he
clears his mind and prepares for a full-scale battle of the Art.
Watching the Stranger closely, he lets a little bit of the energies
from the ring trickle into his hand, ready to release it once the dark-robed
mage in front of him makes a move.
Meanwhile, the others all prepare their respective weapons, but do
not move forward to join in the battle, knowing that any little movement
would disturb the concentrations of the mages.
Suddenly, Destrius speaks.
"I may not survive this battle. Give me your name. You know mine."
The Stranger smiles darkly.
"Amsereth. A strange name, is it not? But not as strange as the dark
tale that lies within me.
"Enough talk for now. We shall continue."
At the moment those words form out of Amsereth's mouth, Destrius immediately
creates a large door-shaped panel in front of himself, transparent and
glowing slightly green.
It extinguishes the huge ball of flames that was hurled towards it.
The crown atop Destrius' head glows brightly for a moment, and then
returns to its original tint.
Without a single flinch, Destrius proceeds to unleash bolts of fire
directed at the area around the feet of Amsereth. They form tall coloumns
of fire, but fail to hurt the Stranger, who is protected by yet another
spell released from the Ring of Haeth.
Many more spells are exchanged, with no side losing out at all. Soon,
Destrius feels the ring upon his finger waning in energy, and the being
contained within it gasping for more ether to consume.
But there is no more ether in the vicinity, except for...
Destrius smiles slightly as the idea explodes through his mind, and
quickly creates a large force shield protecting both himself and his
companions.
"All of you attack him now, and try to draw blood. I will do my best
to circumvent his spells from hurting you. Do it quick!"
With that, he releases his hold on the shield, which collapses, exposing
the party to Amsereth.
Hearing Destrius' cry, Concussed prepares to attack the one who calls
himself Amsereth. Reaching for his amulet, he finds that the jewel set
in its center has cracked. Concussed curses, realizing that the energies
released by the shattering of Mondain's gem must have resonated through
the ether, severing the links to ancient Sosaria that the amulet offered.
Calling upon the aid of the Time Lord, the ranger draws upon the waning
powers of his amulet, focusing the magic of bygone age into a single
arrow.
MANJI MULA NESPON LEVI
MITTAR NOPSEN ALUM CAVI!
It glows briefly with a faint light...
Engrossed with his magical duel with Destrius, the Stranger barely
has time to react as a black fletched arrow streaking towards him. Slowing
down, the arrow hangs a foot in the air away from his head.
"Ha! What a joke to think puny weapons such as these can harm me!"
Distracted, he turns his attention to repelling another attack. "So,
this what you call honorable combat?" He sneers at Sir Kenneth. "So
many against but one? I ...
"You speak of honorable comat, Amsereth? You attacked from hiding,
sent innumerable hordes at us, and even went so far as to leave one
of us unconscious in our previous battle. Who are you to speak of what
is honorable?"
"What!" Without warning,the suspended arrow explodes, scattering shrapnel
into the stranger's face. Gasping in pain, the stranger claws at his
bloodied countenace with his right hand. "My eye! You will pay for this!"
the stranger shrieks. A dark nimbus gathers in his left hand, solidifies
into a ring of blades, and launches itself at Concussed's direction...
...only to stop short and dance in mid air as the blades strike the
heavy axe of St George's Dragon, thrown underarm by Paulon between the
dragon and the mage.
Paulon drops the incorporeal Dragon's property and dodges away, grinning
at the frustration on Amsereth's bleeding face. As he moves he swings
his backpack of his shoulders, and retrieves a clear bottle with arcane
markings, containing a black fizzing liquid. Shaking the bottle vigorously,
he then loosens the top, and as the liquid foams out over his fingers,
throws it at the evil one.
The spells surrounding Amsereth stop the bottle mid-flight, but the
loosened top, retaining the kinetic energy of the bottle and propelled
by the foaming mass behind it, falls free, allowing the 'harmless' liquid
to spray over the hostile mage. For an instant nothing seems to happen,
then Amsereth screams in agony, as the liquid bites into the open wounds
on his face. The bottle drops as the mage's concentration on his spells
wavers, the runes on it's side now visible in the light of magical fires
as 'Coca Cola'.
Recalling Destrius's earlier words, that his magics needed drawn blood
to activate, Kenneth moves in close to Amsereth. Hefting the Sword of
the Just, he advances ever closer, using the artefact to deflect the
magical attacks of his opponent as best as possible. Finally, he gets
within striking range, and prepares for a side-armed slash to Amsereth's
midsection.
He is then thrown back by a very close-range forcebolt, which his sword
could not block, as it was off to the side in mid-swing. He lands heavily
against the cavern wall, and notices the deep gash the magic bolt gouged
into him. He then staggers upright and a short distance forward. While
Amsereth is distracted in brushing aside the attacks of Myrmidon and
Paulon, who had gotten close themselves, Kenneth tries a desperate move.
Hefting the sword Caliburn in a awkward position, Kenneth waits for
an opening. Soon, Paulon and Myrmidon are knocked back by an expanding
fire ring, which also prevents any others from getting close as he returns
to his attacks on Destrius. Very fortunately for Kenneth, Amsereth's
blinded eye is the only one which could have seen him at this angle.
Taking a step forward, he throws the Sword at Amsereth, not managing
to strike anything vital due to the unwieldy nature of sword-throwing,
but still managing to land right through Amsereth's chest. Kenneth winces
at the gut wound, but knows that it will provide whatever blood is needed
for Destrius's spell, even if the eye wound hadn't done the trick.
As Destrius uses the ring's powers to counter some of the spells that
were launched at his companions, he feels the creature entrapped within
it writhing in pain, biting desperately into Destrius' finger in search
of some magic to sustain itself.
Knowing that it is about time to cast the final spell, Destrius takes
a step back and focuses his thoughts onto a single mantra, repeating
it over and over in his mind.
Finally, he speaks out the words and draws energy from the ring to
ensorcel them.
"Enth Mitranas Erko Fum Grhkis Myphi!"
The blood of the Stranger Amsereth glows for an instant, and the mage
looks at Destrius in surprise.
"You have given me your ether! Fool! Now you shall die!"
Destrius speaks to him not, his breathing laboured by the forced transfer
of power from himself to Amsereth. Struggling to keep himself steady,
he removes the Ring of Shal from his finger, and throws it...
And it flies...
Through the room...
Landing in the gash in the Stranger's chest.
The ethereal being, starved of the ether which makes it sentient, feels
the tingling presence of magical energy embedded within the blood it
is soaked in.
It flexes, and breaks free of the now-weak bonds that keep it within
the ring, and gleefully absorbs its meal, from the wound...
From the veins...
From the arteries...
From the heart.
Amsereth shudders as his blood is drained away, and then collapses
upon the floor, a pale lifeless corpse.
The Ring upon his finger glints as the torus-shaped entity caresses
it, and then slowly turns black.
The ethereal being also fades away into nothingess.
Silence.
Then the sound of blood dripping down onto the floor; the blood of
Amsereth, now liberated from the Magebane, which had merged with the
Ring of Haeth to form a new artefact of powers unknown.
Dark red fluid forms a garish puddle next to the white flesh.
"Um. He's dead. Shouldn't we all be jumping about in glee and dancing
in a circle?"
Destrius looks around shocked at the sound of a voice from what appears
to be thin air, then remembers St. Georges' Dragon.
Saint George's Dragon suddenly realizes he has become even more corporal,
it seems that some of what remains of his essence is diffusing into
the magicless surroundings. He begins to consider a trip to the ethereal
plane for some recuperation.
The mage grins wearily, and slumps down on the floor to rest.
"I need to sleep, and here's as good a place as any other. But before
we leave, remember to get the tinders. We still have the Shadowlords
about."
With that, Destrius falls into slumber, a peaceful slumber he had not
experienced for quite some time.
The Companions of Kenneth, aware that that they have a little time
before the Shadowlords need to be dealt with, tend to their wounds and
rest. Soon the entire Company is asleep within the fortress of Stonegate,
and with them, the world of Britannia sleeps restfully for the first
time in several weeks.
With the exception of Saint George's Dragon who does not sleep, least
ways not when he is incorporal since it leads to waking up in the molten
core of the planet which is never a good way to start the day.
Meanwhile, the Torus pours into the room where Helgraf sits with the
Vortex Cube, seeking its way back to the Void and the near limitless
ether to feed on therein when it stops.
Though it has no eyes, it seems to regard Helgraf for a long moment.
Then, slowly, almost gently, it extends a tendril out which wraps about
his waist and draws him up into it.
It then dives into the Vortex Cube, vanishing as it does so - the Cube,
however, also vanishes.
Deep in the Ether, the silvery Torus slowly rolls into the depths of
the Void, tendrils extended, sampling the infinite worlds it touches
until it can again find the one whence Helgraf came . . .
While it searches, inside the Torus, Helgraf sits at a desk, writing
a letter. The vortex cube and the odd black stone striped with silver
lie on the desk, seperate once more. When he finishes writing it, he
sticks it inside the Vortex Cube, and it appears next to Destrius' sleeping
form.
The dark figure has been following Mondain's path for some time, and
the translocation spell that took him to Stonegate along with his mortal
friends allowed the figure to finally hone in on the remnants of Mondain's
psyche. The spells he had cast have now faded, and the lack of ether
has made him rely on skills he has not practised in decades. His consort
of lichs have fallen back into the grave, and he feels very vulnerable,
and very tired. So it is with great pleasure that he finds the Companions
sleeping so soundly, and so deeply that they do not hear his footfall
in the hall. The form of the Stranger lies upon the ground, white as
ice, surrounded by the ochre that can only be known as blood.
The dark figure leans over and caresses the dead face.
Saint George's Dragon tries to raise an alarm but finds that his psychic
shouts to week and his companions to deeply asleep. So, instead he watches
the figure and meditates on the wisdom of more drastic action.
The new ring lies close by, but the dark figure ignores its presence.
In his world, such artefacts are needless, and he will not be staying
long in this reality.
The proto-Gem also lies close at hand, and temptation does strike into
his heart, for the Gem's gentle purple colour is enticing, and would
look amongst his other art treasures. But as he looks upon it, a pale
face seems to stare back at him from the facets, and its stare admonishes
him. The figure nearly laughs, and turns back to his contemplation of
the corpse.
Seeing that the figure is only interested in the corpse and not the
artefacts relaxes SG'sD significantly and he thinks *Well, I guess everyone
has to get their fun somehow, personally, I tend to think the line should
be drawn at desecrating dead bodies, not much I can do now though I
guess.*
The mage that was Amsereth was significantly powerful in the history
of this world, and the museum back home will be willing to pay a good
price to display the corpse. Mondain's body would have been better,
but the dark figure doubted he would find it here. Anyway, Mondain's
transmogrification into a lich would be troublesome; his mind is too
strong for the usual controls, while Amsereth could be easily enticed
to follow his new master.
The dark figure pulls a ring off his finger, and twists its centre
band. The band glows gently as it expends the last of its magical charge.
"Open the gateway; I am returning."
A brief flicker of blue, and a sphere of colour descends around the
figure and the corpse of Amsereth. In seconds the sphere is gone, and
so are the two bodies.
As the gateway opens a flow of Ether rushes through from the other
side momentarily increasing the local level of ether. SG'sD finds he
is now once again semi-transparent. "Hmph, pesky interdimensional necrophyliacs
whats wrong with the corpses in their own dimension." he mutters to
himself as he goes to wake his companions and tell them what has transpired.
Then a thought strikes him "You know I could swear we are forgetting
something very important about those two rings.".
At this point a dim pulsating blueish light fills the room and then
Saint George's Dragon exclaims telepathically, "OF COURSE, those glow
in the dark guys will be wanting the rings back."
He turns and says "Oh, uh Hi..." rather apologetically to the wisp
that has just appeared in the room. He turns to the sleeping forms and
says "Uh, guys the repomen are here."
Meanwhile, the other companions begin to stir. One says "Turn off the
bloody light.". Another mumbles "Just five more minutes.".
The wisp coldly states its intent "Xorinia has 'come' to 'collect'
the 'Ring of Xiesh' and 'Ring of Heath' as stipulated in the 'agreement'
with the entity 'Destrius' of 'Tideron'."
Waking quickly due to reflexes built up during the tension of the quest,
Kenneth rises to greet the Wisp. The others wake up as well, in varying
degrees of speed.
Destrius goes over to get the Rings from the body of Amsereth only
to find two rings and no body.
From the side, St. George's says, "Remind me to explain later about
the mystery bodysnatcher who sneaked in in the dead of night." Destrius
raises a quizzical eyebrow, but soon goes back to get the Rigns and
bring them to the Wisp.
A blue glow envelops the Rings and encases them in a shimmering energy
field. The Wisp soon states, "The 'Ring of Haeth' has been nullified
and the "Ring of Xiesh' reverted to 'its' inferior state. Explain."
Destrius quickly explains the use of the Rings in ending the battle
with Amsereth.
After a moment, the bobbing light replies, "This 'payment' is insufficient
to what was agreed. 'We' have decided that further 'payment' is necessary.
'We shall seek 'you' again when the 'value' of the 'payment' is chosen.
Until that time, 'you' may consider 'yourself' in 'debt' to 'us'. 'Farewell',
'Destrius' of 'Tideron'. 'Farewell', all of 'you'." With that, the wisp
fades away, taking the Rings with it.
A heavy silence hangs over the group as they wonder what debt the Wisps
would seek.
"Cheats." Paulon mutters. "They may have a point where Shal's ring
is concerned since it got changed by the battle, but we never made any
agreements about the condition of the other one." He sighs. "Let's get
our stuff and get moving. This isn't the most pleasant of places." He
rummages through the shelves and finds the Virtue tinders, among other
useful things, which he distributes amongst the group. St. George's
relates the events he witnessed which led to the abduction of Amsereth's
body, explaining its absence. Destrius acquires a grim look at the news,
although when asked, he could not quite pinpoint why the news disturbed
him.
Destrius picks up the letter from Helgraf, glances through it, then
reads it aloud for the remainder of the party:
To the esteemed : Destrius, Kenneth, St. Georges, Dracos, Paulon,
and anyone I may have forgotton.
I hope you can forgive my absence at the final battle, but I
needed to finish some business in order that I might return to my
own home world and ... restore ... myself. Dying takes a lot out
of me - and the strain of wielding the Shade Blade, for however
noble a cause also depleted my ... resources.
If I had enough energy left to aid in the fight against the
Stranger and perform the ritual to call forth Magebane Torus, I
would have - but with Mondain's probable return to Control, the
magic-deadening field would leave me with no options. I would have
been stranded here too long and by the time the ether flowed again,
I would be too weak to return to my home.
The method by which I left Britannia will, by neccesity, take
the Vortex Cube with me - I only hope you will view me as a suitable
protector of it until such time, if any, as we meet again.
I feel you will prove more than able to the task of restoring
the Eternal Flames, now that the Stranger is out of the way. With
Mondain returned to the Shrine of Control, I need not worry about
his presence in the planes of the afterlife, so that worked out
well. I really was not looking forward to trying to reave his soul
from Dracos' body - but I will not deny that I would have tried,
should it have proven neccesary - you may find that distasteful,
but there were definite reasons for it. Destrius could tell you
more on that score - he knows more than a little about temporal
mechanics and rifts.
Though I wanted to contact the Wisps before I left, circumstances
did not allow for it. I will see if I can reach them in the Void,
though they tend to avoid contact with Magebane Torus.
You will find that this scroll contains additional information
for some of you - which others will not be able to read. If you
choose to share this information, I cannot stop you, but consider
why I made it so before doing so.
In the event that we do not meet again, I extend to you all
my fondest wishes.
I remain,
Helgraf.
Destrius,
Of all of us, Destrius, I felt the most kinship with you, if only
because we both were most alien in this group. If you should have
need of me, know I can be reached via the Wisps - remind them, if
need be, that they still owe me a service.
Kenneth,
Virtue's heart. To you I entrust the secret of the location of the
Shade Blade. I told the group it would be in the Cave of Innocents'
Proof. Consider this : What creature can prove the purity of a man
or woman? Where lairs the only creature of that kind in Britannia,
will thou find the Shade Blade. The answer lies in the horn of the
dilemna.
Dracos,
You were used as a vessel by forces of dubious origin. I hold no
grudges with thee - indeed, I hope your body recovers speedily from
the strains it was placed under. Perhaps the next time we meet,
twill be under less . . . trying circumstances.
Paulon,
I have the least to say to you - not because of any dislike, but
because of all those here, you are the one I interacted with the
least. You have a quick mind - and improvise well.
St. George's,
You joined the quest somewhat belatedly, but you were a trooper,
if somewhat confused, and always gave it your best effort. I noted
your . . etheric instability. Should you wish to try and allieviate
that condition, then consider trading with the Wisps for the texts
written by one Eridantus of Corilla . . . his works on the matter
are unparalleled. I wish you the best of luck.
Destrius reads the private portion of the missive, then hands the letter
to the others that they may read the hidden messages.
Myrmidon notices a tunnel in the wall, and points it out to the others.
After all have finished their packing, the group follow Myrmidon through
the tunnel.
When they emerge, they find themselves back in Stonegate's audience
chamber, behind the throne that Amsereth used. As they cross the room
to the exit, Concussed notices something odd on the floor, in the midst
of the area the battle with the daemons took place. He reaches down,
and picks up off the floor three slivers of a jet-black crystal. Realizing
what they are, he puts them in a beltpouch, which he then magically
wards.
The group then proceed out of the castle with no further incident,
and find themselves back in Britannia, in the Bog of Desolation. They
slowly make their way out, carefully avoiding the more noxious parts
of the swamp, and follow the Britain-Minoc road back to Britain.
As they enter the capital city, they draw quite a crowd, as the people
do not often see travelers who look like death warmed over. They proceed
straight to the castle, and before the guards can stop them, Destius
holds out the Amulet of Lord British. The guards let them in, and they
head to the throne room with only one hindrance. After some glares from
the entire group, however, Chuckles backs off. The party enters the
throne room and is greeted warmly by Lord British.
After exchanging pleasantries, Destrius hands back the King's Regalia,
and relates the tale of their quest.
At one point Lord British interrupts, and asks Paulon. "How much dost
thou know of the kidnapping of the Avatar? 'Tis hard to conceive that
thou knowth so much of matters upon the Serpent Isle and yet not speak
of who doth imprison him, and where that prison lies."
"Your Majesty," Paulon replies. "I think you know who imprisoned the
Avatar, in a world named Pagan. But I don't know enough beyond the surface
events to say any more than that. The whole business depends on what
your foe's real motivations are, and I just don't know that. Fragmentary
glimpses of what may be are likely to cause you more grief if
I relate them and guess wrong about what they mean than if we all just
wait for things to happen. The future isn't set in stone." Paulon shuts
his mouth and steps backwards, looking away from the frustrated look
on the King's face.
"All that is left now," Destrius finishes, "is to seal the Shards once
more in the Flames of Virtue. We should recieve no trouble, as the re-shattering
of the Gem will render the Shadowlords inert for about a week."
Lord British absorbs the news of their deeds, and nods in response
to that last task. "I presume there is no objection to me performing
the ceremony to relight the Flames?"
The mage responds, "Of course not, Lord. Indeed, you would be most
suitable, having participated in the original lighting of the Flames."
"Very well," responds Lord British. "We shall leave shortly. However,
if I were you, I'd be wary of the Wisps, and whoever the black-robed
man was. Doubtless both parties will come back to remind you of the
events of yesterday."
Destrius nods, as do several others in the group. A runner enters the
room informing everyone that transportation to the Keeps has been arranged
and is ready.
Over the course of the next three days, the group travels to the Keeps
to light each Flame; one per day, as the ritual must culminate as the
sun reaches its peak, to ignite the Spark of the Flame of Eternity,
which lights the tinders.
The ceremony itself is impressive. Each of the Tinders is laid down
in the great brazier, starting with that of the cardinal Virtue and
ending with that of Spirituality, with words describing each of the
Virtues for which they stand. As the incantation continues, they begin
to glow with a soft blue light, which brightens as the Spark is added.
The clouds moving across the sky above seem to draw back towards the
horizon leaving the dome of the sky above clear as the ritual builds
to it's climax, and the light of the noon sun shines down on the brazier.
The final touch of that light sends flames leaping twenty feet upwards
as the incandescently blue Flame ignites once more, then subsides to
it's normal levels.
After relighting the Flame of Courage, Kenneth muses, "What shall we
do with these, now?"
In his hand he holds the now-empty Keys of the Principles.
Lord British responds, "I will take them to a place where they shall
be reached again when it becomes necessary. They will be separate from
Britannia until that time, called forth as they always are when needed."
He takes the Keys from Kenneth and whispers an incantation over the,m,
causing them to vanish in a small flash of light.
The Relightings occur without incident, and the group then returns
to Castle Britannia for a feast in their honor.
At the feast in the Castle, Sir Kenneth sees Paulon shifting awkwardly
in his seat. "What is the matter?" he asks. "We would not be here if
Lord British did not think we had not earned this honor." Paulon grimaces
as he looks back at the paladin. "That's part of it, but mostly it's
these clothes." Paulon looks down at the Britannian finery he has been
given to wear instead of the battered garb he had worn through the quest.
"They itch." The traveller from Earth looks a trifle hurt when Kenneth
laughs at his predicament.
Eventually, the three weeks without magic ended and the heroes said
their farewells as Lord British used the Orb of the Moons to send each
to their home world, save for Destrius, who said he had a few more items
of business to attend to, and that he had his own means to reach Tideron.
Once again clad in the now repaired clothing he had worn on his appearance
in Britannia, Paulon waits for the red moongate to rise in front of
him. Lord British looks hard at Paulon for an instant before he steps
into the gate. Paulon pauses, meets his gaze and speaks. "The Avatar
will get away from his immediate situation without help. And remember
that knowing only a part of the truth can give you as false an impression
as knowing none of it. That's the most I dare say. My thanks for your
hospitality."
With that he steps into the glowing wall in front of him, and is gone
from Britannia.
"If you don't mind, milord," Kenneth asks Lord British, "could you
send meto Avatar Isle instead of Trinsic? There is something I feel
I must do there.
His right hand rests on the hilt of the sheathed Caliburn.
Lord British asks him, "Are you sure it will be necessary? The blade
would do better to be kept at the Castle, kept safe to be given to the
next hero who will need it."
Kenneth looks at his liege, and replies, "I just have a feeling that
it should be with the rest of the Talismans, and that if it is needed
again, it will be found."
Lord British nods solemnly, and opens a red gate to the Isle of the
Avatar, in front of the Shrine of the Codex. Kenneth steps through....
.... and morphs into Lumina, clutching the sword in one claw. He flies
to the peak of the Abyss, and drops Caliburn into the maw of the volcano,
where it falls into the Flame of Eternity in the Chamber of Virtue,
once again with the other Talismans of Virtue.
Turning around to fly back to the mainland, Lumina sees something odd
next to the Shrine of the Codex, obsucred by the Shrine itself when
he first arrived. Swooping down, he lends beside the wreckage of the
Barataria. Intoning the words, "In Vas Por," Lumina's formidable Draconic
strength instantly doubles. He lifts a short distance off the ground,
then picks up the craft, and heads to the mainland, making a short stop
to visit Concussed Dragon before heading back to Trinsic.
At Concussed's, Lumina lands, placing the Barataria just outside the
door. When Concussed comes to see what made the noise, he sees first
Lumina, then the Barataria. Lumina smiles at the other Dragon, then
lifts off once more, heading for his home in Trinsic.
It is dark where the Moongate deposits Paulon atop a low stoney outcrop.
A wave splashes spray over him as he turns and looks at the familiar
sparkling lights across the harbour.
Looking back along the beach Paulon glares at the waves. "High tide.
I guess I get to wade home. Oh well." He jumps to an incline and walks
down it into the tides.
The view from the proto-Gem fades, and Dracos props himself up from
his bed. His body feels old and tired, and well used, and the disturbing
thing is that it has been well used by someone else. Two somethings
he reminds himself; *Mondain was the second parasite to use my body.*
The proto-Gem lies in his hands. Despite much probing, the Gem seems
useless. It is not an etheric power-source, something which, if it were,
would have greatly aided the healing of his pain wracked body in the
magickless times, and from time to time the Gem seemed to allow him
to see current events, but never clearly. It was only that he recognised
Destrius that that vision had any meaning.
The tattooed mage pulls himself out of bed, and wanders over to the
window, idly fondling the Gem. His hand relaxes as a spasm of pain hits
him, and the magical jewel starts to fall towards the earth of Moonglow
beneath him. Dracos closes his eyes, waiting for the sound of fracturing
that will come after the Gem hits the cobblestones of the road. It does
not. Dracos warily opens one eye, and then the other. Where the Gem
should have landed, there is only a deep hole.
In the hut of Nicodemus the Mage, Destrius sets to work on a problem
which had troubled him since the defeat of the Stranger. Of the group,
one member had remained unaccounted for for quite some time now; the
mage Helgraf. After many unsuccessful attempts to locate the mage, Destrius
concludes that Helgraf must have found some way to return to his world
independent of the others. Sighing, Destrius opens a portal to Tideron,
muttering one final comment before leaving Britannia.
"What was that mage up to, anyway?"
As space-time bends onto itself and expells Destrius from this world
and into a different one, the mage contemplates further on another few
issues that disturbed him.
First, Mondain's Gem. What power did it hold to actually entrap the
fundamentals of magic into their various bodies, unable to interact
properly with each other? It was against all the laws of magic he knew.
Perhaps one of the seers back home might have a possible explanation.
He'd have to bear with a month reading through their equations, though.
And then there was Amsereth. That name...
So familiar....
Wait... could it be... from there?
Slowly, images form in Destrius' mind, and he begins to form a partial
answer to this question.
"Bah. I'll worry about that when I get back. It's been a long time..."
The dimensions reform and Destrius sees a familiar world.
Soon, he will be home.
FINIS.
This Tale is now complete. You may also read it as a large text
file (only slightly smaller than the HTML version).
For those who wish to know more of the mysterious Amserath and his
plans, a sequel plot thread has been occurring on the rec.games.computer.ultima.dragons
newsgroup. It is being archived in a similar fashion to this one both
by myself (Paulon Dragon) here, and by Goldenflame
Dragon here. The Tale
of the Strangers is also now complete, excluding any followups that
the participants may chose to make to close events for their characters.
To the Top.
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